• Title/Summary/Keyword: 협업 세션

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Design and Implementation of Collaboration Session-Centric Synchronous Distance Learning System (협업 세션 중심의 동기식 원격교육 시스템의 설계 및 구현)

  • Cho, Sung-Goog;Lee, Jang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.209-219
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    • 2011
  • Most of the computer-based distance learning systems are asynchronous ones that allow students to download from the server the lecture previously given by a lecturer. While these asynchronous systems has the advantage that enable students to view the lecture with no time restriction, the study may not be effective due to the lack of support for real-time interaction between students and lecturers. Based on the student-lecturer-collaboration session model, this paper presents a collaboration session-centric synchronous distance learning system that supports real-time interaction between students and teachers, awareness information during lecture, and feedback from students. Basic feature of the proposed system include audio and video conferencing, text-based chat, and shared slide with annotation support.

Uncompressed 3D HD Video and Multi-channel Sound Transport (비압축 3D HD 영상 및 다채널 음성 전송)

  • Chae, Jong-Kwon;Lee, Young-Han;Kim, Jong-Won;Kim, Hong-Kook
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.706-712
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    • 2007
  • 국가간 연구목적으로 개설된 초고속 광 네트워크 기술의 발전은 새로운 응용 기술의 등장을 요구하고 있다. 고화질 저지연의 실감 협업 응용은 이러한 연구 목적에 부합할 뿐만 아니라 향후 커뮤니티 기반 응용 기술의 요구를 충족시킬 것으로 보인다. 본 논문에서는 실감 협업 응용 기술에 필요한 비압축 HD stereoscopic 영상 전송 시스템을 구성해 3D HD 영상을 사용자가 체감할 수 있도록 한다. 또한, 소프트웨어 기반 다채널 음성 재생을 다루며 실험을 통해 방향성 있는 협업 환경 구축의 가능성을 보여준다. 입체감 있는 미디어 재생을 위해 병렬 구조의 좌 우 송수신 시스템을 구축 후 stereoscopic 비압축 영상 전송을 수행하며, 좌 우 영상 세션간의 인터 미디어 동기화 기법의 설계방법을 제안한다. 음성 재생 소프트웨어는 ALSA를 이용하여 구현하였으며 가변 데이터 길이 및 프레임 손실로 인한 채널 뒤섞임(channel swapping)을 방지하기 위한 버퍼를 재생 모듈 전처리단에 추가하였다. 초고속 네트워크와 비압축 미디어 전송의 결합은 IP를 이용해 다채널 음성 지원의 실감 HDTV를 가능케 하므로 이를 유용하게 활용할 수 있는 사용 시나리오를 살펴본다.

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Enhanced Recommendation Algorithm using Semantic Collaborative Filtering: E-commerce Portal (전자상거래 포탈을 위한 시맨틱 협업 필터링을 이용한 확장된 추천 알고리즘)

  • Ahmed, Shohel;Kim, Jong-Woo;Kang, Sang-Gil
    • Journal of Intelligence and Information Systems
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    • v.17 no.3
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    • pp.79-98
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    • 2011
  • This paper proposes a semantic recommendation technique for a personalized e-commerce portal. Semantic recommendation is achieved by utilizing the attributes of products. The semantic similarity of the products is merged with the rating information of the products to provide an accurate recommendation. The recommendation technique also analyzes various attitudes of the customer to evaluate the implicit rating of products. Attitudes are classifies into three types such as "purchasing product", "adding product to shopping cart", and "viewing the product information." We implicitly track customer attitude to estimate the rating of products for recommending products. Also we implement a session validation process to identify the valid sessions that are highly important for giving an accurate recommendation. Our recommendation technique shows a high degree of accuracy as we use age groupings of customers with similar preferences. The experimental section shows that our proposed recommendation method outperforms well known collaborative filtering methods not only for the existing customer, but also for the new user with no previous purchase record.

A Collaboration Model Using Annotations over Shared Documents (주석을 통한 문서 기반의 공동작업 모델)

  • Lee, Eun-Jung
    • The KIPS Transactions:PartB
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    • v.10B no.2
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    • pp.205-212
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    • 2003
  • ThruBook is a collaborative work platform based on ebook documents, supporting synchronized group work sessions. Using this platform, users can participate in a group session based on a same ebook, and share group actions synchronously. In this paper, we consider annotations as all kinds of additional data on ebooks, including bookmarks, memos, and figures. Also, model shared actions such as sharing/navigating these annotations. As a result, we could model all collaborative actions as annotations, and propose a collaborative work model as communicating annotation objects between session participants. This approach implemented in ThruBook platform could easily model shared actions in collaborative systems. The collaborative work platform implemented in ThruBook can be applied to other types of collaborative work systems.

Android-Based Synchronous Mobile Distance Learning System with Session Recording and Replay Support (세션 레코딩과 리플레이를 지원하는 안드로이드 기반 동기식 모바일 원격 교육 시스템)

  • Sung, Dae-Hyun;Lee, Jang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.6
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    • pp.1369-1380
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    • 2011
  • Most existing mobile distance learning systems are asynchronous ones that allow students to download lecture video and presentation material. However, there are a few synchronous real-time mobile distance learning systems that support slide, annotation, feedback from student, and lecture video and audio at the same time. These live mobile distance learning systems have an advantage of supporting real-time interaction between students and a lecturer thereby making students understand the lecture better. But, they also have a disadvantage in the sense that they don't allow students to experience the past lecture. This problem can be solved by recording and replaying lecture session. So far, there are few mobile distance learning systems that support session recording and replay. This paper presents a synchronous mobile distance learning system that supports video and audio, slide with annotation, and real-time feedback from students, as well as session recording and replay, which is not supported by the existing mobile distance learning systems. The evaluation of the system among students shows that 61.3% of them were satisfied while 3.2% weren't.

XMPP-based Vehicle messaging System for Collaboration and Contents Sharing (협업 및 콘텐츠 공유를 위한 XMPP기반 차량용 메시징 시스템)

  • Jung, Hun;Park, HaeWoo;KU, Jahyo
    • Journal of the Korea society of information convergence
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    • v.5 no.2
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    • pp.67-76
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    • 2012
  • XML-based open protocol, XMPP users to pass messages to other users, which means that a decentralized communication network is the network infrastructure and enable it. In addition, XMPP servers using a professional server-to-server protocol to communicate with each other and decentralized social networks and collaboration framework provides an important possibility. In this paper, the features of XMPP messaging protocol is applicable to automotive telematics terminals XMPP-based platform design, and presence of two-way communication point for the problem, point-to-point session setup issues, security issues, compatibility issues, and to solve the scalability problem XMPP-based messaging system was implemented.

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Cooperative Proxy Architectural Design for Multiple Description Video Streaming (다중 디스크립션 비디오 스트리밍을 위한 협업 프록시 구조 설계)

  • Lee, Seung-Eun;Han, Jong-Wook;Han, Dong-Yun;Bak, Yu-Hyeon;Kim, Kyong-Sok
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10d
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    • pp.631-636
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    • 2006
  • 최근 많은 사용자들이 인터넷 상에서 비디오나 오디오 같은 규모가 큰 미디어 콘텐츠(Media contents)의 정보 전달을 효율적으로 제공 받기를 원하고 있다. 미디어 콘텐츠를 스트리밍 하는 것은 인터넷 트래픽의 아주 큰 부분을 차지하기 때문에, 우리는 클러스터형 협업 프록시를 기반으로 한 다중 디스크립션 비디오 스트리밍 구조를 제안하여 네트워크와 서버의 부하를 클러스터된 일반 프록시들에게 균등하게 분산 시킨다. MDC(Multiple Description Coding)[1]를 적용하여 캐싱 공간(Caching space)을 효율적으로 사용하며 다중 세션을 통해 디스크립션을 서비스함으로써 스트리밍 서비스 중인 프록시 또는 전체 데이터를 저장하고 하는 서버에 문제가 생기더라도 끊어지지 않는 계속적인 서비스가 가능하다. 또한 일반 프록시들의 정보를 관리하는 디스패처가 사용자의 환경에 따라 적응적인 서비스를 가능하게 한다.

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Personalized Session-based Recommendation for Set-Top Box Audience Targeting (셋톱박스 오디언스 타겟팅을 위한 세션 기반 개인화 추천 시스템 개발)

  • Jisoo Cha;Koosup Jeong;Wooyoung Kim;Jaewon Yang;Sangduk Baek;Wonjun Lee;Seoho Jang;Taejoon Park;Chanwoo Jeong;Wooju Kim
    • Journal of Intelligence and Information Systems
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    • v.29 no.2
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    • pp.323-338
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    • 2023
  • TV advertising with deep analysis of watching pattern of audiences is important to set-top box audience targeting. Applying session-based recommendation model(SBR) to internet commercial, or recommendation based on searching history of user showed its effectiveness in previous studies, but applying SBR to the TV advertising was difficult in South Korea due to data unavailabilities. Also, traditional SBR has limitations for dealing with user preferences, especially in data with user identification information. To tackle with these problems, we first obtain set-top box data from three major broadcasting companies in South Korea(SKB, KT, LGU+) through collaboration with Korea Broadcast Advertising Corporation(KOBACO), and this data contains of watching sequence of 4,847 anonymized users for 6 month respectively. Second, we develop personalized session-based recommendation model to deal with hierarchical data of user-session-item. Experiments conducted on set-top box audience dataset and two other public dataset for validation. In result, our proposed model outperformed baseline model in some criteria.

WebRTC-Based Remote Collaborative Learning Platform (WebRTC 기반 원격 협업 학습 플랫폼 기술 연구)

  • Oh, Hyeontaek;Ahn, Sanghong;Yang, Jinhong;Choi, Jun Kyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.5
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    • pp.914-923
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    • 2015
  • Recently, as the number of smart devices (such as smart TV or Web based IPTV) increases, the way of digital broadcast contents is changed. This change leads that conventional broadcast media accepts Web platform and its services to provide more quality contents. Based on this change, in education field, education broadcasting also follows the trend. The traditional education broadcasting platforms, which just delivered the lecture in one-way, are utilized the Web technology to make interaction between teacher and student. Current education platforms, however, are insufficient to satisfy users' demands for two-way interactions. This paper proposes a new remote collaborative learning platform which able to provide high interactivity among users. Based on new functional requirements from original use case, the platform provides collaborative contents sharing and collaborative video streaming techniques by utilizing WebRTC (Web Real-Time Communication) technology. The implementation demonstrates the operability of proposed system.

Design and Implementation of a Framework for Collaboration Systems in the Shipbuilding and Marine Industry (조선해양 설계분야에서 협업시스템을 위한 프레임워크의 설계 및 구현)

  • Yun, Moon-Kyeong;Kim, Hyun-Ju;Park, Min-Gil;Han, Myeong-Ki;Kim, Wan-Kyoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.270-273
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    • 2015
  • In shipbuilding and marine industry, engineering and design software solutions have upgraded from the original 2D schematic data based CAD system to a modern 3D drawing-based system. Due to the fact that the massive amount of data usage in real time and data volumes of various engineering models including graphic data have increased, several problems such as lack of server resources and improper handling of 3D drawings have been raised. Besides, increasing the number of session connections per server can cause deterioration of server performance. Recently, increasing the yard's sophisticated design capabilities highlighted the need to develop engineering and design system which would not only overcome the network performance issues, but would provide efficient collaborative design environment. This paper presents an overview of the framework for collaborative engineering design system based on the virtual application (Citrix XenApp 6.5)and acceleration hardware technology of 3D graphics (NVIDIA GRID K2 solution).

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