• Title/Summary/Keyword: 행동패턴

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Adaptation of Neural Network based Intelligent Characters to Change of Game Environments (신경망 지능 캐릭터의 게임 환경 변화에 대한 적응 방법)

  • Cho Byeong-heon;Jung Sung-hoon;Sung Yeong-rak;Oh Ha-ryoung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.3 s.303
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    • pp.17-28
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    • 2005
  • Recently intelligent characters in computer games have been an important element more and more because they continually stimulate gamers' interests. As a typical method for implementing such intelligent characters, neural networks have been used for training action patterns of opponent's characters and game rules. However, some of the game rules can be abruptly changed and action properties of garners in on-line game environments are quite different according to gamers. In this paper, we address how a neural network adapts to those environmental changes. Our adaptation solution includes two components: an individual adaptation mechanism and a group adaptation mechanism. With the individual adaptation algorithm, an intelligent character steadily checks its game score, assesses the environmental change with taking into consideration of the lastly earned scores, and initiates a new learning process when a change is detected. In multi-user games, including massively multiple on-line games, intelligent characters confront diverse opponents that have various action patterns and strategies depending on the gamers controlling the opponents. The group adaptation algorithm controls the birth of intelligent characters to conserve an equilibrium state of a game world by using a genetic algorithm. To show the performance of the proposed schemes, we implement a simple fighting action game and experiment on it with changing game rules and opponent characters' action patterns. The experimental results show that the proposed algorithms are able to make intelligent characters adapt themselves to the change.

Behavior Pattern Modeling based Game Bot detection (행동 패턴 모델을 이용한 게임 봇 검출 방법)

  • Park, Sang-Hyun;Jung, Hye-Wuk;Yoon, Tae-Bok;Lee, Jee-Hyong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.3
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    • pp.422-427
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    • 2010
  • Korean Game industry, especially MMORPG(Massively Multiplayer Online Game) has been rapidly expanding in these days. But As game industry is growing, lots of online game security incidents have also been increasing and getting prevailing. One of the most critical security incidents is 'Game Bots', which are programs to play MMORPG instead of human players. If player let the game bots play for them, they can get a lot of benefic game elements (experience points, items, etc.) without any effort, and it is considered unfair to other players. Plenty of game companies try to prevent bots, but it does not work well. In this paper, we propose a behavior pattern model for detecting bots. We analyzed behaviors of human players as well as bots and identified six game features to build the model to differentiate game bots from human players. Based on these features, we made a Naive Bayesian classifier to reasoning the game bot or not. To evaluated our method, we used 10 game bot data and 6 human Player data. As a result, we classify Game bot and human player with 88% accuracy.

Cat Behavior Pattern Analysis and Disease Prediction System of Home CCTV Images using AI (AI를 이용한 홈CCTV 영상의 반려묘 행동 패턴 분석 및 질병 예측 시스템 연구)

  • Han, Su-yeon;Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.9
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    • pp.1266-1271
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    • 2022
  • Cats have strong wildness so they have a characteristic of hiding diseases well. The disease may have already worsened when the guardian finds out that the cat has a disease. It will be of great help in treating the cat's disease if the owner can recognize the cat's polydipsia, polyuria, and frequent urination more quickly. In this paper, 1) Efficient version of DeepLabCut for pose estimation, 2) YOLO v4 for object detection, 3) LSTM is used for behavior prediction, and 4) BoT-SORT is used for object tracking running on an artificial intelligence device. Using artificial intelligence technology, it predicts the cat's next, polyuria and frequency of urination through the analysis of the cat's behavior pattern from the home CCTV video and the weight sensor of the water bowl. And, through analysis of cat behavior patterns, we propose an application that reports disease prediction and abnormal behavior to the guardian and delivers it to the guardian's mobile and the server system.

Cat Behavior Pattern Analysis and Disease Prediction System of Home CCTV Images using AI (AI를 이용한 홈CCTV 영상의 반려묘 행동 패턴 분석 및 질병 예측 시스템 연구)

  • Han, Su-yeon;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.165-167
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    • 2022
  • The proportion of cat cats among companion animals has been increasing at an average annual rate of 25.4% since 2012. Cats have strong wildness compared to dogs, so they have a characteristic of hiding diseases well. Therefore, when the guardian finds out that the cat has a disease, the disease may have already worsened. Symptoms such as anorexia (eating avoidance), vomiting, diarrhea, polydipsia, and polyuria in cats are some of the symptoms that appear in cat diseases such as diabetes, hyperthyroidism, renal failure, and panleukopenia. It will be of great help in treating the cat's disease if the owner can recognize the cat's polydipsia (drinking a lot of water), polyuria (a large amount of urine), and frequent urination (urinating frequently) more quickly. In this paper, 1) Efficient version of DeepLabCut for posture prediction running on an artificial intelligence server, 2) yolov4 for object detection, and 3) LSTM are used for behavior prediction. Using artificial intelligence technology, it predicts the cat's next, polyuria and frequency of urination through the analysis of the cat's behavior pattern from the home CCTV video and the weight sensor of the water bowl. And, through analysis of cat behavior patterns, we propose an application that reports disease prediction and abnormal behavior to the guardian and delivers it to the guardian's mobile and the main server system.

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Behavioral Contextualization for Extracting Occupant's ADL Patterns in Smart-home Environment (스마트 홈 환경에서의 재실자 일상생활 활동 패턴 추출을 위한 행동 컨텍스트화 프로세스에 관한 연구)

  • Lee, Bogyeong;Lee, Hyun-Soo;Park, Moonseo
    • Korean Journal of Construction Engineering and Management
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    • v.19 no.1
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    • pp.21-31
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    • 2018
  • The rapid increase of the elderly living alone is a critical issue in worldwide as it leads to a rapid increase of a social support costs (e.g., medical expenses) for the elderly. In early stages of dementia, the activities of daily living (ADL) including self-care tasks can be affected by abnormal patterns or behaviors and used as an evidence for the early diagnosis. However, extracting activities using non-intrusive approach is still quite challenging and the existing methods are not fully visualized to understand the behavior pattern or routine. To address these issues, this research suggests a model to extract the activities from coarse-grained data (spatio-temporal data log) and visualize the behavioral context information. Our approach shows the process of extracting and visualizing the subject's spaceactivity map presenting the context of each activity (time, room, duration, sequence, frequency). This research contributes to show a possibility of detecting subject's activities and behavioral patterns using coarse-grained data (limited to spatio-temporal information) with little infringement of personal privacy.

Markov Chain Model-Based Trainee Behavior Pattern Analysis for Assessment of Information Security Exercise Courses (정보보안 훈련 시스템의 성취도 평가를 위한 마코브 체인 모델 기반의 학습자 행위 패턴 분석)

  • Lee, Taek;Kim, Do-Hoon;Lee, Myong-Rak;In, Hoh Peter
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1264-1268
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    • 2010
  • In this paper, we propose a behavior pattern analysis method for users tasking on hands-on security exercise missions. By analysing and evaluating the observed user behavior data, the proposed method discovers some significant patterns able to contribute mission successes or fails. A Markov chain modeling approach and algorithm is used to automate the whole analysis process. How to apply and understand our proposed method is briefly shown through a case study, "network service configurations for secure web service operation".

Customer's Pattern Analysis System using Intelligent Weblog Server (지능형 웹로그 서버를 이용한 전자상거래 사용자 패턴 수집 시스템)

  • Han, Ji-Seon;Kang, Mi-Jung;Cho, Dong-Sub
    • Proceedings of the KIEE Conference
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    • 2000.11d
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    • pp.836-838
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    • 2000
  • 전자상거래에서 쇼핑몰의 개인화된 서비스를 제공하기 위해서는 소비자의 구매 패턴을 분석하는 것이 필요하다. 이러한 패턴을 효과적으로 분석하기 위해 웹사이트 상에서 사용자 행동 패턴 정보를 수집해야 한다. 본 논문에서는 사용자 패턴 수집 시스템으로 쇼핑몰 서버에 기능을 추가하고 지능형 웹로그 서버를 정의하며 이를 설계, 구현하였다. 전자상거래 쇼핑몰 서버에는 사용자 행위 정보를 로그에 포함시켜 지능형 웹로그 서버에 전송하는 기능을 추가하였다. 그리고 지능형 웹로그 서버는 쇼핑몰 서버로부터 받은 로그 데이터를 분석하고 데이터베이스화하여 저장한다. 이때 데이터베이스 저장 기술로 OLE DB Provider상에서 수행되는 ADO기술을 사용한다. 그리고 저장된 데이터베이스를 레코드셋 단위로 원격에서 제어 가능하게 한다. 또 생성된 데이터베이스에서 필요한 데이터를 선별하여 XML DB로 저장한다. 이와 같은 사용자 패턴 수집 시스템은 데이터베이스 접근 속도가 빠르고, 관계형이나 비관계형 둘 다의 데이터베이스 접근이 가능하다는 장정을 가지며, 원격 데이터 베이스 접근 시 서버의 부하를 줄일 수 있다는 장점이 있다.

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Analyzing Patterns in News Reporters' Information Seeking Behavior on the Web (기자직의 웹 정보탐색행위 패턴 분석)

  • Kwon, Hye-Jin;Jeong, Dong-Youl
    • Journal of the Korean Society for information Management
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    • v.27 no.4
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    • pp.109-130
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    • 2010
  • The purpose of this study is to identify th patterns in the news reporters' information seeking behaviors by observing their web activities. For this purpose, transaction logs collected from 23 news reporters were analyzed. Web tracking software was installed to collect the data from their PCs, and a total of 39,860 web logs were collected in two weeks. Start and end pattern of sessions, transitional pattern by step, sequence rule model was analyzed and the pattern of Internet use was compared with the general public. the analysis of pattern derived a web information seeking behavior modes that consists of four types of behaviors: fact-checking browsing, fact-checking search, investigative browsing and investigative search.

Dynamic Structural Equation Models of Activity Participation and Travel Behavior using Puget Sound Transportation Panel (Puget Sound Transportation Panel을 이용한 활동참여와 통행행동의 Dynamic SEM)

  • 최연숙;정진혁
    • Journal of Korean Society of Transportation
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    • v.20 no.6
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    • pp.129-140
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    • 2002
  • This paper develops a dynamic structural equation model, which captures relationships among socio-demographics, activity participation(i.e., time use) and travel behavior in consideration with time variation effects. The data used in developing the model are two waves(the year 1991 and 1992) from Puget Sound Transportation Panel (PSTP). which is surveyed in Puget Sound Region in United States. The PSTP is widely used in transportation behavior analysis and includes various information of traveler's socio-economic, travel patterns, and activity participation. In the model, we use 10 endogenous variables including activity participations and travel behaviors and 10 exogenous variables composed of time variant and invariant traveler's socio-demographic variables. The empirical model shows that strong relationships exist not only between socio-demographics and travel behavior, but between waves. We also confirm needs of panel data set to identify and understand time variation effects and travel behaviors.

Group Behavior Pattern and Activity Analysis System Using Big Data Based Acceleration Signals (빅데이터 기반의 가속도 신호를 이용한 집단 행동패턴 및 활동성 분석 시스템)

  • Kim, Tae Woong
    • Smart Media Journal
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    • v.6 no.3
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    • pp.83-88
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    • 2017
  • The data analysis system using Big-data is worthy to be used in various fields such as politics, traffic, natural disaster, shopping, customer management, medical care, and weather information. Particularly, the analysis of the momentum of an individual using an acceleration signal collected from a wearable device has already been widely used. However, since the data used in such a system stores only the data necessary for measuring the individual activity, it does not provide various analysis results other than the exercise amount of the individual. In this paper, I propose a system that analyzes collective behavior pattern and activity based on the acceleration signal that can be collected from personal smartphones for 24 hours a day and stored in big data. I also propose a system that sends acceleration signals and receives analysis results using standard messaging to use on various smart devices.