• Title/Summary/Keyword: 학습경험중심

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The Implementation and Evaluation of Learning Experience-Based Professionalism Program in Medical School (의과대학의 학습경험 중심 전문직업성 프로그램 운영 및 평가)

  • Yoo, Hyo Hyun;Kim, Young Jon
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.164-172
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    • 2018
  • This study explores how to implement a learning experience-based professionalism program for a medical students and evaluates its program through effectiveness and usability test. This study aims to provide practical implications for experience-based learning in an undergraduate level. Seventy four first-year medical students enrolled in PDS1(Patient-Doctor-Society 1): professionalism, one-week block (30 hours), one-credit program based on a experience-based learning model. All of the students were given six learning themes and learning resources and supporting tools, and conducted stepwise learning activities; preparation, organization, sharing, reflection and evaluation of experiences. The effectiveness of learning was evaluated by comparing the pre and post results of student's self-assessment on 24 questionnaire items about professionalism. After the course, the students and instructors conducted a usability evaluation of the program through questionnaires or group interviews. Learners' self-assessment results of professionalism such as leadership, self-directed learning, professional attitude, and social accountability all showed significant differences between the pre- and post-test. Satisfaction of the program was distributed to 3.58~3.78 according to items. Instructors and learner interviews confirmed practical usability throughout the course design, implementation and students evaluation. The results of the study showed the feasibility of implementing learning experience-based professionalism program in medical school. This study provides practical implications to develope and evaluate the learning experience-based professionalism program in medical education.

Subjectivity on Problem Based Learning(PBL) Experience of Freshmen in Nursing students (간호학과 신입생의 문제중심학습(PBL)의 경험에 관한 주관성연구)

  • Park, Ju-Young;Yang, Nam-Young
    • Journal of Digital Convergence
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    • v.11 no.1
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    • pp.329-338
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    • 2013
  • Purpose: This study was to identify the types of subjectivity on PBL experience of freshmen in nursing students. Method: This study is exploratory research through Q methodology. From 102 Q populations, we selected 31 Q sorting was done by 25 of P sample. When the Q sorting is completed on nine point scale, we interviewed participants and documented their responses. The data was analyzed by using QUNAL program. Result: The result of the study showed 4 types. Four factors provided an explanation for 71.6% of total variances, and these four factors were analyzed and categorized as four types. We named type 1 as [positive pressure], type 2 as [relational friendly], type 3 as [creative benefit], type 4 as [paticipatory development]. Conclusion: In this study, PBL was valuable experience and recognized as a variety of perspectives for freshmen in nursing students. These findings indicate we suggest that planning of strategy for efficient operation on PBL was reflected above results.

Meaning and Practice of the Teaching and Learning based on Everyday Life in Geography Subject Matter (지리과 생활중심 교수-학습의 의미와 실제)

  • 장의선;김일기;이민부;박승규
    • Journal of the Korean Geographical Society
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    • v.37 no.3
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    • pp.247-261
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    • 2002
  • This study suggests that the contents and methods focusing on the leamer's geographical experience of everyday life and environments, are very effective for teaching and teaming in geography subject matter. The contents have to be selected and structurized from private geographies about their region of everyday life for teaming abstractive and scientific concepts of geography. Scientific concepts of geography, i.e. geographical concepts become 'scope'for selecting the contents and these systematic structure substitutes 'sequence'. The criteria by which selected contents of teaching and teaming based on everyday life may consist of three elements: region as leamer's place for everyday life; concrete experience of the place; and leamer's changing geographical experiences.

The Effect of Science-centered STEAM Program on Science Positive Experience: Focused on the "Earth and Moon" Unit In Elementary School Science (과학중심 STEAM 프로그램이 과학긍정 경험에 미치는 효과: 초등학교 과학 "지구와 달" 단원을 중심으로)

  • Mun, Juyoung;Shin, Youngjoon
    • Journal of Science Education
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    • v.42 no.2
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    • pp.214-229
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    • 2018
  • The purpose of this study was to investigate the effect of science-based STEAM program on the positive science experience of elementary school students. The participants of this study were 64 fourth graders of S elementary school located in Gyeonggi-do. They were divided into the experimental group of 30 students and the comparative group of 34 students. The program was reorganized into the STEAM program, which emphasized communication with students in the second semester of 4th grade, centered on 'Earth and Moon' unit which were carried out in total 16 times. The experimental group was giving the science-centered STEAM program, and the comparative group was giving the general instruction model based on the instructional book guidelines. The results of the study are as follows. The science-centered STEAM program showed a further influence on the positive science experience of elementary school students. Based on these results, it can be confirmed that the class using the science-centered STEAM program positively influenced the improvement of students' positive science experience.

Tutors' Content Expertise and Experience on Student Satisfaction in Problem-Based Learning Nursing Curriculum (간호학 교육에서의 문제중심학습에서 튜터의 내용전문성과 튜터경험에 따른 학습자 만족도)

  • Kim, Soo-Jin
    • The Journal of the Korea Contents Association
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    • v.18 no.7
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    • pp.551-559
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    • 2018
  • The purpose of this study is to identify the differences of student satisfaction depending on tutor's content expertise and experience in PBL of nursing. Nursing department, the subject of this study, is operating Hybrid PBL Curriculum that integrates the courses in nursing for all grades. Tutor's expertise was categorized based on their final dissertations and the clinical fields for which they worked. Tutor's experience in PBL is less than one year for beginners and more than 10 years for experts. After the PBL class for 6 weeks, the 3rd grade students were surveyed. The results showed that there was a statistically significant difference in the student satisfaction according to the content expertise, however, the student satisfaction depending on tutor's experience and the interaction effect between tutor's content expertise and experience were not significant. This study has raised the importance of the role of tutor as content expert in PBL. It is suggested that future studies be repeated for more tutors with diverse subject areas and majors to examine the differences between diverse variables other than student satisfaction.

Development of Problem-Based Learning Instructional Model in Simultaneous Non-face-to-face Classes (실시간 비대면 수업에서 문제기반학습 수업모형개발)

  • Byon, Kil-Hee;Cho, Woo-Hong;Jang, Young-Eun;Yun, Kyoung-Mi
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.185-186
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    • 2022
  • 본 연구는 대학의 실시간 비대면 수업에서의 문제중심학습 수업모형 개발과 그 적용가능성 탐색을 목적으로 한다. 이를 위해 선행연구 및 문헌분석을 통해 문제중심학습의 특징 및 수업운영 전략 등에 대하여 고찰하고, 문제중심학습 수업운영 경험자 3인의 인터뷰를 통해 실시간 비대면 수업 상황에서 적용 가능한 수업모형을 개발할 것이다. 이를 문제중심학습 수업 운영 경험이 풍부한 5인의 전문가를 대상으로 수업모형의 적절성과 적용가능성에 대한 평가를 실시하여 실시간 비대면 수업에서 적용 가능한 문제중심학습 수업모형을 개발하고자 한다. 본 연구를 통해 학습자가 실시간 비대면 수업상황에서 주어진 문제 해결을 위해 협력하고 창의적 사고를 하며 주도적으로 학습에 임하게 함으로써 미래사회에 필요한 역량을 개발하는 데 기여할 수 있을 것이라고 기대한다.

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Building a Web-Based Joint Project Learning System (웹 기반 공동 프로젝트 학습 시스템 설계)

  • 임병민;김현배
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.758-763
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    • 2001
  • 웹 기반 프로젝트학습은 학생들 스스로 웹에서 자신들의 제작물을 만들면서 자신의 기능과 지식을 실제로 적용하는 과정과 학습경험을 모두 의미한다. 그러므로 학습자들의 다양하고 폭넓은 학습활동이 기대된다. 본 연구에서 설계한 프로젝트 학습 시스템은 수시로 교사와 전문가의 도움도 받고 다른 팀의 동료 학생들로부터 평가를 받으면서 아동의 관심과 흥미, 주제 중심, 활동 중심, 문제 중심의 프로젝트 활동을 할 수 있도록 한다. 그리고 이들 웹 상에서 구현함으로써 학습자 중심의 공동 프로젝트 학습이 되도록 한다.

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A Study about development of the web courseware for improving the cognitive ability of the mildly mental retarded children (경도정신지체 아동의 인지능력 향상을 위한 교육용 웹 코스웨어 개발에 관한 연구)

  • Jang, Yoo-Soon;Kim, Chang-Geun;Kim, Byung-Ki
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.251-254
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    • 2002
  • 정신지체학생은 주의 집중의 문제, 느린 학습속도, 기억력, 저조한 흥미와 관심 등으로 인하여 전통적 수업방식으로는 높은 학습효과를 기대하기 어렵다. 멀티미디어와 컴퓨터를 활용한 수업은 학생들의 흥미를 유발시켜 집중력이 향상될 뿐만 아니라 개인차가 심한 정신지체학생들에게 개별학습을 함으로써 높은 학습효과를 기대한 수 있다. 다양한 경험과 생환중심의 교육이 필요한 정신지체아동들이 실생활에서 접하기 힘든 내용을 가상적으로 경험할 수 있는 코스웨어나 학습한 후에 생활에 바로 적용할 수 있는 생활중심 코스웨어, 인터넷 환경의 웹 기반 코스웨어 등 정신지체 아동을 위한 소프트웨어는 거의 전무한 실정이다. 본 논문에서는 인터넷 환경에서 멀티미디어와 컴퓨터를 통하여 다양한 경험뿐만 아니라 실생활에 필요한 내용을 학습하여 사회성을 기를 수 있는 웹 기반 코스웨어 개발 방법을 제안한다.

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Software Education based on Experiential Education (경험 중심 교육을 기반으로 한 소프트웨어 교육 방안)

  • Jin, Kwang-Hun;Lee, Myung-Suk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.327-330
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    • 2019
  • 본 연구는 기존의 소프트웨어 교육 방법이 가지는 문제점을 분석하고, 이를 해결하기 위한 방안으로 존듀이와 프레네의 경험 중심 교육 방법에 기반을 둔 새로운 소프트웨어 교육 모델을 제안한다. 경험 중심 기반의 새로운 소프트웨어 교육 방법은 학습자들의 자율성을 보장하고, 학습자들 간의 상호작용을 통해 일상생활의 문제점을 해결할 수 있는 문제 해결력을 기르는데 중점을 두고 있다. 따라서 본 연구는 자유로운 사고방식으로 일상생활의 다양한 문제를 발견할 수 있는 능력과 다양한 경험을 통해 이를 해결할 수 있는 능력을 기르도록 체계화된 소프트웨어 교육 모델을 구성할 것이며 이를 통해 소프트웨어 교육의 발전에 기여하고자 한다.

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A Study on the Use of Web-based, Problem-Based Learning and e-Portfolio for Educating Pre-service Teachers (예비교사 교육을 위한 웹기반 문제중심학습과 e-포트폴리오의 적용에 관한 연구)

  • Kim, Hong-Rae;Kim, Hye-Jeong
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.223-234
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    • 2008
  • Educating qualified elementary school teachers depends on excellent pre-service education. The high quality of education is accomplished by various interactions between teachers and learners, as well as active participation by students. In the present study, online problem-based learning and an e-portfolio were used to examine the effect on the computer-curriculum education to reflect social and individual needs, and to enhance the quality of instruction at universities. Students (n=105) participated in six different problem-based learning sessions. At the same time, they developed Blog e-portfolios as individual and group products, and wrote reflective journals that focused on their learning processes and results. A qualitative analysis method was employed to analyze the reflective journals. The results of the analyses showed the following: 1) Increasing the understanding of the computer-curriculum education, 2) enhancing students' competence in using ICT potentially, 3) cultivating student-centered teaching and learning strategies on ICT, and 4) enhancing competence of future teaching activities through experiencing e-portfolio as a performance-assessment tool.

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