• Title/Summary/Keyword: 한국 전통 교육

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Enjoyment Methods of Traditional Theater Performances in the Early 20th Century (20세기초 극장무대 전통공연물의 향유방식)

  • Jeong, Choong-Kwon
    • Journal of Korean Classical Literature and Education
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    • no.38
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    • pp.103-138
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    • 2018
  • This study examines the modern succession, transformation and significance of enjoyment methods of classical literature (art) with a focus on the characteristics of those methods that appeared when the performances of the traditional era began to be displayed on the stage of the theaters in modern Seoul. The clues to the reasons for this type of enjoyment can be found in newspapers, magazine articles, and advertisements from the early 20th century. The emergence of stage theaters at the beginning of the modern era caused a sweeping change in the performance environment, including the fact that it was possible for all kinds of people to enjoy art beyond the existing socioeconomic hierarchies or barriers of status, that the performers were given employment through the theater, and that the audience had the tendency of the general public of an unspecified number because the audience was able to see the performances only by paying the viewing fee. The way of enjoying traditional performances also changed based on these new adaptations: the performances were sequential, show-oriented, and re-contextualized as public performances. It is significant that in the traditional era, performers and audiences had been segregated according to their status and a strict hierarchy; now, such cultural norms were breaking down in favor of a kind of equality. In addition, it was possible for the audience to experience sensory enjoyment, and theater brought about a new kind of popular consumer enjoyment of an artistic product. Of course, though, it is possible to look back and find problems related to the contemporary context, but the traditional performances, which were the main performances for the lower class, took the first place on the modern theater stage, and as a result, no one can deny that it became possible to move forward in the first phase of an era of public performance.

A Study on Vietnamese Marriage Immigrant Women's Cultural Contact Experience - Based on Korean Traditional Holidays (베트남 출신 결혼이주여성의 문화접촉 경험에 관한 연구 - 한국 전통명절을 중심으로)

  • Duong, Thi Thanh Phuong;Kim, Young-soon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.7
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    • pp.861-871
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    • 2018
  • This study aims to explore the cultural contact experience of the Vietnamese Marriage Immigrant's between Vietnamese and Korean culture which is based on the traditional holidays. In order to achieve the goal of this study, this study was conducted by case study method and the data collection was conducted through in - depth interviews with 7 Vietnamese marriage immigrant women. The results of the study are as follows. While Vietnamese married immigrant women have become familiar with Korean culture by experiencing Korean culture while experiencing their own culture, they are experiencing a lot of conflicts due to cultural differences between their home country and Korea. However, they were able to confirm their aggressive adaptation in their domestic and social environments through their experience of traditional Korean festivals. Based on these findings, this study proposes the following suggestions for successful immigrant marriage immigration. First, for a harmonious family life in a Vietnamese multicultural families, it is not a one-way education for married immigrant women, but a mutual culture Education should proceed. Second, marriage immigrant women expressed the feeling that they did not feel family bond and communication in the holiday place. Therefore, it is necessary to acquire the function of traditional festival that promotes the bond of community with more specific programs and events related to traditional festivals do.

A Study on ICT-based Elementary Education for Musical Composition Using Multimedia (멀티미디어를 활용한 ICT 기반 초등학교 가락짓기 교육에 관한 연구)

  • Jeong Hwa-Young;Kwak No-Yoon
    • Journal of Digital Contents Society
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    • v.5 no.3
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    • pp.213-218
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    • 2004
  • The objective of this paper is to verify the usefulness and validity of ICT-based elementary education for musical composition using multimedia technology. Cearing with the characteristic of musical education, multimedia technology, which has made dazzling progress thanks to the rapid development of computer for the last several year, is expected to be a new alternative to overcome various problems of musical education and enhance students` musical function and knowledge. In particular, if ICT-based musical education is introduced in teaching musical composition, in which many elementary school techers feel difficulties, significant education effects will be produced. ICT-based musical education method in the paper identified imitation and problems in traditional theory-based learning and musical composition class using musical instruments and, as a part of resolving the limitations and problems, instructed elementary students in how to use a computer program and applied the program to musical composition class. As a result, the method maximized learning effect and improved stusents` ability to create melodies in a short term compared to traditional teaching methods.

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The Effect of Blended Learning on Learning Achievement of Computer Education in High School (블렌디드 학습이 고등학교 전산교육의 학업성취도에 미치는 효과)

  • Seo, In-Soon;Seo, Jeong-Man;Kim, Sung-Wan
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.3
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    • pp.115-122
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    • 2007
  • The aim of this study is to identify the effect that the blended learning has on the learning achievement of computer education in high school. To get the goal, 136 students were allocated into the experiment group(68 students) with the blended class and the control group(68 students) with the traditional face-to-face class. After identifying the homogeneity of two groups in learning achievement by analyzing the pre-test, the experiment was performed. The result of this research is as follows. Significant difference was found in the learning achievement of post-test between the experiment group and the control group (t=-3.16, p=.0019). This result underlies the potential of blended learning in computer education. It will be important for designing the class for computer education in high school.

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The Effects of Korean Traditional Music Education on the Development of Music Attitude and Rhythmic Sense (유아전통음악교육이 유아의 음악적 태도 변화와 리듬감 발달에 미치는 영향)

  • Jung, Ae Kyung;Lee, Youn Kyoung
    • Korean Journal of Child Studies
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    • v.25 no.3
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    • pp.115-126
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    • 2004
  • The purpose of this study was to examine the effects of Korean traditional music education for young children on the development of musical attitude and rhythmic sense of young children. The subjects were 42 four or five-year-old children enrolled in two classes of a public kindergarten. Half were in the experimental and half were in the control group. Instruments were "Music Interest Test for Young Children" (Kim, 2000), "Musical Attitude Rating Scale for Young Children" (Ahn & Han, 1999) and "Primary Measures of Music Audiation" (Gordon, 1986). The procedure included pre-test, treatments and post-test paradigm. Experimental group had Korean traditional music activities three times per week, including listening, appreciation, singing, playing traditional instruments and creative movement. The control group was merely provided with materials related to the Korean traditional music. Data was analyzed by t-test. Results indicated significant differences in music attitude and rhythmic sense between the experimental group and the control group.

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Educational Effects of Traditional Classroom Instruction and Video Self-instruction (VSI) for Cardiopulmonary Resuscitation(CPR) in Boy's High School Students (고등학교 남학생에서 심폐소생술에 대한 전통적교실학습과 영상자가학습의 교육효과)

  • Park, Sang-Sub;Baek, Hong-Seok;An, Ju-Yeong
    • Journal of agricultural medicine and community health
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    • v.36 no.1
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    • pp.13-24
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    • 2011
  • Objectives: The purpose of this study is to compare educational effects between traditional classroom instruction and video self-instruction (VSI) for cardiopulmonary resuscitation (CPR) in boy's high school students. Methods: This study was carried out targeting totally 96 boy students(47 people for experimental group, 49 people for control group) in the second grade of high school where is located in G city of G province from July 9-10, 2009. The experimental group and control group were arbitrarily selected two classes in the second grade. One class was assigned to the experimental group. another class was assigned to the control group. The experimental group was educated with VSI for CPR. The control group was educated with traditional classroom instructions for CPR. The analysis was performed with SPSS WIN (version 12.0) program using frequency chi-square($x^2$) test, independent samples t-test, and paired t-test. Results: After instructions, the knowledge, attitude, self-confidence, and skill performance accuracy scores on CPR increased statistically in both group. The increases of self-confidence ($2.40{\pm}0.73$) and skill performance accuracy score ($2.67{\pm}0.29$) in the experiment group were significantly higher than those ($2.01{\pm}0.96$ and $2.54{\pm}0.31$) in the control group, respectively. Conclusion: This study suggested that VSI was more effective than traditional classroom education for self-confidence and skill-performance accuracy in CPR. To confirm it, more studies are warranted.

A Comparative Study between Vocational Training Using Virtual Reality and Traditional Training: Focusing on Industrial Cranes (가상현실을 활용한 직업훈련과 전통적인 훈련과의 비교연구: 산업용크레인을 중심으로)

  • Seong-Yeon Mun;Hyun-Jung Oh;Sang-Joon Lee
    • Journal of Practical Engineering Education
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    • v.16 no.4
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    • pp.529-540
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    • 2024
  • In industrial sites, experiential virtual training contents are partially used to replace high-risk and high-cost training, and virtual training contents development is also becoming active along with the increasing demand for non-face-to-face industries. Existing studies mainly focused on quantitative research through surveys, and only measured the change in users' learning commitment. This study attempted to investigate the effect of the combination of theoretical education and virtual training on the improvement of actual job performance in a dual vocational training environment by conducting an experimental study. This study studied whether the combination of theoretical education and virtual training can improve the performance of vocational training in dual vocational training (comparative work and learning) in which companies and schools participate. The results of pre- and post-evaluation of vocational training using traditional vocational training and virtual training contents were compared with 24 vocational training trainees. As a result of the study, it was demonstrated that the outcome of virtual training education was higher than that of traditional vocational training, and the combination of virtual reality-based education was more effective in theoretical education. This study suggests that the virtual training content presents a new paradigm for industrial safety education, and through the interview results of trainees, it was confirmed that virtual training can lead to a change in attitude toward safety beyond just knowledge transfer. This contributes to the prevention of safety accidents in industrial sites and provides important implications for improving the quality of vocational training.

A Study on the Application Model of JigsawIII method for ICT Education of Literacy (ICT 소양교육을 위한 직소III 학습 모형의 적용 연구)

  • Im, Gi-Bo;Kim, Kap-Su
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.107-112
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    • 2006
  • 본 연구는 인지적 학습효과가 높아지고 자아 존중감과 협동심을 키울 수 있는 JigsawIII모형을 ICT 소양교육에 적용하는 방안에 대한 연구이다. JigsawIII를 토대로 ICT 소양교육의 이론과 기능분야를 학습하도록 학습환경과 학습절차를 구성하고 실제 현장에 적용하여 실험집단에 JigsawIII 모형을 실시하고, 통제집단에 전통학습방법을 실시하였다. 연구의 결과 이론 학습에서는 실험집단과 통제집단의 학습효과가 비슷하였으나, 기능학습에서는 JigsawIII를 적용한 실험집단이 평균점수의 검증결과가 더 높게 나타났으며, 통계적으로도 p<.05 수준에서 유의미한 것으로 나타났다. ICT 소양교육이 실생활에서 응용할 수 있는 ICT 지식을 익히고 능동적으로 활용하도록 하는 것에 그 목적이 있으므로 JigsawIII모형 ICT 교육에 활용한다면 긍정적인 교육적 효과를 이루어낼 수 있을 것이다.

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Strategy of Instruction and Learning using A Model of STAD Cooperative Learning for ICT Literacy Education in Elementary School (STAD협동학습모형을 적용한 정보통신소양교육 교수학습방안)

  • Lee, Seung-Heon;Kim, Kap-Su
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.295-303
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    • 2005
  • 현재 제 7차 교육과정에서는 1학년부터 정보통신소양교육이 이루어지고 있다. 그러나 컴퓨터 교수-학습방법에 대한 체계적인 논의가 다른 일반 교과에 비해 대단히 부족하다. 따라서 본 연구에서는 컴퓨터 교육의 특수성을 고려하여 교육현실에 맞는 교수학습방법 가운데 하나로 STAD협동학습모형을 적용한 정보통신소양교육의 교수학습 방안을 제시 하였다. STAD협동학습모형을 적용한 교수학습방법과 전통적 교수학습방법을 서로 비교하기 위해 학업 성취도, 활용도 면에서 어떠한 영향을 미치는지 살펴보고자 한다.

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The Infuence that Internet Fairy Tale and Printed book Fairy Tale are Creative Thinking Development of a Schoolchild (인터넷 동화 및 인쇄동화의 유형이 초등학생의 창의성 발달에 미치는 영향)

  • Kim, Mi-Ran;Han, Byoung-Rae
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.202-207
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    • 2005
  • 인터넷의 급격한 발달은 새로운 교육매체를 등장시키고 있다. 인터넷 동화는 인터넷의 발달과 함께 등장한 독서교육의 새로운 대안이며 이미 아동들에게는 친숙한 매체가 되었다. 학교에서도 인터넷 동화는 교사가 쉽게 이용할 수 있는 하나의 교육자료로 자리 잡고 있다. 아동의 창의성 발달을 위한 교육방법인 독서교육과 인터넷 동화를 관련지었을 때 전통적인 독서교육에서 이용하는 인쇄동화와 새로운 매체인 인터넷 동화는 읽기 이해도에서는 큰 차이가 없다고 할 수 있다. 그렇다면 인터넷 동화와 인쇄동화는 아동의 창의성 발달에 어떠한 영향을 주는지 알아보고자 한다.

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