• Title/Summary/Keyword: 학습공유

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Development and Effect of the Creative Problem Solving Capacity Education Program for University Freshmen Using Game component (게임적 요소를 활용한 대학 신입생의 창의적 문제해결 교육 프로그램 개발 및 효과)

  • Jeon, Shin-young;Park, Joo-Hee
    • Journal of Korea Game Society
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    • v.21 no.2
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    • pp.139-150
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    • 2021
  • This study analyzed the effectiveness by developing an online program to enhance collaborative problem-solving capabilities for college freshmen using gamification. According to the research results, the operational model of the online program for enhancing collaborative problem-solving capabilities using gamification was presented in five stages: 1 preparation, 2 team building, 3 assessment, 4 feedback, and 5 achievement sharing. The results of the "pre-test" and post T-test of creative problem-solving capabilities, the variables related to creative problem-solving skills, academic challenge, creative thinking ability, and convergence value creation have been significantly improved. What should be discussed in the future is the need to experience collaborative problem solving process online, and to develop game design and platform that can discuss and communicate.

The Effect of Design Thinking Based Artificial Intelligence Education Programs on Middle School Students' Creative Problem Solving Ability

  • Seung-Ju, Hong;Seong-Won, Kim;Youngjun, Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.2
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    • pp.227-234
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    • 2023
  • In this paper, we developed a design thinking-based artificial intelligence education program for middle school students and applied it to verify the impact on creative problem-solving skills. The inspection tool used the Creative Problem Solving Profile Inventory (CPSPI), an inspection tool for measuring creative thinking type ability based on the CPS theory of Hwasun Lee, Jungmin Pyo, Insoo Choe(2014). CPSPI included the steps of evaluating cognitive preferences and cognitive abilities by supplementing the limitations of existing tests, and sharing and persuading one's ideas with others. Before and after applying the design thinking-based artificial intelligence education program, as a result of analyzing the creative problem-solving ability, it increased significantly in all areas. As a result of analyzing the creative problem-solving ability of middle school students, significant results were found in the areas of Problem Detection and Analysis, Idea Generation, Action plan, Execution, Persuasion and Communication. The effect of design thinking was confirmed as a teaching and learning method to improve creative problem-solving ability in artificial intelligence education.

Virtual Fitting System Using Deep Learning Methodology: HR-VITON Based on Weight Sharing, Mixed Precison & Gradient Accumulation (딥러닝 의류 가상 합성 모델 연구: 가중치 공유 & 학습 최적화 기반 HR-VITON 기법 활용)

  • Lee, Hyun Sang;Oh, Se Hwan;Ha, Sung Ho
    • The Journal of Information Systems
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    • v.31 no.4
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    • pp.145-160
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    • 2022
  • Purpose The purpose of this study is to develop a virtual try-on deep learning model that can efficiently learn front and back clothes images. It is expected that the application of virtual try-on clothing service in the fashion and textile industry field will be vitalization. Design/methodology/approach The data used in this study used 232,355 clothes and product images. The image data input to the model is divided into 5 categories: original clothing image and wearer image, clothing segmentation, wearer's body Densepose heatmap, wearer's clothing-agnosting. We advanced the HR-VITON model in the way of Mixed-Precison, Gradient Accumulation, and sharing model weights. Findings As a result of this study, we demonstrated that the weight-shared MP-GA HR-VITON model can efficiently learn front and back fashion images. As a result, this proposed model quantitatively improves the quality of the generated image compared to the existing technique, and natural fitting is possible in both front and back images. SSIM was 0.8385 and 0.9204 in CP-VTON and the proposed model, LPIPS 0.2133 and 0.0642, FID 74.5421 and 11.8463, and KID 0.064 and 0.006. Using the deep learning model of this study, it is possible to naturally fit one color clothes, but when there are complex pictures and logos as shown in <Figure 6>, an unnatural pattern occurred in the generated image. If it is advanced based on the transformer, this problem may also be improved.

A Study on Smart Farmer Service Using Community Mapping (커뮤니티 매핑을 활용한 스마트파머 서비스에 관한 연구)

  • Koo, Jee Hee;Lee, Seung Woo;Lee, Ga eun;Pyeon, Mu Wook
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.6
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    • pp.419-427
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    • 2021
  • Due to the effects of climate change and the reduction of the labor force due to COVID-19, the crop yield, harvest time, and cultivated area are rapidly changing every year. In order to respond flexibly to this situation, attempts to apply smart farm technology based on ICT (Information and Communication Technology) to individual farms are increasing. On the other hand, various stakeholders are trying to predict the yield of crops using artificial intelligence and IoT technology, but accurate prediction is difficult due to the lack of learning data. In this study, in order to overcome the data collection problem limited to a specific institution, a smart farmer service technology based on community mapping was developed in which farmers directly participate, input and share accurate data to predict production. In the process, analysis was performed on napa cabbage, which is a vegetable with a large price change compared to production.

Open Public School Model : Freinet School in France (개방형 공립학교 모델 - 프랑스의 프레네 학교 -)

  • Hwang, Sung-Won
    • Korean Journal of Comparative Education
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    • v.19 no.2
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    • pp.147-173
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    • 2009
  • This research deals with Freinet School in France as a model of open public schools, with focus on the school's operating philosophy, operating contents and characteristics, the cases of educational practices and suggestions for Korea's public education reform. Freinet School has been operated based on the educational philosophy of the French education activist Célestin Freinet(1896-1966). This researcher approached the following four research subjects in order to examine what effects Freinet School can have on the change and reform of Korea's public schools. First: What are the educational effects that Freinet School has on the public educational system in France? Second: What are the operating principles of Freinet School and what are the characteristics of the school's viewpoints and roles towards its teachers and students? Third: What are the kinds of the educational activities and the status of utilization of time and space with regard to Freinet School's operating regulations and the cases of educational practices? Fourth: What suggestions can Freinet School provide for Korea's public educational reform? This researcher have conducted preceding and philological researches on Freinet School pedagogy and analyzed such data as moving images, interviews with teachers, and the books published by Freinet School Teachers' Association.

Deleuze and Guattari's Machinism and Pedagogy of Assemblages (들뢰즈와 가타리의 기계론과 배치의 교육학)

  • Choi, Seung-hyun;Seo, Beom Jong
    • Korean Educational Research Journal
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    • v.43 no.1
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    • pp.183-213
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    • 2022
  • The purpose of this study is to examine the implications of Deleuze and Guattari's Machinism and Pedagogy of Assemblages. A slow, empirical process offered by Deleuze and Guattari is possible only if they experience a repetition of the duration in time. The identity of this world, a combination of potential and reality, is expressed as a machine. The identity of the 'machine' is the generation. The identity of the information society that exists everywhere in the cloud and unconsciously collects big data is also the information society. The information society is at risk of leaning toward a society in which individual desires are managed prior to the manifestation of a self-reliance a machine consisting of unmarked and mechanical arrangements. Social science based on the theory of layout shares the characteristics of repetition patterns, coexistence of linguistic and materiality, attention to boundary and negation to total whole. The pedagogy of layout, in which the collective pattern is structurally deformed in time, conforms to the original problem consciousness of Deleuze and Guattari, slow and empirical education. In addition, the work of examining the materiality and expression of the education-machine will contribute to the establishment of a new learning theory, an educational theory in the era of trans-human.

A Study on the ICT-based Disability Evaluation Applications for Special Needs Education (특수 교육을 위한 ICT 기반의 장애 평가 애플리케이션 연구)

  • Jeong, Jongmun;Jung, Daeyoung;Hwang, Mintae
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.889-899
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    • 2017
  • Various efforts and technical development for integrating the ICT technologies to the area of special needs education have been continuing. In this paper we have studied and implemented various ICT-based disability evaluation websites and mobile applications for special needs education and also verified their usefulness from the field test at disability schools. The valuer can access the websites and mobile applications for autistic behavior or learning disability evaluation at the any places and by any devices such as laptop, PC, smartphone and tablet PC. And all the evalation results are stored into and managed at the server database and shared with websites and mobile applications to integrate together easily. From the study about disability evaluation and implementation results we have a confidence that they will be useful to support the seamless evaluation and the continuous monitoring services for the disabled at the special needs education fields.

A study on the Development of a Hybrid Library Model based on Information Commons (Information Commons기반 하이브리드(Hybrid)도서관 모형 개발에 관한 연구)

  • Chung, Jae-Young
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.2
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    • pp.59-73
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    • 2009
  • The library could get infinite possibilities of the space, if people had recognized that the library was not only the space for the reading and collecting of the books but also a special space for accomplishment of the investigation, learning, communication, and culture. Also, it can be desirable way for implementing the hybrid library. It means that combine with the traditional library which is the most important thing is a real space and the digital library, in contrast, the which is that the most important thing is the cyberspace. The purpose of this study is to develop a practical model for hybrid library based on the concept of information commons which is cooperation of the space, information technology and information services. This study intends to figure out the core elements involved in operative aspect of hybrid library through comparative analysis of domestic and foreign cases applied Information commons concepts to the library.

A Study of the Establishment of Governance to Ensure the Sustainability of Agricultural Water Use (농업용수의 지속가능성 확보를 위한 거버넌스 주요 구축 인자)

  • Lee, Seul Gi;Choi, Kyung Sook
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.73-73
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    • 2022
  • 전 세계적으로 발생하고 있는 기후변화로 인하여 자연재해가 빈번한 실정이며, 특히 가뭄은 농업용수 부족과 직결되어 식량안보를 위협하는 요소가 되고 있다. 최근 우리나라에서도 통합물관리 정책 추진과 더불어 농업용수의 물절약 필요성이 강조되고 있으며, 농업용수 수요관리를 위한 실사용자인 농업인과 이해관계자들의 관심과 노력이 필요한 상황이다. 따라서 농업용수의 지속가능성 확보를 위한 물이용 절감 등 적극적인 수요관리를 위해 농업용수 거버넌스 구축이 요구되고 있다. 이에 본 연구에서는 우리나라 농업 현장에 적용 가능한 농업용수 거버넌스 구축에 필요한 주요 구성 인자를 파악해 보았다. 이를 위해 국내외의 농업 및 농촌 거버넌스 사례와 문헌조사 등을 통해 농업용수 거버넌스 구축을 위한 6개의 주요 인자를 선정한 후, 전문가를 대상으로AHP(Analytic Hierarchy Process) 방법을 이용한 설문조사 및 쌍대비교를 통해 우선순위를 도출해 보았다. 그 결과, 총 6개 주요 인자의 중요도는 '핵심주체', '법률 및 정책 구축', '예산 지원', '정보공유 및 커뮤니케이션', '상호 학습', '외부전문가' 순으로 도출되었다. 여기서 가장 높은 중요도를 차지한 '핵심주체'는 농업인을 의미하며, 이는 공사에서 담당하고 있는 현재의 공적관리체계로는 필지단위의 효율적 물관리에 한계가 있으므로, 물 사용의 주체인 농업인의 물관리 참여를 위한 거버넌스 운영에 농업인이 핵심주체로서의 역할을 하는 것이 필요하다는 것을 나타낸다. 농업인 중심의 상향식 거버넌스(Bottom-up governance) 방식으로 농업용수 거버넌스가 운영된다면, 농업용수 이해관계자들의 관심과 농업인의 자발적인 물절약 참여를 유도할 수 있을 것으로 판단된다. 또한 거버넌스 운영을 통하여 농업인 및 이해관계자의 소통과 문제 제기 및 환류 노력 등을 통해 물절약을 위한 제도개선 및 현장 실천 노력 등이 지속적으로 이루어진다면, 농업용수 지속가능성 확보에 긍정적인 효과를 나타낼 수 있을 것으로 사료된다.

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Brainstorming using TextRank algorithms and Artificial Intelligence (TextRank 알고리즘 및 인공지능을 활용한 브레인스토밍)

  • Sang-Yeong Lee;Chang-Min Yoo;Gi-Beom Hong;Jun-Hyuk Oh;Il-young Moon
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.509-517
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    • 2023
  • The reactive web service provides a related word recommendation system using the TextRank algorithm and a word-based idea generation service selected by the user. In the related word recommendation system, the method of weighting each word using the TextRank algorithm and the probability output method using SoftMax are discussed. The idea generation service discusses the idea generation method and the artificial intelligence reinforce-learning method using mini-GPT. The reactive web discusses the linkage process between React, Spring Boot, and Flask, and describes the overall operation method. When the user enters the desired topic, it provides the associated word. The user constructs a mind map by selecting a related word or adding a desired word. When a user selects a word to combine from a constructed mind-map, it provides newly generated ideas and related patents. This web service can share generated ideas with other users, and improves artificial intelligence by receiving user feedback as a horoscope.