• Title/Summary/Keyword: 함정교전

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The Battle Warship Simulation of Agent-based with Reinforcement and Evolutionary Learning (강화 및 진화 학습 기능을 갖는 에이전트 기반 함정 교전 시뮬레이션)

  • Jung, Chan-Ho;Park, Cheol-Young;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.21 no.4
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    • pp.65-73
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    • 2012
  • Due to the development of technology related to a weapon system and the info-communication, the battle system of a warship has to manage many kinds of human intervention tactics according to the complicated battlefield environment. Therefore, many kinds of studies about M&S(Modeling & Simulation) have been carried out recently. The previous M&S system based on an agent, however, has simply used non-flexible(or fixed) tactics. In this paper, we propose an agent modeling methodology which has reinforcement learning function for spontaneous(active) reaction and generation evolution learning Function using Genetic Algorithm for more proper reaction for warship battle. We experiment with virtual 1:1 warship combat simulation on the west sea so as to test validity of our proposed methodology. We consequently show the possibility of both reinforcement and evolution learning in a warship battle.

Many-to-Many Warship Combat Tactics Generation Methodology Using the Evolutionary Simulation (진화론적 시뮬레이션을 이용한 다대다 함정교전 전술 생성 방법론)

  • Jung, Chan-Ho;Ryu, Han-Eul;You, Yong-Jun;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.79-88
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    • 2011
  • In most existing warships combat simulation system, the tactics of a warship is manipulated by human operators. For this reason, the simulation results are restricted due to the stereotype of human operators. To deal with this, we have employed the genetic algorithm for supporting the evolutionary simulation environment. In which, the tactical decision by human operators is replaced by the human model with a rule-based chromosome for representing tactics so that the population of simulations are created and hundreds of simulation runs are continued on the basis of the genetic algorithm without any human intervention until to find emergent tactics which shows the best performance throughout the simulation. This paper proposes an evolutionary tactics generation methodology for the emergent tactics in many-to-many warship combat simulation. To do this, 3:3 warship combat simulation tests are performed.

Development of a Vulnerability Assessment Model for Naval Ships on a Theater Engagement Analysis (전구급 교전분석을 위한 함정 취약성 평가모델 개발)

  • Lee, Sungkyun;Go, Jinyong;Kim, Changhwan;You, Seungki
    • Journal of the Korea Society for Simulation
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    • v.30 no.1
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    • pp.1-9
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    • 2021
  • In actual battlefield environment, the naval ships which have specific missions have to respond to the attack of hostile forces. Especially, in modern warfare, the importance of the survivability of naval ships are increasing due to the high lethality of armaments. Naval ship survivability is generally considered to encompass three constituents, susceptibility, vulnerability and recoverability. Recently, among these three constituents, many researches on vulnerability have been conducted. However, for the vulnerability of naval ships, most of researches are aimed towards the detailed design stages where implementing changes is heavily constrained or even impractical. In this paper, vulnerability assessment model for naval ships on a theater engagement is developed by using M&S technique. By using this model, the characteristics of platform and armaments are reflected on the damage of naval ship. The basic logic of damage assessment is also considered in detail. The damage status of the naval ship is quantified by defining a representative state index of onboard equipment for each system.

Development of Engagement Simulation Program between ASM with IIR Seeker and Defense System (적외선 영상탐색기를 탑재한 대함유도탄-함정방어체계 교전모의 프로그램 개발)

  • Park, Sang-Sup;Kim, Do-Wan;Choi, Kee-Young;Kim, Jung-Ho;Ryoo, Chang-Kyung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.41 no.5
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    • pp.373-382
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    • 2013
  • In this paper, in order to analyze the performance of a decoy system for ship defense against an anti-ship missile(ASM) with an infrared image(IIR) seeker, the modeling and engagement simulation program is introduced. The IIR seeker on the ASM detects the infrared signal of ship from a distance and approaches the ship based on proportional navigation guidance(PNG) or impact angle control guidance(IACG). Hence the guidance performance of the ASM is basically depend on the target tracking algorithm of the seeker as well as the infrared signal of the ship. Using the developed program, we can investigate the effect of the ship decoy system such as flares and surface cooling system of the ship with respect to various kinds of tracking algorithms of the IIR seeker of the ASM.

Design of No-human-in-the-Loop Battleship Warfare M&S System applied to the Korea Yellow Sea Warfare Case using Agent-based Modeling (에이전트 기반의 인간 미개입형 함정전투 M&S 시스템 설계 및 서해교전 사례연구)

  • Chi, Sung-Do;You, Yong-Jun;Jung, Chan-Ho;Lee, Jang-Se;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.17 no.2
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    • pp.49-61
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    • 2008
  • Most battleship warfare M&S systems run relatively slow and the simulation results are often unfair since the system should interact with human operators(controller and/or gamer). To deal with these problems, we have proposed the agent-based battleship warfare M&S system which interact with multiple agent systems instead of human operators. Agent-based M&S system may be able to efficiently support the analysis of effectiveness and/or the operational tactics development of given warfare by providing autonomous reasoning capabilities without the intervention of human controller. To do this, the paper propose the design concept and methodology using the advanced modeling and simulation framework as well as autonomous agent design principle. Several simulation tests performed on the battleship warfare case study on Korea Yellow sea will illustrate our techniques.

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A Study on the Standardization of the combat system software in battleship using Object-oriented Design (함정 전투체계 표준화 설계 적용에 대한 연구)

  • KWON, KI-TAE
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.295-296
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    • 2017
  • 본 논문에서는 과거 절차 지향적으로 개발 된 함정 전투체계을 표준화 된 새로운 전투체계 소프트웨어로 변화 시키는 방안을 제안한다. 최근 전투체계 소프트웨어는 새로운 장비의 추가와 기능 변경으로 수정이 빈번이 일어나고 있다. 이러한 확장성관련문제를 해결하기 위해 본 논문에서는 객체 지향 프로그래밍 및 디자인 패턴을 사용하여 전투체계 소프트웨어를 확장성과 유지보유성이 우수한 소프트웨어로 변경하는 방법을 연구하고 실제로 전투체계 소프트웨어 중 교전 모듈에 적용하는 과정을 보여준다. 그리고 함정전투체계에 이러한 표준화를 적용할 경우 어떠한 효용성이 있는지에 대하여 알아본다.

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A Berth Allocation Problem to Maximize the Available Rate of Naval Vessels (함정 가동률 최대화를 위한 선석할당문제)

  • Won, Hyun-Sik;Ahn, Tae-Ho;Lee, Sang-Heon
    • Journal of the Korea Society for Simulation
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    • v.18 no.2
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    • pp.19-27
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    • 2009
  • This paper addresses the berth allocation problem in naval ports. Navy vessels need various services such as emergency repair, missile loading, oil supply and many others while commercial vessels only unload and load container at the port. Furthermore, naval vessels have to shift frequently due to a limited capacity of the port. The objective of this paper is to minimize the total number of nesting vessels at the naval port. In other word, the objective is to maximize the total number of naval battleships engaging in the sea. A mixed integer programming(MIP) model is developed and experiments are conducted with ILOG CPLEX 11.0. We compare the computational results of the MIP model to the current scheduling approach by the ROK Navy. The results showed that MIP model performed well by minimizing the number of nesting vessels. and avoiding unnecessary shifts.

함정용 전투체계 개발동향 및 전망 (1)

  • Kim, Yeong-Gil
    • Defense and Technology
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    • no.3 s.169
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    • pp.28-35
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    • 1993
  • 미래의 4차원 교전 개념은 항공기, 수상함, 잠수함 및 육상기지로부터 미사일에 의한 동시다발적인 원거리 정밀 공격능력으로 특징지어지는 위협특성과 함정자체의 센서와 무기의 능력향상으로 인한 전투공간의 확대에서 비롯된다고 볼수 있습니다. 그러나 이러한 전장환경의 변화는 표적의 조기탐지 및 식별, 전투공간 확대로 인해 그 수량이 폭발적으로 증가되는 정보의 처리, 제한된 함정자원을 활용하여 자함의 생존성을 극대화시켜야 하는 문제를 야기시키게 되었으며, 이와 같은 문제를 해결하고자 제시된 대안이 통합 전투체계의 개발인 것입니다

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DEVS-Based Simulation Model Development for Composite Warfare Analysis of Naval Warship (함정의 복합전 효과도 분석을 위한 DEVS 기반 시뮬레이션 모델 개발)

  • Mi Jang;Hee-Mun Park;Kyung-Min Seo
    • Journal of the Korea Society for Simulation
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    • v.32 no.4
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    • pp.41-58
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    • 2023
  • As naval warfare changes to composite warfare that includes simultaneous engagements against surface, underwater, and air enemies, performance and tactical analysis are required to respond to naval warfare. In particular, for practical analysis of composite warfare, it is necessary to study engagement simulations that can appropriately utilize the limited performance resources of the detection system. This paper proposes a DEVS (Discrete Event Systems Specifications)-based simulation model for composite warfare analysis. The proposed model contains generalized models of combat platforms and armed objects to simulate various complex warfare situations. In addition, we propose a detection performance allocation algorithm that can be applied to a detection system model, considering the characteristics of composite warfare in which missions must be performed using limited detection resources. We experimented with the effectiveness of composite warfare according to the strength of the detection system's resource allocation, the enemy force's size, and the friendly force's departure location. The simulation results showed the effect of the resource allocation function on engagement time and success. Our model will be used as an engineering basis for analyzing the tactics of warships in various complex warfare situations in the future.

A Communication Frame for Cooperative Engagement of Korean Navy Ships against Anti-ship Missiles (한국해군함정의 대함유도탄 협동교전을 위한 통신 프레임)

  • Kim, Jong-Hun
    • Annual Conference of KIPS
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    • 2014.11a
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    • pp.152-155
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    • 2014
  • 현대전에서 C4ISR 및 PGM 능력 보유가 점점 중요해지는 만큼 무기체계 위협에 대응시간 또한 점차 짧은 시간을 요구하고 있다. 미 해군에서는 제1, 2차 세계대전을 통해 대공위협에 대한 협동 대응 필요성 자각이후 협동교전능력(CEC : Cooperative Engagement Capability)를 발전시켜왔지만 한국군에서는 아직 개념이 미개발되어 있는 상태이다. CEC의 여러 능력 성분 중에서 한국해군 수상전투단에서 가장 필요로 하는 요소가 가장 짧은 대응시간을 요구하는 대함유도탄 협동대응능력일 것이다. 이를 구현하기 위해 전투단내 함정 간 정보를 교환할 수 있는 통신프레임을 디자인하여 제시하고 실제 운용 가능성을 예측한다.