• Title/Summary/Keyword: 행위결정

Search Result 696, Processing Time 0.033 seconds

MRP를 활용한 방산업체의 원가관리시스템 설계

  • 최성빈
    • Korean Management Science Review
    • /
    • v.5 no.2
    • /
    • pp.25-41
    • /
    • 1988
  • 정부는 군의 전력증강을 위하여 매년 국방예산중 상당한 액수를 국내 방산업체에서 생산하고 있는 방산물자의 구매에 사용하고 있다. 이와 같은 막대한 예산을 효과적으로 집행하기 위해서는 무엇보다도 중요한 것이 계약행위이고 계약행위중 가격의 결정이다. 이때 계약가격의 결정방법은 여러가지 방법이 있으나 통상 사용되고 있는 것은 실제 생산활동에서 발생한 원가정보를 획득하여 이것을 근거로 가격을 결정하는 것이다. 따라서 진정한 원가정보를 획득하기 위해서는 방산업체의 체계적인 원가자료의 수집과정과 원가관리시스템의 정착이 무엇보다도 중요하다. 본 연구에서는 MRP개념을 활용하여 원천적으로 민수와 방산물자의 원가를 구분하여 적정원가를 산정할 수 있는 효율적인 원가시스템의 설계방안을 사례를 중심으로 하여 제시하고자 한다. 특히 본 연구에서 제시할 시스템은 계약가격 산정을 위하여 사용되는 것 이외에도 방산업체와 정부가 각자의 계획 및 통제, 정책수립 등에 유용하게 사용될 수 있도록 설계한다.

  • PDF

False Positive Reduction for IDS using Decision Tree (결정트리를 이용한 IDS의 False Positive 감소기법)

  • Jeong, Kyeong-Ja
    • Proceedings of the KAIS Fall Conference
    • /
    • 2010.05a
    • /
    • pp.455-458
    • /
    • 2010
  • 침입탐지시스템은 공격이라고 판단되면 경보를 발생하여 보안 관리자에게 알려주거나 자체적으로 대응을 하게 된다. 그러나 이러한 경보들 중에 오경보가 많이 포함되어 있어 침입탐지시스템의 성능을 저하시킬 뿐 아니라 대량의 경보자체가 보안메커니즘에 방해가 되고 있다. 특히 오경보중 False Positive가 전체 오경보의 대부분을 차지하고 있다. 즉, False Positive는 정상 행위를 침입행위로 오인하여 판단하는 것을 의미한다. 경보들 중 이러한 오경보들은 네트워크 전반에 걸친 보안 서비스의 질을 하락시키는 원인이 된다. 따라서 침입탐지시스템의 성능향상을 위해서는 이러한 오경보 문제가 반드시 해결되어야 한다. 본 논문에서는 침입탐지시스템의 오경보를 감소시키는 결정트리 기반 오경보 분류모델을 제안하였다. 결정트리 기반 오경보 분류 모델은 침입탐지시스템의 오경보율을 감소시키고 침입탐지율을 향상시키는 역할을 수행한다는 것을 확인할 수 있었다.

  • PDF

The Application of Refactoring Based on Metrics (메트릭을 이용한 리팩토링의 적용)

  • 이숙희;채흥석;권용래
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2003.10b
    • /
    • pp.256-258
    • /
    • 2003
  • 리팩토링은 외부로 나타나는 행위의 변화없이 내부구조를 바꾸어 소프트웨어의 품질을 높인다. 이러한 리팩토링을 언제, 어디에 적용하는가에 대한 결정은 유지보수자(maintainer)의 주관적인 직관에 따르기 때문에 이를 체계적으로 결정하는 것은 어렵다. 본 논문에서는 메트릭을 이용하여 객체지향 시스템에서 언제, 어떤 리팩토링을 적용할 것인가를 체계적으로 결정하는 방안에 대해서 논의한다. 리팩토링의 최종 결정권은 유지 보수자가 가지고 있으므로 리팩토링에 대한 결정을 보조하는 방안에 초점을 맞추었다. 그리고 본 논문에서 제안하는 방법을 6가지 대표적인 리팩토링에 적용시켜보았다.

  • PDF

A Meta-Analysis of Relationship between Perceived Value, Risk and Behavioral Intention on E-Commerce (전자상거래 연구에서 인지된 가치, 위험 및 행위의도 간의 관계에 대한 메타분석)

  • Nam, Soo-tai;Jin, Chan-yong
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.11 no.4
    • /
    • pp.179-189
    • /
    • 2016
  • Recently, the convergence of knowledge based society and information telecommunication technologies has a rapid impact on politics, economics and various fields. Meta-analysis is a statistical integration method that delivers an opportunity to overview the entire result of integrating and analyzing many quantitative research results. Meta-analysis, can see the direction and size of the relationship between variables using the concept of the effect size. The factor determining behavioral intention of consumer in e-commerce can say that critically dependent variable. In a predictive factor determining behavioral intention is typical that perceived value and perceived risk. We conducted a meta-analysis and review of between perceived value, perceived risk and behavioral intention on e-commerce researches. This study focused a total of 33 research papers that established causal relationships in between perceived value, risk and behavioral intention on e-commerce published in Korea academic journals during 2000 and 2016. The result of the meta-analysis might be summarized that the effect size in the path from the perceived value to the behavioral intention with the effect size (r = .526), listed an explanatory power of 28%. In addition, it showed that the effect size in the path from perceived risk to the behavioral intention with the effect size (r = -.220), listed a negative explanatory power of 5%. Based on these findings, several theoretical and practical implications were suggested and discussed with the difference from previous researches.

  • PDF

The Development of Classification System of Dental Services for Temporomandibular Joint Disorders (측두하악장애 의료행위분류에 관한 연구)

  • Song, Yun-Heon;Kim, Mee-Eun;Kim, Ki-Suk
    • Journal of Oral Medicine and Pain
    • /
    • v.30 no.2
    • /
    • pp.257-268
    • /
    • 2005
  • It is recently suggested in Korea that Resource-Based Relative Value Scale (RBRVS) is an alternative plan of Korean Dental Fee Schedule which has been operated on a fee-for-service basis since the introduction of the national health insurance program in 1977. RBRVS applicable to diagnosis and treatment for temporomandibular disorders (TMD), a common cause of orofacial pain, is needed to be estimated in Korea and the establishment of the standard terminology of dental procedures for TMD should be preceded. The purposes of this study were to develop a new classification system of health care service items for TMD and to investigate time needed for each item, which enables RBRVS to be estimated prior to establishment the payment system of health care services for TMD. The dental service items for TMD in this study were categorized through Delphi process which 10 TMD specialists were participated in and the time needed for each service item was investigated by work sampling and time study method with a stopwatch. The results of this study demonstrated the new classification system of dental services for TMD comprising 151 service items and exhibited the average time for each items ranging from 7.22 min for cold laser therapy to 171.71 min for direct fabrication of anterior repositioning splint. Conclusively, it is suggested that the classification system for TMD developed in this study, considering specific characteristics on basis of resources for health care service of dental procedures, should be helpful to estimate payment level for each service item.

An Interface Technique for Avatar-Object Behavior Control using Layered Behavior Script Representation (계층적 행위 스크립트 표현을 통한 아바타-객체 행위 제어를 위한 인터페이스 기법)

  • Choi Seung-Hyuk;Kim Jae-Kyung;Lim Soon-Bum;Choy Yoon-Chul
    • Journal of KIISE:Software and Applications
    • /
    • v.33 no.9
    • /
    • pp.751-775
    • /
    • 2006
  • In this paper, we suggested an avatar control technique using the high-level behavior. We separated behaviors into three levels according to level of abstraction and defined layered scripts. Layered scripts provide the user with the control over the avatar behaviors at the abstract level and the reusability of scripts. As the 3D environment gets complicated, the number of required avatar behaviors increases accordingly and thus controlling the avatar-object behaviors gets even more challenging. To solve this problem, we embed avatar behaviors into each environment object, which informs how the avatar can interact with the object. Even with a large number of environment objects, our system can manage avatar-object interactions in an object-oriented manner Finally, we suggest an easy-to-use user interface technique that allows the user to control avatars based on context menus. Using the avatar behavior information that is embedded into the object, the system can analyze the object state and filter the behaviors. As a result, context menu shows the behaviors that the avatar can do. In this paper, we made the virtual presentation environment and applied our model to the system. In this paper, we suggested the technique that we controling an the avatar control technique using the high-level behavior. We separated behaviors into three levels byaccording to level of abstract levelion and defined multi-levellayered script. Multi-leveILayered script offers that the user can control avatar behavior at the abstract level and reuses script easily. We suggested object models for avatar-object interaction. Because, TtThe 3D environment is getting more complicated very quickly, so that the numberss of avatar behaviors are getting more variableincreased. Therefore, controlling avatar-object behavior is getting complex and difficultWe need tough processing for handling avatar-object interaction. To solve this problem, we suggested object models that embedded avatar behaviors into object for avatar-object interaction. insert embedded ail avatar behaviors into object. Even though the numbers of objects areis large bigger, it can manage avatar-object interactions by very efficientlyobject-oriented manner. Finally Wewe suggested context menu for ease ordering. User can control avatar throughusing not avatar but the object-oriented interfaces. To do this, Oobject model is suggested by analyzeing object state and filtering the behavior, behavior and context menu shows the behaviors that avatar can do. The user doesn't care about the object or avatar state through the related object.

Markov Chain Model-Based Trainee Behavior Pattern Analysis for Assessment of Information Security Exercise Courses (정보보안 훈련 시스템의 성취도 평가를 위한 마코브 체인 모델 기반의 학습자 행위 패턴 분석)

  • Lee, Taek;Kim, Do-Hoon;Lee, Myong-Rak;In, Hoh Peter
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.16 no.12
    • /
    • pp.1264-1268
    • /
    • 2010
  • In this paper, we propose a behavior pattern analysis method for users tasking on hands-on security exercise missions. By analysing and evaluating the observed user behavior data, the proposed method discovers some significant patterns able to contribute mission successes or fails. A Markov chain modeling approach and algorithm is used to automate the whole analysis process. How to apply and understand our proposed method is briefly shown through a case study, "network service configurations for secure web service operation".