• Title/Summary/Keyword: 학습자 경험 교육

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Characteristics and Tasks of the 7th Science Curriculum (제7차 과학과 교육과정의 특성과 과제)

  • Lee, Myeong-Je
    • Journal of the Korean earth science society
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    • v.22 no.3
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    • pp.248-257
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    • 2001
  • The 7th science curriculum has the characteristics of humanistic philosophy of education. The humanistic curriculum emphasized learner-centered education, which claims to stand for learners' experiences. This study searched for the significances of the 7th science curriculum, and discussed its tasks and perspectives based on the backgrounds, characteristics, and objectives mentioned in the history of reforming science curriculum. The 7th science curriculum emphasizes learners' experiences and everyday life materials are favored in teaching-learning activities. For the desirable effects related to this commitment, pre-service and in-service training programs are required about the social elements in the nature of science, and everyday life contexts should be examined in views of educational and cognitive perspectives, so the contextual differences between science and everyday life should be clarified.

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Analyzing Elementary Student Experience on Software Education: Based on Computational Thinking Framework (컴퓨팅사고 프레임워크 기반 초등 소프트웨어교육 경험 분석)

  • Lee, Jeongmin;Lee, Myunghwa
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.415-425
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    • 2019
  • The purpose of this study is to analyse of elementary student experience in software education based on computational thinking framework. A total of 27 students (5th grade) were interviewed who took software education during 4 months in A elementary school which located in Seoul. The findings revealed were as follows: First, the elementary learners were able to perform scratch projects and learn basic concepts for computing thinking. elementary students' studied basic concepts for computational thinking by the process of carrying out their Scratch project. Second, elementary learners were able to confirm the execution of computing accidents in the process of implementing scratch projects. Third, elementary students had change in creative expression and interactive connectivity in terms of learners' computing thinking. The result of this study is meaningful in that it analyzes the educational experience of elementary school students qualitatively and suggests the direction of software education for enhancing computing thinking ability.

Development of mathematical program based on user experience for self-directed learning (사용자 경험에 기반한 자기주도학습 수학 프로그램 개발)

  • Lee, GaRam;Kim, JeongEun;Gu, SeongWoo;An, WonJu;Cho, KyooLak
    • The Journal of Korean Association of Computer Education
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    • v.19 no.3
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    • pp.21-34
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    • 2016
  • This study aims to develop user experience based mathematical program for self-directed learning. To meet its aim this program is designed and developed according to the process and method of 'ADDIE', general design model of education program. The features of this program are as follows. First, teacher can set questions conveniently through intuitive system of web and learner can solve questions at anytime and anywhere through instant access to application. Second, learner can solve different types of questions based on powerful question database and teacher can provide instantaneous feedback on them. Third, learner's circulation learning can be possible by utilizing paper-video explanation and wrong answer note and teacher supports learner's active learning management though group achievement management.

A Study on Educational Methods of Nature-Study for Science Education through Nature ('자연을 통한 과학학습'을 위한 Nature-Study 교육방법 고찰)

  • Park, Sangmin;Park, Jongseok
    • Journal of the Korean Chemical Society
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    • v.59 no.1
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    • pp.45-53
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    • 2015
  • This research aims to study on educational methods of Nature-Study extracted through a wide body of literatures and meaning of Nature-Study toward today's science education. For this, viewpoints of Nature-Study were drown by previous historical study about Nature-Study. And educational methods of Nature-Study based on viewpoints of Nature-Study were abstracted by collecting and analyzing of literatures. Meaning of Nature-Study toward today's science education was considered. The research resulted in the following; First, Nature-Study emphasize the sympathy with nature, aim for integrated subject study and include non-formal study from a viewpoint of 'studying with nature'. Second, Nature-Study aim for outdoor activities, emphasize experiences than texts, value fundamental observation from a viewpoint of 'study through first-hand experiences'. Third, Nature-Study value interest of students, support the study for all students, emphasize the teachers' role as a helper from a viewpoint of 'learner-centered education'. Nature-Study is suggested to change view of point over to science education through nature toward today's science education.

A Study on the Use of Web-based, Problem-Based Learning and e-Portfolio for Educating Pre-service Teachers (예비교사 교육을 위한 웹기반 문제중심학습과 e-포트폴리오의 적용에 관한 연구)

  • Kim, Hong-Rae;Kim, Hye-Jeong
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.223-234
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    • 2008
  • Educating qualified elementary school teachers depends on excellent pre-service education. The high quality of education is accomplished by various interactions between teachers and learners, as well as active participation by students. In the present study, online problem-based learning and an e-portfolio were used to examine the effect on the computer-curriculum education to reflect social and individual needs, and to enhance the quality of instruction at universities. Students (n=105) participated in six different problem-based learning sessions. At the same time, they developed Blog e-portfolios as individual and group products, and wrote reflective journals that focused on their learning processes and results. A qualitative analysis method was employed to analyze the reflective journals. The results of the analyses showed the following: 1) Increasing the understanding of the computer-curriculum education, 2) enhancing students' competence in using ICT potentially, 3) cultivating student-centered teaching and learning strategies on ICT, and 4) enhancing competence of future teaching activities through experiencing e-portfolio as a performance-assessment tool.

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A study on relation between student factors and achievements in computing education for computer science non-majors (컴퓨터 비전공자 컴퓨팅 교육에서 학습자 특성과 학업성취 관련 연구)

  • Kim, Minja;Kim, Hyeoncheol
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.235-239
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    • 2017
  • 학습자는 교육의 3요소인 교육자, 학습자, 교육내용의 하나로 학습자 특성과 이가 학업성취에 미치는 영향을 이해하는 것이 중요하다. 컴퓨터 비전공자를 대상으로 하는 컴퓨팅 교육이 점점 활발해지고 있다. 비전공자 컴퓨팅 교육이라는 맥락에서 학습자 특성과 학업성취의 관계를 이해할 필요가 있다. 본 연구는 비전공자 컴퓨팅 교육에서 학습자 특성과 학업성취의 관계를 실증적으로 이해하기 위해 실행되었다. 학습자 특성을 이전경험/사전지식, 인지적 요인, 심리적 요인의 3가지로 분류하였고, 연구대상을 3그룹으로 설정, 다양한 하위 요소 데이터를 수집하였다. 그 결과, 대상 1의 경우 학습스타일(순차적: 부적상관, 통합적: 정적상관), 대상 2는 자기 효능감(사후), 대상 3은 수학 사전지식, 컴퓨팅과 전공의 연계성 인식, 정보적 사고에 대한 인식이 학업성취와 유의미한 상관관계가 있었다. 하지만 상관성이 모두 0.5이하로 크지 않고, 자기 효능감과 전공 연계성 인식의 경우 대상에 따라 결과가 상이하였다. 향후 연구에서 다루지 않은 변수에 대한 연구와 상관관계가 밝혀진 변수만을 대상으로 인과성을 확인하는 연구가 필요하다. 또한 현상학적 관점으로 학습자 특성을 고찰할 필요가 있다.

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The Layout of STEAM Program for Girls' Engineering Experience (여학생 공학경험을 위한 STEAM 교육 프로그램 틀 설계)

  • Choi, Jeong-Won;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.209-210
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    • 2013
  • 본 연구의 목적은 공학에 대한 흥미, 태도, 성취가 낮은 여학생에게 공학 경험을 제공함으로써 공학 분야의 여성 인재를 양성할 수 있는 계기를 마련하기 위한 공학 중심 STEAM 프로그램의 틀을 설계하는 데 있다. 이를 위하여 여학생의 특성을 분석하고 여학생 친화적인 환경을 구축하였으며 여학생 친화적 환경에 부합하는 e-textile이라는 도구를 활용하여 STEAM 교육 프로그램을 설계하였다. 교육 프로그램은 학습자가 직접 참여할 수 있도록 Learning by Doing, Learning by Design의 전략을 사용하도록 하였으며 교육 프로그램 전 과정을 학습자 스스로 창의적인 사고를 바탕으로 문제를 해결해나가도록 하고 교사는 조력자, 안내자 역할을 할 수 있도록 하였다.

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A Case Study on the Application of Diki Education Program in the Elementary School (초등학교에서 디키활용 교육 프로그램의 적용 사례)

  • Park, Jung-Ho;Kim, Chul
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.171-174
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    • 2010
  • 디지털 강국을 선도하기 위해서는 초등학교에서부터 정보통신 관련 교육적 경험을 제공하는 것이 필요시 된다. 본 연구에서는 초등학생의 인지발달 수준에 부합하고 전기, 전자 통신 학습에 효과적인 교구인 디키를 교과통합 및 재량활동에 적용하고 학습자의 반응을 분석하여 교육적 효과를 살펴보았다. 학습초기에 생소한 부품들로 학습곤란을 경험하였지만 교육이 진행될수록 기존의 습득한 지식과 기능을 바탕으로 지식을 재구조하여 창의적 표현 및 문제해결활동에 활용하였다.

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초등학교에서의 알고리즘 지도의 필요성과 지도방법

  • Seo, Chan-Suk;Nam, Seung-In
    • Communications of Mathematical Education
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    • v.11
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    • pp.145-157
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    • 2001
  • 학습자가 수학적 지식이 정말로 가치 있고 유용한 것이라는 실감을 갖게 하기 위해서는 학습자가 학습의 주체로써 능동적인 참여 기회와 환경의 제공해야 할 것이다. 그러나 지금까지의 수학 학습은 주로 교과서에 제시된 내용과 순서에만 의존하여 교사가 자신의 관점에 근거하여 학생들을 가르치기 위해 수업을 설계하고 실행하고 평가함으로 해서 이미 만들어진 수학을 전수 받아 이를 암기하고 반복 연습하는 경우가 많았다. 특히 수학학습에서 가장 기본 ${\cdot}$ 기초가 되는 알고리즘 학습의 경우 학생들이 가지고 있는 기존의 경험이나 지식에 근거하여 그들 스스로 알고리즘을 구안 ${\cdot}$ 적용해 볼 수 있는 기회를 통해 문제를 해결하는 경험이 중요하다고 보겠다. 이런 맥락에서 본고에서는 인간의 창조적 활동의 산물인 표준화된 알고리즘을 직접적으로 도입 ${\cdot}$ 적용하기에 앞서서 학습자의 수준에서 창의적으로 알고리즘을 고안 ${\cdot}$ 활용해 볼 수 있도록 하기 위해 초등학교 수학에서 알고리즘을 지도하는 방안에 대해 알아보고자 한다

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The Experience of Long-term Caregiver Education Courses (요양보호사 교육과정 경험에 관한 현상학적 연구)

  • Kim, Seong-hoon;Shin, Ju-hwa;Ha, Jung-mi
    • 한국노년학
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    • v.30 no.1
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    • pp.1-20
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    • 2010
  • This study is for understanding the experiences of students and lecturers in education course for the certification of the long-term caregiver. Samples are 12 students who had completed the course and 7 lecturers. The depth-interview is performed for gathering information and the phenomenological approach is applied to analyse the cases. 33 meanings, 15 themes and 4 theme clusters for students and 25 meanings, 11 themes and 4 theme clusters are found from the cases. Students' experiences are 'vague motivation for enrollment', 'low quality of education,' 'lack of professional skills after the completion of the course,' 'needs for improvement the course' and lecturers' experiences are 'more interests in benefits than study(students' motivation),' 'low quality of education,' 'lack of governmental administration,' 'needs for improvement of the course and the long-term care insurance.' In conclusion, some recommendations are suggested.