• Title/Summary/Keyword: 학습 질문

Search Result 545, Processing Time 0.026 seconds

Development of a Robot Programming Instructional Model based on Cognitive Apprenticeship for the Enhancement of Metacognition (메타인지 발달을 위한 인지적 도제 기반의 로봇 프로그래밍 교수.학습 모형 개발)

  • Yeon, Hyejin;Jo, Miheon
    • Journal of The Korean Association of Information Education
    • /
    • v.18 no.2
    • /
    • pp.225-234
    • /
    • 2014
  • Robot programming allows students to plan an algorithm in order to solve a task, implement the algorithm, easily confirm the results of the implementation with a robot, and correct errors. Thus, robot programming is a problem solving process based on reflective thinking, and is closely related to students' metacognition. On this point, this research is conducted to develop a robot programming instructional model for tile enhancement of students' metacognition. The instructional processes of robot programming are divided into 5 stages (i.e., 'exploration of learning tasks', 'a teacher's modeling', 'preparation of a plan for task performance along with the visualization of the plan', 'task performance', and 'self-evaluation and self-reinforcement'), and core strategies of metacognition (i.e., planning, monitering, regulating, and evaluating) are suggested for students' activities in each stage. Also, in order to support students' programming activities and the use of metacognition, instructional strategies based on cognitive apprenticeship (i.e. modeling, coaching and scaffolding) are suggested in relation to the instructional model. In addition, in order to support students' metacognitive activities. the model is designed to use self-questioning, and questions that students can use at each stage of the model are presented.

Methods for Question Presentation in New Sijo Education (새로운 시조 교육을 위한 질문 제시의 기법 - 중.고등학교 국어 교과서에 실린 시조를 중심으로 -)

  • Jung, Ki-Cheol
    • Sijohaknonchong
    • /
    • v.30
    • /
    • pp.189-217
    • /
    • 2009
  • Unlike Sijo researchers' wishes, there is no enough place for Sijo in school education. Its falling tendency has caused the crisis of literature. Literature is not only an act of making a human life become itself humanly but also the most effective way for communicating with all around the world. Especially, Sijo is an important genre for four reasons: (1)understanding about the traditional sentiment, ideology (thoughts), and way of life of a people, (2) including the wisdom to help us live in reality, (3)having a set pattern (standard) which is an important element to develop the language culture, (4)letting us know about the root of the racial literature. These peculiar characteristics of Sijo are the machinery and materials that can elevate the self-identity of teenager who has been undergoing emotional and psychological instability. Therefore, Sijo education should be done to draw a 'clear-map' by using the following order: to understand of Sijo and apply the subjective experience, imagination, and pre-understanding of a learner to it - to understand the embodied world in Sijo in the concrete and experience the basic manner about the way of putting the world into shape - to express the learner's idea and feeling freely and positively - the expression activity focused on their critical thinking - an appreciation expression stressed on the learner's activity to elevate the self-identity.

  • PDF

Development of mathematical program based on user experience for self-directed learning (사용자 경험에 기반한 자기주도학습 수학 프로그램 개발)

  • Lee, GaRam;Kim, JeongEun;Gu, SeongWoo;An, WonJu;Cho, KyooLak
    • The Journal of Korean Association of Computer Education
    • /
    • v.19 no.3
    • /
    • pp.21-34
    • /
    • 2016
  • This study aims to develop user experience based mathematical program for self-directed learning. To meet its aim this program is designed and developed according to the process and method of 'ADDIE', general design model of education program. The features of this program are as follows. First, teacher can set questions conveniently through intuitive system of web and learner can solve questions at anytime and anywhere through instant access to application. Second, learner can solve different types of questions based on powerful question database and teacher can provide instantaneous feedback on them. Third, learner's circulation learning can be possible by utilizing paper-video explanation and wrong answer note and teacher supports learner's active learning management though group achievement management.

The Effect of Self-reported Evaluation on Students' Mathematics Learning Styles (자기평가가 학습자의 수학 학습 성향에 미치는 영향)

  • Lee, Seon Jae;Ko, Ho Kyoung
    • Communications of Mathematical Education
    • /
    • v.31 no.4
    • /
    • pp.457-485
    • /
    • 2017
  • The Self-reported Evaluation tool developed in this study allows the learners to check and evaluate their own learning by determining the details that are self-assessed. Also this tool allows learners to receive feedback on their self - evaluation results. In this study pre - post test was performed to investigate the effect of self - assessment on the learners' tendency of studying math. The result showed that Self-reported evaluation improved self - confidence, self - strategy on learning mathematics, and meta-cognitive ability. Also by conducting a qualitative analysis of the Self-reported evaluation, students practiced the cognitive activities such as summarizing the contents they have learned that day. They also tried to understand and improve the learning habit, attitude, and learning state. Teachers were also able to communicate with students by providing individual questions and feedback through student's individual Self-reported Evaluation.

Analysis of Pre-Service Elementary Teachers' Questions and Lesson Plans in Planning Science Class Utilizing Smart Technology (스마트 테크놀로지 활용 과학 수업 계획 시 발생하는 초등 예비교사의 질문과 수업과정안 분석)

  • Na, Jiyeon
    • Journal of Korean Elementary Science Education
    • /
    • v.40 no.2
    • /
    • pp.162-174
    • /
    • 2021
  • The purpose of this study was to investigate the types of questions raised by pre-service elementary teachers when planning a science class utilizing smart technology and the characteristics of their lesson plans. For this purpose, lesson plans and questions written by the 96 pre-service teachers were collected. The results of this study can be summarized as follows: (1) Pre-service teachers used simulation apps, information offering apps, clicker evaluation apps, astronomical observation apps. Simulation apps and clicker evaluation apps were used the most in the introduction stage of the class, simulation apps in the development stage, and clicker evaluation apps in the finishing stage. (2) In the lesson plans, the activities that elementary school students use smart technology showed more than those used by teachers, and its characteristics were more prominent in the development stage of the class. (3) As for the content type of smart technology, experience type was the highest, followed by tool type and resource type. In comparison, there were relatively few interaction support types and learning opportunity extensions. (4) There were many cases in which pre-service teachers replaced elementary school students with virtual experiences using experience type instead of providing opportunities to experiment or experience directly. (5) Pre-service teachers asked various questions while planning science class utilizing smart technology, and a total of 25 question types appeared in 7 categories.

수학교사의 교수 방법에 영향을 미치는 요소 분석

  • Bang, Jeong-Suk
    • Communications of Mathematical Education
    • /
    • v.12
    • /
    • pp.331-347
    • /
    • 2001
  • 수학교육 개혁에서 강조되고 있는 교실 문화의 변화는 교사가 그 개혁 방향을 이해하고 자신들이 지향하는 가치와 우선 순위를 수업에 어떻게 적용하느냐에 달려 있다고 볼 수 있다. 이와 관련하여, 본 논문에서는 문헌을 통하여 교수 방법에 영향을 미치는 교사 변인 (교사의 학습 및 교수 경험, 지식, 신념, 개별인성특징) 및 사회문화적 변인 (문화적 ${\cdot}$ 교육적 규준, 교육과정 개발과 운영, 교사교육, 전문적 모델과 교사공동체)을 찾아내고 이를 기초로 하여 수학 교사의 교수 방법에 영향을 미치는 요소를 질적으로 분석하기 위한 구체적인 개발면담 질문을 제시한다.

  • PDF

특허기술평가활용사례-(주)에리트퍼니처

  • Korea Invention Promotion Association
    • 발명특허
    • /
    • v.30 no.1 s.343
    • /
    • pp.46-49
    • /
    • 2005
  • 선진국은 왜 선진국일까? 라는 질문에 우리는 흔히 경제력과 국력이라고 답변한다. 그러나 이것은 통상적인 개념이며 선진국이 될 수 있었던 진실한 과정을 알지 못하기 때문이다. 이는 선 진국이 있기까지 선진교육을 받은 선진국민이 있어 가능한 것이다. 이렇듯 선진국민을 위한 선진국가의 기초의 초석을 다지는 곳은 바로 국민을 양성하는 학교이다. 이렇듯 학교는 선진국민의 기본교육을 담당하는 중요한 기관으로 8세에서 19세까지 기본교육을 가르치고 있다. 기본교육을 받는 동안 학생의 모든 생활은 교실이라는 하나의 공간에서 이루어지는데, 이 때 책상과 의자와 같은 기초제품은 학생의 학습능력을 높여주는 동시에 학업성취력 향상에도 도움을 줄 수 있다. 이에 (주)에리트퍼니처는 그 동안 교구, 출입문, 책, 걸상을개발하였던 경험을 토대로 우수한 제품을 제작하여 많은 학교에 공급하고 있다.

  • PDF

A Survey of Experts' View and Suggestion on Promoting Lifelong Learning in Ubiquitous Society (유비쿼터스 사회에서의 평생학습 활성화 전략 수립을 위한 전문가 의견 조사)

  • Lee, Jae-Boon;Hong, Ji-Young;Lee, Young-Min;Jang, Sang-Pil
    • Journal of The Korean Association of Information Education
    • /
    • v.11 no.1
    • /
    • pp.67-75
    • /
    • 2007
  • The purpose of the study was to examine the implications for new strategical policy on promoting lifelong learning in ubiquitous society by gathering the views and ideas of experts. We interviewed with 15 experts in the fields of ubiquitous learning and technology. In the result, we found the following pre-requisites in promoting lifelong learning in ubiquitous society: 1) consensus regarding the ubiquitous society, 2) infra structure and various services, 3) contents based on the citizens' needs, 4) information gap closing, and 5) law and institutions in terms of lifelong learning in ubiquitous society.

  • PDF

Developing Learning Materials of Multimedia for General Science Instruction of High School (고등학교 공통과학 학습을 위한 멀티미디어 자료 구축)

  • Kim, Jae Hyun;Lee, Hee Bok;Kim, Hyun Sub;Kim, Hee Soo;Park, Jeong Wok;Park, Hyun Ju
    • Journal of the Korean Chemical Society
    • /
    • v.44 no.3
    • /
    • pp.249-257
    • /
    • 2000
  • This study was designed to develop learning materials of multimediafor general science instruction of high school.this learning material was made of HTML record for each middle unit according to the general science curriculum, and was included a variety of Ietter, graph, picture, drawing, animation, and other moving image materials. And it was composed five coursewares:Content, Dictionary, Science Story,lmage Material, and Questions.The learning material is uploaded an internet website under Science Education Research Institute of Kongju National University (http://science.kongju.ac.kr), and also is provided to a CD-ROM title.

  • PDF

A Study on Instructional Design and Effectiveness for Solving Real Life Problems based on Design Thinking (디자인 사고 기반 실생활 문제 해결을 위한 수업 설계 및 효과성 연구)

  • Bo Kyung Park
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.1
    • /
    • pp.471-478
    • /
    • 2023
  • Teaching and learning research is essential to prepare for the era of the 4th industrial revolution. We must strengthen the creative educational capabilities of prospective teachers by improving the curriculum and teaching-learning model of teacher training colleges. Future education should foster creative thinking based on communication and collaboration. In this study, we improved the future teaching and learning model and applied it to actual classes. In addition, we verified the effectiveness by conducting pre- and post-surveys on the capabilities of future creative teachers. The survey consists of common satisfaction questions and questions about future creative teacher capabilities. As a result of the analysis, we confirmed that the capacity of future creative teachers increased.