• Title/Summary/Keyword: 학술담론

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A Study on the 'Re-appearance of Picturing ' in the On-Line Community (온라인 커뮤니티에서의 픽처링 재현에 관한 연구)

  • Son, Keum-Sun;Yoon, Jun-Sung
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.737-742
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    • 2007
  • The concept of 'Picturing' is beyond the 'Illusion' of traditional art in the Digital Media era. It is a 'Suffering' of the 'Re-appearance' that is masquerade the 'Actual' as a 'Digital Apparition.' This study aims to concern the point of view on the above subject; the 'Picturing' through the analysis of communication problems in the digital era. To begin with, need to define the concept of 'Picturing' and how it is expected to have a role through the accessibility of medium use, intervention by body and images. Also, I suggest a new approach to 'Picturing' as a new mutual communication method. Body, Digital media, and Image. These three principles of 'Picturing' create huge benefits to our world/nature whether we want it or not. It seems to become more and more of powerful self-replicating organism. We have to be aware what sort of images are surrounding us and how transmitting it to where in/on our body via newest sophisticated media we use. 'Picturing' is an invasion of ordinary, no longer exists pleasure for body, no longer speaks intension of its next destination. It strongly self-grows and also controls us in the name of Digital media era. However, 'Picturing' is a mode of re-imaging activity and also suggestion of re-appearance practice.

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The Study on Process of Illustrious Virtue Becoming an Issue in Horak debate (湖洛論爭) - Focused on Oiam(巍巖) Yi Gan(李柬)'s distiction between Mind(心) and temperament(氣質) (호락논쟁에서 명덕(明德)의 쟁점화 과정 연구 - 외암(巍巖) 이간(李柬)의 심(心)과 기질(氣質)의 분변(分辨)을 중심으로 -)

  • Bae, Je-seong
    • The Journal of Korean Philosophical History
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    • no.54
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    • pp.77-113
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    • 2017
  • In late Chosen(朝鮮), the concept of illustrious virtue(明德) became an important issue of debate. However, previous studies did not focus on how the concept emerged as an issue. This paper aimed to explore the problem, and for this purpose, paid attention to Horak(湖洛) debate. Oiam(巍巖) Yi Gan(李柬), in the course of discussion with Namdang(南塘), finally argued that mind(心) clearly distinguishes from temperament(氣質). The goals of the claim were to clearly divide mind and temperament, and to emphasize mind's control of temperament. Through this, he wanted to reject the possibility of being affected by temperament in aroused state(未發). And he presented the concept of illustrious virtue as a critical evidence supporting his argument. He argued that because mind is same with illustrious virtue, it has a special status that essentially distinguished from the temperament, even if both mind and temperament are all material force(氣). This argument led to new discussion trend in the debate. it was to form a definition of the mind, based on defining the relationship between spiritual perception(虛靈知覺), temperament and illustrious virtue. The trend was reflected in the debate on 'Whether illustrious virtue is the same for everyone or varies from person to person(明德分殊)'. Through the process of analysis in this paper, we could detect a tendency that definition of mind has become an independent subject.

Techno-Sociological Analysis on Internet Game Addiction Controversy (인터넷게임 중독논쟁의 기술사회적 함의)

  • Kim, Ji-Yeon
    • Journal of Korea Game Society
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    • v.14 no.1
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    • pp.81-92
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    • 2014
  • It was introduced article 26 (Restriction on Hours Provided for Internet Games in Late Night Time) of Juvenile Protection Act, so called "Shut-down Rule", in 2011. Game Industry submitted the legal petition and claimed that the rule is against the Constitution, because that rule based on the assertion that the game is poisonous such as drugs without apparent scientific evidence. It's in controversy in terms of science/medical care up to now; for all that it became to receive in social level. We can find a kind of technology-hatred that come out state-driven radical technological reception. It is required critical-discourse frame on new technology, not pathological frame.

Conservation Philosophy and Ethics, Its Key Concepts and Challenges (문화재 보존철학과 보존윤리의 필요성과 과제)

  • Lee, Su Jeong
    • Journal of Conservation Science
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    • v.34 no.3
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    • pp.227-233
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    • 2018
  • Philosophical discussion and ethical approach have been crucial aspects in the rational decision-making of heritage conservation. This study analyses why and how they play an important role in determining the quality of conservation practice. It highlights the key concepts of conservation philosophy and ethics, as well as their relationship, in order to establish a constructive platform through which researchers may understand the role and importance of conservation philosophy and ethics. In conclusion, this study provides a set of recommendation for the government, academic experts, and conservators which will allow them to become actively involved in improving the quality of philosophical and ethical knowledge in the field of conservation.

A Study on the Effects of Daily Living Disorder and Self-Regulation Ability Disorder on Internet Game Addiction (일상생활지장과 자아조절능력지장이 인터넷게임중독에 미치는 영향에 대한 연구)

  • Ahn, Hyun-Woo;Kim, Seong-Ju
    • Journal of Korea Game Society
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    • v.20 no.1
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    • pp.107-120
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    • 2020
  • Since the revision of the ICD-11 of the WHO, the level of social discourse on internet game use disorders has been increasing. However, existing studies have mixed terms and causal relationships with game use disorder or game addiction. This study was conducted with high school students aged 16 to 18, focusing on internet game addiction. As a result of the analysis, the greater the obstacles to daily life and self-regulation, the higher the risk of falling into internet game addiction. This study has a significance in reestablishing the causal relationship of Internet game addiction.

Short Consideration on S&T and R&D Implementation System of Korea (우리나라 과학기술 R&D 추진 시스템에 관한 소고)

  • Lee, Sang Hyon;Jeong, Sang Ki
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2017.11a
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    • pp.569-589
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    • 2017
  • 최근 정부는 변화하는 환경에 조응하기 위한 혁신적인 국가 R&D 시스템의 도입 및 성과평가 준거 틀의 전환을 시도하고 있다. 이에 연구자 중심의 "정부 R&D 혁신방안(2015)"을 제안하고 기존의 추격형 R&D체제에서 벗어나 질적 우수성 추구로 패러다임 전환과 창의 도전적 R&D에 초점을 맞춘 평가방식, 그리고 행정시스템 간소화 등을 해결해야 할 주요 과제로 제안하고 있다. 하지만, 다양한 이해관계자가 제시한 지속적인 의견 등을 고려할 때, 변화 이슈에 대한 장기적인 R&D 시스템 전개방향은 공감되나, 실행단계에서 실효적 적용은 많은 논의가 필요해 보인다. 특히, 특정 집단의 이해관계를 벗어나기 힘든 경우, 편향된 이슈 및 정책 제안이 제시되거나, 제안된 정책 간 일관성 있는 논리를 설정하기 어렵거나, 불특정 다수의 이해관계자 집단 간 이익 대변 혹은 현실을 벗어나는 이상적인 방향을 제안하는 경우도 있다. 따라서 이해관계자를 넘어서는 통합적 관점에서 사회 전체적 여건을 고려하는 혁신적 국가 R&D 시스템에 대한 정책적 실행방안을 고민해 볼 필요성이 제기된다. 본 연구에서는 우리나라의 과학기술 혁신정책 및 R&D 성과, 주요국 관련 동향 등을 살펴보고 현행 R&D 추진 시스템을 사회 시스템 차원에서 바라보며, 제기되는 관련 이슈에 대한 비판적 담론과 쟁점을 정리 및 분석하였다. 또한, R&D 혁신주체 간 상호작용 및 추진 시스템 효율성 측면의 핵심 이슈를 분석하여 R&D 추진 시스템 중장기 구축방향과 한계도 체계적으로 살펴보았으며, 이를 정리한 실행전략을 제시하였다.

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Trend Analysis of the Technological Innovation Context in Korea using Network Analysis (한국 기술혁신 논의의 변화 양상 분석)

  • Lee, Juyoung;Jung, Hyojung
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2017.11a
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    • pp.591-608
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    • 2017
  • 이 연구는 한국의 산업발전 과정에서 '기술혁신'이라는 개념이 어떻게 변화하며 사용되어 왔는지를 분석하고자 한다. 이를 위해 한국과학기술단체총연합회(이하 과총)의 기관지인 "과학과 기술" 기사에서 등장한 '기술혁신' 키워드를 중심으로 네트워크 분석을 실시하였다. "과학과 기술"은 1968년부터 지금까지 꾸준히 발간되었으며, 과학기술인 뿐만 아니라 정부부처 관계자 및 과학 분야 기자들을 대상으로 하기 때문에 한국 과학기술사회 전반의 동향을 파악하기 위한 사료로서 가치가 높다. 본 연구에서는 1968년 이후 "과학과 기술"에 실린 기사들 중 제목에 '기술혁신' 키워드가 포함된 모든 기사의 전문을 분석 대상으로 출판 이후부터 현재까지의 기간을 세 구간으로 나누어 '기술혁신'과 동시출현하는 키워드들의 변화 양상을 분석하였다. 이와 같은 분석을 통해서 이 연구는 다음과 같은 결과를 도출하였다. 첫째, 기술혁신 개념은 1970년대와 크게 다를 바 없이 지금까지도 여전히 국가 주도의 산업 발전을 위한 요소로 이해되고 있었다. 둘째, 그럼에도 불구하고 공업, 생산에 국한되어 있던 기술혁신 개념은 1980년대를 거치며 다양한 연구개발 분야 및 이해관계자들을 이어주는 키워드로 변화하였다. 본 연구는 키워드 네트워크 분석을 통해 한국 기술혁신 논의의 변화 양상을 제시하였다는데 의의가 있으며, 연구 결과는 향후 한국적 맥락을 기반으로 한 기술혁신정책의 방향성을 모색하는데 활용될 수 있을 것으로 기대된다.

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Philosophizing Game as Aesthetic Technology (미학적 테크놀로지로서 철학화하는 게임)

  • Jeon, Seok;Cho, Hyun-Koung;Yoon, Joon-Sung
    • 한국HCI학회:학술대회논문집
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    • 2007.02c
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    • pp.183-188
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    • 2007
  • 게임은 데카르트적 좌표(Cartesian coordinates)의 전통을 뒤흔들고 육체와 정신, 이성과 감성, 실재와 가상을 가로지르면서 진화하고 있다. 수많은 철학적 담론을 야기하는 사유의 대상이 되고 있는 게임은 "미학적 기술(Aesthetic Technology)의 철학화(Philosophizing)"로 새롭게 정의될 수 있다. 게임의 메타포적 특성은 철학화하는 게임을 규정하는 중요한 면이다. 메타포(Metaphor)는 '개념의 매핑'(Mapping of the Concept)이며, 분리된 정신과 육체, 내용들을 연결하는 게임 역시 개념의 매핑으로 메타포가 된다. 게임의 메타포적 특성은 몰입(Immersive)과 연결되며 게임 기술의 발달로 개념의 매핑은 '개념의 몰핑'(Morphing of the Concept)으로 나아간다. 게임과 서사 사이의 갈등 또한 철학화 하는 게임의 까다로움을 드러내는 것이다. 게임학(Ludology)과 서사학(Narratology)의 이론적 논쟁에도 불구하고, 게임의 서사와 문학의 서사 사이에는 분명한 존재론적 차이가 있다. 우리는 게임에서 단지 사물이 움직이는 것을 보는 것이 아니라, 우리는 '우리 자체가(우리 스스로가) 움직이기 때문에 움직이는 것들을 보는 것'이기 때문이다. 그러므로 게임의 앵글(보는 방식)은 의미와 행위자가 아니라 '사용과 사용자(Use and User)'로 이동되어야 하며, 이때 서사는 '규칙의 해석(Interpretation)' 과정에서 생기는 잉여물(Surplus)이 된다. 게임은 수적으로 재현되며, 수적 재현을 통해 만들어지는 생산물(Product)은 서사가 아니라 알고리즘(Algorithm)이라는 숨은 규칙을 지닌 데이터베이스(Database)이다.

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A Study on Discourse and Issues in Christian Education and Counseling: Focusing on Meta-Analysis on the Topics and Research Methods of Academic Theses (기독교교육과 상담의 담론지형과 쟁점연구 : 학술논문의 주제와 연구방법에 대한 메타분석을 중심으로)

  • Park, Mila
    • Journal of Christian Education in Korea
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    • v.67
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    • pp.195-227
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    • 2021
  • In a situation where it is difficult to plan face-to-face worship or assembly-type evangelism due to the continuation of the corona pandemic, it seems that evangelism is not a way to present the gospel, but to strengthen the gospel life. This is the era of evangelism as a spiritual care where the church can comfort those who are struggling and share the gospel naturally by accompanying them, and the time has come to set and practice various ministry directions that combine Christian education and counseling. At this time, this paper aims to analyze not only in the area of counseling, but also studies and papers on professional ministry through a convergence and complex approach between Christian education and counseling. This study focused on the papers on practical trials and cases. The research contents to be dealt with include the concept and understanding of counseling in Christian education, the application of counseling as various Christian education methods, and the development of programs necessary for the field. In addition, the purpose of this study is to analyze what kind of trend characteristics the subjects developed in advance show, what kind of trend characteristics research methodologies were used in the preceding studies, and what are the issues and tasks of Christian education and counseling based on the subject and method analysis. This study aims to analyze various influences on Korean society by meta-analyzing the discourse and issues of Christian education and counseling developed in the field of Christian education in Korea and suggest the convergence and direction of counseling in the field of Christian education in the future. First, many studies should be conducted to lay a systematic and clearer theoretical foundation for the convergence and complex approach of Christian education and counseling. Second, various studies on the understanding and psychological evaluation of learners based on psychology should be conducted. Finally, research on various counseling techniques should be conducted in Christian education counseling, and in particular, various studies on the application and practice of Christian education counseling using basic counseling theory should be conducted. The author also hope that studies on effectiveness verification based on utilization cases will be actively carried out to develop counseling programs that can help our neighbors who are struggling during the coronavirus era and provide direction for Christian education counseling.

Research Trend and Analysis on the Issues of Informatization and E-Government in Korea (국내의 정보화 및 전자정부 연구동향 분석)

  • Lee, Hye Won;Myeong, Seunghwan
    • Informatization Policy
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    • v.20 no.4
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    • pp.3-22
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    • 2013
  • This study analyzed the research trends and methodologies through meta analysis method on the issues of ICT policy and e-government in Korean major journals and proceedings including Korean Association of Public Administration (KAPA), Korean Association of Policy Studies (KAPS), and Korean Journal of Information Policy of NIA (National Information Agency). The results showed that methodology has changed from explorative study with conceptualization to experimental study with theoretical model and cases. Qualitative approaches including case studies and description with policy implications were employed more as analyses tools. In terms of contents, system effectiveness and e-governance issues prevailed in the early 2000s, and since then, it has changed into ICT-based social changes and looking for generalization of theories including e-democracy, e-service, e-participation, digital divide, and post-information society. Now we are facing another ICT revolution of social network via web3.0 and gov3.0 and it is time to open a new theoretical debate, deconstruction of discourse, and collaborative perspective among different disciplines.

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