• Title/Summary/Keyword: 학습 교육

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학습부진아에 대한 효율적인 지도방법 - 고등학교 중심 -

  • Lee, Sang-Won
    • Communications of Mathematical Education
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    • v.10
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    • pp.237-270
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    • 2000
  • 본 연구는 고등학교 1학년 학습부진아를 위하여, 자연과학의 기초가 되고, 학습의 전이가 높다고 생각되는 수학 교과를 중심으로 학습부진아의 특성을 규명하고 학습부진아를 위한 교수, 학습방법, 수학적 능력향상, 학습부진아에게 새로운 흥미와 학습 의욕을 야기 시켜 보다 효율적인 지도방법, 학습부진아의 원인을 규명하고, 개인차에 알맞은 학습과 현장에서 나타나는 문제점을 해소하여 학습부진아를 위한 교재를 개발하여 학습의 전의력을 높임으로써 수학교과 학습능력을 향상시키기 위한 교수, 학습 모형을 구성 적용하고, 학습에 대한 태도를 바람직한 방향으로 변화시키고, 학습부진아를 위한 효율적인 지도방법을 연구하고자 한다.

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Modern Interpretation of the Method of Learning Reflected in the Teacher-Student Relationship in On Haeng Lok by Toe-gye (퇴계 『언행록』의 사제관계에서 탐색한 학습법과 그 현대적 이해)

  • Shin, Chang-Ho;Chi, Chun-Ho;Lee, Seung-Chul;Sim, Seung-Woo
    • The Journal of Korean Philosophical History
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    • no.56
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    • pp.209-238
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    • 2018
  • The purpose of this research is to analyze characteristics of the method of education or learning reflected in the teacher-student relationship in On Haeng Lok By Toe-gye and explore their relevance to modern education. By writing various works and conversing with his students, Toe-gye devoted himself in the education of the traditional Confucian principles. Specially, he taught his students based on two Confucian educative principles, namely Shim Deuk(心得) and Goong Haeng(躬行). Judging from this, Toe-gye can be seen as someone who tries to fulfill the role of teacher as dictated in the educative principles of the Confucianism. In Confucianism, teacher is responsible for forming a well-rounded view on life in student, rather than simply transmitting knowledge. As such, the teacher was supposed to find a harmonious way to create something new based on what was inherited from the past generation and try to do his best in learning new things himself and teaching his students. These Toe-gye managed to do successfully, earning his students' trust and respect. Being moved and inspired by their teacher, the students continued their intellectual pursuit. This relationship between Toe-gye and his students can be analyzed from the perspective of education method and discussed in terms of cognitive learning and adult learning. In terms of cognitive learning, the education method reflected in the relationship is similar to potential learning, insight learning, and imitation learning. In terms of adult learning, it is similar to self-directed learning and communicative learning.!

수학영재학생들에 대한 보충 ${\cdot}$심화 학습자료로서의 행렬

  • Lee, Gang-Seop;Park, Yong-Beom
    • Communications of Mathematical Education
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    • v.18 no.3 s.20
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    • pp.95-102
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    • 2004
  • 수학영재교육이 활성화되기 위해서는 학습자료, 특히 보충 ${\cdot}$ 심화 학습자료의 개발이 시급하다. 이 논문에서는 교육과정에 나타난 행렬의 위치를 파악하여, 문제해결력 신장에 도움이 되는, 행렬을 소재로 한몇 가지 예를 영재교육용 보충 ${\cdot}$ 심화 학습자료로 제시하였다.

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Exploration on Teaching and Learning Strategies through Analyzing Cases of Foreign Engineering Education (해외 공학교육 사례분석을 통한 교수학습 전략 탐색)

  • Kwon, Sung-Ho;Shin, Dong-Wook;Kang, Kyung-Hee
    • Journal of Engineering Education Research
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    • v.11 no.3
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    • pp.12-23
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    • 2008
  • The purpose of this study is to explore teaching and learning strategies through analyzing cases of foreign engineering education. With the analysis criteria composed of engineering education model, teaching and learning method, evaluation strategy, and technology supporting strategy, 10 foreign colleges of engineering in 5 countries were examined and analyzed. Teaching and learning strategies deduced from analysis state as follows. First of all, it need to develop engineering education models that reform should be made in systematic approach to teaching and learning, workplaces and laboratories, evaluation, technology support, etc. Secondly, the strategy for teaching and learning recommends supporting student directed learning, active learning participation, and collaboration learning by inductive learning strategies such as problem based learning, inquiry learning, project based learning, studio based learning, and blended learning. Thirdly, the evaluation strategy suggests that evaluation should be made to reflect students' learning and facilitate continuous learning based current learning results while it is necessary to build up a whole evaluation system. Finally, it is the educational technology approach for systematic engineering education that is required considering that many foreign colleges of engineering have reformed engineering education through technology supporting systems and are maximizing research and education in connection with other universities. This study is expected to contribute as preliminary data in developing further teaching and learning models and strategies for nurturing engineering students.

A Web-based Monitoring System of Class Status (웹기반 학업상태모니터링시스템의 구현)

  • Hur Tae-Won
    • Journal of Engineering Education Research
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    • v.8 no.4
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    • pp.5-19
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    • 2005
  • Computer based teaming system has considerable influence upon teaching technique and teaming efficiency. It is possible to make a learner-oriented teaching in the online learning system. In this case, it can provide easily and immediately learner with various information that relate to class status, for example, attendance, examination score and so on. In the case of conventional off-line education, however, it is inefficient to provide the information of class status for learners compared with on-line system. In this paper, we propose a monitoring system of class status which can provide various information of teaming status for learners, instructors and advisors. It is useful to advise student's course work and job. The main purpose of this system is to prepare a monitoring system of class status on a web based e-class system. It achieves self-monitoring systems which provide a feedback data as a result of class for students.

Analysis of Causes of Elementary e-Learning Dropouts and Strategies for Their Make-up (초등 전자교육 중도탈락 원인 규명 및 재수강 의사 분석)

  • Lee, MyungGeun;Choi, GouWoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.169-171
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    • 2013
  • 본 연구는 초등학생을 대상으로 전자교육 학습자의 학습이력에 따른 중도탈락 원인들을 규명하고 재수강 의사 결정에 차이를 보이는지 분석을 통해 학습자의 재수강을 높일 수 있는 방안을 검토하고 효율적인 전자교육 프로그램을 운영할 수 있도록 시사점을 제공하기 위한 것이다. 구체적으로는 초등 전자교육에서 학습이력별 중도탈락 원인을 규명하고 재수강 의사 결정에 차이가 있는지 분석하였다. 연구결과 첫째, 초등전자교육에서 학습자의 학습이력 중 특히 학습자의 이수율이 중도탈락율과 관련 있으며, 유의한 원인은 시간부족, 교육내용 방법 평가로 나타났다. 둘째, 시간이 부족하거나 교육내용 방법 평가 방법이 적절하지 않아 중도탈락한 학습자들의 50% 이상이 재수강 의사를 밝혔으며, 중도탈락 원인 중 학업능력은 재수강을 결정하는데 유의한 원인으로 파악되었다. 셋째, 중도 탈락자의 재수강을 유도하는 방안으로서는 초등 전자교육 수강자는 온라인 플래너를 활용하여 매일 1시간씩 학습 시간을 관리하는 것이 필요하며, 선행학습은 한 학기 전까지 다루는 것이 좋은 것으로 나타났다.

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Cyber Education System Based on CRM (CRM 기반의 가상 교육 시스템)

  • Oh, Suk;Lee, Sun-Mi
    • Journal of The Korean Association of Information Education
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    • v.6 no.1
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    • pp.110-116
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    • 2002
  • This paper presents the cyber education system which aims to improve the effect of cyber education that remains limited by uniform educational course being provided to all students. In this respect, a cyber English educational program has been provided to all individual students in different levels through combining CRM with WBI. The paper has analyzed the academic interest of each learner in the process of education using the algorithm that this paper proposes. Here the CRM algorithm enables the study to categorize the degree of learners interest in the process of education and utilize this in cyber education. The frame of education program based on the students' interest which is introduced in the paper is expected to contribute as one of the cyber education strategies that will increase the learners' academic interest.

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An Implementation of Education Puzzle for Cooperative Learning System Based on SDG(Single Display Groupware) (SDG(Single Display Groupware) 기반의 협동학습 교육퍼즐 시스템 구현에 관한 연구)

  • Kim, Myung-Gwan;Park, Han-Jin
    • The Journal of Korean Association of Computer Education
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    • v.11 no.6
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    • pp.95-102
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    • 2008
  • In this paper through the implementation of cooperative learning using SDG, education puzzle actually applies to computer training. SDG(Single Display Groupware) which one computer display have a multi-input devices can work as a collaborative system. Learners are performing together through SDG-based cooperative learning system. SDG cooperative learning with a multi-input device is superior to traditional learning with individual. We have implementation of the puzzle game with this fact. This system through effective education and raising their children's education participation rate will be able to do.

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A Study on Contents Composition Method for Personalization Education (맞춤형 교육을 위한 컨텐츠 구성 방법에 관한 연구)

  • Shin, Ho-Jun;Kwon, Min-Ji;Hyun, Chang-Moon;Kim, Haeng-Kon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04b
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    • pp.1041-1044
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    • 2001
  • 현재 웹 상에서 이루어지는 교육은 개별 학습자의 학습 기대 수준에 따라 주문형(customization)과 맞춤형(personalization)교육이 요구되고 있으나 대부분 웹을 통한 교육이 획일적 커리큘럼에 따라 진행되고, 동일한 형태의 피드백을 제공하고 있어 학습자 개개인의 수준에 맞는 컨텐츠의 제공과 적절한 피드백이 이루어지지 못하고 있다. 따라서 학습 효과를 높이기 위해서는 학습자 수준에 맞는 차별화된 컨텐츠를 구성하여 제공하여야 한다. 본 연구에서는 수준별 학습, 맞춤형 교육 서비스를 제공하기 위한 컨텐츠 구성방법에 관하여 논의한다. 양질의 맞춤형 컨텐츠를 구성하기 위해 컨텐츠를 영역별로 분류하여 모듈화하고, 맞춤형 컨텐츠를 효율적으로 관리하여 학습자의 지식영역별 습득정도를 파악하고, 학습자의 수준에 맞게 융통성이 있으며 동적으로 컨텐츠를 재구성함으로써 학습자에게 가장 적절한 컨텐츠를 추출하여, 반복 학습을 통한 교육의 질적 제고를 기대한다.

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An Analysis of Educational Contents Model and Development Strategy (스마트 교육 콘텐츠 모형 및 개발전략 분석)

  • Yoon, Young Beom
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.483-484
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    • 2016
  • 본 연구의 목적은 학습자 중심의 스마트 교육을 위한 융복합 학습 콘텐츠의 개발요소와 개별화되고 맞춤화 된 창의적인 교육콘텐츠 개발방안을 분석하는 것에 있다. 스마트교육환경에 적합한 어플리케이션의 개발방안은 전통적인 교수 학습 모델과 유기적으로 연계되어야 하며 학습을 위한 검색기능, 학습 자료를 추출하는 조사도구기능, 협력활동을 지원하는 기능, 문서저작기능, 심화학습을 위한 기능을 구현해야 한다. 향후 교육환경은 클라우드 교육서비스를 기반으로 네트워킹을 통한 국내외 학습자원의 지원과 협력학습 인프라를 통해 언제 어디서나 학습이 이루어지는 학습 선택권을 중심으로 이루어질 것이다.

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