• Title/Summary/Keyword: 화질 추정

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Frame Rate Up Conversion Method using Partition Block OBMC and Improved Adaptively Weighted Vector Median (분할 블록 OBMC와 개선된 적응 가중 중간값 필터를 이용한 프레임률 증가 기법)

  • Kim, Geun-Tae;Ko, Yun-Ho
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.1
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    • pp.1-12
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    • 2019
  • This paper proposes a new motion vector smoothing and motion compensation method to increase the frame rate of videos. The proposed method reduces false motion vector smoothing by improving the weight with reflecting accuracy to overcome the limitation of the conventional motion vector smoothing using the adaptively weighted vector median. Also, to improve the interpolated image quality of the conventional OBMC(Overlapped Block Motion Compensation), a scheme that divides an original block into 4 sub-blocks and then generates the interpolated frame using the reestimated motion vector for each sub-block is proposed. The simulation results prove that the proposed method can provide much better objective and subjective image quality than the conventional method.

A Fast Motion Estimation Algorithm Using Adaptive Elimination of Sub-block Partial Coefficient (서브블록 부분 계수 적응제거를 통한 고속 움직임 추정 알고리즘)

  • Ryu, Tae-Kyung;Moon, Kwang-Seok;Kim, Jong-Nam
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.483-491
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    • 2009
  • In this paper, we propose a fast motion estimation algorithm using adaptive elimination of sub-block partial coefficients. The proposed algorithm predicts an adaptive threshold for each sub-block by using relationship of an initial sum of absolute difference(SAD) and a minimum SAD at the current point, and efficiently reduces unnecessary calculation time of the conventional partial distortion elimination(PDE) algorithm with the predicted threshold. Our algorithm reduces about 60% of computations of the conventional PDE algorithm without any degradation of prediction quality compared with the con ventional full search. Additionally, the proposed algorithm can be applied to other fast motion estimation 떠gorithms. the proposed Our proposing algorithm will be useful to real-time video coding applications using MPEG-2 or MPEG-4 AVC standards.

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A Simple Block-based Motion Estimation Algorithm for Discontinuity Blocks (Discontinuity 특성을 줄이기 위한 블럭 기반 움직임 추정 알고리즘)

  • Bae, Hwang-Sik;Chong, Jong-Wha
    • Journal of IKEEE
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    • v.6 no.1 s.10
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    • pp.94-101
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    • 2002
  • In this paper, we propose a motion estimation algorithm for the discontinuity blocks. The algorithm uses sub-SAD value (i.e. the sum of absolute difference for a quarter of a block) to identify the discontinuity region, and produces additional motion vectors for these sub-blocks if necessary. We show with experimental results that, in comparison with some conventional motion estimation algorithms, the proposed algorithm achieves quality enhancement for the sequences with discontinuity blocks, and also shows the same computational quantity as to normal algorithms for sequences with less discontinuity.

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A Method for Expanding the Adaptive Hexagonal Search Pattern Using the Second Local Matching Point (차순위 국부 정합점을 이용한 적응형 육각 탐색의 패턴 확장 방법)

  • Kim Myoung-Ho;Lee Hyoung-Jin;Kwak No-Yoon
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.362-368
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    • 2005
  • This paper is related to the fast block matching algorithm, especially a method for expanding the search pattern using the second local matching point in the adaptive hexagonal search. To reduce the local minima problem in fast motion estimation, the proposed method expands the search pattern by adding new searching points selected by using the second local matching point to conventional search pattern formed by the first local matching point in the adaptive hexagonal search. According to estimating the motion vector by applying block matching algorithm based on hexagonal search to the expanded search pattern, the proposed method can effectively carry out fast motion estimation to improve the performance in terms of compensated image quality.

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Fast Motion Estimation using Adaptive Search Region Prediction (적응적 탐색 영역 예측을 이용한 고속 움직임 추정)

  • Ryu, Kwon-Yeol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.7
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    • pp.1187-1192
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    • 2008
  • This paper proposes a fast motion estimation using an adaptive search region and a new three step search. The proposed method improved in the quality of motion compensation image as $0.43dB{\sim}2.19dB$, according as it predict motion of current block from motion vector of neigher blocks, and adaptively set up search region using predicted motion information. We show that the proposed method applied a new three step search pattern is able to fast motion estimation, according as it reduce computational complexity per blocks as $1.3%{\sim}1.9%$ than conventional method.

Fast Algorithm Based on Successive Elimination Algorithm for Multi-Reference Motion Estimation (다중 참조영상 움직임 추정에 적응을 위한 연속 제거 알고리즘 기반 고속화 알고리즘)

  • Kim Young-Moon;Lee Jae-Eun;Lim Chan;Kang Hyun-Soo
    • Journal of Korea Multimedia Society
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    • v.8 no.7
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    • pp.889-897
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    • 2005
  • This paper presents a new fast motion estimation algorithm for multi-reference frames. We first analyze the experimental results of the successive elimination algorithm, which is a fast version of full search algorithm, being applied to Multi-reference frames. Based on the analysis, a new scheme for alleviating its computational burden is introduced. In the proposed method, the motion vector for the immediately previous reference frame is found by applying the successive elimination algorithm, while the motion vector for other reference frames is estimated by extrapolation of the already obtained motion vector. Adaptively restricting the motion search area to the local area centered on the estimated motion vector, the proposed method provides dramatic computational complexity reduction but slight quality degradation. The proposed method is evaluated by experiments for some image sequences.

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Reconfigurable Architecture Design for H.264 Motion Estimation and 3D Graphics Rendering of Mobile Applications (이동통신 단말기를 위한 재구성 가능한 구조의 H.264 인코더의 움직임 추정기와 3차원 그래픽 렌더링 가속기 설계)

  • Park, Jung-Ae;Yoon, Mi-Sun;Shin, Hyun-Chul
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.1
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    • pp.10-18
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    • 2007
  • Mobile communication devices such as PDAs, cellular phones, etc., need to perform several kinds of computation-intensive functions including H.264 encoding/decoding and 3D graphics processing. In this paper, new reconfigurable architecture is described, which can perform either motion estimation for H.264 or rendering for 3D graphics. The proposed motion estimation techniques use new efficient SAD computation ordering, DAU, and FDVS algorithms. The new approach can reduce the computation by 70% on the average than that of JM 8.2, without affecting the quality. In 3D rendering, midline traversal algorithm is used for parallel processing to increase throughput. Memories are partitioned into 8 blocks so that 2.4Mbits (47%) of memory is shared and selective power shutdown is possible during motion estimation and 3D graphics rendering. Processing elements are also shared to further reduce the chip area by 7%.

A Fast Motion Estimation Algorithm with Adjustable Searching Area (적응 탐색 영역을 가지는 고속 움직임 추정 알고리즘)

  • Jeong, Seong-Gyu;Jo, Gyeong-Rok;Jeong, Cha-Geun
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.8
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    • pp.966-974
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    • 1999
  • 완전 탐색 블록 정합 알고리즘(FBMA)은 다양한 움직임 추정 알고리즘 중 최상의 움직임 추정을 할 수 있으나, 방대한 계산량이 실시간 처리의 적용에 장애 요소이다. 본 논문에서는 완전 탐색 블록 정합 알고리즘에 비해 더 낮은 계산량과 유사한 화질을 가지는 새로운 고속 움직임 추정 알고리즘을 제안한다. 제안한 방법에서는 공간적인 상관성을 이용함으로써 적절한 탐색 영역의 크기를 예측할 수 있다. 현재 블록의 움직임 추정을 위하여 이웃 블록이 가지고 있는 움직임과 탐색 영역의 크기를 이용하여 현재 블록의 탐색 영역을 적응적으로 변화시키는 방법이다. 이 예측값으로 현재 블록의 탐색 영역 크기를 결정한 후, FBMA와 같이 이 영역 안의 모든 화소점들에 대하여 현재 블록을 정합하여 움직임 벡터를 추정한다. 컴퓨터 모의 실험 결과 계산량 측면에서 제안 방법이 완전 탐색 블록 정합 알고리즘보다 50%정도 감소하였으며, PSNR 측면에서는 0.08dB에서 1.29dB 정도 감소하는 좋은 결과를 얻었다.Abstract Full search block-matching algorithm (FBMA) was shown to be able to produce the best motion compensated images among various motion estimation algorithms. However, huge computational load inhibits its applicability in real applications. A new motion estimation algorithm with lower computational complexity and good image quality when compared to the FBMA will be presented in this paper. In the proposed method, The appropriate search area can be predicted by using the temporal correlation between neighbouring blocks. For motion estimation of the current block, it is the method changing adjustably search area of current block by using motion and search area size of the neighbouring block. After deciding search area size of the current block with this predicted value, we estimate motion vector that matching current block like the FBMA for every pixel in this area. By the computer simulation the computation amount of the proposed method can be greatly decreased about 50% than that of the FBMA and the good result of the PSNR can be attained.

A Study on the Multiresolution Motion Estimation Adequate to Low-Band-Shift Method in Wavelet Domain (웨이블릿 변환 영역에서 저대역 이동법에 적합한 다해상도 움직임 추정에 관한 연구)

  • 조재만;김현민;고형화
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.2C
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    • pp.110-120
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    • 2003
  • In this paper, we propose a Multiresolution Motion Estimation(MRME) adapted to Low-Band-Shift(LBS) method in wavelet domain. To overcome shift-variant property on wavelet coefficients, the LBS was previously proposed. This method which is applied to reference frame in video coding technique, has superior performance in terms of rate-distortion characteristic. However, this method needs more memory and computational complexity. In this paper, The computational complexity of the proposed method(LBS-MRME) is about 15.6% of that of existing method at 3-level wavelet transform. And although it has about 7 times as much as existing method's motion vector since each subband has different motion vector, it decreases motion compensated prediction error by detailed motion estimation, and then has better efficient coding performance. The experimental results with the proposed method showed about 0.3∼11.6% improvement of MAD performance in case of lossless coding, and 0.3∼3.0㏈ improvement of PSNR performance at the same bit rate in case of lossy coding.

Fast Frame Selection Method for Multi-Reference and Variable Block Motion Estimation (다중참조 및 가변블록 움직임 추정을 위한 고속 참조영상 선택 방법)

  • Kim, Sung-Dae;SunWoo, Myung-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.6
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    • pp.1-8
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    • 2008
  • This paper introduces three efficient frame selection schemes to reduce the computation complexity for the multi-reference and variable block size Motion Estimation (ME). The proposed RSP (Reference Selection Pass) scheme can minimize the overhead of frame selection. The MFS (Modified Frame Selection) scheme can reduce the number of search points about 18% compared with existing schemes considering the motion of image during the reference frame selection process. In addition, the TPRFS (Two Pass Reference frame Selection) scheme can minimize the frame selection operation for the variable block size ME in H.264/AVC using the character of selected reference frame according to the block size. The simulation results show the proposed schemes can save up to 50% of the ME computation without degradation of image Qualify. Because the proposed schemes can be separated from the block matching process, they can be used with any existing single reference fast search algorithms.