• Title/Summary/Keyword: 확산적 정체성

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Identity of Entrepreneurs in the Evolution of a New Organizational Form: The Emergence and Growth of eBook Publishers Population in Korea (새로운 조직형태의 진화과정에서 나타나는 기업가 정체성: 한국 전자 책 출판 생태계의 발생과 성장을 중심으로)

  • Kim, Margeum;Shin, Dongyoub;Jung, Kiwon
    • The Journal of Small Business Innovation
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    • v.19 no.2
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    • pp.17-36
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    • 2016
  • The current paper examines the role of the identity of entrepreneurs in the emergence and evolution of a new organizational form by empirically analyzing the evolution of eBook publishers in Korea from 1996 to 2011. Drawing on the recently developed identity-based theory of organizational form in the organizational ecology literature, we test hypotheses on the effects of focused and diffused organizational identities on organizational founding in an emergent organizational population. The results of our empirical analysis that tested three hypotheses about a positive relationship between focused identity and form emergenceand negative relationships between diffused (horizontal and vertical) identity and form emergence largely supported the argument of identity-based entrepreneurship. General implications are discussed.

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Confusion and Overcoming Plans of the Public Library Identity in Korea (공공도서관 정체성의 혼란과 극복방안)

  • Yoon, Hee-Yoon
    • Journal of Korean Library and Information Science Society
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    • v.48 no.3
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    • pp.1-20
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    • 2017
  • The essential identity of public library is a local knowledge and information center that guarantees access and use of present generation and descendant. However recently the public library is being called with core space for lifelong learning, hub of cultural activities, information gateway, community center, local public goods, information commons, democracy cradle, the second living room, etc. The spectrum for the identity of the public library in Korea is not only very wide, but also is confused. The researcher who paid attention to such a reality analyzed laws and regulations, local administrative organizations, national and official statistics related public library, and suggested evidences of the identity confusion. Based on this result, researcher proposed the principles and plans to get over the identity confusion of the public library.

The Current Status and Problems of Researches about SICAF (서울국제만화애니메이션페스티벌, 그 현황과 과제)

  • Jo, Jeong-Rae
    • Cartoon and Animation Studies
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    • s.22
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    • pp.99-112
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    • 2011
  • Korea cartoon animation industry is recognized as a cultural content that the spread of popular culture, value-added industries. Yet in spite of external growth and support policies tend it sluggish. This aspect of the cartoon animation market status and government policy that best reveals the cultural industry held the status of Seoul International Cartoon & Animation Festival also not irrelevant. This study retrospect Seoul International Cartoon & Animation Festival that started in 1995 and enhances the scale of the cultural industry and popular culture has grown around, and tried to find a solution for establish the identity and the development plan.

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A Study of Relationship of Webmedia addictive Experience and Self-identity (웹미디어의 중독적 이용 경험과 개인의 자아정체성에 관한 연구)

  • Kim, Sung-Byuk
    • Korean journal of communication and information
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    • v.28
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    • pp.7-41
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    • 2005
  • This study emphasized the self-examination to using webmedia. Proliferation of media-mediated experience cause the reduce and infringe of human experience, and It is suggested to problem to negative operation for Self-identity. Expecially, A tendency of addictive using of Webmedia produce the serious anxiety. Based on this discussion, the relationship of web-media addictive experiences and Self-identity has been studied. There are 9 groups of panels who are divided by using degree of web media experience, the quantitative dimension and addictive involvement, the qualitative dimension. As a result high significance was suggested between the level of web-media addictive experience and Self-identity. Expecially, highly web media experienced group has less Self-identity than low web-media experience group. therefore, Concerns on Web-media mediated experiences were demonstrated. According to the results, in terms of web-media experiences, addictive involvement level affects more meaningfully to the Self-identity than quantitative dimension approach.

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A Study on the Reorganization of Design by means of a Theme and a Style -for the Establishment of the Identity of Product Design- (테마와 스타일에 의한 디자인의 범주화 연구 -제품디자인의 정체성 확립을 위하여-)

  • 신완식
    • Archives of design research
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    • v.16 no.3
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    • pp.111-122
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    • 2003
  • We must not consider a culture as means of economy. Specially, it is not possible that is supposed to incorporate a cultural identity in a shape of product, but also international competitiveness can not be raised by it. Because an identify is based on the system of symbol such as language, it can be understood only in a same cultural area. While, the value-in-use of technology can be accepted universally as a formative language of international style. Therefore, the competitiveness of design will say as a special quality that can be acquired in connection with technology. For instance, that Korean mobile telephone could be recognized worldwide is not because it has the Koreanized shape but has a high technology. The public have only a superficial understanding about design. Because that is limited in the visual aspect of product, so called 'the pretty design', which exclude the value-in-use and the organic correlation of form and function in general, it may be a cause of socio-ethical dysfunction. It is providing an elbowroom for making a mistake that can regard the product design as an artistic experiment and try to raise the international competitiveness simply with the visual aspect. And the distorted understanding about design has been diffused rapidly owing to spread of black box products because the over-designed shape is known to the public as a proper result of designing. That reorganize the design category will do as a starting point that can get rid of such a misunderstanding, and do to achieve an ideological role of design for human and society. And it will be a warning to the moral slackening that is due to regarding a style as means of competitiveness and the blindness due to thinking culture as means of economy, and we may expect to offer a basic understanding about design which can prevent products from being visualized.

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Fun Labor and User Identity of Virtual Worlds (가상세계의 재미노동과 사용자 정체성)

  • Lyou, Chul-Gyun;Shin, Sae-Mi
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.182-190
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    • 2007
  • Virtual world is the 3D graphical interactive environment that networked by electronic communications. Virtual Worlds offered flow experience for a long time to their users. They blur the boundaries of work and play, so bring out the concept of Fun Labor. If we can accept the principle of equivalence between Fun Labor and Real Labor, the Fun Labor may be one of the solutions of the large unemployment problem in the information society. And the Fun Labor is the new type of labor that corresponds the subjectivity of users who want interesting experience as much as they spend money and times. This situation means that the users of Virtual worlds are structuring the identities as the Residents who act the Fun Labor. It'll be very important to examine the social effects of this situation.

A History of Management of Technology in the United States: Implications in Korea (미국에서의 기술경영 논의의 진화: 한국에 대한 시사점을 중심으로)

  • Kim, Byoung-Yoon;Jeong, Chul-Woo;Kim, Kil-Sun
    • Journal of Technology Innovation
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    • v.19 no.2
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    • pp.129-152
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    • 2011
  • This paper investigates the identity of technology management by taking a look at the evolution of the field in the United States. The discipline was established since the World War II when the big research organization was firstly formed in the country. Its focus has varied according to the role of technology in a corporation and the relation of technology and society in general. We identify three distinct stages of the field: R&D management, or project management, theoretical understanding of innovation in the 70s and 80s, and the diffusion of technology management and its education. The recent discussion on a standard curriculum of technology management illustrates the lack of a coherent identity of the field, however this phenomenon should not be considered as pathological and it demonstrates the widened interfaces between technology and society. Furthermore, it implies the possibility and need of diverse approaches in technology management.

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Advection and Diffusion of Pollutant Inflow of Freshwater in Masan Bay (마산만에서의 담수 유입시 오염물의 이송 및 확산)

  • Yoo, Mim-Wook;Kim, Young-Do;Lyu, Si-Wan;Seo, Il-Won
    • 한국방재학회:학술대회논문집
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    • 2008.02a
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    • pp.795-798
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    • 2008
  • An estuary is very important that the seawater and the freshwater meet and they formed wide foreshore and estuarine which is used as the habitat of various living thing and spawning bed of fish. Masan bay is typical closing bay in Korea. It is located 9 km from the open sea and most inside of Jinhae bay. The width of bay entrance is less than 1 km, where the flow velocity is very low. The large scale industrial complex of Masan bay is located in near Masan and Changwon city whose population is about 100 million. Because of low tidal velocity, the pollutants from the land are accumulated, which makes the water quality worse in Masan bay. The purpose of this study is to analyze the various hydraulic characteristics using RMA-2 model. The advection and diffusion of pollutant is also simulated using RMA-4 model according to the inflow of Changwon-stream and Nam-stream. The hydraulic simulations include the effect of tide which can be characterized by the tide data of Masan bay tide observatory.

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Difference of Place Identity Perception and Landscape Preference between Residents and Tourists in Ihwa-dong Mural Village (이화동 벽화마을 주민과 관광객간의 장소 정체성 인식 및 경관 선호 차이에 관한 연구)

  • Kim, Yelim;Son, Yong-Hoon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.45 no.1
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    • pp.105-116
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    • 2017
  • Murals in villages revitalize communities and spaces, and are economically efficient. Central and local governments are therefore actively undertaking Mural Village Projects but there are some issues and concerns about the projects for the provision of uniformed landscapes for the regions that are the result of a short-term completion of projects, and instead of cohesion, cause destruction of place identities. In addition, the problem of sustainable landscape management that is the result of low community involvement can be pointed out because the murals are products of government-led projects. The study covered the context of landscape and space change processes from a critical perspective, and focused on Ihwa-dong Mural Village, which is considered the first mural village in Korea and has begun to undergo drastic changes due to attention received from media. The purposes of this study are as follows. First, the study provides data about difference of place identity perception and landscape preference between residents and tourists in Ihwa-dong Mural Village. Second, this paper evaluates the current Mural Village Projects and finds alternative directions to improve the projects by using these data. This paper analyzed tourist hot spots in Ihwa-dong Mural Village by using SNS analysis, a field study and focus group interviews. The difference of place identity perception and landscape preference was examined among three groups: residents, new residents who are invited by Mural Village Projects, and tourists. This study showed that many tourists are focused on landscape areas that were not intentionally constructed projects. In addition, the locations of preferred landscapes and stores overlapped. Meanwhile, using qualitative data analysis, it was found that residents perceived the area as being an under-privileged location, while the murals, a non-daily landscape, largely affected place identity perception of new residents and tourists. For landscape preference, tourists preferred outdoor rest areas, while new residents and residents preferred less. Additionally, new residents and tourists preferred an area's night view while residents made no mention of this. Related to the direction of the projects, three groups showed their dependence on the government. This empirical study is significant from a participatory design perspective and in analyzing the issues for mural villages' landscapes, which are spreading across the nation and proceeding without criticism in urban regeneration. Implications for urban planners and suggestions for the future projects are given.

Factors Affecting the Intention of Use for SNS (SNS 채택에 영향을 미치는 요인)

  • Wang, Huan;Kim, Seunggweon;Yoon, Jongsoo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.409-413
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    • 2013
  • 21세기의 인터넷은 통신기술의 진보에 따라 정보의 전달과 상업적인 거래의 플랫폼부터 점점 사람들의 생활과 밀접하게 연관된 일상적인 공간이며, 공동체를 형성하고 자기정체성을 표현하는 사회활동 공간으로 발전하고 있다. 이와 함께, 사이버 공간에서 개인화, 상호작용, 참여, 사회성 등의 특징으로 대별되는 소셜 네트워크 서비스(Social Network Service, SNS)가 전 세계적으로 확산되고 있다. 본 연구에서는 기존문헌 연구를 바탕으로 바람직한 SNS가 갖추어야 하는 특성(시스템특성, 서비스특성, 정보특성, 감성특성)을 도출하고 이러한 특성과 서비스 채택의도간의 관련성이 있는가를 파악하고자 하였다. 또한, SNS 특성과 서비스 채택의도간의 관련성이 개인의 성향에 따라 차이가 있는가를 검토하고자 하였다. SNS 이용자를 대상으로 설문지를 의뢰하여 통계분석을 실시한 결과, SNS 특성이 서비스 채택의도에 통계적으로 유의한 수준에서 긍정적 영향을 미치고 있으며, SNS 특성과 서비스 채택의도간의 관련성이 개인적 성향에 따라 차이가 존재하고 있는 것으로 파악되었다.

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