• Title/Summary/Keyword: 학습수행

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Designing a Spam Mail Filtering System Using User Reaction and Incremental Machine Learning (사용자의 행동과 점진적 기계학습을 이용한 쓰레기 편지 여과 시스템의 설계)

  • Kim, Kang-Min;Park, Eun-Jin;Kim, Jae-Hoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.775-778
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    • 2005
  • 본 논문은 쓰레기 편지를 여과하기 위해 대상 편지에 따른 사용자들의 행동(reaction)을 묵시적(implicitly)으로 수집한 후 이를 점진적(incrementally) 기계학습기의 자질(feature)로 사용하여 편지 여과 작업의 증거가 되는 단어들을 지속적으로 학습하면서 최적의 편지 여과 결과를 제공하는 기법과 시스템 구조를 제안한다. 사용자 개인의 컴퓨터에 행동 정보와 학습 데이터를 저장하도록 설계하여 묵시적 정보 수집에서 자주 제기되는 개인 프라이버시 문제를 해결하였으며, 점진적 기계학습 기법을 사용하여 개인 정보를 포함하는 대량의 편지 학습 데이터를 모으기 힘들다는 문제를 해결하였다. 또 향후 제안하는 시스템을 이용하여 여러 종류의 기계학습 기법 중 쓰레기 편지 여과 작업을 가장 효과적으로 수행할 수 있는 기법을 선택하는 작업을 수행할 계획이다.

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Analysis of Media Literacy Content Reflected in Middle School Technology and Home Economics Textbooks (중학교 기술·가정 교과서에 반영된 미디어 리터러시 내용 분석)

  • Shim, Jaeyoung;Choi, Saeeun
    • Journal of Korean Home Economics Education Association
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    • v.32 no.2
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    • pp.99-115
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    • 2020
  • The purpose of this study is to analyze the relationship between home economics curriculum and media literacy education. For this purpose, 12 kinds = types of learning materials for middle school 'Technology·Home Economics 2' textbooks were analyzed. After selecting 'Media Literacy Performance Goals(MLPG)' as the basis for analysis, the distribution of media data and reflection of MLPG were analyzed by frequency and content analysis. The results of this study are as follows. First, 39.6% of the learning materials using media materials out of the total learning materials of 12 textbooks, and there were differences in the frequency and weight of learning materials using media materials by publishers. Depending on the type of media, 68.3% of 'printing', 16.7% of 'images, video', 13.5% of 'digital', and 86.5% of the use of unidirectional media. Second, there was a difference in frequency and weight of learning materials reflecting the MLPG by publishers, and it was necessary to supplement the learning content to improve overall media literacy. Among the MLPG reflected in the learning materials, 'meaning and communication' was the most reflected performance goal, with 58.8%, but there was no two-way communication through the media. Based on the results of these textbook analysis, MLPG in Home Economics are revised as follows. 'Understanding the meaning and self-expression', 'Communication and social participation', 'Use of responsible media', 'Appreciation and enjoyment', 'Use of media technology', 'Information search and selection', 'Creation and production', 'Critical understanding and evaluation'.

The Effect of Instruction for 'Family Life Planning' based on Backward Design on Learners' Understanding and Satisfaction (백워드 수업설계를 적용한 '가족생활 설계' 영역 수업이 학습자의 이해도 및 수업만족도에 미치는 효과)

  • Yoo, Se Jong;Lee, Yon Suk
    • Journal of Korean Home Economics Education Association
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    • v.30 no.3
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    • pp.43-66
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    • 2018
  • The purpose of this study was to conduct the instruction for 'Family Life Planning' based on backward design and measured the learners' understanding and satisfaction for testing validity. In short, the result of this study are as follows: In this study, first of all, the students could explain significant concepts, knowledge, and principles for the planning of family life; they could interpret and apply them; they have perspectives on them; they could empathize them; and they could have self-knowledge. The students could also accomplish high achievements for important concepts related to the field of family life planning. In conclusion, this study showed that the developed instruction was very effective for the students to achieve fruitful results, accelerating the learners' persistent understanding. Second, the learners had high satisfaction on the instruction of Family Life Planning based on backward design with the average score of 3.68 out of the perfect score 4. The students could be satisfied with the developed instruction since they could have high interest in the class thanks to diverse learning materials, and they could take an active part in the learning tasks based on group activities and questions. Also they could apply the contents that they learned through task performances to new situation and context. Therefore, this study proved that the developed instruction enhanced the learners' satisfaction on class.

A Study on the Level of Awareness and the Current Performance Level of Self-directed Learning in Nursing Students (간호대학생의 자기주도 학습에 대한 인식과 수행 실태)

  • Kim, Jeong Ah;Bae, Moonhae;Ko, Ja-kyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.12
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    • pp.621-633
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    • 2016
  • The purpose of this study is to investigate the level of awareness and current performance level of self-directed learning (SDL) in nursing students. The core concepts were defined and a rubric was developed through literature review. It was applied later to subjects and the results were analyzed. According to the results, there were significant differences between the current performance level and the awareness level of SDL in all items. Students who chose nursing as a major due to their high school/SAT grades showed lower current performance level than others. There were insignificant differences in the current performance level influencing the next grade. The level of awareness showed insignificant differences according to the reason for selecting nursing as a major, satisfaction on major, and grade point average (GPA). In conclusion, there was a discrepancy between the level of awareness and the current performance level of SDL of nursing students, which indicates that they were aware of the necessity of SDL, but did not actually perform it. Nursing educators should seek for strategies that can improve SDL ability of their students as well as to better grasp the level of the SDL of their student and the current performance level of SDL to apply them to the instructional design.

Study on the Effects of Flip Learning-based Simulation Education on the Learning Flow, Learning Confidence, Communication Skills, and Clinical Competence of Nursing Students (간호대학생의 학습몰입, 학습자신감, 의사소통능력과 임상수행능력에 대한 플립러닝 기반 시뮬레이션 교육 효과에 대한 연구)

  • Shim, Chung-Sin
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.541-549
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    • 2019
  • The purpose of this study was to test the effects of flip learning-based simulation practice education on the learning flow, learning confidence, communication skills, and clinical competence ability of nursing student. This study used a one group, pre-post test design. We collected the data from 65 4th grade nursing students. Flip learning-based simulation practice education was conducted from March 5th to April 17th, 2019. The collected data were analyzed using SPSS WIN 21.0 program. The result of study were follows. After the flip learning-based simulation practice education, there were significant increased in learning flow(t=-7.548, p<.001), learning confidence(t=-9.163, p<.001), communication skills(t=-6.506, p<.001) and clinical competence(t=-6.733, p<.001). After the flip learning-based simulation practice, clinical performance was found to be positively correlated with learning flow(r=.627, p<.001), learning confidence(r=.513, p<.001) and communication skills(r=.328, p<.008). learning flow and learning confidence(r=.528, p<.001), communication skills and learning flow(r=.332, p<.007) also showed a positive correlation. Therefore, flip learning-based simulation practice education for nursing student could be effective nursing education method.

Effects of Giving Prompts and Asking for Self-Explanation Depend on the Students' Need for Cognition (촉진질문 제공과 자기설명 지시가 기억과 이해에 미치는 영향: 인지욕구와의 상호작용)

  • Do, Kyung-Soo;Lee, Hyo-Hee
    • Korean Journal of Cognitive Science
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    • v.23 no.2
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    • pp.185-204
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    • 2012
  • A three factor experiment was conducted to explore the effects of giving prompts and asking for self explanation and the modulating effect of the need for cognition (NC) on the two interventions. The effects of giving prompts and asking for self explanation were different depending on the task and the level of need for cognition. Participants of low NC conditions showed the prompt effect and the self explanation effect in the memory tests. On the other hand, participants in the high NC conditions performed better in the comprehension test when they were given prompts and were asked to self explain. However, high NC participants performed worse when they were asked to self explain without providing the prompts. The results were interpreted to suggest the importance of detecting the right parts in getting the self explanation effect.

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The Effect of Performing Leader's Role on Academic Achievement and Satisfaction in Small Group Collaborative Learning in Virtual Reality (가상현실을 활용한 소집단 협력학습에서 팀 구성원으로서의 역할 수행이 학업성취도와 만족도에 미치는 영향)

  • Kim, Mi Hwa
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.67-76
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    • 2017
  • To conduct research using small group learning with advanced technology in school, small group collaborative learning was conducted in virtual reality called Second Life for high school history class to verify the effects of the role of group members (leader, group member) in collaborative learning activities in this study. Two classes of the second grade of high school were selected randomly and 20 groups were also randomly assigned, and each group was consisted of three members (1 leader and two group members). Academic achievement and satisfaction with academic activities were used to verify the effect of the role as measurement tools, and collected quantitative data were tested by independent sample t. As a result, it was found that performing the role of leader in collaborative learning activities in virtual reality was effective in promoting enhancing students' academic achievement and increasing satisfaction level. Lastly, utilization and improvement of small group collaborative learning using virtual reality in the field of education were discussed.

뇌파 조절 수행이 학습 향상에 미치는 영향의 실증적 연구

  • 윤상원;서용성;홍순욱
    • Proceedings of the ESK Conference
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    • 1996.10a
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    • pp.56-56
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    • 1996
  • 인간의 사고 기능과 학습기능이 '뇌'를 바탕으로 이루어진다고 할 때, 뇌의 긴장을 풀어 원래의 건강하고 창조적인 이완 상태에서의 학습 상태가 유효하게 된다. 즉, 뇌파가 " $\alpha$" 상태 가 되었을 때 긴장된 신체의 각 부분이 충분히 이완되고 두뇌는 맑고 건강한 상태를 유지하여 활발하고 창조적인 상태가 된다. 뇌파의 측정 및 분석된 기존 연구에 의하면, 인간의 심리상태와 신체 상태, 행동 패턴에도 직, 간접적인 영향을 주어 뇌파의 조절이 인간 잠재능력 개발의 첩경이라는 결과가 보고되어진다. 이러한 관점에서 본 연구에서는 뇌의 특성을 고려하여 뇌를 이완시킴으로써 학생들의 학습능력을 향상시키 기 위한 새로운 접근 방법을 시도한다. 뇌파 조절이 가해지는 환경하에 학습 효율의 변화 정도를 정성적( 심리적, 학습적, 신체적) 및 정량적(영어 단어 암기력 TEST, 뇌파 특정 등)으로 평가 및 분석을 통해 뇌파 조절 효과가 학생들의 학습 효율을 더욱 향상 시킬 수 있는 지의 타당성을 검증하고 그 결과를 바탕으로 새로운 학습 방법을 모색하고자 한다. 한편, 본 연구에서는 실험 대상을 본 대학 임의의 2학년 학생 13 명 을 대상으로 하고 실험기간은 약 4개월에 걸쳐 실험 하였다. 뇌파 측정은 13명중 임의의 학생 7명을 선정 하여 각 40분씩 측정 분석하였다. 또한 영어 단어 암기력 TEST를 실시하여 그 결과를 뇌파 조절 전,후로 나누어 비교 분석하였다. 정성적 분석으로서 종합 설문지를 이용한 15 개 항목의 5점 척도를 사용하여 분석하였으며 가가 통계 이론을 이용하여 검증하였다. 뇌파 측정은 수행 전후 비교 결과 " .alpha. " 노출 비율이 수행 전보다 수행 후가 다소 높은 비유로 나타났으며, 특히 영어 단어 암기력은 평균적으로 크게 상승되는 것으로 나타났다. 정성적 분석 결과에서는 많은 심리적 변화 상태가 나타나고 있지만 전체적으로 마음의 안정감, 몸의 긴장 이완에 따른 건강 상태 유지, 수업 집중도 향상 등이 나타났다. 위와 같은 종합 적 분석 결과에 따라, 본 연구는 제조 현장의 생산성 향상 및 품질 향상과 연계하여 작업자의 작업 집중도 향상, 작업자의 육체적, 심리적 변화에 따른 생산성 및 품질 향상 변화 정도 등의 산업공학(인간공학) 제 분야의 여러 측면에서 연구 및 적용이 가능하리라 사료된다.

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Self-Supervised Document Representation Method

  • Yun, Yeoil;Kim, Namgyu
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.5
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    • pp.187-197
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    • 2020
  • Recently, various methods of text embedding using deep learning algorithms have been proposed. Especially, the way of using pre-trained language model which uses tremendous amount of text data in training is mainly applied for embedding new text data. However, traditional pre-trained language model has some limitations that it is hard to understand unique context of new text data when the text has too many tokens. In this paper, we propose self-supervised learning-based fine tuning method for pre-trained language model to infer vectors of long-text. Also, we applied our method to news articles and classified them into categories and compared classification accuracy with traditional models. As a result, it was confirmed that the vector generated by the proposed model more accurately expresses the inherent characteristics of the document than the vectors generated by the traditional models.

Distributed Autonomous Robotic System based on Artificial Immune system and Distributed Genetic Algorithm (인공 면역 시스템과 분산 유전자 알고리즘에 기반한 자율 분산 로봇 시스템)

  • Sim, Kwee-Bo;Hwang, Chul-Min
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.2
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    • pp.164-170
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    • 2004
  • This paper proposes a Distributed Autonomous Robotic System(AIS) based on Artificial Immune System(AIS) and Distributed Genetic Algorithm(DGA). The behaviors of robots in the system are divided into global behaviors and local behaviors. The global behaviors are actions to search tasks in environment. These actions are composed of two types: dispersion and aggregation. AIS decides one among above two actions, which robot should select and act on in the global. The local behaviors are actions to execute searched tasks. The robots learn the cooperative actions in these behaviors by the DGA in the local. The proposed system is more adaptive than the existing system at the viewpoint that the robots learn and adapt the changing of tasks.