• Title/Summary/Keyword: 행위소 기능

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Strategy of CSR Storytelling with the application of Greimas Actantial Model -focusing on Hyundai Motor Company's CSR website (그레마스 행위소 모델을 통해 본 기업의 CSR스토리텔링 전략-현대자동차 CSR홈페이지를 중심으로)

  • HONG, Sook-Yeong
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.119-128
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    • 2016
  • This study is designed with an intention to understand CSR story strategies that the corporates use, focusing on analyzing the method of composition of Hyundai Motor Company's CSR website stories. When analyzing based on interactivity, ease of use, newest, and informativity, interactive dialogue feature was mostly lacking. It is not the most up-to-date data and lacks the newest. However, as sharing information feature was presented, information spread quickly. When applying Greimas' Actantial Model into the 'CSR News' that conveys the news about corporate philanthropic activities, it turned out that the CSR strategies were authenticity, consistency and flexibility. When doing CSR storytelling, a corporate should not only use pre-existing executives and staff members but should use new icons including civic organizations and the youth if possible, and perform its role as a supporter. At the same time, a corporate must build strategical storytelling to the new values and engage in systematic corporate philanthropic activities that meets the need of the time period.

A Study on Effectiveness and Preference of Tangible Fitness Game (체감형 운동게임의 효과와 선호도에 대한 연구)

  • Kim, Eui-Young;Park, Chang-Hoon;Kim, Dae-Geun
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.67-77
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    • 2012
  • With the development of tangible interface in recent years, the interest in interactive exercise games to improve health-related physical fitness has been increased. We believe that this kind of serious game should provide not only motion sensing of the action required to play sports but also a specific effectiveness of exercise. This paper will show how a serious exercise game affects theirs heart rate and preference. For the experiments, we used an exercise game named GalaxyBike for aerobics exercise which is developed by the Interaction Media Research Center of Hoseo University. In the experiments, players' heart rate was measured during the warming-up, exercise and cooling-down periods by a wireless heart-rate measuring instrument. After they played the exercise game, a survey was conducted to see how they like this serious exercise game. The findings of the study suggest that the serious exercise game providing both video game and exercise would make a contribution to the improvement of health-related physical fitness since it serves to increase the heart rate and motivation.

Analysis of Malicious Behavior Towards Android Storage Vulnerability and Defense Technique Based on Trusted Execution Environment (안드로이드 저장소 취약점을 이용한 악성 행위 분석 및 신뢰실행환경 기반의 방어 기법)

  • Kim, Minkyu;Park, Jungsoo;Shim, Hyunseok;Jung, Souhwan
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.1
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    • pp.73-81
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    • 2021
  • When downloading files using an app or web-based application on the user's mobile phone, the path is set to be saved in the pre-defined default directory. Many applications requiring access to storage, including file managers, require a write or read permission of storage to provide numerous functions and services. This means that the application will have direct access to the download folder where the numerous files downloaded. In this paper, to prove our feasibility of attack using the security vulnerabilities mentioned above, we developed a file hacking function disguised as an encryption function in the file management application. The file that encrypted will be sent to hackers via E-mail simultaneously on the background. The developed application was evaluated from VirusTotal, a malicious analysis engine, was not detected as a malicious application in all 74 engines. Finally, in this paper, we propose a defense technique and an algorithm based on the Trusted Execution Environment (TEE) to supplement these storage vulnerabilities.

Historical Studies on the Uses of the Rear Garden at Changkyung Palace (창경궁 후원 이용의 역사적 고찰)

  • Jung, Woo-Jin;Sim, Woo-Kyung
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.29 no.1
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    • pp.71-89
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    • 2011
  • This study was carried out to get the exact information of the physical structures and humanistic landscapes to restore the prototype of the rear garden at Changkyung Palace. In this study, various drawings and historical documents such as Donggwoldo(東闕圖) and Joseonwangzosilok(朝鮮王朝實錄) were analysed. The innate characteristics and identity being inherent of rear garden of Changkyung Palace were tried to match the presence of acting to the specific places. The rear garden at Changkyung Palace was not only the secret garden for the rest of royal family and private life for king and queens but also used as public space for the various ceremonies. At the beginning of building, the rear garden at Changkyung Palace was built for the farming and sericulture of royal family. Since then, various events were held in this place such as archery, military drill and royal plowing and meeting with vassals which were political activities. At the rear garden of Changkyung Palace, Chundangdae(春塘臺), Kwanfunggak(觀豊閣) and Kwandukjung(觀德亭) were the base of specific activities. Also function, use, form, structure, planting and water elements were related organically in these areas.

Mobil Agent based User Group Management for Distributed Virtual Environment (분산 가상 환경을 모빌 에이전트 기반 참여자 그룹 관리)

  • 이승근;탁진현;이세훈;왕창종
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10b
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    • pp.236-238
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    • 1999
  • 컴퓨팅 능력의 발달과 네트워크의 대용량화로 인해서 다중 참여자를 고려한 분산 가상 환경에 대한 연구가 활발하게 이루어지고 있다. 분산 가상 환경은 네트워크를 통해서 연결된 다중의 참여자를 고려해야 하기 때문에 참여자 그룹 관리가 필수적으로 요구된다. 기존의 분산 가상 환경에서의 참여자 그룹 관리는 참여자의 가입, 탈퇴 처리와 현재 상태의 제공 기능 등을 지원하고 있다. 그러나, 다양한 형태의 참여자 활동을 지원하기 위해서는 현재 상태의 정보 뿐만 아니라 다양한 그룹 활동의 지원과 각각의 참여자가 수행한 작업의 형태와 그룹에 대한 정책등에 대한 적절한 관리가 필요하다. 이러한 작업은 기존의 참여자 그룹 관리 방식에는 중앙 서버에 지나친 부담을 주기 때문에 이에 대한 해결하기 위한 고려도 필요하다. 이 논문에서는 모빌 에이전트를 기반한 분산 가상 환경을 위한 참여자 그룹 관리 시스템을 설계하였다. 설계한 시스템의 특징은 하나의 그룹내에 다수의 소그룹이 존재할 수 있게 함으로써 보다 다양한 그룹 활동을 지원하며, 그룹의 현재 상태 정보 뿐만 아니라 그룹에 참여하는 각각의 참여자들의 행위 정보와 이동 정보를 관리함으로써 참여자를 진단을 욕하는 응용에 사용될 수 있다. 또한, 모빌 에이전트 형태로 설계함으로써 중앙 서버에 대한 지나친 부담 문제를 해결하였다.

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Zu den Bedingungen der deutschen Feldbesetzung (독일어 장 점령 조건들에 대하여)

  • Kim Young-Soon
    • Koreanishche Zeitschrift fur Deutsche Sprachwissenschaft
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    • v.1
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    • pp.41-67
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    • 1999
  • 이 연구에서는 전통 문법에서의 독일어 '장 구조(Felderstruktur)'와 생성문법에서의 '보문소 구조(CP-Struktur)'의 통합을 모색하였으며, 전장(Vorfeld)과 중장(Mittelfeld)에서 나타나는 문장 성분들의 장 점령 제약 조건들을 살펴보았다. 특히 연구의 중심 영역인 중장의 경우 '테마-레마 제약', '한정성 제약', '주어-행위자 제약' 등이 중요한 장 점령 제약 조건임을 확인하였다. 또한 이 경우, '격점검 구상(Kasus-Checking Ansatz)'에서 해결할 수 없는 몇 가지 문제를 '담화 기능 구상(Diskursfunktionaler Ansatz)'을 통해 설명할 수 있었다 따라서 이 연구에서는 독일어 장 점령 조건들이 순수 통사적 제약을 넘어선 담화$\cdot$화용적 차원으로 상정해야 한다고 주장하였다.

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A discourse semiotics analysis on Hwang Sun-won's short story "Bulls" (황순원의 단편소설 「황소들」에 대한 담화 기호학적 분석)

  • Hong, Jeong-Pyo
    • 기호학연구
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    • no.56
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    • pp.137-158
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    • 2018
  • In 1999, the French semiotician Jacques Fontanille published his work on discourse semiotics as an attempt to overcome the limitations of structuralism. Discourse semiotics has expanded the realm of semiotics by taking a phenomenological approach that examines the structure of consciousness. Phenomenology pays special attention to the operation of human consciousness, which, instead of staying put, moves from one place to another-unbeknownst to its agent. This paper examines "Bulls" through a phenomenological approach as the short story depicts the stream of consciousness that unfolds within the inner world of Pau, the young male protagonist. The rhetorical approach to literary analysis works at the level of the speech act and directly relates to speech act theory. In rhetorics, figures and tropes are dominated by speech acts. Whereas conventional rhetorical analysis lacks a kinetic perspective as it revolves around flat semantic inspections, the discourse semiotics approach applied in this paper allows for an indepth multidimensional analysis where the analyses of ${\acute{e}}nonc{\acute{e}}$ and ${\acute{e}}nonciation$ complement each other. Presenting a peasant movement to the reader through the eyes of the young male protagonist Pau, "Bulls" is considered a significant literary feat in the history of Korea's New Literature as the work is highly regarded for its impressive depiction of a communal movement. This paper reinterprets and reevaluates the story under a new light, mainly through a rhetorical approach and a phenomenological approach that hinges on discourse semiotics.

Resupply Behavior Modeling in Small-unit Combat Simulation using Decision Trees (소부대 전투 모의를 위한 의사결정트리 기반 재보급 행위 모델링)

  • Seil An;Sang Woo Han
    • Journal of the Korea Society for Simulation
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    • v.32 no.3
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    • pp.9-21
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    • 2023
  • The recent conflict between Russia and Ukraine underscores the significant of military logistics support in modern warfare. Military logistics support is intricate and specialized, and traditionally centered on the mission-level operational analysis and functional models. Nevertheless, there is currently increasing demand for military logistics support even at the engagement level, especially for resupply using unmanned transport assets. In response to the demand, this study proposes a task model of the military logistics support for engagement-level analysis that relies on the logic of ammunition resupply below the battalion level. The model employs a decisions tree to establish the priority of resupply based on variables such as the enemy's level of threat and the remaining ammunition of the supported unit. The model's feasibility is demonstrated through a combat simulation using OneSAF.

Touch Play Pool: A Mobile User Interface Using Capacitive Touch Sensors (Touch Play Pool: 정전용량형 터치 센서를 이용한 휴대 단말용 사용자 인터페이스)

  • Chang, Wook;Cho, Seong-Il;Soh, Byeong-Seok;Lee, Hyeon-Jeong;Park, Joon-Ah
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.573-577
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    • 2007
  • 터치 센서를 이용한 휴대단말용 인터페이스가 다양하게 개발되면서 차세대 인터랙션 수단으로서 많은 주목을 받고 있지만, 버튼 인터페이스에 비해 오동작에 취약하고 터치 인터페이스만의 차별성을 확보하지 못하고 있는 실정이다. 본 논문에서는 터치 드래그 동작을 주요 인터랙션 수단으로 활용한 모바일 기기용 사용자 인터페이스를 개발하여 오동작을 최소화하고 사용자가 조작할 때 즐거움을 줄 수 있는 UI 요소로 활용할 수 있도록 하였다. 본 논문에서 개발한 터치 인터페이스는 기기의 내부/외부 방향의 스크롤 동작을 각각 drag-in/drag-out 동작으로 칭하고 이러한 드래그 동작을 응용 프로그램의 실행과 종료에 할당하였으며 터치 센서를 따라 움직이는 스크를 동작은 기존과 동일하게 일반적인 스크롤 행위를 지시하는데 적용하였다. 제안한 인터랙션 방법은 터치 센서의 형태에 따라 크게 두 가지 방식으로 구현하였다. 첫 번째 방법은 기기 스크린 외곽에 터치 센서를 이열(二列) 배치하여, 터치스크린을 사용하지 않고도 스크린 주변의 터치 센서를 활용한 drag-in/out 동작의 감지가 가능하도록 하였다. 두 번째 구현 방법은 정전용량형 터치 센서 IC를 활용해 터치 스크린 기능과 함께 스크린 주변의 기기 케이스의 일부까지도 사용자의 접촉을 감지할 수 있도록 하였다. 기존 저항 방식 터치 스크린과 달리 본 논문에서 활용한 방식은 스크린과 케이스에서 동시에 터치를 감지할 수 있으며, 다접점 감지 알고리즘의 개발로 두 개의 손가락을 이용한 다양한 터치 인터랙션으로 활용할 수 있다.

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Designing the Maritime Strategy of the Middle-Power Korea: The Maritime Access Strategy (중견국 한국의 해양전략 디자인 : 해양접근전략(Maritime Access Strategy))

  • Ban, Kiljoo
    • Strategy21
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    • s.45
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    • pp.116-147
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    • 2019
  • Despite the fact that South Korea, one of peninsula countries, has been already a middle power in an international arena, it still tends to get stuck in continental-driven inertia and be reluctant to become a consolidated maritime power. In its efforts to deal with the parable of South Korea, designing a tailored-made strategy needs to be initiated in detail. Its design is centered around two variables: classification of waters and prestige. First of all, the domain of waters confronted to South Korea ranges from the greatest threat to scattered national interest. Second, South Korea is prestigiously regarded as the middle power which is equipped with the capability to see beyond its sovereign waters. The Maritime Access Strategy(MAS) can be more clearly explained by three-axis factors: ends, ways, and means. Ends need to be oriented to achieving three types of classified objectives-Deterrence, Engagement around the world to maximize remotely-scattered interest and Check of neighboring countries' seapower expansion, called DEC. Ways is mainly driven by the closer access to three different types of waters: waters of security, check, and interest. The active access and closer approach to the domain of waters need to be maintained with a high degree of willingness and capability. Means is attainable by guiding naval forces to be armed with multiple platforms and functionally-balanced assets. These platforms and assets will allow the naval forces to attain and maintain cost effective means, leading to making MAS feasible. This strategy allows the middle-power Korea to make the best of its maritime assets at various seas, contributing to international stability as well as national security and interest.