• Title/Summary/Keyword: 학습 코스웨어

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A Study on the Expression of Numerical Data by the KAS Multimedia Tool (멀티미디어 저작도구 카스에 의한 수치데이터 표현에 관한 연구)

  • 김상호;이영욱
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.3
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    • pp.1-7
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    • 1999
  • This study is to design and implement the synthetic courseware that covers repeating learning, individual teaching, and effective teaching-learning games by using multimedia authoring tool KAS for numerical data of computer science which is especially a little boring and difficult to understand through blackboard-based lesson for senior high school students. It also overcomes the drawbacks of the existing CAI focused on text and image by combining various kinds of media like image, animation and sound effects. Animation of numerical data in the fields of radix conversion makes it possible for learners to check the individual learning process and visual interest. So it comes to increase the effectiveness of learning. Whenever each chapter is finished. learners' understanding can be evaluated by formative test. Applicability test of the developed CAI in Eumsung Senior High School. is statistically evaluated as more effective than that of the blackboard-based lesson.

Analysis and Study for Generalizing Courseware for Education -Focused on Awarded High Quality Works of the 10th Kyungpook Province Educational S/W Contest- (교육목적 코스웨어의 분석 및 고찰 -제10회 경상북도 교육용S/W공모전 입상우수작 중심으로-)

  • Kim, Na-Na;Kho, Dae-Ghon;Koo, Duk-Hoi
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.397-405
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    • 2004
  • 선진 각국에서는 지식기반 정보사회로의 급속한 이행과 사이버 공간의 확장에 따라 사이버 교육에 대한 법적 제도적 근거를 마련함은 물론 이의 적극적인 활용을 모색하고 있다. 우리나라에서는 교육혁신과 인적자원개발을 위한 2단계 교육정보화종합발전 방안을 마련 및 교육과정의 개편, 실행에 옳기고 있다. 새로운 이론인 구성주의에 근거 마련된 제7차 교육과정에서는 교수 학습시 ICT의 활용을 적극 권장하는 바, 훈련 받은 교사에 의한 아동의 교수 학습 효과가 현저하여 교사의 ICT활용 관련 기회의 요청이 요구되고 있다 본 연구에서는 전국규모의 교육용소프트웨어 공모전에 참여하는 경북지역 교사들의 ICT 활용 능력과 학교급별, 지역별, 저작도구별, 분과, 분야별, 저작인수별 실태를 파악하기 위하여 당해연도 경북도 대회 2등급 이상 상위 입상작 48편에 대한 분석 및 고찰을 실시한 결과, 교원의 ICT활용 능력 신장, 지역간 정보격차 해소, 교수 학습 방법 개선 지원을 강화할 필요가 있는 등 다수의 유의미한 결과를 얻었다.

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A Study on Development of Education System based on PBL for Architectural Structure Engineering (PBL을 기반으로 한 건축구조공학 교육시스템의 개발)

  • Kang, Jong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.1
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    • pp.51-58
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    • 2012
  • This paper deals with the development of educational system for Architectural Structure Engineering based on PBL(Problem-Based Learning). To develop this educational system, firstly, the eduction process for Architectural Structure Engineering is suggested by reviewing PBL and creativity. The suggested educational system is composed with hardware of structural model and courseware can be utilized in the education process. In this courseware, softwares for testing structures and teaching recommendations are involved. Finally, merits of this system in the real application are suggested and the complementariness are discussed for a future search.

A Study on the Constructivist Multimedia-Assisted Instruction in Secondary School Geography (중등 지리과에서의 구성주의적 멀티미디어 활용 수업의 모형 개발과 효과 분석)

  • Bae, Sang-Woon;Jo, Wha-Ryong
    • Journal of the Korean association of regional geographers
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    • v.5 no.1
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    • pp.163-185
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    • 1999
  • The purpose of this study is to develop the model of constructivist multimedia-assisted instruction(CMAI) and to analyze the effect of it in the secondary school geography. The main results are as follows : (1) The conceptual model of CMAI can be defined as an instruction aiming at making a person who has self-directed learning ability through constructivism and multimedia. The procedural model of CMAI based on PIDA instructional strategy is divided into four stages : prediction & explanation, inquiry activity, discussion & fixation, application & synthesis stage. (2) CMAI is typed by offline CMAI and online CMAI. that is, O/WCMAI(online CMAI by web-based courseware). Offline CMAI is subdivided into P/TCMAI(offline CMAI by presentation-based courseware) and C/RCMAI(offline CMAI by cd-rom based courseware) according to authoring tool and function. (3) Offline constructivist multimedia course-ware(offline courseware) was developed for 2 periods as the material to analyze the effect of CMAI. Offline courseware is received development level of it. (4) After offline courseware being applied to the class, the effect of it according the types of the CMAI instruction(lecture instruction, whole teaching, individualized learning, cooperative learning) was analyzed. As the result of analyzing the descriptive statistics of the level of learning achievement and instruction response, there isn't big relationship between them. As the result of analyzing the inferential statistics of the level of learning achievement, there wasn't significant difference between the types of CMAI instruction in whole student of the classes and certain students who improved their grades. But as the result of analyzing of the level of instruction response, there was significant difference between lecture instruction and other types of the CMAI instruction(whole teaching, individualized learning, cooperative learning).

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A Learning Content System which is Objectified with the Reusable Unit of Pedagogical Designs for Distributed Environments (분산환경을 위한 교수법적 설계의 재사용 단위를 객체화한 강의 컨텐츠 시스템)

  • Shin, Haeng-Ja;Park, Kyung-Hwan
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.559-570
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    • 2003
  • In this paper, we investigate a problem with Web-based learing contents and introduce the solving method of the problem. To be more accurate, existing Web-based learning contents were one fixd and uniformed courseware file with a large size and HTML format. Also, They were written files with authoring tools of which depended upon providing a multimedia vender. These learning contents were difficult to reuse among cyber education systems and change the applicable contents to the learner for learning experiences in time. So in this paper, we produced reusable and interopreable learning contents among instruction designers and education systems. They were deconstructed into smaller chunks and added to its properties. For the purpose of this producing method, we used the pedagogical designs for units of reuse. These are just turorial link-more and tell-more and was implemented with CBD method. As a result, The problem of existing Web-based learning contents system was resolved and then the power of understanding about objectified learning content was increased for the learner and instruction designers.

A Study on Children Edutainment Contents Development with Hand Gesture Recognition and Electronic Dice (전자주사위 및 손동작 인식을 활용한 아동용 에듀테인먼트 게임 콘텐츠 개발에 관한 연구)

  • Ok, Soo-Yol
    • Journal of Korea Multimedia Society
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    • v.14 no.10
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    • pp.1348-1364
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    • 2011
  • As the existing edutainment contents for children are mostly comprised of educational tools which unilaterally induce educatees to passively respond to them, the content-creating methodologies in terms of which active and voluntary learning is made possible is urgently needed. In this paper, we present the implementation of the tangible 'electronic dice' interface as an interactive tool for behavior-based edutainment contents, and propose a methodology for developing edutainment contents for children by utilizing the recognition technique of hand movement based on depth-image information. Also proposed in the paper are an authoring and management tool of learning quizzes that allows educators to set up and manage their learning courseware, and a log analysis system of learning achievement for real-time monitoring of educational progress. The behavior-based tangible interface and edutainment contents that we propose provide the easy-to-operate interaction with a real object, which augments educatees' interest in learning, thus leading to their active and voluntary attitude toward learning. Furthermore, The authoring and management tool and log analysis system allow us to construct learning programs by children's achievement level and to monitor in real-time the learning development of children educatees by understanding the situation and behavior of their learning development from the analytic results obtained by observing the processes of educatees' solving problems for themselves, and utilizing them for evaluation materials for lesson plans.

Analysis and Design of Learning Support Tool through Multi-Casting Techniques (멀티 캐스팅 기법을 통한 학습지원도구의 분석 및 설계)

  • Kim, Jung-Soo;Shin, Ho-Jun;Han, Eun-Ju;Kim, Haeng-Kon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04b
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    • pp.727-730
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    • 2001
  • 초고속 인터넷 서비스의 확대에 따라 이를 교육에 직 간접적으로 응용하기 위한 노력이 지속적으로 진행되어 왔다. 특히 웹 기반의 가상강의 저작도구를 통한 웹 코스웨어는 원거리 학습자들의 학습 욕구를 자기 주도적인 학습을 통해 가능케 했고 기존의 텍스트, 사운드를 통한 가상강의에서 동영상이 가미된 주문형 교육 서비스(EOD: Education On Demand)가 가능해졌다. 그러나 이를 이용하는 학습자는 전체적인 모듈의 이해를 통해 수업이 진행됨에 따라 학습과정에서는 질의응답을 튜터를 통해 웹 캐스팅이 이루어졌다. 따라서, 질의응답은 텍스트 형식의 E-mail, 채팅, 게시판, 방명록을 통해 이루어지므로 학습자가 요구한 질의 내용을 잘못 이해하고 튜터가 학습 과정에서의 피드백을 제공하지 못함으로써 개인 학습의 동기부여가 감소됨에 따라 흥미를 잃게 되었다. 본 논문에서는 이러한 문제점을 개선하기 위해 멀티 캐스팅 기법을 통해 교육용 서버를 이용한 학습지원도구를 분석, 설계한다. 가상강의는 기본적인 컨텐츠를 제시하고 그를 통해 수업이 진행되는 과정에서의 질의응답을 일대다(One-To-Many)의 멀티 캐스팅 서비스를 튜터가 지정한 교육용 서버를 통해 텍스트 형식이 아닌 강의자료로 쓰인 문서 파일에 직접 작성하여 전송하게 된다. 따라서 튜터는 메일링 서비스를 통해 질문사항을 자신의 폴더 서비스로 확인하고 즉시 학습자에게 피드백을 제공함으로써 튜터와 학습자들간의 커뮤니케이션이 활발히 이루어지며, 상호작용의 증가를 통해 웹 기반의 컨퍼런싱(WBC: Web Based Conferencing)을 가질 수 있게 된다.rver는 Client가 요청한 Content(services)를 전달 해 주는 컨텐트 전달 모듈(Content Deliver Module)과 서버 Phonebook 엑세스 모들(Server Phonebook Access Module)로 구성되어 있다.외 보다 높았다(I/O ratio 2.5). BTEX의 상대적 함량도 실내가 실외보다 높아 실내에도 발생원이 있음을 암시하고 있다. 자료 분석결과 유치원 실내의 벤젠은 실외로부터 유입되고 있었고, 톨루엔, 에틸벤젠, 크실렌은 실외뿐 아니라 실내에서도 발생하고 있었다. 정량한 8개 화합물 각각과 총 휘발성 유기화합물의 스피어만 상관계수는 벤젠을 제외하고는 모두 유의하였다. 이중 톨루엔과 크실렌은 총 휘발성 유기화합물과 좋은 상관성 (톨루엔 0.76, 크실렌, 0.87)을 나타내었다. 이 연구는 톨루엔과 크실렌이 총 휘발성 유기화합물의 좋은 지표를 사용될 있고, 톨루엔, 에틸벤젠, 크실렌 등 많은 휘발성 유기화합물의 발생원은 실외뿐 아니라 실내에도 있음을 나타내고 있다.>10)의 $[^{18}F]F_2$를 얻었다. 결론: $^{18}O(p,n)^{18}F$ 핵반응을 이용하여 친전자성 방사성동위원소 $[^{18}F]F_2$를 생산하였다. 표적 챔버는 알루미늄으로 제작하였으며 본 연구에서 연구된 $[^{18}F]F_2$가스는 친핵성 치환반응으로 방사성동위원소를 도입하기 어려운 다양한 방사성의 약품개발에 유용하게 이용될 수 있을 것이다.었으나 움직임 보정 후 영상을 이용하여 비교한 경우, 결합능 변화

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Development and Evaluation of Web-based Instruction for the Physical Education of a Middle School (웹 환경에서 중학교 체육교과 보조학습 시스템 개발 및 평가)

  • Lee, Young-Gil;Kim, Kwang-Baek;Lho, Young-Uhg
    • The Journal of Korean Association of Computer Education
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    • v.6 no.3
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    • pp.163-171
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    • 2003
  • There are making epoch changes of a teaching method and educational contents as information communication technology (ICT) introduced to school education. The 7th curriculum induces that teaching hours should be assigned to education using ICT more than 10% of all classroom work hours. In this study, we established basic course of courseware design for applying ICT to physical education effectively in the 7th curriculum. We developed distance-learning program for motion of short-distance race and the entire his power race in middle school using Web. Flash and Database. And we evaluated efficiency by students that are 4 classrooms (140 persons) after teaching using the WBI. According to results of questions and a test, the students expressed that education using ICT make understanding of instruction substance effectively. concentrating their attention on teaching and concerning in teaching actively.

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Development of LOD System and Contents Production of Experimental Course in Engineering (LOD 시스템 개발과 공학실험과목의 콘텐츠 제작)

  • Suh Sang-Ho;Roh Hyung-Woon;Cho Min-Tae;Yang Soo-Bong
    • Journal of Engineering Education Research
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    • v.3 no.1
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    • pp.63-72
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    • 2000
  • Future education for engineering should focus on the teaching of fundamentals, creativity cultivated through various experimental educational programs, and industry-related practices. This study presents the development of the LOD system and a contents production of the experimental courses in engineering in accordance with paradigm change. In this study, considerations and design plan for developing LOD system are discussed and they are applied to the contents production of the experimental course in engineering. The results of this study help to teach the experimental courses completely, providing the course supplements and the multimedia data required in the experimental courses, and to promote and conduct the student's projects. This study can also anticipate an image of the future university and present the direction where the university should follow in the future.

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A Study on the CAI Development for Vocal Training in Applied Music (보컬 가창 훈련을 위한 CAI 개발 연구)

  • Moon, Won Kyoung;Lee, Seungyon-Seny
    • Journal of the HCI Society of Korea
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    • v.11 no.3
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    • pp.13-22
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    • 2016
  • Vocal and instrument apprenticeship in applied music has been accepted without significant changes since the introduction of applied music education to South Korea. Few discussions or suggestions about other types of teaching than 'one-to-one lessons' or 'education of apprentices by assigned specialists' have been made. Since the introduction of applied music education to South Korea late in the 1980s, the CAI(Computer Aided Instruction) courseware development for applied music education has not actively been under way. The area of applied music has also made rapid progress in terms of music producing or music videos using computers. Actually, the improved computer program is not positively applied to applied music education. This study aimed to present learning methods using the improved functions of music production softwares to improve the traditional apprenticeship system in the area of vocal training in applied music. In particular, it used the technique of auto tune-pitch shift developed for interval correction in sound sources. By giving real-time feedbacks concerning intervals or monitors visually after recording, it intended to present a learning method to induce improvement in accuracy of intervals in vocal training. This study is expected to present a method that allows vocal trainers to overcome temporal and spatial limitations in applied music and make their vocal training more efficient.