• Title/Summary/Keyword: 학술적 맥락

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Factors Influencing Acceptance and Use of New Technologies in the Metaverse Era : Focusing on the Difference between B2C Context and B2B Context (Metaverse 시대의 신기술 사용 의도에 영향을 미치는 요인: B2C 맥락과 B2B 맥락의 차이를 중심으로)

  • Chung, Byoung-gyu
    • Journal of Venture Innovation
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    • v.4 no.3
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    • pp.125-139
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    • 2021
  • As the 4th industrial revolution progresses, new technologies and services are being born, growing, and maturing. Now, beyond the mobile era, the metaverse is being discussed as a new paradigm. Therefore, in this study, in preparation for the metaverse era, we tried to analyze what factors have an important influence when consumers want to use new technologies. In particular, the research was conducted focusing on how the context in which consumers use the technology changes depending on whether they are B2C or B2B. For this, augmented reality (AR) was selected in the B2C context by linking the research subject with the metaverse era, and the smart factory was selected in the B2B context. The research model for the analysis was established by deriving and setting common influence variables by reflecting the characteristics of the research target technology based on the modified extended unified theory of acceptance and use of technology. A survey was conducted for empirical analysis, and 150 AR and 150 smart factory subjects were analyzed. The empirical study results are as follows. The relationship between performance expectancy and intention to use, technology readiness and intention to use was found to have a significant positive (+) effect on both AR and smart factory. On the other hand, it was found that effort expectancy, social influence, and trust had a positive (+) effect on intention to use only in AR. Only in smart factory, facilitating conditions had a significant positive (+) effect on intention to use. It was also found that the perceived risk had a significant negative (-) effect on the intention to use only in the smart factory. The results of this study are academically significant in that we empirically test that influencing factors of technology use varies depending on the context in which it is used by consumers. In practice, it provided an implication of what to focus on first is being implemented.

Context-aware U-VR Simulator for Linking Real and Virtual Environments (현실환경과 가상 환경을 연동하는 맥락 인식 기반 U-VR 시뮬레이터)

  • Oh, Yoo-Soo;Kang, Chang-Gu;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.310-314
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    • 2009
  • In this paper we propose the U-VR Simulator which seamlessly connects entities in real and virtual environments by exploiting context, based on the concept of ubiquitous virtual reality. Using the U-VR Simulator, a smart home environment can be simulated and new virtual entities such as sensors, actuators, and services can be added to existing real entities. The proposed approach is fast and cost-effective because the simulator effectively utilizes both existing and simulated devices. In addition, our approach allows application developers to rapidly develop U-VR applications and extend them to relevant domains. As a future work, we will expand our simulator to intelligently augment virtual entities into real environments.

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정보통신사회에서 서비스정책의 경제적 효율성

  • 정군오;김동환
    • Proceedings of the KAIS Fall Conference
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    • 2000.10a
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    • pp.43-46
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    • 2000
  • 모든 국민이 시간과 장소, 그리고 사회경제 및 신체적 제약없이 전기통신서비스를 이용가능케 하는 보편적 서비스(universal service)는 정보통신정책에서 가장 핵심적인 사항이다. 국가의 경제적 능력과 정보통신의 발달 수준에 따라 보편적 서비스의 정의와 수준이 다르지만, 보편적 서비스의 정의를 위한 일반적인 원칙과 공통적으로 포함되어야 할 요소를 파악하였다. 보편적 서비스를 달성하기 위한 자금확보는 정책시행단계에서 가장 중요한 사항이므로 시장구조와 규제제도의 맥락에서 파악하고 있다. 경쟁의 도입과 무선기술의 도입 등 급속한 환경변화에 대응하기 위한 정책을 제시하고 한국의 보편적 서비스 정책에 대한 현황을 파악하였다. 초고속정보통신망으로 대표되는 고도정보통신기반에 따른 고도의 보편적 서비스에 대하여 검토하였다.

History and Characteristics of Risk Perception and Response Related to Science: Focused on Blood Pressure (과학에 관련된 위험 인식과 대응의 역사와 특징 -혈압을 중심으로-)

  • Wonbin Jang;Minchul Kim
    • Journal of The Korean Association For Science Education
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    • v.43 no.6
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    • pp.549-562
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    • 2023
  • The current society is in the VUCA era, where various risks produced by humans are spread along with the development of science and technology. There is a need to increase the level of risk literacy of citizens to strengthen their daily preparedness to respond to these risks. For this on, it is necessary to reconsider the role of science education so that risks can be perceived and responded to scientifically and objectively. Accordingly, in order to investigate the role of science education in a risk society, this study reviewed the history of risk perception and response related to science and analyzed its characteristics. In this process, perception and response to risks arising from blood pressure were analyzed in three contexts (historical context, curriculum context, textbook context). For historical context, journals registered in SCIE were selected as research subjects among journals where research related to the history of knowledge of the heart and cardiovascular system was conducted. Papers with the keywords 'hypertension' and 'history' were selected from the journals, and changes in perception and responses related to blood pressure were compared and analyzed by period. The curriculum context is analyzed from the 1st national curriculum to the 2022 revised curriculum, and content elements and achievement standard related to blood pressure were compared and analyzed. It was confirmed that risks arising from blood pressure were not included from the 1st to the 6th national curriculum, and that risks arising from blood pressure were included from the 7th national curriculum (excluding the 2009 revised curriculum). For the textbook context, the 7th national curriculum BiologyⅠ, the 2015 revised curriculum Life ScienceⅠ, and Health were selected, and through text mining, keywords that representing curriculums and textbooks were selected, and the presentation of risk perception and response was analyzed based on the keywords. And by analyzing the figures and tables presented in the textbook, the characteristics of risk perception and risk response were derived. This study is meaningful in that it was able to confirm the role of risk perception and response in science education.

ISPE'92를 마치고 나서

  • 홍순찬
    • 전기의세계
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    • v.41 no.5
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    • pp.54-60
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    • 1992
  • 현대에 사는 우리에게 경제란 최대의 관심이 아닐수 없다. 경제대국이나 경제입국이니 말들은 난무하지만 근본적인 것은 기술개발을 통한 경제기반의 마련이다. 우리대한전기학회도 전기계의 중지를 모으고 산업계와 학계의 구심점으로 전기기술의 혁신에 크게 이바지하여 왔다. 이번에 치루어진 ISPE'92도 이러한 맥락에서 개최한 것이며 국제화시대에 부응하여 우리 손으로 국제적인 학술교류를 시도하고 있다는 점에 그 의의가 더해지고 있다.

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A Study on Meta-analysis Design for CSR in Culture and Arts (문화예술 사회적 책임활동(CSR)에 관한 메타분석 기초 설계)

  • Kim, Eun Hye;Kim, Ji Young
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.265-266
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    • 2019
  • 본 연구의 목적은 두 가지이다. 첫째, 정부주도의 지속가능경영 정책 맥락에서 문화예술분야의 한국기업들의 사회적 책임활동(CSR)을 체계적 문헌고찰을 통하여 분석하는 것이다. 둘째, 체계적 문헌고찰의 결과를 바탕으로 문화예술분야 사회적 책임활동에 대한 연구의 요소를 도출하였다. 이를 위해 문헌고찰을 실시하고 각 연구의 요소가 분석되었다. 연구 결과, 사회적 책임활동에 대한 기업과 소비자의 인식 개선, 소비자의 경험, 발전 방향이 도출되었다.

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A Study on the Role of Political Correctness Elements in the Game (게임에서 정치적 올바름 요소의 역할에 관한 연구)

  • Kim, Dae-Hyoung;Kim, Hyo-Nam
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.147-150
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    • 2021
  • 최근 문화 산업에서 정치적 올바름 요소를 더욱 확장시키고 있는데 이러한 소수자 우대 정책이 작품내 맥락을 고려하지 않아서 부자연스럽고 역차별을 야기한다는 주장이 많다. 본 논문에서는 게임에 들어가는 정치적 올바름 요소에 대해 알아보고 설문조사를 통해 게임 사용자들의 의견을 분석해서 게임에서의 정치적 올바름 요소에 대한 개선안을 제시하고자 한다.

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Economic Geographical Research Agenda for Social Economy (사회적 경제에 관한 경제지리학의 연구 주제)

  • Choo, Sungjae;Roh, Kyeongran
    • Journal of the Economic Geographical Society of Korea
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    • v.21 no.2
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    • pp.173-191
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    • 2018
  • Taking note of growing tendency of academic interests and policy applications with regard to social economy, this study aims to suggest economic geographical agenda for social economy. It is presumed that the orientation of social economy toward pursuing social value will exhibit unique spatial characteristics. Elements containing spatial implications have been identified through a review of hierarchial concepts including social innovation, social economy organization and social enterprise. Three approached are suggested as tools of understanding the spatial context of social economy: spatial characteristics inspiring social entrepreneurship, place-based context of decision-making by social economy organizations, and spaces formulated by interactions between the demand for solving social problems and the supply of economic resources. The investigation of social innovation clusters is required to focus on the differentiated characteristics from normal industrial clusters. It is also suggested that the concept of embeddedness be applied in the search of the essence and elements of social economy's ties with local community.

The Revolution of Place (종교 場所의 回歸性)

  • 최진성
    • Proceedings of the KGS Conference
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    • 2004.05a
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    • pp.80-80
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    • 2004
  • '장소의 회귀성' 또는 '장소에 대한 관성'은 사회주체들이 바뀔 때마다 특정 장소에 대한 되풀이되는 관심이란 점에서 사회 문화적 현상의 하나라고 할 수 있다. 또한 그 장소는 사회적 구성원들의 이해관계가 반영된 경관들로 구성된다는 점에서 사회문화적 재생산의 과정이라고도 할 수 있다. 이와 같이 사회 문화적 맥락에서 볼 때 장소 회귀성은 경관과 더불어 장소의 의미를 이해하는 지리코드(geographical code)라고 할 수 있으며, 이를 통해 경관의 장소를 해석하는 요소로 삼고자 하였다. (중략)

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