• Title/Summary/Keyword: 행동자 모델

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Customer-perceived distributive peer justice climate, community identification, C2C interaction quality, and helping intention in MMORPG contexts (고객의 분배공정성분위기 지각과 커뮤니티동일시, 고객간상호작용인식, 도움행동의도의 관계에 대한 연구)

  • Hyun Sik Kim
    • Journal of Service Research and Studies
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    • v.14 no.2
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    • pp.158-177
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    • 2024
  • This paper proposes and tests a theoretical model of the relational link between a novel form of customer-perceived fairness for a reward design (distributive peer justice climate) and C2C helping intention via community identification and online C2C interaction (friend-, neighboring customer-, audience-interaction) qualities in a collective consumption context (MMORPG). To test hypotheses, we amassed survey data within a collective consumption context (massively multiplayer online role-playing games, MMORPGs). We used structural equation modeling in analyzing the survey data. The results reveal that user-perceived distributive peer justice climate for a reward design enhances their C2C helping intention via community identification and C2C interactions in MMORPG contexts. Collective consumption-type service managers should focus on promoting the user-perceived distributive peer justice climate for their reward system to enhance users' present C2C co-creation experience (community identification, C2C interaction) and future C2C co-creation behavior (helping intention). By adopting an intra-unit level distributive justice concept (customer-perceived distributive peer justice climate) to a reward design in a collective consumption context (MMORPGs), this study informed collective consumption-type service managers of the importance of its management.

Mobile Game Analytics Technology Trends (모바일 게임 분석 기술 동향)

  • Lee, S.K.;Jang, S.H.;Yang, S.I.
    • Electronics and Telecommunications Trends
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    • v.32 no.4
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    • pp.96-103
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    • 2017
  • 최근 모바일 게임 산업에서는 게임 이용 중 게임 내 필요한 아이템을 별도로 구매하는 부분 유료화 비즈니스 모델이 지속해서 성장하고 있다. 부분 유료화 게임은 이용자 측면에서 접근성이 용이하며, 게임 제공자 측면에서는 구매를 유도하는 방법들이 고도화되었다. 인기게임의 경우 부분 유료화로 인한 수입이 지속적으로 증가하고 있다. 본고에서는 모바일 부분 유료화 게임에 대해 게임 운영을 최적화하기 위한 기술들을 살펴보고자 한다. 먼저, 게임 현황 파악 및 분석을 위한 대표적인 게임운영지표 분석 솔루션들을 요약하고, 게임운영지표를 개선하기 위한 게임 이용자 행동예측 기술들을 소개한다. 또한, 최근 연구되고 있는 모바일 게임 분석 기술의 한계점을 돌아보고 향후 연구 방향에 관해 기술한다.

Public Service Design for the SME Innovation Products (중소기업 혁신제품 개발 지원을 위한 공공 서비스 디자인)

  • Lee, J.K.;Choi, J.H.;Choi, H.J.;So, W.S.;Song, K.S.;You, J.J.
    • Electronics and Telecommunications Trends
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    • v.28 no.6
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    • pp.217-230
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    • 2013
  • 본 논문은 열악한 환경의 중소기업들이 제품개발에 있어서 쉽게 접근, 활용할 수 있는 중소기업 기술지원 서비스로써 소셜매뉴팩처링플랫폼 구축을 위한 공공 서비스디자인에 관한 내용이다. 중소기업들이 안심하고 편리하게 구축된 각종 인프라들을 활용하여 글로벌 시장을 선도할 수 있는 혁신제품을 개발할 수 있는 환경을 제공하는데 그 목적이 있다. 특히, 중소기업이 가장 어려워하는 부분인 상용화 아이템 발굴, 제품디자인 및 시제품제작, 시험 검증 등을 지원하는 크라우드소싱 기반의 소셜매뉴팩처링플랫폼 등을 활용한 토털솔루션으로 기업기술지원용 공공 서비스 디자인 모델을 제시한다. 본 논문은 고객의 관점에서 사용자 친화적인 경쟁력을 갖도록 고객의 요구사항이나 행동패턴을 관찰, 분석하여 미래에 일어날 수 있는 서비스 형태와 기능을 디자인하여 고객 및 제공자에게 효율적이고 매력적인 서비스를 제공하도록 하였다.

Binary Classifier Construction for U87 Cell Shapes using Fourier Shape Descriptor and SVM (퓨리에 형태표현자와 SVM 을 이용한 U87 세포의 형태학적 분류기 모델구축)

  • Kang, Mi-Sun;Kim, Jeong-Sik;Kim, Myoung-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.751-753
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    • 2010
  • 본 논문에서는 위상차 현미경 영상 내 U87 세포의 정확한 형태학적 분류를 위한 이진 분류기 구축 방법을 제안한다. 본 방법은 Fourier descriptor 기반 세포형상 표현을 SVM 이진분류기 구축에 사용함으로써 분류 대상인 원추형과 원형세포에 대해 영상 내 세포의 위치와 회전, 크기의 변화에 대해 강인한 분류성능을 제공한다. 본 실험을 통해 polynomial 커널에서 학습된 SVM 분류기가 linear, RBF, sigmoid 에 비교하여 가장 정확한 분류 성능을 보임을 확인하였다. 본 연구는 논문상 기준인 두 종류의 세포 형태 분류기를 기반 프레임워크로 삼아 좀더 다양한 세포 형태를 분류할 수 있도록 개선된다면 악성뇌종양의 전이억제치료에 효과적인 전이행동분석에 도움을 줄 수 있을 것으로 기대된다.

An Artificial Intelligence Ethics Education Model for Practical Power Strength (실천력 강화를 위한 인공지능 윤리 교육 모델)

  • Bae, Jinah;Lee, Jeonghun;Cho, Jungwon
    • Journal of Industrial Convergence
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    • v.20 no.5
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    • pp.83-92
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    • 2022
  • As cases of social and ethical problems caused by artificial intelligence technology have occurred, artificial intelligence ethics are drawing attention along with social interest in the risks and side effects of artificial intelligence. Artificial intelligence ethics should not just be known and felt, but should be actionable and practiced. Therefore, this study proposes an artificial intelligence ethics education model to strengthen the practical ability of artificial intelligence ethics. The artificial intelligence ethics education model derived educational goals and problem-solving processes using artificial intelligence through existing research analysis, applied teaching and learning methods to strengthen practical skills, and compared and analyzed the existing artificial intelligence education model. The artificial intelligence ethics education model proposed in this paper aims to cultivate computing thinking skills and strengthen the practical ability of artificial intelligence ethics. To this end, the problem-solving process using artificial intelligence was presented in six stages, and artificial intelligence ethical factors reflecting the characteristics of artificial intelligence were derived and applied to the problem-solving process. In addition, it was designed to unconsciously check the ethical standards of artificial intelligence through preand post-evaluation of artificial intelligence ethics and apply learner-centered education and learning methods to make learners' ethical practices a habit. The artificial intelligence ethics education model developed through this study is expected to be artificial intelligence education that leads to practice by developing computing thinking skills.

Markov Chain Model-Based Trainee Behavior Pattern Analysis for Assessment of Information Security Exercise Courses (정보보안 훈련 시스템의 성취도 평가를 위한 마코브 체인 모델 기반의 학습자 행위 패턴 분석)

  • Lee, Taek;Kim, Do-Hoon;Lee, Myong-Rak;In, Hoh Peter
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1264-1268
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    • 2010
  • In this paper, we propose a behavior pattern analysis method for users tasking on hands-on security exercise missions. By analysing and evaluating the observed user behavior data, the proposed method discovers some significant patterns able to contribute mission successes or fails. A Markov chain modeling approach and algorithm is used to automate the whole analysis process. How to apply and understand our proposed method is briefly shown through a case study, "network service configurations for secure web service operation".

Simulation of Sustainable Co-evolving Predator-Prey System Controlled by Neural Network

  • Lee, Taewoo;Kim, Sookyun;Shim, Yoonsik
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.9
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    • pp.27-35
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    • 2021
  • Artificial life is used in various fields of applied science by evaluating natural life-related systems, their processes, and evolution. Research has been actively conducted to evolve physical body design and behavioral control strategies for the dynamic activities of these artificial life forms. However, since co-evolution of shapes and neural networks is difficult, artificial life with optimized movements has only one movement in one form and most do not consider the environmental conditions around it. In this paper, artificial life that co-evolve bodies and neural networks using predator-prey models have environmental adaptive movements. The predator-prey hierarchy is then extended to the top-level predator, medium predator, prey three stages to determine the stability of the simulation according to initial population density and correlate between body evolution and population dynamics.

Effects of Management Support for Health and Safety on Workers' Safety Perception (안전보건에 대한 경영진의 지지가 근로자 안전인식에 미치는 영향)

  • Han, Seung Jo;Bae, Young Min
    • Journal of Digital Convergence
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    • v.19 no.7
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    • pp.155-162
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    • 2021
  • The purpose of this study is to investigate effects of management support for health and safety on workers' safety perception. Since the 1990s, Korea's national competitiveness has been rising rapidly, but efforts to prevent and cope with industrial accidents are still insufficient. Particularly there is a big movement to strengthen corporate responsibility for serious accidents in the 2020s. In this study structural equation model(SEM) was constructed and quantitatively analyzed in order to know how management's support affects the organization, system, and communication related to safety and health in the company, and ultimately how it has an effect on workers' safety perception. 4,169 questionnaires conducted by the Institute for Occupational Safety and Health were used as observation variables, and 5 hypotheses were established and were verified in SEM. As management support increases, organization & institution for a safe workplace, communication related with safety and health within the company become more active. Finally management support has a positive effect on workers' safety perception. The results of this study imply that management needs to increase awareness of the importance of safety and health before all measures such as organizations, institutions, and communication related to safety and health.

A study on the identity theft detection model in MMORPGs (MMORPG 게임 내 계정도용 탐지 모델에 관한 연구)

  • Kim, Hana;Kwak, Byung Il;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.3
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    • pp.627-637
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    • 2015
  • As game item trading becomes more popular with the rapid growth of online game market, the market for trading game items by cash has increased up to KRW 1.6 trillion. Thanks to this active market, it has been easy to turn these items and game money into real money. As a result, some malicious users have often attempted to steal other players' rare and valuable game items by using their account. Therefore, this study proposes a detection model through analysis on these account thieves' behavior in the Massive Multiuser Online Role Playing Game(MMORPG). In case of online game identity theft, the thieves engage in economic activities only with a goal of stealing game items and game money. In this pattern are found particular sequences such as item production, item sales and acquisition of game money. Based on this pattern, this study proposes a detection model. This detection model-based classification revealed 86 percent of accuracy. In addition, trading patterns when online game identity was stolen were analyzed in this study.

The Effects of Technostress from using Blockchain on the Technology Acceptance Model(TAM) (블록체인 활용에 대한 테크노스트레스가 기술수용모델(TAM)에 미치는 영향)

  • Lee, Hang;Kim, Joon-Hwan
    • Journal of Convergence for Information Technology
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    • v.9 no.8
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    • pp.27-34
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    • 2019
  • The purpose of this study is to empirically analyze the moderating effect of psychological empowerment on the relationship between technostress, the technology acceptance model, and the continuance intention of use. The results of the analyses are as follows: First, IT corporation workers' technostress had a negative effect on perceived ease of use and perceived usefulness. Second, psychological empowerment was found to regulate the relationship between technostress and the technology acceptance model. Third, the perceived ease of use of IT corporation workers had a significant positive effect on the continuance intention of use, and the perceived usefulness had a positive effect on the continuance intention of use. These findings imply that training and education should be continuously conducted to improve psychological empowerment as well as manage technostress.