• Title/Summary/Keyword: 한국 전통문화

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Cultural Implications of Korean Traditional Woodcraft Furniture (한국 전통 목가구의 문화적 함의)

  • Lee, Choon Sig
    • 대한공업교육학회지
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    • v.38 no.1
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    • pp.259-274
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    • 2013
  • Culture is already deeply imbued in our lives. The furniture has become a way of life and the human became part of the culture. In this study, the aim is to explore the traditional furniture that is projected through the culture as a lifestyle. Therefore, the purpose of this study is to explore the cultural implication in Korean traditional wooden furniture. Specific research questions in this study are as follows; 1) How to reflected house structure culture at traditional woodcraft furniture? 2) How to reflected interior space culture at traditional woodcraft furniture? 3) How to projected life form style culture at traditional woodcraft furniture? 4) How to harmonize between modern life culture and traditional woodcraft furniture? In order to achieve the purpose of this study, the literature of review was used masters of Korea's traditional woodcraft furniture. To collect information of Korean traditional furniture, the furniture was selected representative pieces of Korean Joseon Dynasty and interviewed an important intangible cultural asset somokjang. Based on the explore of Korean traditional furniture, the conclusions of this study are as follows; first, in the viewpoint of house framework culture, most of traditional furniture was made u sing a narrow interior space and was to be placed in close contact with the walls, and was developed as a type of molding on the front of the furniture to pursue beauty. Second, in the viewpoint of ondol culture, traditional furniture was closed to the wall by using low height furniture and furniture legs the structure punghyeol was used to reflect the phenomena of convective heat and humidity. Third, in the viewpoint of life form culture, traditional furniture was made that sat-down at eye level configuration is proportional to its size and height and appropriately been made. And patterns reflect the wishes of most things in nature and to be blessed with longevity origin were used in the decoration of wooden furniture. Finally, in the viewpoint of modern life culture, traditional furniture is simple but not dirty, and splendid but not luxurious. So although traditional wooden furniture are in any room or place, never discouraged by the dignity.

Designs to Commercially Utilize Cultural Archetype : based on Patterns Found on the Relics from King Mooryung of Baek-je's Mausoleum (문화원형의 산업적 활용을 위한 디자인 개발 - 백제 무령왕릉 출토유물에 나타난 문양을 중심으로)

  • Kim, Duk-Yong;Shin, Jeong-Chul
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.202-214
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    • 2010
  • This paper presents plans to develop cultural archetype into a cultural industry. Though, various types of cultural products are being developed, they're not very popular to consumers and has very limited market. Reason for that is, most of these products are simple replicas of cultural assets or they are focused solely on restoring the traditions without considering trend. This study was focused on patterns found on the relics from mausoleum of king Mooryung of Baek-je. Main focus was the meaning of important patterns as generalized representation of traditional and emotional value. In addition, the study was done with the idea that developing the design of cultural products should be presented in modern style while carrying the traditional value and the story telling elements. The order of developing the design should be, first, forming process based on its original form and the elements, and developing a design motive based on the story the pattern is carrying. Then develop sample products with the motive.

Design of a mobile AR-based history exploration game for improving experience of cultural heritage tour - Focused on Buyeo (문화유산 관광 경험 향상을 위한 모바일 증강현실 기반 역사탐방 게임 플랫폼 설계 - 부여를 중심으로)

  • Kwon, Oh-Yang;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.379-380
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    • 2019
  • 문화유산이 많은 지역의 경우 관광산업이 지역경제에서 차지하는 비중이 크기 때문에 문화유산을 활용한 지역관광 활성화가 중요한 이슈 중 하나이다. 본 논문은 관광객 유도를 위해 문화유산을 활용한 체험형 콘텐츠를 제공하여 관광 경험을 향상할 필요가 있어 모바일 증강현실을 기반으로 한 역사탐방 게임 플랫폼을 제안한다. 제안하는 플랫폼은 고대 백제의 왕도였던 부여를 배경으로 증강현실로 구현된 역사 속 인물과 만나며 문제를 해결해나가는 방식의 게임 플랫폼으로, 관광객에게 디지털 경험을 제공하여 문화유산의 가치 재발견과 지역관광 활성화를 꾀하고자 한다.

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한국의 전통 - 역사의 부침과 함께해온 전통주

  • Park, Rok-Dam
    • 식품문화 한맛한얼
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    • v.2 no.1
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    • pp.32-37
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    • 2009
  • 우리나라의 전통주는 어떤 재료, 어떤 방식으로 만들어됐든 고래(古來)로부터 우리나라 사람이 주식(主食)으로 삼아온 쌀로 빚는 술로서, 지금처럼 내다 파는 술이 아니라 가정에서 빚어 상비(常備)해두고 나눠 마시는 가양주(家釀酒)를 그 뿌리로 하여 발달해왔다. 특히 천신목적(薦新目的)에서 출발하여 신인공음(神人共飮)하는 음식으로, 반주(飯酒)를 비롯하여 부모와 향리(鄕里)의 노인 봉양(奉養)과 손님 접대, 그리고 농사일에 쓰는 농주로 사용되었다는 공통된 문화와 역사를 바탕에 깔고 있는 것이 특징이다.

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Culture and Art Policies of Korean government for Traditional Dancing Digital Contents (전통춤 디지털 콘텐츠에 관한 문화예술정책 연구)

  • Kim, Ji-Won;Rhyu, Ji-Sung
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.156-171
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    • 2012
  • It is the time of the Korean Wave booming throughout the world, placing Korean culture in the center of the world and its added value is unaccountable. At this prosperity, the preserving of the archetype of Korean dancing and digital contents making is becoming a task not only for the government but also for the private sector because culture industry has enormous added values. To achieve such goals, contents development is an urgent matter but establishing the value of the archetype of Korean traditional dancing must have priority. The public has to take an active role in rediscovering the values of traditional culture, and as the representative of Korean identity traditional dancing must be the object of a systematic art policy. This study will review the current status of 'digital contents program of the archetype of culture' for traditional dancing and will reconsider the modern value of preserving the archetype of culture to make a suggestion to the direction of culture art policies in the near future. The study acknowledged the lack of technical personnel majoring in the archetype of traditional dancing and the need of reviewing the credibility of historical research procedures. Even with the studies by industry-university collaboration and positioning of specialists, effective policies that will form the foundation for private firms to train personnels is in urgent need. In other words, training personnels, allocation of resource, securing funds, policies promoting collaboration between private and individual businesses, and the commercial recognition at private firms are still far from establishing. This is due to the fact that archetype of culture is not a business that creates revenue immediately, therefore the recognition of traditional dancing as an investable item by business-oriented firms or movements are difficult to find. To overcome such situation, software oriented policies that establish open communication and sharing with the public should be done at first rather than the quantity oriented hardware policies of contents development. Through this process the public can change the attitude on traditional dancing and traditional dancing could be newly recognized as a creative repository of culture and as public businesses giving birth to economic value.

A Study on the Foods of Annual Custom in Cheongju Area (청주지역(淸州地域) 세시음식(歲時飮食)에 관한 연구(硏究))

  • Seol, Min-Young;Kim, Eul-Sang;Han, Yang-Il
    • Journal of the Korean Society of Food Culture
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    • v.6 no.3
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    • pp.257-264
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    • 1991
  • A study on the foods of annual custom in Cheongju area was done to know the present practices and compare with Dongkooksesiki (동국세시기(東國歲時記)), Youlyangsesiki (열양세시기(洌陽歲時記)), Kyoungdojabji (경도잡지(京都雜誌)), and the results of a study on the gala foods in Kangweon province. Those annual custom which are celebrated in Cheongju area are Seolnal (New Year's Day) (100%), Chuseok (Harvest Moon Day) (100%), Daeboreum (the 15th of January) (92.6%), Dongji (the winter solstice) (75.2%), and Sambok (the period of summer heat) (67.4%) in the order of higher percentages. No subjects for this survey are keeping on celebrating Junghwa (servants day), Jungwon (the 15th day of the 7th lunar month), and Nabpyoung. Foods of annual custom on Chuseok and Seolnal had a greater variety, compared with those enjoyed on other annual custom. Foods of annual custom such as Ddugguk, Mandoo on Seolnal, Ogokbab, Mugeunnamul, and Buryum on Daeboreum, Songpyun on Chuseok, Patjuk on Dongji were being enjoyed by most people. But the other foods of annual custom are enjoyed in a lower percentage or almost forgotten.

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A Study on Korean traditional local food historical, cultural and scientific content and service of Yeonggwang gulbi (한국 지역 전통식품 영광굴비의 역사·문화·과학적 콘텐츠 설계 및 서비스 방안 연구)

  • Jang, Dai-Ja;Kim, Sang-Hee;Kim, Hee-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.221-222
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    • 2016
  • 본 논문은 한국 지역 전통식품의 콘텐츠 우수성을 입증하기 위해 역사, 문화, 과학적 근거 발굴과 핵심요소의 정보 체계화를 통해 명확하고 신뢰성 있는 콘텐츠를 설계하였다. 지역전통식품의 핵심요소를 위한 정보 수집 및 분석과 통합분류를 체계화하여 영광굴비를 시범 콘텐츠로 구축하였다. 따라서 본 연구를 통하여 지역을 대표하는 한국 전통식품의 우수한 기술과 전통성을 근거기반의 정보서비스가 가능하도록 하였다.

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A Study on the Video Quality Improvement of National Intangible Cultural Heritage Documentary Film (국가무형문화재 기록영상 화질 개선에 관한 연구)

  • Kwon, Do-Hyung;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.439-441
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    • 2020
  • 본 논문에서는 국가무형문화재 기록영상의 화질 개선에 관한 연구를 진행한다. 기록영상의 화질 개선을 위해 SRGAN 기반의 초해상화 복원영상 생성 프레임워크의 적용을 제안한다. Image aumentation과 median filter를 적용한 데이터셋과 적대적 신경망인 Generative Adversarial Network (GAN)을 기반으로 딥러닝 네트워크를 구축하여 입력된 Low-Resolution 이미지를 통해 High-Resolution의 복원 영상을 생성한다. 이 연구를 통해 국가무형문화재 기록영상 뿐만 아니라 문화재 전반의 사진 및 영상 기록 자료의 품질 개선 가능성을 제시하고, 영상 기록 자료의 아카이브 구축을 통해 지속적인 활용의 기초연구가 되는 것을 목표로 한다.

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Visual SLAM-based Augmented Reality System using Topography and Architectural Heritage Model (지형 및 건축 문화유산 모형 활용 Visual-SLAM 기반 증강현실 시스템)

  • Yoo, Eunji;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.401-403
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    • 2020
  • 본 논문에서는 박물관에서 사용되는 전시 매체 중 지형 및 건축 문화유산 모형을 활용한 Visual SLAM 기반 증강현실 시스템 활용을 제안한다. 현재 박물관에서 다양한 디지털 전시가 도입되고 관람객과의 상호작용을 중요시하고 있으나 오래전부터 도입된 지형 및 건축 문화유산 모형의 ICT 기술 활용은 미흡한 상황이다. 이에 본 연구에서 제안한 Visual SLAM 기반 증강현실 시스템은 현실 객체의 특징점을 인식하여 3D 객체를 증강하기 때문에 다양한 크기와 형태의 문화유산 모형에 활용될 수 있다. 이러한 시스템 제작을 제안함으로 박물관에 전시되어있는 기존 모형의 활용도 및 전시 효과를 높일 수 있고 다양한 인터랙션 설정으로 추가 정보 또한 제공할 수 있다.

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