• Title/Summary/Keyword: 한국형-이네비게이션

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Tangible Interaction : Application for A New Interface Method for Mobile Device -Focused on development of virtual keyboard using camera input - (체감형 인터랙션 : 모바일 기기의 새로운 인터페이스 방법으로서의 활용 -카메라 인식에 의한 가상 키보드입력 방식의 개발을 중심으로 -)

  • 변재형;김명석
    • Archives of design research
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    • v.17 no.3
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    • pp.441-448
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    • 2004
  • Mobile devices such as mobile phones or PDAs are considered as main interlace tools in ubiquitous computing environment. For searching information in mobile device, it should be possible for user to input some text as well as to control cursor for navigation. So, we should find efficient interlace method for text input in limited dimension of mobile devices. This study intends to suggest a new approach to mobile interaction using camera based virtual keyboard for text input in mobile devices. We developed a camera based virtual keyboard prototype using a PC camera and a small size LCD display. User can move the prototype in the air to control the cursor over keyboard layout in screen and input text by pressing a button. The new interaction method in this study is evaluated as competitive compared to mobile phone keypad in left input efficiency. And the new method can be operated by one hand and make it possible to design smaller device by eliminating keyboard part. The new interaction method can be applied to text input method for mobile devices requiring especially small dimension. And this method can be modified to selection and navigation method for wireless internet contents on small screen devices.

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Comparison of Deep Learning Networks in Voice-Guided System for The Blind (시각장애인을 위한 음성안내 네비게이션 시스템의 심층신경망 성능 비교)

  • An, Ryun-Hui;Um, Sung-Ho;Yu, Yun Seop
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.175-177
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    • 2022
  • This paper introduces a system that assists the blind to move to their destination, and compares the performance of 3-types of deep learning network (DNN) used in the system. The system is made up with a smartphone application that finds route from current location to destination using GPS and navigation API and a bus station installation module that recognizes and informs the bus (type and number) being about the board at bus stop using 3-types of DNN and bus information API. To make the module recognize bus number to get on, We adopted faster-RCNN, YOLOv4, YOLOv5s and YOLOv5s showed best performance in accuracy and speed.

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A Case Study on the Next Generation Library Catalogs (차세대 도서관 목록 사례의 고찰)

  • Yoon, Cheong-Ok
    • Journal of Korean Library and Information Science Society
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    • v.41 no.1
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    • pp.5-28
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    • 2010
  • The purpose of this study is to investigate the major features of Next Generation Library Catalogs. 'Next Generation Melvyl Pilot' of University of California Library System and 'SearchWorks' of Stanford University Library are examined. While the former is developed, based on OCLC WorldCat Local, the latter is based on the Blacklight, an Open Source Catalog Software. Both commonly provide the features, including enriched contents, facet navigation, keyword searching, relevancy ranking of search results, and user contribution, etc., but some functions vary in scopes and contents. Also, it seems that both are in process of development rather than complete implementations.

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Building Design and Simulation in Virtual Environment using a Virtual Workbench and a Projection Wall (가상워크벤치와 프로젝션 월을 연동한 가상환경에서의 빌딩 디자인 및 시뮬레이션)

  • Lee, Sun-Min;Kwon, Doo-Young;Cho, Eun;Yoo, Hyo-Sun;Kim, Myung-Hee
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.11a
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    • pp.109-113
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    • 2002
  • 본 연구에서는 서로 다른 형태의 VR 디스플레이 장비인 가상워크벤치와 프로젝션 월을 연동한 이종협업 가상환경을 구축하고 이러한 환경에서 단일 빌딩을 모델링 하는 전과정을 입체적으로 시뮬레이션 할 수 있는 어플리케이션에 대하여 소개한다. 수평 형태의 가상워크벤치 상에서는 건축가와 일반 사용자 혹은 견습 디자이너가 함께 참여하여 빌딩의 형태 및 색상, 재질 등을 인터랙티브하게 변화시키면서 디자인 된 모델을 단계별로 입체 시뮬레이션 할 수 있도록 하였다. 대형의 스크린을 기반으로 하는 수직형 프로젝션 월에서는 디자인 된 빌딩의 입면도를 시뮬레이션하고 빌딩의 외부 및 주변 환경을 네비게이션 할 수 있도록 하여 동일한 모델을 서로 다른 시점에서 관찰하고 의견을 교환하여 이를 모델링에 반영할 수 있도록 하였다.

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Free-viewpoint Stereoscopic TIP Generation Using Virtual Camera and Depth Map (가상 카메라와 깊이 맵을 활용하는 자유시점 입체 TIP 생성)

  • Lee, Kwang-Hoon;Jo, Cheol-Yong;Choi, Chang-Yeol;Kim, Man-Bae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.219-222
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    • 2009
  • 자유시점 비디오는 단순히 수동적으로 비디오를 보는 것이 아니라 원하는 시점을 자유로이 선택하여 보는 능동형 비디오이다. 일반적으로 다양한 위치 및 다양한 각도에 위치하는 다수의 카메라로부터 촬영된 영상을 이용하여 제작하는데, 이 기술은 박물관 투어, 엔터테인먼트 등의 다양한 분야에서 활용된다. 본 논문에서는 자유시점 비디오의 새로운 분야로 한 장의 영상을 가상 카메라와 깊이맵을 이용하여 영상 내부를 네비게이션하는 자유시점 입체 Tour-Into-Picture (TIP)을 제안한다. 오래전부터 TIP가 연구되어 왔는데, 이 분야는 한 장의 사진 내부를 탐험하면서 애니메이션으로 볼 수 있게 하는 기술이다. 제안 방법은 전처리과정으로 전경 마스크, 배경영상, 및 깊이맵을 자동 및 수동 방법으로 구한다. 다음에는 영상 내부를 항해하면서 투영 영상들을 획득한다. 배경영상과 전객객체의 3D 모델링 데이터를 기반으로 가상 카메라의 3차원 공간 이동, yaw, pitch, rolling의 회전, look-around effect, 줌인 등의 다양한 카메라 기능을 활용하여 자유시점 비디오를 구현한다. 또한 깊이정보의 특성 및 구조에 따라 놀라운 시청효과를 전달하는 카메라 기능의 설정 방법을 소개한다. 소프트웨어는 OpenGL 및 MFC Visual C++ 기반으로 구축되었으며, 실험영상으로 조선시대의 작품인 신윤복의 단오풍정을 사용하였고, 입체 애니메이션으로 제작되어 보다 실감있는 콘텐츠를 제공한다.

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Simulation System Development for Verification of Autonomous Navigation Algorithm Considering Near Real-Time Maritime Traffic Information (준실시간 해상교통 정보를 반영한 자율운항 알고리즘 검증용 시뮬레이션 시스템 개발)

  • Hansol Park;Jungwook Han
    • Journal of the Society of Naval Architects of Korea
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    • v.60 no.6
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    • pp.473-481
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    • 2023
  • In this study, a simulation system was developed to verify autonomous navigation algorithm in complex maritime traffic areas. In particular, real-world maritime traffic scenario was applied by considering near real-time maritime traffic information provided by Korean e-Navigation service. For this, a navigation simulation system of Unmanned Surface Vehicle (USV) was integrated with an e-Navigation equipment, called Electronic Chart System (ECS). To verify autonomous navigation algorithm in the simulation system, initial conditions including initial position of an own ship and a set of paths for the ship to follow are assigned by an operator. Then, considering real-world maritime traffic information obtained from the service, the simulation is implemented in which the ship repeatedly travels by avoiding surrounding obstacles (e.g., approaching ships). In this paper, the developed simulation system and its application on verification of the autonomous navigation algorithm in complex maritime traffic areas are introduced.

A Survey Study on the development of Omni-Wheel Drive Rider Robot with autonomous driving systems for Disabled People and Senior Citizens (자율주행 탑승용 옴니 드라이브 라이더 로봇 개발에 대한 장애인과 고령자의 욕구조사)

  • Rhee, G.M.;Kim, D.O.;Lee, S.C.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.6 no.1
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    • pp.17-27
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    • 2012
  • This study provides development information on Omni-Wheel Drive Rider Robot, futuristic electric scooters, with autonomous driving systems that are used for people including the disabled and senior. Also, it is meaningful in suggesting alternatives to replace motorized wheelchairs or electric scooters for the future. Prior to development of Omni-Wheel Drive Rider Robot with autonomous driving systems, it surveyed 49 people, including 18 people who own electric scooters and 31 senior people who have not. The summary of the survey is as follows. First, inconveniences during riding and exiting and short mileage due and safety driving to problems of recharging batteries are the most urgent task. For these problems, the study shows that charging time of batteries, mileage, armrests, footrests, angle of a seat are the primary considerations. Second, drivers prefer joystick over steering wheels because of convenience in one-handed driving against dangers from footrest and carriageways sloping roads, paving blocks. One-handed driving can reduce driving fatigues with automatic stop systems. Moreover, the study suggests many design factors related to navigation systems, obstacle avoidance systems, omni-wheels, automatic cover-opening systems in rainy.

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Development of a voyage performance monitoring system based on ENC for small and medium-sized vessels (전자해도 기반 중소형선박 항해 성능 모니터링 시스템 개발)

  • Lee, Kwangkook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.8
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    • pp.1615-1622
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    • 2016
  • This research aims to develop a voyage performance monitoring system based on international standards. The developed system is equipped with an electronic navigational chart(ENC) that provides onshore and offshore information, as well as supports standardized interfaces with navigational equipment, such as a gyro compass, a differential global positioning system(DGPS), and an automatic identification system(AIS), to monitor the navigation route in real time. In addition, the proposed system adopts a car navigation system to provide a graphical user interface, an intuitive menu-driven configuration, and an easy guide for safer sea navigation. The system, interfaced with the gyro compass and DGPS, was verified without any data loss, and passed a test conducted under extreme conditions by the Korea Laboratory Accreditation Scheme(KOLAS). Finally, the system contributes to preventing collision of vessels and minimizing casualties by maximizing the convenience of mariners which a conventional system does not provide.

Stereoscopic Visualization of Buildings Using Horizontal and Vertical Projection Systems (수평 및 수직형 프로젝션 시스템을 이용한 건물의 입체 가시화)

  • Rhee, Seon-Min;Choi, Soo-Mi;Kim, Myoung-Hee
    • The KIPS Transactions:PartA
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    • v.10A no.2
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    • pp.165-172
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    • 2003
  • In this paper, we constructed horizontal and vertical virtual spaces using the projection table and the projection wall. We then implemented a system that stereoscopically visualizes three-dimensional (3D) buildings in the virtual environments in accordance with the user's viewing point. The projection table, a kind of horizontal display equipment, is effectively used in reproducing operations on a table or desk as well as in areas that require bird-eye views because its viewing frustum allows to view things from above. On the other hand, the large projection wall, a kind of vertical display equipment, is effectively used in navigating virtual spaces because its viewing frustum allows to take a front view. In this paper, we provided quick interaction between the user and virtual objects by representing major objects as detail 3D models and a background as images. We also augmented the reality by properly integrating models and images with user's locations and viewpoint in different virtual environments.

Development of Wearable Vibrotactile Display Device (착용 가능한 진동촉감 제시 장치 개발)

  • Seo, Chang-Hoon;Kim, Hyun-Ho;Lee, Jun-Hun;Lee, Beom-Chan;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1-6
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    • 2006
  • 촉감 제시 방법은 다른 사람에게 방해를 주지 않고 은밀하게 정보를 전달할 수 있는 장점이 있으며, 특히 시각 혹은 청각 장애인에게는 반드시 필요한 정보 전달의 수단이다. 또한 촉감을 이용한 정보의 전달은 시청각을 이용한 정보전달의 방법을 보완하거나 때로는 대체할 수도 있다. 본 논문에서는 웨어러블, 모바일, 또는 유비쿼터스 컴퓨팅 환경에서 사용할 수 있는 착용 가능한 진동촉감 제시 장치를 제안한다. 이 진동촉감 제시 장치는 25개의 진동모터를 $5{\times}5$의 형태로 배열하여 문자, 숫자뿐만 아니라 다양하고 복잡한 패턴을 표시할 수 있다. 코인형 진동모터 각각을 스펀지로 감싸고 푹신푹신한 재질의 패드에 세워서 배열하여 진동의 퍼짐을 최소화하고 사람의 글씨 쓰는 순서에 따라 진동모터를 순차적으로 구동시키는 새로운 추적모드를 제안하여 사용자의 문자 및 숫자 인식률을 크게 향상시켰다. 사용자 성능 평가에서는 사용자의 발등에 영문 알파벳을 표시하여 86.7%의 인식률을 얻었다. 또한 진동촉감 제시 장치를 이용하여 핸드폰에서의 발신자 정보표시를 한다거나 네비게이션 시스템에 적용할 수 있는 등의 유용한 응용분야를 제시하였다.

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