• Title/Summary/Keyword: 핸들러

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Non-Preemptive Fixed Priority Scheduling for Design of Real-Time Embedded Systems (실시간 내장형 시스템의 설계를 위할 비선점형 고정우선순위 스케줄링)

  • Park, Moon-Ju
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.2
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    • pp.89-97
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    • 2009
  • Embedded systems widely used in ubiquitous environments usually employ an event-driven programming model instead of thread-based programming model in order to create a more robust system that uses less memory. However, as the software for embedded systems becomes more complex, it becomes hard to program as a single event handler using the event-driven programming model. This paper discusses the implementation of non-preemptive real-time scheduling theory for the design of embedded systems. To this end, we present an efficient schedulability test method for a given non-preemptive task set using a sufficient condition. This paper also shows that the notion of sub-tasks in embedded systems can overcome the problem of low utilization that is a main drawback of non-preemptive scheduling.

A Study on Middleware Design for Steel Production (철강공정을 위한 미들웨어 구조 설계)

  • Kim, Dohun;Hwang, Hwa-won;Shin, Kee-young;Choi, Ja Young;Ko, Jaehoon;Kim, Chee-ha
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.1434-1437
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    • 2010
  • 본 논문은 철강공정을 위한 미들웨어 구조를 제시하였다. 제안된 미들웨어는 커널 코어, 철강공정에 필요한 각 서비스 기능, 응용 소프트웨어와의 연결을 유지하는 채널 매니저, 응용 소프트웨어의 서비스 요구를 처리하는 API 핸들러, 미들웨어 사용 API로 구성된다. 제안된 미들웨어는 분산환경을 지원하며, 산업체에서 주로 사용되는 운영체제들을 지원하도록 구현하였다. 제안된 미들웨어에 대해 각 서비스의 성능이 측정되었으나, 지면상 본 논문에는 동기 메시지 서비스, 타이머 서비스의 성능만을 제시하였다. 또한 제안된 미들웨어를 철강공정 중 하나인 열간압연공정에 적용한 결과, 기존 상용 미들웨어를 사용한 환경에 비해 응답시간 성능이 30-35% 향상하였음을 보였다.

A Light Weighted Robust Korean Morphological Analyzer for Korean-to-English Mobile Translator (한영 모바일 번역기를 위한 강건하고 경량화된 한국어 형태소 분석기)

  • Yuh, Sang-Hwa
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.191-199
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    • 2009
  • In this paper we present a light weighted robust Korean morphological analyzer for mobile devices such as mobile phones, smart phones, and PDA phones. Such mobile devices are not suitable for natural language interfaces for their low CPU performance and memory restriction. In order to overcome the difficulties we propose 1) an online analysis by using Key Event Handler mechanism, 2) and a robust analysis of the Korean sentences with spacing errors without its correction pre-processing. We adapt the proposed Korean analyzer to a Korean-English mobile translator, which shows 5.8% memory usage reduction and 19.0% enhancement of average response time.

A Message Service Handler for ebXML 2.0 (ebXML TRP 2.0을 위한 MSH)

  • 송은정;이호송;권택근
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.2
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    • pp.205-212
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    • 2003
  • Recently, as electronic commerce service via the Internet has expanded over the world, the standardization for the e-commerce has been strongly required. Therefore UN/CEFACT and OASIS adopted ebXML standard for the purpose of creating single global electronic marketplace. New e-Business systems should require ebXMl- based messaging system for reliable messaging delivery. In this paper, we have implemented Message Service Handler(MSH) packaging, transporting and managing e-Business messages for supporting ebXML messaging service. The MSH supports various system environments and allows high-level applications running either local or remote hosts with Remote Method Invocation(RMI) interface. In addition, MSH guarantees reliable message delivery on internet since it retransmits message in case of delivery failure and handles duplicated message and applies acknowledgement message for secure message delivery. Nowadays MSH has applied to ebXML registry/repository.

Network structure for Shared Virtual Environments (가상 공유 공간을 위한 네트워크 구조)

  • Choi, Hwal-Ian;Lee, Arthur
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.89-100
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    • 1998
  • A multi-user virtual reality system supports shared environments for concurrent accesses by multiple users. The performance of these systems depends heavily on the network environments. This paper experiments an effective network model for shared virtual environments. This model has a middle layer called groups placed between the server and its clients, and the tasks of server are distributed to these groups. Using groups solves some of the problems of existing systems such as lack of scalability, message overheads, and latency due to message passing among locally communicating entities in the virtual environment. Some experiments show lower overhead than existing distributed virtual environment systems in WAN as well as LAN environments. This model also supports a method that can be used to construct application specific network environments using message handler which allows user-defined message formats.

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Comparing Expected Numbers of Re-Handles for Empty Containers During Gate-Out Operation (공 컨테이너 반출 시 발생하는 재취급 횟수 비교)

  • Lee, Hoon;Kim, Kap-Hwan
    • Journal of Navigation and Port Research
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    • v.42 no.3
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    • pp.207-216
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    • 2018
  • If empty containers from multiple shipping liners are mixed together in the same bay, then the space utilization increases; however, the expected number of re-handles also increases. Formulas for estimating the expected number of re-handles are derived for various storage strategies and two types of handling equipment. The expected number of re-handles is compared, through numerical experiments, among those cases. The results of the numerical experiments are used to analyze the change in the number of expected re-handles according to the change in the retrieval ratio and repair ratio. The impacts of the change in the bay size and the distribution of the storage and retrieval ratio of containers among multiple vessel liners on the expected number of re-handles are analyzed. It is necessary to study efficient operational strategies considering the expected number of re-handles for empty containers.

A Design Method for Dynamic Selection of SOA Services (SOA 서비스의 동적 선택 설계 기법)

  • Bae, Jeong-Seop;La, Hyun-Jung;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.35 no.2
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    • pp.91-104
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    • 2008
  • Service-Oriented Computing (SOC) is the development method that published services are selected and composed at runtime to deliver the expected functionality to service clients. SOC should get maximum benefits not only supporting business agility but also reducing the development time. Services are selected and composed at runtime to improve the benefits. However, current programming language, SOC platforms, business process modeling language, and tools support either manual selection or static binding of published services. There is a limitation on reconfiguring and redeploying the business process to deliver the expected services to each client. Therefore, dynamic selection is needed for composing appropriate services to service clients in a quick and flexible manner. In this paper, we propose Dynamic Selection Handler (DSH) on ESB. we present a design method of Dynamic Selection Handler which consists of four components; Invocation Listener, Service Selector, Service Binder and Interface Transformer. We apply appropriate design patterns for each component to maximize reusability of components. Finally, we describe a case study that shows the feasibility of DSH on ESB.

Design and Implementation of SIP-based Presence Agent Server (SIP기반 Presence Agent 서버 기능 설계 및 구현)

  • Hyun, Wook;Huh, Mi-Young;Park, Sun-Ok;Kang, Shin-Gak
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.585-588
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    • 2005
  • The Presence Agent Server receives user's presence information via PUBLISH request message and let subscribers to know that information. IMPP client has a functions for PUA(presence user agent) as a base operational entity. In some circumstance, the client has both pua and pa logical entities. However presence agent server has take part only of PA. In this paper, we describes the design and implementation that contains modules based configurations and approaches for presence agent server. Also, we describe how we handle each events and database API instruction set.

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Implementation Of Wireless Telephony Application Server (무선 텔레포니 에플리케이션 서버의 구현)

  • Choi, Chul-Oong;Jang, Ji-San;Lee, Jung-Eun;Kim, Min-Soo;Shin, Dong-Kyoo;Shin, Dong-Il
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04a
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    • pp.561-564
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    • 2001
  • 본 논문은 무선 에플리케이션 프로토콜 Specification에서 제시하고 있는 WTA(Wireless Telephony Application) 를 기초로 네트워크에서 발생한 실시간 Event를 처리할 수 있는 모바일 클라이언트 및 WTA서버에 대한 설계와 구현에 대해서 기술한다. 또한 네트워크 이벤트 및 사용자가 발생시킨 이벤트를 디바이스에 독립적으로 처리할 수 있는 WTA 라이브러리와 필요한 컨텐츠를 실시간으로 브라우징하기 위한 Repository 에 대해 기술한다. 전체적인 WTA 환경 구조는 크게 2개의 물리적 구조인 Mobile Client와 WTA Server로 구현되어있다. Mobile Client의 내부 모듈은 표준 WAE 사용자 에이전트(Standard WAE User Agent)의 확장인 WTA 사용자 에이전트 모듈(WTA User-Agent Module), 필요한 resource를 서버로 요청하고 저장하는 채널 인스톨 모듈(Channel Install Module), network로부터 발생한 Event를 처리하는 이벤트 핸들러 모듈(Event Handler Module), mobile network 기능들(e.g. setting up calls)과 device specific feature(e.g. manipulating the phonebook)를 다루는 WTA 스크립트 라이브러리(WTA Script Library), Phonebook 엑세스 모듈(Phonebook Access Module), 실시간으로 즉각 이벤트에 반응하기 위한 Repository로 구성되어있고, WTA Server는 Client가 요청한 Content(services)를 전달 해 주는 컨텐트 전달 모듈(Content Deliver Module)과 서버 Phonebook 엑세스 모들(Server Phonebook Access Module)로 구성되어 있다.

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Automatic Generation Technique of Touch-Screen Interface for Mobile Game Contents (모바일 게임 콘텐츠의 터치스크린 인터페이스 자동 생성 기법)

  • Ko, Seok-Hoon;Son, Yun-Sik;Park, Ji-Woo;Oh, Se-Man
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.11
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    • pp.866-870
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    • 2009
  • As touch-screen mobile phones pour into the market, demands for reusing existing mobile game contents by adding a touch-screen interface are increasing. But, the contents which are developed in existing does not have touch-screen interface and in order not to be automatic is difficult with touch- screen contents to convert. From the present paper uses keyboard interface information about the mobile game contents which does not have touch-screen interface and creates touch-screen interface with automatic the method which proposes. This method analyzes the type of key events which are used from the contents the screen keyboard layout of optimum and construct. And, key event where is confronted with automatic occurs about touch screen event and creates the screen interface which executes the keyboard event handler. In the end, experiment leads and the screen interface which has become optimum anger to the contents creating, confirms.