• Title/Summary/Keyword: 현대 한국영화

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The study on the action of Chinese animations by analyzing China's classic movies (중국 고전 영화 분석을 통한 현대 중국 애니메이션의 동작스타일 연구)

  • Shen, bingcan;Choi, Chul-young
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.145-146
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    • 2016
  • 중국애니메이션은 오랜역사를 간직하고 있다. 다양한 미디어와 연출 스타일을 지니고 있는데, 현재 출시되는 작품들은 전통의 계승보다는 외국의 제작스타일의 영향을 많이 받고 우선시하는 경향이 있다. 이에 전통 애니메이션의 애니메이션스타일을 연구해 보고 현실적인 제작스타일의 대안을 찾아보고자 한다.

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A Study on the Traditional Culture of Japan in Modern Ubiquitous Society - Interdisciplinary Studies (현대 일본의 유비쿼터스 사회에 나타난 전통 문화에 관한 고찰 - 학제 간 연구)

  • Kim, Yun-Ho
    • Cartoon and Animation Studies
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    • s.27
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    • pp.221-247
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    • 2012
  • In this study, we examined the sense of tradition and cultural traditions which make up Japanese ubiquitous society. These include the traditional elements which affect the lives of contemporary Japanese people. In this research we looked for various media (mobile phones, blog, characters goods, cinema) which appeared in the traditional elements. The results of the study are as follows: The traditional elements which affect contemporary Japanese lives include modern devices such as use of anonymous "blogging", mobile phones "youth culture"(especially by males), and "cute" character vocabulary use (especially by females), while traditional values(yakuza, sumo, human relationships) are represented in Japanese cinema. Through this study, we have found the points where traditional Japanese culture and cultural sense have been reinterpreted and affected both directly and indirectly through modern media. This study contributes to cultural research by delineating the various stimuli to consider for successful content service adoption in a global setting, which can account for differential impacts across regions. The results not only help develop a sophisticated understanding of customer behavior theories for researchers, but they also offer useful knowledge to those involved in promoting culture content to potential purchasers.

The Application of the Moo-hyup Prototype to TV Drama in Modern Form: The Case of Japanese TV Drama 'Holyland' (TV드라마 현대물에서 무협 원형(原型)의 적용: 일본 TV드라마 <홀리랜드>의 사례를 중심으로)

  • Yim, Jungsu
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.574-583
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    • 2016
  • This study discussed how the Moo-hyup prototype that has been formed from novels and comics was applied to TV drama in modern form beyond martial art movies, historical TV series and games by exploring Japanese TV drama . This study showed that follows the Moo-hyup prototype such as imaginary space and violence, the relationship between characters with the spirit of Moo-hyup, and the structure of Moo-hyup story rather than a story of teenagers' growing-up. This study is ultimately expected to reveal the possibility that the Moohyup prototype can be applied to the TV drama in modern form as well as historical stories.

An Analysis of Newspaper Coverage of Korean Movie Stars : Focusing on the Image of Movie Stars and Reporting Trend (신문의 한국 영화스타 보도 내용분석 : 영화스타의 이미지와 보도 경향 중심으로)

  • Tae, Bo-Ra
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.535-549
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    • 2019
  • The purpose of this study was to examine what kind of images were presented on movie stars in the newspaper. For the purpose, we classified the time period according to the movie industry and media trend, selected representative stars by period, and collected 798 related articles reported in newspapers. As a result of analyzing the reporting trend, domestic and foreign topics, news format, and gender difference in collected movie star articles, it was found that the image of movie stars reproduced in newspaper articles had mostly neutral images that do not represent specific gender. Since the 2000s, news coverage was changed to reproduce various images rather than being fixed to particular images, and the subject of report became more diversified through comparison of domestic and foreign topics. In addition, articles in the form of book review decreased and the interview-type articles increased in number, and in the case of male movie stars, the proportion of articles based on works was high in comparison to female movie stars. This study has significance in that it explored the changes in the process of reproducing star images diachronically from the initial stage of stars to the modern times. And it is hoped that this study will serve as basic data for the follow-up studies on the process of reproducing various images in the multi-media era.

A Study on the Modernism Characteristics of Spaces in Contemporary Korean Cinemas (현대 한국영화 속 공간의 모더니즘 특성에 관한 연구)

  • Choi, Hyo-Sik;Woo, Seung-Hyun;Yoon, Hea-Kyung
    • Korean Institute of Interior Design Journal
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    • v.22 no.4
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    • pp.52-61
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    • 2013
  • This study set out to compare and analyze the spaces in the images and sets of the representative movies that led the new heyday of Korean film since 1997 and examine the characteristics of contemporary Korean modernism in the movies, thus building an academic foundation for future exchanges between contemporary Korean architecture and contemporary Korean cinema. As for methodologies, the study first examined the film theories on how to utilize spaces projected onto moving images. Secondly, the study made an overall comparison of the characteristics of spaces in the representative movies of contemporary Korean cinema since 1997. Finally, the study compared and analyzed them with the intrinsic characteristics of modernism architecture space. The research findings were as follows: first, the representative movies of contemporary Korean cinema since 1997 either had a backdrop of everyday modernism space in the 1970s and 1980s or created a new space of late or post modernism in them that escaped from daily life for the mise-en-$Sc\grave{e}ne$ composition. Secondly, the contemporary Korean cinemas used the unornamented modernism architecture in Korea as the props of revealing the personalities and emotional aspects of the characters in a prominent fashion. Thirdly, they also used communication between internal and external space and spatial severance via the facade window in modernism architecture as important devices for narration organization. Finally, they selected the camera positions by applying the principle of open space, which allows for the expansion, reduction, and distinction of space according to functions, and thus established a methodology to create a space fit for the personalities of characters and stories.

The Trend of English-Korean Translational Strategy in Satire - Focusing on the movie, (영화 <데드풀>에 나타난 풍자유머 번역양상)

  • Oh, Jung-Min;Kim, Soon-young
    • Journal of the Korea Convergence Society
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    • v.9 no.6
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    • pp.217-224
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    • 2018
  • The aim of this study is to examine how satires in the English movie, are translated into Korean. Satire is a literary technique in which the writer expresses sarcasm or criticism by using humor or irony. As satire induces laughter by criticising someone or something in the form of humor, it is not easy to convey the same effect to audiences with different social, cultural and political backgrounds. Naturally, satire translation poses great challenge to translators. This study analyzed satirical humors in , based on 4 basic strategies discussed commonly in the previous studies on humor translation, which found out Source Text(ST) preservation prevails, that is to say literal translation. This analysis result is expected to be worth in drawing an effective strategy for satire translation in the convergence perspective of society, culture or politics in other countries.

Subject Matter in Lee Chang-Dong's Film (이창동 영화에 표현된 개인)

  • Chae, Heeju;Min, Kyungwon
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.122-129
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    • 2015
  • Director Lee Chang-dong's movies deal mainly with the matter of subject as a human individual. He attempts to show how the subject as a human individual is structured in society through the characters in the movies. It can be seen that a considerable part of this is connected to the matter of subject which is maintained by Michel Foucault, a modern French philosopher. Foucault contends that the subject has lost its identity in the huge structure of society and has become the object. The subject is alienated within the power. The subject is also divided into normality and abnormality in the social structure. Particularly, the movie directed by Lee Chang-dong shows an individual containing consideration toward self and Foucault also showed his attempts in his later years to newly interpret the subject in the context of consideration toward self. Through this thesis, I attempt to examine the matter of the subject that the film director Lee Chang-dong and Foucault have in common.

A Visual Effect Retrieval System Design for Communication in Film-production - Focused on the Effect Using Computer Graphics Technology - (영화 비주얼 이펙트 제작의 커뮤니케이션을 위한 자료검색 시스템 제안 - 컴퓨터 그래픽 기술을 이용한 이펙트를 중심으로 -)

  • Jo, Kook-Jung;Suk, Hae-Jung
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.92-103
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    • 2009
  • With the help of computer graphics technologies, the visual effects techniques using these technologies replaced most of special effects techniques which had been used for early films. For these changes, directors and visual effects creators make an effect in a scene through their mutual agreement in contemporary films. However, they undergo a lot of trial-and-error while making a visual effects scene because they cannot perfectly communicate their ideas due to the director's narrative language, and also because of the visual effect creator's language of computer graphics technology. This research suggests the design of a visual effects data retrieval system for efficient communication between directors and visual effects creators. This application provides the means to search a database analyzing visual effects scenes extracted from 14 remarkable movies in visual effect history by narrative and visual effects technique. They can search visual effects scenes using this application. also, this data can foster communication with directors and creators so they can make an efficient production pipeline.

The Paper on The Martialarts Acting System for Action Acting Technic (효율적인 액션연기를 위한 '무예武藝연기술시스템' 의 논의)

  • Kim, Sunam
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.57-74
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    • 2015
  • This paper will concentrates on martialarts acting system. I will sugest a kind of actor's training system for the safe method of action acting. In this study I solve the following problems. First, what is main factors to interfere with performer to act and how do they get rid of factors. Second, what is very economic and effective challenge to develope the new acting system for action acting performers. For this discussion I studied four parts. The first, I gives purpose and direction of the safe for martialarts actor. The second, I traces the development of contemporary idea of acting such as Stanislavsky and Meyerhold. The third I introduces Korean martialarts training system. The last I conclude which refer to effective action acting by result of training 'Korean traditional martialarts acting system'.