• Title/Summary/Keyword: 학습자-학습자 상호작용

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Construction Project-Based Material for Learning Visual Basic Using Flash and Photoshop (플래시와 포토샵을 이용한 비주얼베이직 학습을 위한 프로젝트 기반 교육컨텐츠)

  • Kim Min-Jung;Park Doo-Soon
    • Journal of Korea Multimedia Society
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    • v.9 no.3
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    • pp.353-359
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    • 2006
  • For answering a given condition of education which tries groping various instruction way of learner-leading, project-based instruction is noticed that inducing motive and interest of study by learner maker the effect of teaming, instruction way of owner-leading which solve by themselves. In this thesis, it develops education contents for applying project-based instruction to visualbasic course. Using FLASH MX and PHOTOSHOP 6.0 program which became known web production means, in distinction from the instruction contents which is a freeze-frame, it makes prossible interaction between computer and learner, induce interest and concentration of learner. In result of applying this, it appears real effect to the learning effect.

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An Analysis of the Affective Effect of Whole Brain Based Cooperative Learning for the Gifted (영재 교육을 위한 전뇌 이론 기반 협동학습의 정의적 효과 분석)

  • Kim, Soon-Hwa;Song, Ki-Sang
    • Journal of Gifted/Talented Education
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    • v.21 no.2
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    • pp.255-268
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    • 2011
  • The 21st century is called as the "Age of knowledge flood", and thus the importance of the ability which can use knowledge creatively is more emphasized. Also, not only individual problem solving but also solving problems through effective communication skills with group members are needed, and therefore, it is requested to train potential gifted learner working together with others to practice cooperation and eventually grown up as a competitive human resource to adapt successfully in future environment. In this paper, to show the effectiveness of cooperative learning in gifted learners, members for cooperative learning group has been selected using whole brain theory from the 42 gifted middle school students who participated in summer gifted learner vacation program. From the analysis of the learners' learning motivation and frequency of interactions whole brain based cooperative learning is effective for enhancing both learning motivation and interactions. Therefore, the whole brain based cooperative learning is an effective pedagogy for enhancing the motivation as well as facilitating interactions within gifted learners.

Implementation of Low Cost Interactive WhiteBoard System for Improving Teaching-Learning Environment (교수-학습 환경 개선을 위한 저비용 전자칠판 시스템 구현)

  • Kim, Kyung Yeul;Park, Ji Su
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.9
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    • pp.291-296
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    • 2020
  • With the recent development of IT technology, various digital media to which new information technology is applied are being developed. In classroom lessons, the learning environment centered on lectures has changed to a learning environment in which learners participate. In particular, Interactive WhiteBoard (IWB) are used as an effective digital medium for teacher-learners to collaborate for interaction. However, existing IWB are expensive to purchase and maintain, and provide various and complicated functions to operate the IWB, which imposes a heavy burden on users. In this paper, we develop a low-cost IWB that supports collaborative learning to facilitate interaction in the space where projectors are installed to improve the teaching-learning environment. In addition, it is implemented so that learning activities using the IWB are interlocked and stored in the learning management system.

Design and Implementation of Courseware based on Education Engineering (교육공학을 기반으로 한 코스웨어 설계 및 구현)

  • 이기철;이종혁
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.05a
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    • pp.301-305
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    • 2000
  • 최근 연구되고 있는 web 기반이나 멀티미디어 등을 이용한 CAI, 인공지능형 교육시스템, 가상교육 등은 매체의 특성과 관련된 연구물로서 교수 설계, 교수 분석, 학습자 분석 등의 문제점이 도출될 가능성을 가지고 있다. 이러한 문제점들은 교육공학에서의 하드공학과 소프트공학, 즉 매체의 특성과 매체를 통한 메시지의 설계가 효과적으로 융화되지 못한 결과이다. 따라서 본 논문에서는 기존의 코스웨어가 가지는 특성에 교육공학적 의미를 부가하여 학습자 특성을 고려한 교과내용의 재구성, 개별화수업이 가능한 코스웨어와 주관식문제를 이용한 상호작용(Interactive)을 통하여 지능적이고 효율적인 코스웨어를 설계 및 구현하였다.

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A Design of Web-Based Learning System Using Self Directed Collaborative Learning Model (자기 주도적인 협동학습 모형을 통한 웹(Web) 기반 학습시스템 설계 -초등학교 ICT 활용교육을 중심으로-)

  • 김효준;조세홍
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.741-745
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    • 2001
  • 본 논문은 구성주의적 관점에서의 학습환경을 구축하기 위하여 설계·구현된 웹 기반 협동학습 시스템을 기술한다. 웹 상에서 인터넷을 통해 상호작용적인 의사소통을 촉진하고 자기 주도적 협동학습을 가능케 하기 위해 관리자, 그룹관리자, 학습자의 3가지 모듈을 구성·설계하였고, 과제와 평가 역시 서로 연동시킴으로써 보다 내실있는 시스템을 설계하였다. 따라서 본 연구는 현재 강조되고 있는 ICT(Information & Communication Technology) 찬용 교육에 있어 의다 효율적인 협동학습 공간을 구축하는 데 많은 도움을 줄 수 있을 것이다.

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Effect of Regulatory focus and Theory of Intelligence in the order of learning (학습순서 결정에서 지능관점과 조절초점의 영향)

  • Cho, Hyeseung;Kim, Kyungil;Bae, Jinhee
    • Korean Journal of Cognitive Science
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    • v.31 no.4
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    • pp.137-154
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    • 2020
  • Psychological properties of learners have influence on learning behaviors in various ways. The purpose of this study was to examine how the goal orientation of learners affected the learning time distribution method. Regulatory focus and theories of intelligence were measured and manipulated in order to differentiate participants' goal-oriented state. Two variables are known to be key variables influencing learner's goal orientation, inducing the approach-avoidance strategy and mastery-performance oriented attitude. In the experiment, the control focus was divided into two groups based on the inclination test score (regulatory Focus Questionnaire, RFQ), and TOI(theory of intelligence) was temporally induced through manipulation to confirm the interaction between the two variables. Participants were able to determine the order of learning freely by learning a set of Spanish-Korean word pairs and then selecting the items they would like to re-learn. Word pairs consisted of difficult or easy items, and learners could learn the same word many times if they wanted to. In the results, promotion-incremental group showed allocating difficult word-pairs in early time.

Investigation of Teaching Practices using Smart Technologies and Science Teachers' Opinion on Their Application in Science Education (스마트기기를 활용한 과학 교사의 교수 실행과 과학교육에서 스마트교육 적용 방안에 대한 의견 조사)

  • Yang, Chanho;Jo, Minjin;Noh, Taehee
    • Journal of The Korean Association For Science Education
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    • v.35 no.5
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    • pp.829-840
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    • 2015
  • In this study, we analyzed the teaching practices of science teachers using smart technologies and investigated their difficulties in implementing smart education and their educational needs. We also studied their opinions on the application of smart technologies in science education. The participants were seven science teachers who participated in the smart education study group of a science teacher association in Seoul. We elaborated on the characteristics of smart education in science education during comprehensive analyses of instructional materials used in science classes and the initial interviews. We then analyzed the second interviews by categorizing their responses inductively. All the science teachers used the 'instant access as needed', but their interactions, simply answering students' questions, were found to be at a low level. They did not effectively use the 'collaborative interaction with SNS or wiki-based service' for the support for interactive learning. While most collected learning results of their students and provided feedback in the aspect of 'individualization according to leaner level', they were not aware of 'context, situation, and location of learners' in smart education. While all the teachers extended learning opportunities by using learning resources widely in smart education, most were not aware of 'support for self-directed learning'. Most teachers believed that smart education should be developed to help students learn interactively and in a self-directed manner. They also provided many opinions on teacher training programs and environmental support for smart education. Based on the results, some considerations for implementing smart education in science instructions effectively are discussed.

Exploring the Direction of Teaching and Learning in the Era of Science and Technology -Focusing on New Materialism, Phenomenology, Actor Network Theory, and Trend Korea 2024 Perspectives (과학기술 시대 교수학습 방향 탐색 -신유물론, 현상학, 행위자 네크워크 이론, 트랜드 코리아 2024 관점을 중심으로)

  • Yoon Ok Han
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.923-932
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    • 2024
  • The purpose of this study is to explore the direction of teaching and learning in the era of science and technology. The conclusion is as follows: From the perspective of new materialism, the direction of teaching and learning first emphasizes the importance of learning experience. Second, a teaching method that emphasizes giving meaning is needed. Third, there is a need to consider various perspectives and backgrounds. The direction of teaching and learning in the era of phenomenology is, first, the meaning and meaning of learning is important. Second, it emphasizes the role of independent learners. Third, diverse experiences must be integrated. Fourth, a flexible approach is needed depending on the environment and situation. Rather than a fixed teaching method, it is necessary to use a variety of teaching strategies according to the situation and needs of the learner. From the perspective of actor network theory, the direction of teaching and learning needs to first embrace a variety of actors. Second, there is a need to understand the role of the mediator actor. Third, there is a need to emphasize the dynamic aspect of the network. Fourth, there is a need to emphasize interaction and giving meaning. Fifth, there is a need to strengthen interaction with technology. Sixth, there is a need to create a non-linear and open learning environment. The direction of society and teaching and learning presented in Trend Korea 2024 considers time as a precious resource in a divided society, and teaching and learning must adapt and develop in a useful direction in a changing environment.

Exploring Consideration Factors and Improvement Suggestions for Operating Effective Synchronous Online Education in College: Focusing on Learners' Experience and Perception (대학 실시간 온라인 교육의 효과적인 운영을 위한 고려요소 및 개선방안 탐색: 학습자 경험과 인식을 중심으로)

  • Han, Hyeong-Jong
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.69-79
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    • 2020
  • This study is to explore factors to consider for effective operation of synchronous online education in college. Synchronous online education is expanding in higher education. However, there is insufficient to comprehensively identify key components based on the learners' experience and perception. Using qualitative analysis on content of group interview and multidimensional scale analysis, the experience and perception of learners were identified. For the effective operation, interaction should be considered important, and rapport between learners needs to be built. In addition to improving the system in which activity tools are integrated, instructors should play mainly facilitator role, and learners have to manage the environment for immersion. For the types of online education, learners were divided into the dimension of 'activity' and 'temporality'. Further, it is to develop optimized design strategies considering its characteristics.

Interactive Education Support System using the Tablet (태블릿을 활용한 상호작용에 중심을 둔 교육 보조 시스템)

  • Lee, Yeji;Park, Eunji;Yoo, Youngwha;Chun, Hyunjin;Choi, Ahran;Lee, Sangjun
    • Journal of IKEEE
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    • v.17 no.4
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    • pp.452-458
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    • 2013
  • It is well-known that inducing learner's spontaneous participation and teacher-student interaction are highly efficient way of teaching and learning. The traditional one-sided, teacher-centered lecture seemed to be inefficient systematically to support the interaction in classroom. Recently, the government was planning to provide the students with Tablet as a part of the informatization project, but it ended up providing only the content of the lecture, not allowing the interaction to occur in classroom. In this paper, we propose a system which aims to support interaction between a teacher and students by utilizing the Web server and Tablet.