• Title/Summary/Keyword: 현실지향

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E-Learning Technology Trends (이러닝 신기술 동향)

  • Noh, J.A.;Lee, S.J.;Yun, J.H.;Cho, H.W.;Kang, S.B.
    • Electronics and Telecommunications Trends
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    • v.29 no.1
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    • pp.41-49
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    • 2014
  • 최근 산업 전반에 걸쳐 가상세계와 현실세계, 방송과 통신, IT 기술과 전통산업 등 다양한 분야에서 융합연구가 진행되고 있다. 그리고 교육분야에서는 주입식 교육을 탈피하는 창의력 중심으로의 교육 패러다임의 변화를 고려하고, 교육격차 해소와 교육복지 실현을 위한 새로운 교육서비스 제공이 요구되고 있으며, 결과적으로 자기주도형 미래 인재를 육성하기 위한 고품질의 인터랙티브 교육콘텐츠 기술이 시급히 요구되고 있는 실정이다. 이에 따라 최근에는 ICT(Information & Communication Technology) 기술을 교육과 융합하여 학습자에게 실재감과 몰입감을 제공하고 학습자의 체험 기반 학습을 지향하는 이러닝 콘텐츠 기술이 개발되고 있다. 본고에서는 증강현실 기반 실감형 학습기술, 가상현실 기반 체험형 학습기술, 인터랙티브 e-book 기술 관련 신기술 개발동향에 대해 살펴보고자 한다.

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Development of virtual reality zombie shooting game contents (가상현실을 이용한 일인칭시점 좀비 슈팅게임)

  • Yun, Tae-Jin;Jeon, Han-Gyeol;Park, Jun-Chul;Ji, Jun-Hwan;Kim, Doo-Hwan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.147-148
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    • 2020
  • 본 논문에서는 가상현실(Virtual Reality)을 구현할 수 있는 개발도구인 Unreal Engine4를 사용하여 객체지향 설계도구인 블루 프린트(Blue Print)로 좀비 슈팅 게임을 개발하였다. 본 게임콘텐츠는 1인칭 시점의 주인공 캐릭터가 게임 인공지능으로 공격하는 좀비로부터 공격을 당하지 않고 무사히 살아남는 생존을 목표로 하는 콘텐츠이다. 게임 조작 방법은 컨트롤러(Controller)로 가상 슈팅 무기를 이용하여 제한시간 동안 공격하는 좀비들을 물리치고 가상공간에서 생존해야 한다.

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A study on the Relationship between the Telemarketing and the Customer Orientation (텔레마케팅 유형과 고객지향성의 관계)

  • 한동철
    • Journal of Distribution Research
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    • v.6 no.1
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    • pp.57-76
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    • 2001
  • This study applies several concepts of customer orientation developed in 1980s and 1990s into the Korean telemarketing area. We in particular used two kinds of customer orientation - pure customer orientation and competitive customer orientation, and empirically analyzed the impact of customer orientation on the employee's satisfaction in terms of information, divers ity, completeness, salary). We surveyed 124 telemarketers in Korea.

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A Recognition on Reality and consciousness of orientation in the poetic literature of the Common female writers in the late of Joseon Dynasty - Focuse on the KimSamuidang and GangJeongildang - (조선 후기 서민(庶民) 여성작가(女性作家)의 시문(詩文)에 나타난 현실인식과 지향의식 - 김삼의당(金三宜堂)과 강정일당(姜靜一堂)을 중심으로 -)

  • Kim, Doyoung
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.27-32
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    • 2018
  • The study chose two people, KimSamuidang(1769~1823) and GangJeongildang(1772~1832), as concrete examples representing the common female writers in the late of the Joseon Dynasty. And study the recognition on reality and consciousness of orientation in the poetic literature. KimSamuidang is commit to the revival of his family to pass the test. And exchange with husband through active study literature and practice wife law. She left the largest number of works as a female writer during the Joseon Dynasty. GangJeongildang is a Confucian scholar and poet of the late Joseon Dynasty. She also spent her whole life sewing and suffering from disease, trying to create a dying family. Teaching her husband's education, she established self-recognition, encouraged and supported learning. They had a equality sense of marriage couple as academic friends, encouraging each other to study, and by passing the test, they tried to raise their families. Also, although poor in rural life, the mind was the Independent women who pursued comfortable life.

A Study on the Architectural Design Feature for Future School - Focusing on the Space Composition of Educational Space - (사례분석을 통한 미래지향적 학교의 건축 계획적 특성 연구 - 교육공간구성을 중심으로 -)

  • Lee, Ji-You;Lee, Jong-Kuk
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.18 no.2
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    • pp.12-21
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    • 2019
  • In the wake of the fourth industrial revolution, the paradigm of human resources and education required by reality is changing. School buildings are also improving to accommodate changed education and with that move, school building reform policies have been established at home and abroad. The purpose of this study is to present the architectural planning characteristics of Future Schools related to space design. The research methods are as follows: First, the characteristics of Future School planning are compiled through prior research surveys in Korea. Second, the characteristics outlined earlier through advanced case analysis are examined of their application to architectural planning in order to establish the status of utilization factors, and the direction of planning is presented. This study names the school architecture as 'Future School' in reference to the use of the term in the preceding study. This study is meaningful in that it focuses on architectural planning characteristics in Future School planning and on actual application cases of theory.

Analysis of Job Happiness Types of SW Development Personnel Using Q-sort Methodology (Q-sort 방법론을 활용한 SW 개발인력의 직무행복 유형 분석)

  • Chang, Yun-hi
    • Journal of Internet Computing and Services
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    • v.21 no.1
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    • pp.57-70
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    • 2020
  • This study examines the subjective perception of software developers on happiness at work through the Q-sort methodology. Analysis of 63 respondents revealed four types happiness at work with highly differentiated characteristics: 'stability of work oriented', 'defiant self-driven, technology-oriented', 'realistic professionalism oriented', and 'genuinely technology and task-immersion oriented'. The 'defiant self-driven, technology-oriented' and 'genuinely technology and task-immersion oriented' types are interested in latest ICT and consider recognition of one's professionalism as well as self-realization result in happiness at work. On the other hand, the 'stability of work oriented' and 'realistic professionalism oriented' types did not pay much attention to one's growth of technical career but emphasized salary, welfare benefits and job promotion as the most important factors in happiness at work. Today, extraordinary SW developers are a key factor to acquire industrial competitiveness. Nations and corporations should prepare realistic ways to promote overall happiness at work by accurately understanding the varying characteristics and predisposition of domestic ICT personnel. In Korea, it is found that there is a shortage of 'genuinely technology and task-immersion oriented' SW developers. In order to secure national and industrial competitiveness in the era of the Fourth Industrial Revolution, creation of work ecosystem to promote high levels of happiness at work is required to secure quality software production and pride as an ICT professional.

Feasibility of Virtual Reality for Enhancement of Upper Extremity Function Post Stroke (작업치료 임상에서 뇌졸중 환자의 상지기능 향상을 위한 가상현실 치료의 유용성에 관한 고찰)

  • Kwon, Jae-Sung;Yang, No-Yul
    • Therapeutic Science for Rehabilitation
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    • v.1 no.2
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    • pp.35-40
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    • 2012
  • The purpose of this review was to investigate feasibility of intensive virtual reality training to improve upper extremity function with brain plasticity of individuals with stroke through the literature. The recovery of the paretic upper extremity depends on regularity and intensity of training as use-dependent plasticity. In resent, virtual reality program has been widely used in the occupational therapy field of augmented stroke rehabilitation. There is a growing body of evidence that virtual reality training of the paretic extremity induces brain plasticity associated with motor improvement. In terms of therapeutic feasibility to improve paretic upper extremity, recent research has explored several important factors of virtual reality training for recovery of upper extremity motor function. These factors include high repetition intensity, high motivation like type of game, enhanced multisensory feedback regarding performance, and interactive task-oriented training. Therefore, occupational therapy combined with intensive and repetitive virtual reality training will enhance recovery of upper extremity motor function after stroke.

Science Teacher's Perceptions and Orientations about Earth Systems Education: A Case Study (지구계 교육에 대한 과학 교사의 인식과 지향: 사례연구)

  • Lee, Jeong-A;Maeng, Seung-Ho;Kim, Chan-Jong
    • Journal of the Korean earth science society
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    • v.28 no.6
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    • pp.707-719
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    • 2007
  • Teachers play key roles in classroom instruction. The perceptions and orientations of teachers about teaching have substantial effect on the practical context of science teaching. Analyzing science teacher's perceptions and orientations about Earth Systems Education (ESE) offers an opportunity to figure out how the goals of ESE might be dealt with. In this study, lesson plans developed by and in-depth interview results with two teachers were analyzed in terms of ESE perceptions. ESE orientations were also investigated in terms of teaching orientations and integration orientations. Research results showed that the teacher's deep understandings about 'Global Scientific Literacy (GSL)', the ultimate goal of ESE, precede the sound ESE teaching in the classroom. To enhance teachers' GSL, exemplary aspects of various integration, including networked integration, should be provided specifically to teachers. Also, the institutionalized approaches to developing ESE curriculum could help classroom teachers activate ESE teaching in their classroom.

An Object Manager Interface for Object-Oriented Query Processing (객체지향 질의처리를 위한 객체관리기 인터페이스)

  • Lee, Yon-Sik;Chon, Byoung-Sil;Ryu, Keun-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.1
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    • pp.1-11
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    • 1995
  • Object-oriented database systems represent the complex data model of real- world and manage the complex data. An object manager handles the manipulation and access of all objects in object-oriented database management systems. In this paper, we not only propose the design rules of an object manager interface(OMI) which is specified the calling function and the semantics of an object manager for object-oriented query processing, but also implement the OMI based on the rules. The OMI implemented supports the independently developing environment of query processing and object management modules, and can be applicable to various applications, and also provides the efficient access method to users.

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A Logical Model of Library System towards Knowledge Service (지식 서비스 지향 도서관 시스템의 논리 모델)

  • Lee, Hyun-Sil;Bae, Chang-Sub;Lee, Eun-Joo;Han, Sung-Kook
    • Journal of the Korean Society for information Management
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    • v.26 no.3
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    • pp.45-67
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    • 2009
  • The ecosystem of the Library has been radically changing in the advent of ubiquitous information service technology. We are already aware of the digital library due to popularizing digital information resources and we are impressed with Library 2.0 and Social Semantic Digital Library of user-centered, service-oriented library. We summarize the ultimate goal of the evolution of library systems as knowledge services and propose a logical model of library system for the realization of knowledge services. This local model can be applied for a library framework to harmonize the diverse knowledge resources, active users with participation and collaboration, the innovation of library business and ubiquitous information service technologies to achieve the missions of library in knowledge-intensive society.