• Title/Summary/Keyword: 화상시스템

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A Study on Image inpainting using Mean-Shift Algorithm (Mean-Shift Algorithm을 이용한 Image inpainting에 관한 연구)

  • Gong, Jae-Woong;Jung, Jae-Jin;Hwang, Eui-Sung;Kim, Tae-Hyoung;Kim, Doo-Yung
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2006.06a
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    • pp.49-52
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    • 2006
  • 오늘날 컴퓨터의 발달과 인터넷의 확산으로 멀티미디어 컨텐츠의 보급이 급격히 확대되고 있으며, 이들 컨텐츠에는 원거리 화상회의, 감시시스템, 주문형 비디오(VOD), 주문형 뉴스(NOD), 디지털 편집 시스템 등 동영상이 포함되어 있다. 이처럼 동영상은 정보교환과 정보표현의 매개물로서 중요한 역할을 한다. 그러나 이와 같은 동영상은 노이즈나 전송과정 중 발생하는 문제 등으로 인해 항상 좋은 품질을 보장되지 않는다. 이런 훼손된 영상을 원영상으로 복원하거나 사용자가 제거 혹은 복원하고자 하는 영역을 지정 처리함으로서 다양한 정보를 획득할 수 있다. 일반적으로 pc에서 사용되어지는 대부분의 동영상은 $15fps{\sim}30fps$이다. 대부분의 동영상 편집 기술은 각각의 frame을 추출하여 수동적으로 처리하므로 비용과 시간이 많이 든다. 이런 단점을 해결하기 위해 여러 방법이 기존에 시도되고 있다. 제거 혹은 복원하고자 하는 영역을 전 frame에서 처리하기 위해 움직임 검출 및 추적기법이 사용되며, 제거 혹은 복원하기 위해 median filtering, image inpainting 처리 방법들이 있다. 본 연구에서는 사용자에 의해 미리 정의된 바운딩 박스내의 객체를 추적하여 객체의 중심값을 찾는 mean-shift algorithm을 이용하여 움직이는 객체를 추적하였고 image Inpainting algorithm을 이용하여 훼손된 영역을 복원하거나 제거하고자 하는 객체를 제거하였다.

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Development of Distance Learning Tools Based on Object-Oriented Programming Technique (객체지향 프로그래밍 기법에 의한 원격학습도구의 개발)

  • Lee, Hyo-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11
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    • pp.3470-3478
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    • 2000
  • The rapidly developing World Wide Web technology provides new opportunities for distance education over the internet. Several successful experiments about cyber educationor distance leanning have been reported. The Web when combined with other network tools can be used to create a virtual classroom to bring together a community of learners for interactive education. Requrements for standard tools for distance. Iearning, such as an electionic mail, a multiparheipant bcard newsgroup service and video conference tools have been investigated and implemented based on the object modeling technique useing java programming language. The object onented programming helps the developed codes maintain learning with allowed interactions either between instroctors and students or between students.

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Inspection System of Coating Layers by Thermal Behavior Effect (열 거동 영향에 따른 코팅층 검사 시스템)

  • Yun, Sung-Un;Kim, Jae-Yeol;Choi, Seung-Hyun;Kim, Hang-Woo
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.13 no.6
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    • pp.1-7
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    • 2014
  • Gas turbines for generation are operated under high temperatures, high pressures and in corrosive environments for long periods of time. This environment causes serious damage to these parts. Therefore, the material, coating, and cooling technology used with a gas turbine are important factors with regard to turbine blade development. One method that can be used to protect a product from harsh conditions is the coating technology. A turbine blade undergoes very aggressive thermal stress and experiences high-temperature fatigue. In order to reduce the surface temperature of the components and protect the blade from high-temperature flames, a thermal barrier coating (TBC) is applied to its substrate. This study confirms the applicability of an inspection system for the turbine blade coating layer using an artificial heat source.

Ambulatory Aid Device for the Visually Handicapped Person Using Image Recognition (화상인식을 이용한 시각장애인용 보행보조장치)

  • Park Sang-Jun;Shin Dong-Won
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.6
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    • pp.568-572
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    • 2006
  • This paper presents the device of recognizing image of the studded paving blocks, transmitting, the information by vibration to a visually handicapped person. Usually the blind uses the walking stick to recognize the studded paving block. This research uses a PCA (Principal Component Analysis) based image processing approach for recognizing the paving blocks. We classify the studded paving blocks into 5 classes, that is, vertical line block, right-declined line block, left-declined line block, dotted block and flat block. The 8 images for each of 5 classes are captured for each block by 112*120 pixels, then the eigenvectors are obtained in magnitude order of eigenvectors by using principal component analysis. The principal components for images can be calculated using projection of transformation matrix composed of eigenvectors. The classification has been executed using Euclidean's distance, so the block having minimum distance with a image is chosen as matched one. The result of classification is transmitted to the blind by electric vibration signals with different magnitudes and frequencies.

Design Vision Box base on Embedded Platform (Embedded Platform을 기반으로 하는 Vision Box 설계)

  • Kim, Pan-Kyu;Hoang, Tae-Moon;Park, Sang-Su;Lee, Jong-Hyeok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.1103-1106
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    • 2005
  • The purpose of this research is design of Vision Box which can capture an image which inputs through the camera and understand movement of object included in captured image. In design, we tried to satisfy user's requirements. We made Vision Box can analyze movement of object in image captured by camera without additional instruments. In addition, it is possible that communicate with PLC and operate Vision Box by remote control. We could verify the Vision Box capability by using it to automobile engine pattern analysis. We expect the Vision Box will be used various industrial fields.

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Virtual Multiview Image Composition based on RGB Texture and Depth Data (RGB 텍스쳐와 깊이 데이터를 이용한 가상 다시점 영상의 생성 및 그래픽스 합성)

  • Hwang, Won-Young;Kwon, Jun-Sup;Kim, Man-Bae;Choi, Chang-Yeol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.93-96
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    • 2006
  • 2D 및 입체 영상 콘텐츠의 공급이 많아지면서 실감 콘텐츠에 대한 관심이 더욱 높아지고 있다. 실감 콘텐츠는 다시점 카메라로부터 획득한 다시점 비디오, 깊이 카메라에서 얻은 RGB 영상과 컴퓨터 그래픽스와 같은 synthetic data를 합성하여 보다 실감나게 제작된다. 다시점 카메라를 이용하면 다시점 비디오를 쉽게 획득할 수 있으나 제작비용이 많이 들고, 깊이 카메라를 사용하면 시스템 구성은 상대적으로 용이하나 시점 영상이 하나라는 단점이 있다. 본 논문에서는 깊이 카메라에서 얻은 RGB 텍스쳐 데이터와 깊이 데이터로부터 가상 다시점 영상을 생성하고, 생성된 영상에 컴퓨터 그래픽스를 합성하는 방법을 제안한다. 제안한 방법은 다시점 카메라 시스템을 사용하지 않고도 시점에 따른 가상 시점 화상을 용이하게 제작하여 그래픽 객체를 합성한다. 합성된 다시점 3D 모니터나 입체 모니터를 이용하여 3차원으로 실감나게 시청할 수 있다.

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Living Lab and Confusion Matrix for Performance Improvement and Evaluation of Artificial Intelligence System in Life Environment (생활 환경에서의 인공지능 시스템 성능 개선 및 평가를 위한 리빙랩 및 혼동 매트릭스)

  • Ha, Ji-Won;Seo, Ji-Seok;Lee, Seongsoo
    • Journal of IKEEE
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    • v.24 no.4
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    • pp.1180-1183
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    • 2020
  • Recently, the daily life safety detection functionalities such as fall accident detection and burn danger detection are widely disseminated along with the development of IoT and smart home. These safety detection functionalities are mostly performed by artificial intelligence. However, simple accuracy measurement of the safety detection in laboratory environment is often far from practical performance in daily life environment. To mitigate this problem, this paper introduces two techniques, i.e. living lab and confusion matrix. Living lab is more than simple simulation of daily life environment, and it enables users to directly participate technology development and product design. Various performance measures induced from confusion matrix significantly help to evaluate the performance of artificial intelligence system for proper application purposes.

Mega Irises: Per-Pixel Projection Illumination Compensation for the moving participant in projector-based visual system (Mega Irises: 프로젝터 기반의 영상 시스템상에서 이동하는 체험자를 위한 화소 단위의 스크린 투사 밝기 보정)

  • Jin, Jong-Wook;Wohn, Kwang-Yun
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.4
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    • pp.31-40
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    • 2011
  • Projector-based visual systems are widely used for VR and experience display applications. But the illumination irregularity on the screen surface due to the screen material and its light reflection properties sometimes deteriorates the user experience. This phenomenon is particularly troublesome when the participants of the head tracking VR system such as CAVE or the motion generation experience system continually move around the system. One of reason to illumination irregularity is projector-screen specular reflection component to participant's eye's position and it's analysis needs high computation complexity. Similar to calculate specular lighting term using GPU's programmable shader, Our research adjusts every pixel's brightness in runtime with given 3D screen space model to reduce illumination irregularity. For doing that, Angle-based brightness compensate function are considered for specific screen installation and modified it for GPU-friendly compute and access. Two aspects are implemented, One is function access transformation from angular form to product and the other is piecewise linear interpolate approximation.

A Design and Implementation of the Realtime Video Lecture System for Multimedia Education (멀티미디어 교육을 위한 실시간 영상강의 시스템의 설계와 구현)

  • 방혜자
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.625-637
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    • 2002
  • The Internet had been taken properties which were both a slow speed and low-bandwidth of the first time. It was impossible to transmit large multimedia data because of a Internet properties. After tens of Year Passed, many people began to transmit multimedia data in the Internet which had fast-speed and high-bandwidth. Some people want to team classes to be taught in school through the Internet. And, educators wish to use multimedia data in the educational field. Due to previous reasons, many parts in the educational field had tried to join real-time objects to multimedia objects. But, real-time data didn’t appear easily due to many faults like network errors and system bugs if we want to control data in order to teach and learn classes. Then, this paper separates real-time and unreal-time data and controls these data that aye made a time scheduler to have time information in the extended SMIL-file for deceasing these faults.

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A Design and Implementation of the Cyber Fossil Museum Based on WWW (웹 기반 사이버 화석 박물관의 설계 및 구현)

  • Han, Seol-Heum;Choi, Yong-Yub;Hong, Sung-Soo
    • Journal of The Korean Association of Information Education
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    • v.2 no.2
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    • pp.278-285
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    • 1998
  • Computer users frequently request large scale multimedia data such as images. voice, video rather than conventional formal data. Data in virtual fossil museum are represented as points, shape, location in multidimensional space and interrelation with other spatial object. Informations in virtual fossil museum should be maintained to manipulate spatial object and non-spatial object. In this report we propose virtual fossil museum which is consisted of two parts. In the first step, basic system is implemented in internet for non-specialist such as primary students. This system is implemented based on visual multimedia information system so that non-specialist about computer can access easily. In the second step, expert system is designed which allows computer users can store, magnify, reduce, and retrieve the spatial data. This expert system uses animation, spatial query and VRML.

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