• Title/Summary/Keyword: 한국에 대한 호감도

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The Impact of Design Innovation on Product Affinity and Intention to Buy -Bluetooth speaker focused on- (디자인 혁신성이 제품 호감도와 구매 의도에 미치는 영향 -블루투스 스피커를 중점으로-)

  • Park, Junhong;Lee, Junsang
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.597-599
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    • 2021
  • As the number of successful business design innovation product cases increases, interest in design innovation is increasing. This study aims to examine how the design innovation (functionality, ergonomics, aesthetics) of Bluetooth speaker products affects the customer's preference and purchase intention. It proposes a research model through rational behavior theory (TRA) and technology acceptance model (TAM) for empirical research. The questionnaire is composed of questions to understand the influence of design innovation, favorability, and purchase intention. This is a study to increase the possibility of success of design innovation products by examining how design innovation through research results affects customer preference and purchase intention.

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An Exploratory Study on Determinants of National Preference between Korean and Japanese College Students: Focusing on Media and Cultural Contents Consumption (한·일 대학생의 국가 호감도에 미치는 영향 요인 탐색: 미디어 접촉도와 문화 콘텐츠 소비를 중심으로)

  • Cho, Yoon Y.
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.667-678
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    • 2016
  • National preference enables a nation to achieve more advantageous position regarding international relations. Considering this benefit, the purpose of this study is to explore determinants of national preference between Korean and Japanese college students. To pursue this aim, two versions (translated to Korean and Japanese) of survey were conducted in Korea and Japan in 2015. A total of 370 (206 of Koreans and 164 of Japanese) college students were participated in the survey. Specifically, participants were asked to respond perceptions toward multiculturalism, international experiences, and consumption of media contents. Further, participants were asked to describe their knowledge and perception toward cultural contents of partnered country via open-ended questions. The results implies that Japanese music and books are significant determinants among Korean students in developing national preference toward Japan whereas Koran drama is more an effective factor among Japanese students to build national preference toward Korea. Based on the result, theoretical and practical implications were discussed.

Effect of Product Design Innovation on Favorability and Purchase Intention -Centered on bluetooth speaker- (제품디자인 혁신성이 호감도와 구매 의도에 미치는 영향 -블루투스 스피커를 중심으로-)

  • Lee, Junsang;Park, Jun-Hong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.2
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    • pp.228-233
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    • 2021
  • As the number of successful design innovation product cases in business increases, interest in design innovation is increasing. This study aims to examine how the design innovation (functionality, ergonomics, aesthetics) of Bluetooth speaker products affects the customer's preference and purchase intention. It proposes a research model through rational behavior theory (TRA) and technology acceptance model (TAM) for empirical research. The questionnaire was composed of questions to understand the influence of design innovation, favorability, and purchase intention. As a result of the study, functionality, ergonomics, and aesthetics influenced product preference and purchase intention. In order for the innovative product of Bluetooth speaker design to be accepted in the early market, it is most important to form a positive attitude toward favorability centering on function and aesthetics. Favorability is a factor that has the most decisive influence on the purchase intention of design innovation products, and companies must discover and reinforce various factors that positively affect the preference.

A Study on the Popular Factors, Consumption Paths and Effects of Korean Wave Contents: Focused on the Indonesian Market (한류콘텐츠의 인기 요인, 소비 경로 및 효과에 관한 연구:인도네시아 시장을 중심으로)

  • Moon, Hyo-jin
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.201-206
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    • 2019
  • The study aims to explore ways to advance into the Indonesian market, focusing on hallyu contents such as Korean dramas, music and movies. To this end, we have empirically explored the reasons why local people in Indonesia like Korean wave contents, its consumption channels, its popularity factors for Korean wave contents and its effectiveness. According to the research, the reasons for the popularity of Korean wave contents were confirmed by the quality of the contents itself and the human appeal of the contents. And the consumption path was mainly through television, and the favorable impression of Korean wave contents was found to have a positive effect on the positive feeling toward Korea and the willingness to visit Korea.

The Influences of the Relationships Formed by Entertainment Program Viewers on Program-Related Behaviors (예능 프로그램 시청자들이 형성하는 관계성이 프로그램 관련 행동에 미치는 영향)

  • Choi, Yun Jung;Jung, Kum Hee
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.710-723
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    • 2022
  • TV program favorability does not necessarily lead to actions related to programs such as producing videos, emotions, webtoons, and goods, participating in concerts, and fan meetings. Therefore, there might be a mediating variable between program favorability and related behaviors. This study presents relationships as a mediating variable. This study assumed that if the program favorability is high, a positive relationship can be formed with the program, the characters on the show, the groups appearing in the program, the viewers who watch it together, and viewing affordance. Those formed relations can have positive effects on the program related activities. In the conducted online survey, we found that high favorability has positive effects on intimate relationships with the program, viewing affordance, characters, and other viewers, and these relationships have positive effects on program-related offline and online activities. However, the relationship with the character group has a negative effect on program-related behavior. This may be the result of viewers feeling alienated from highly intimate relationships formed among characters appearing in the show.

Attraction Impact on Selecting Female Characters in Online Game -With case of World of Warcraft (온라인게임 여성캐릭터 선정에 호감도가 미치는 영향에 대한 연구 : World of Warcraft를 중심으로)

  • Yu, Yeon-Su;Park, Kyung-Mi
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.278-285
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    • 2007
  • 다양한 게임의 분야 중 온라인게임의 가장 큰 특징은 게임 속 캐릭터가 게이머 지시에 따라 역할을 수행하며 이를 통해 캐릭터가 성장하는 상호작용성을 갖는 것이다 온라인 게임에서의 캐릭터는 게이머 자신을 표현하는 대상이 되며 동시에, 현실의 자아와 게임의 세계관이 결합해서 나오는 하나의 인격체이기도 하다. 캐릭터 선정은 게이머가 게임을 시작하기 위해 진행하는 최초의 행위이기 때문에 게이머들은 각자 판단하는 기준을 사용하여 캐릭터를 선정하게 된다. 따라서 게이머의 캐릭터 선정 기준을 파악하는 것은 게임 캐릭터를 기획/디자인하는 과정에서 필수적인 사항이라고 말할 수 있다. 본 연구에서는 게임캐릭터를 선정하는 과정에서 게이머의 결정에 영향을 미치는 요인을 분석하기 위해, WoW 여성 캐릭터의 성격과 호감도를 중심으로 가설을 설정하고 연구를 진행하였다. 캐릭터의 선정 과정과 호감도의 상관관계를 알아보기 위하여 피설문자의 캐릭터 선정 순위와 피설문자가 평가한 각각의 캐릭터의 호감도와 성격의 5요인을 분석하여 캐릭터의 선정 결과와 호강도의 관계를 도출하였다. 이를 통해 가설을 검증하고 게임 캐릭터의 기획 및 디자인 과정에서의 캐릭터 구성 방향을 제안한다.

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The Influence of the Form and Frequency of Contact with Japanese Culture on an Individual's Impression of Japan (일본 문화 접촉 유형 및 빈도가 일본에 대한 호감도에 미치는 영향)

  • Yoo, Hayeon;Lee, Jiyoung;Kim, Minji;Do, Jihye;Lee, Jaehee
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.479-482
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    • 2017
  • 본 연구는 한국인이 일본이라는 국가에 갖는 국가 호감도에 미치는 영향을 분석한다. 한국인들이 갖는 일본에 대한 이미지에 일본문화접촉의 유형 및 빈도 등이 어떤 영향을 주는지를 밝힌다는 점에서 이전의 대중문화 그리고 국가호감도간의 연관성에 관한 연구들과의 차별된 결과를 도출한다. 또한, 접촉에 따른 일본에 대한 호감도의 양상과 더불어 이와 일본어 학습의 연관성, 일본문화에 대한 이미지의 연관성 등을 밝힌다.

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The Effect of Expected Perspective on the Role of Genre and Attitude toward Utilizing Genre in Broadcast Ad on the Liking of Broadcast Ad Genre (방송광고에서 장르의 역할에 대한 기대관점과 활용에 대한 태도가 방송광고 장르에 대한 호감도에 미치는 영향)

  • Kim, Chulho
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.491-506
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    • 2014
  • The purpose of this study is to examine the effect of expected perspective on the role of genre and attitude toward utilizing genre in broadcast ad on the liking of broadcast ad genre as appeal types of creativity. The results show that there is a significant correlation between macro-environmental expected perspective(MEEP) on the role of genre and a negative attitude toward utilizing genre in broadcast ad. A significant correlation between micro-practical expected perspective(MPEP) and a positive attitude was also found. Consumers with an integrated-situational expected perspective(ISEP) show a more significant relationship with the dual attitude. Consumes with a MPEP have a stronger liking on comparative ad and sex appeal ad, and consumers with an ISEP show a median liking. Consumers with positive attitude have a stronger liking on comparative ad and sex appeal ad, and consumers with a dual attitude show a median liking that is between the positive attitude-based consumers' and negative attitude-based consumers'.

The Use of Calligraphy for Attention and Liking : Focusing on Interaction Effects of Emotion and Involvement (캘리그래피가 광고의 주목성과 호감도에 미치는 영향 : 감성과 관여도의 조절효과를 중심으로)

  • Ahn, Hee Ran;Shin, Hyung-Deok;Chung, Taeyoung
    • The Journal of the Korea Contents Association
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    • v.16 no.4
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    • pp.1-11
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    • 2016
  • Calligraphy has become popular in recent years. Designers use calligraphy to draw consumer visual attention and liking by delivering friendly and gentle images. This paper analyzes the effects of calligraphy on consumer response to advertisement design. Regression analyses show calligraphy has a positive effect on consumer visual attention and liking, particularly in sensible product/service. In low involvement product/service, however, calligraphy has a negative effect. These results imply that designers should be careful when they use calligraphy.

Generation and Gender Differences in Physical Attractiveness and Likability Perception (세대와 성별에 따른 신체적 매력과 호감 지각의 집단 차이에 대한 검증)

  • Baek, Inhae;Jung, Taeyun
    • Korean Journal of Culture and Social Issue
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    • v.27 no.1
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    • pp.73-93
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    • 2021
  • The present study examined the relations between physical attractiveness and likability and we also investigated whether these variable's effects differ depending on generation (young and middle-aged) × evaluator gender (male and female) × target gender (male and female). Second, when assessing these variables, we figured out whether evaluators more preferred 'the same-sex preference' than 'the opposite-sex preference'. To that end, 120 college students participated in the 3D program to sample their ideal looks and bodies. Then, another 240 people (60 young men and women each, 60 middle-aged men and women each) evaluated the physical attractiveness, likeability, relationship preference, and personality of the sample. The result is that physical attractiveness is a positively related to likability. There were evaluator gender and target gender differences in the judgment of physical attractiveness, but there were generation and target gender differences in the judgment of likability. Lastly, the effect based on target-maker gender was different for evaluator gender in each factor evaluation. These results were discussed from the evolutionary and sociocultural perspectives on physical attractiveness.