• Title/Summary/Keyword: 학습수행

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Exploration of Instructional Design Changes of Pre-service Mathematics Teachers by Restructuring the Lesson Plan (예비수학교사의 교수·학습 과정안 재구성을 통한 수업 설계 변화 탐색)

  • Choi, Heesun
    • Journal of the Korean School Mathematics Society
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    • v.23 no.1
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    • pp.159-177
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    • 2020
  • Education researchers have been continuously interested in the teacher's ability to design lessons and conducted various studies in order to improve the teacher's professionalism in determining the quality of school instruction. So, this study explored the change of instructional design through the lesson reflection of pre-service mathematics teachers who participated in practicum settings. As a result, in the lesson plan prepared by pre-service mathematics teachers, the motivation to induce learning in the introduction stage, to present the learning contents in the development stage, and to reconstruct the formative evaluation of the closing stage was the highest rate. And the categories of the reconstructed contents appeared intensively in terms of curriculum contents and teaching and learning methods. This result can be attributed to the lack of experience in designing and performing lessons by pre-service mathematics teachers, so it suggests that the opportunity to design and conduct classes that take into account the practical aspects of education should be provided in the preparation process for pre-service mathematics teachers.

A Study on the Module Learning Method in Advertising Design Curriculum -Especially on teaming ability, teaming category el case of module- (광고디자인 교육과정의 모듈학습법 개발 연구 -학습능력과 학습영역 및 모듈추출 사례를 중심으로-)

  • 조각현
    • Archives of design research
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    • v.15 no.3
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    • pp.115-126
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    • 2002
  • The occupational execution technique and the ability of people has been changed along with the change of thinking and the development of complicated social structure. The needs of learner's self-controlled learning system is arise to increase the occupational execution technique and adaptation in such a changing social environment. To meet these needs, we must develop systematic approach on the module-type educational material system. The purpose of this study lies on developing the module-type educational material system and its application in aspects of occupational execution ability. Based on the job analysis of advertising design, 1 analyze the learning ability for the occupational execution and abstract knowledge, function, attitude from each learning category of each learning ability. All these processes are the basis of developing the module-type educational material system. and the system will be appreciated in many other fields not only on advertising design.

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Comparison of performance of automatic detection model of GPR signal considering the heterogeneous ground (지반의 불균질성을 고려한 GPR 신호의 자동탐지모델 성능 비교)

  • Lee, Sang Yun;Song, Ki-Il;Kang, Kyung Nam;Ryu, Hee Hwan
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.24 no.4
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    • pp.341-353
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    • 2022
  • Pipelines are buried in urban area, and the position (depth and orientation) of buried pipeline should be clearly identified before ground excavation. Although various geophysical methods can be used to detect the buried pipeline, it is not easy to identify the exact information of pipeline due to heterogeneous ground condition. Among various non-destructive geo-exploration methods, ground penetration radar (GPR) can explore the ground subsurface rapidly with relatively low cost compared to other exploration methods. However, the exploration data obtained from GPR requires considerable experiences because interpretation is not intuitive. Recently, researches on automated detection technology for GPR data using deep learning have been conducted. However, the lack of GPR data which is essential for training makes it difficult to build up the reliable detection model. To overcome this problem, we conducted a preliminary study to improve the performance of the detection model using finite difference time domain (FDTD)-based numerical analysis. Firstly, numerical analysis was performed with homogeneous soil media having single permittivity. In case of heterogeneous ground, numerical analysis was performed considering the ground heterogeneity using fractal technique. Secondly, deep learning was carried out using convolutional neural network. Detection Model-A is trained with data set obtained from homogeneous ground. And, detection Model-B is trained with data set obtained from homogeneous ground and heterogeneous ground. As a result, it is found that the detection Model-B which is trained including heterogeneous ground shows better performance than detection Model-A. It indicates the ground heterogeneity should be considered to increase the performance of automated detection model for GPR exploration.

Effects of Self-assessment using Smartphone Video Recording on Essential Fundamental Nursing Skills Education (스마트폰 동영상을 활용한 자가관찰 방법의 자율실습이 간호학생의 핵심기본간호술 교육에 미치는 효과)

  • Kim, Hyun-Ju
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.9
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    • pp.1199-1207
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    • 2018
  • This study was done to identify the effects of self-monitoring method using smartphone video on self-directed learning ability, competency in nursing skills self-confidence and practice satisfaction of nursing students. It was designed a quasi-experimental study with a pre-post test. The participants were 54 students in the experimental group and 51 students in the control group. There was no significant difference in self-directed learning ability (p = .450) between the groups, but there was a significant difference between the pre-post scores of the experimental group. There was no significants difference of competency in nursing skills, self-confidence and practice satisfaction between the two groups. In conclusion, the self-assessment learning method using smartphone video during the self-practice is considered to be an effective method to improve the self-directed learning ability and to ensure the accuracy and skill of the technique.

Design and Implementation of Learning System for Generating Multimedia Contents at On-Line$\cdot$Mobile Environment (온라인$\cdot$모바일 환경에서 멀티미디어 컨텐츠 생성을 위한 학습 시스템의 설계 및 구현에 관한 연구)

  • Lee Hyun Chang;Choi Kwang Don
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.1 s.33
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    • pp.217-222
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    • 2005
  • The on-line and mobile communication technologies provide an environment to make users share information on the rove. However learning on a file received from on-line or mobile internet environment is able to read only, According to this, users cannot use various learning methods to make multimedia contents for learning like coloring and underlining considerable parts. Also, in case of storing, it cannot be stored in a standard file format HTML. Therefore, in this paper, we suggest a new learning platform to be able to change text contents in a web documents and implement a prototype system to process learning system in on-line environment

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Implementation of Intelligent Agent Based on Reinforcement Learning Using Unity ML-Agents (유니티 ML-Agents를 이용한 강화 학습 기반의 지능형 에이전트 구현)

  • Young-Ho Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.2
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    • pp.205-211
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    • 2024
  • The purpose of this study is to implement an agent that intelligently performs tracking and movement through reinforcement learning using the Unity and ML-Agents. In this study, we conducted an experiment to compare the learning performance between training one agent in a single learning simulation environment and parallel training of several agents simultaneously in a multi-learning simulation environment. From the experimental results, we could be confirmed that the parallel training method is about 4.9 times faster than the single training method in terms of learning speed, and more stable and effective learning occurs in terms of learning stability.

An Adaptative Learning System by using SCORM-Based Dynamic Sequencing (SCORM 기반의 동적인 시퀀스를 이용한 적응형 학습 시스템)

  • Lee Jong-Keun;Kim Jun-Tae;Kim Hyung-Il
    • The KIPS Transactions:PartD
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    • v.13D no.3 s.106
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    • pp.425-436
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    • 2006
  • The e-learning system in which the learning is carried out by predefined procedures cannot offer proper learning suitable to the capability of individual learner. To solve this problem, SCORM sequencing can be used to define various learning procedures according to the capabilities of learners. Currently the sequencing is designed by teachers or learning contents producers to regularize the learning program. However, the predefined sequencing may not reflect the characteristics of the learning group. If inappropriate sequencing is designed it may cause the unnecessary repetition of learning. In this paper, we propose an automated evaluation system in which dynamic sequencing is applied. The dynamic sequencing reflects the evaluation results to the standard scores used by sequencing. By changing the standard scores, the sequencing changes dynamically according to the evaluation results of a learning group. Through several experiments, we verified that the proposed learning system that uses the dynamic sequencing is effective for providing the proper learning procedures suitable to the capabilities of learners.

Transfer Learning Technique for Accelerating Learning of Reinforcement Learning-Based Horizontal Pod Autoscaling Policy (강화학습 기반 수평적 파드 오토스케일링 정책의 학습 가속화를 위한 전이학습 기법)

  • Jang, Yonghyeon;Yu, Heonchang;Kim, SungSuk
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.4
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    • pp.105-112
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    • 2022
  • Recently, many studies using reinforcement learning-based autoscaling have been performed to make autoscaling policies that are adaptive to changes in the environment and meet specific purposes. However, training the reinforcement learning-based Horizontal Pod Autoscaler(HPA) policy in a real environment requires a lot of money and time. And it is not practical to retrain the reinforcement learning-based HPA policy from scratch every time in a real environment. In this paper, we implement a reinforcement learning-based HPA in Kubernetes, and propose a transfer leanring technique using a queuing model-based simulation to accelerate the training of a reinforcement learning-based HPA policy. Pre-training using simulation enabled training the policy through simulation experience without consuming time and resources in the real environment, and by using the transfer learning technique, the cost was reduced by about 42.6% compared to the case without transfer learning technique.

Application and Development of Teaching-Learning Plan for 'Sustainable Residence Created with Neighbor' ('이웃과 더불어 만드는 지속가능한 주거생활' 교수.학습 과정안 개발 및 적용)

  • Park, Mi-Ra;Cho, Jae-Soon
    • Journal of Korean Home Economics Education Association
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    • v.22 no.3
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    • pp.1-18
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    • 2010
  • The purpose of this study was to develop a teaching-learning process plan for sustainable residing creating with neighbors and to apply it to the housing section of Technology-Home Economics according to the 2007 Revised Curriculum. Teachinglearning method solving practical problems was used for the teaching-learning process plans of 6-session lessons according to the ADDIE model. In the development stage, 17 activity materials and 15 teaching learning materials (6 reading texts, 6 moving pictures, 2 internet and 1 image materials) were developed. for the 6-session lessons, based on the stages of solving practical problems. The plans applied to the 3 classes of 8, 9, and 10th grade of the H. junior and senior high school in Myun district in Kyungbook during Sept. 1st to 14th, 2009. The results showed that students actively participated when the contents and materials were related to their own experience. The 6-session lessons about sustainable residing creating with neighbors was significantly increased the sense of community between before and after. Each of the 4 stages of the teachinglearning method solving practical problems were highly participated by the students. The satisfaction with the contents and methods of the 6-session lessons were evaluated over medium to somewhat higher levels. The practical activities to solve the community space and programs were got positive comments. Problem solving process and presentation and discussion were needed to learn more. Those results might support that the teachinglearning process plan this research developed. would be appropriate to the lessons for sustainable residing creating with neighbors.

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The effect of learning stress and reward style on short- and long-term memory performance (학습 스트레스의 수준 및 제공되는 보상 조건의 차이가 단기 및 장기 기억의 수행에 미치는 영향)

  • Jung, Juyoun;Han, Sanghoon
    • Science of Emotion and Sensibility
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    • v.15 no.4
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    • pp.527-540
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    • 2012
  • We examined the effect of delayed and immediate rewards on short- and long-term memory performance depending on the level of stress. It has been demonstrated that delaying feedback during memory tasks could lead to better retention than presenting it immediately (a.k.a., feedback delay benefit or delay-retention effect). In this study, we manipulated stress level(high-stress or low-stress), reward-timing(delayed or immediate reward), reward-existence(500 or 0 won) and retrieval-timing(delayed or immediate memory test). On the high-stress learning condition, one week later, the number of correct answers with delayed-rewards were significantly more than that of delayed-no-rewards but there was not any difference between immediate-rewards and immediate-no-rewards. On the other hand, in the high-stressful immediate memory test, immediate-rewards only had a positive effect on memory performance. The results indicated that delayed rewards improved long-term memory performance by promoting memory consolidation and the sensitivity to rewards was higher under the high-stress condition.

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