• 제목/요약/키워드: 하이브리드 교육

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KISS $33^{rd}$ Fall Conference (KOCEDgrid에서의 하이브리드 시뮬레이션)

  • Kwon, Hyun-Taek;Noh, Dong-Geon;Yi, Song-Yi;Shin, Heon-Shik
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10a
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    • pp.532-536
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    • 2006
  • 분산공유형 건설연구인프라 구축사업(Korea Construction Engineering Development Collaboratory)은 국내에 분산되어 있는 건설기술연구 및 교육 인프라를 공유하기 위해 제안되었다. KOCED의 인터넷 기반 그리드 시스템과 어플리케이션을 이용함으로써 원격의 사용자는 여러 개의 분산된 시설을 이용하여 실험을 할 수 있고, 이를 각 분야의 전문가들과 공유함으로써 협력작업을 할 수 있다. 이러한 KOCED 그리드 인프라를 사용함으로써 소프트웨어 코드와 물리적 기기를 연동하여 실험하는 하이브리드 시뮬레이션이 가능하다. 본 논문에서는 KOCED 그리드 시스템에서 어떻게 mini-MOST 하이브리드 시뮬레이션이 구현되었는지 기술하고, 하이브리드 시뮬레이션의 실행 속도와 효율성을 개선시키기 위한 방법을 논하고자 한다.

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Hybrid Game for dealing with changes in blood sugar level of children with Diabetes (당뇨 환아의 혈당 변화 대처 학습을 위한 하이브리드 게임 제안)

  • Kim, Sang-A;Kim, Yu-Jin;Yun, Heerim;Lee, Jinyoung;Jeon, Hyebin;Park, Sui
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.133-136
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    • 2018
  • Today, the environment in which type 1 Diabetes children learn how to cope with their Diabetes is very vulnerable. Therefore, it is necessary to create an environment that can respond to changes in blood sugar level of children. The purpose of this study is to suggest game-based educational content on how to deal with changes in blood sugar level through behavioral methods for children with type 1 Diabetes. The purpose of this study is to suggest education type game contents using hybrid method which enhances efficiency in learning children 's expert knowledge. Based on the results of the interviews conducted with diabetes specialists for this study, we suggested the contents of coping with blood sugar change composed of education contents required for the children. As a result of this study, it was found that the hybrid factor was useful in learning diabetes through games. These game contents are expected to provide an environment that children with diabetes can learn more efficiently.

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Effects of Hybrid Style Problem-Based Learning in Food Service Entrepreneurship Subject - Focusing on Problem Solving Skills (하이브리드 문제중심학습을 적용한 외식창업관련과목의 교육효과 -문제해결능력을 중심으로)

  • Shin, Seoung-Hoon;You, Dong-Sook
    • The Journal of the Korea Contents Association
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    • v.14 no.6
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    • pp.453-465
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    • 2014
  • Although fairly descent amount of research outcomes has been generated on problem-based learning(PBL) with regard to science and medical subjects, relatively less outcome has been generated on social science and management subjects. Therefore this study attempts to exam effect of problem-based learning in food service entrepreneurship subject on improving problem solving skills. After literature review, for constructing for this research frame, each class schedules were formed by hybrid-PEL and traditional lecture style respectively then problems, solution, and evaluation process were generated for hybrid-PBL. Through the result, there was hardly any differences occurred before and after traditional lecture approach on students' problem solving skills. There was, however, certain differences appeared on students' skills after hybrid-PBL approach. Through the study, hybrid-PBL learning can be an effective teaching method in social science and management subject for improving students' problem solving skill.

Implementation of a Web-based Hybrid Experimental System for Electric and Electronic Circuits (웹 기반 하이브리드 전기전자회로 실험시스템의 구현)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Moon, Il-Hyun;Lee, Sun-Heum
    • The Journal of Korean Association of Computer Education
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    • v.10 no.5
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    • pp.53-60
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    • 2007
  • To enhance learning efficiency, we implement a hybrid experimental system for electrical and electronic circuits where web-based virtual laboratory system and distant education system are properly integrated. In the first stage, we developed web-based virtual laboratory systems for electrical/electronic circuit experiments, which are composed of three important sessions and their management system: concept learning, virtual experiment, assessment. In the second stage, we have implemented cost-effective distant laboratory systems for practicing electric/electronic circuits, which can be used to eliminate the lack of reality occurred during virtual laboratory session. The proposed virtual/ distant laboratory systems can be used in stand-alone fashion, but to enhance learning efficiency we integrated them and developed a creative hybrid experimental system for electric and electronic circuits.

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Introduction of Team-Based Learning Based Building Construction Hybrid Curriculum (팀기반학습 기반 건축시공 하이브리드 교육과정 도입방안)

  • Kim, Jae-Yeob
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2023.05a
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    • pp.351-352
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    • 2023
  • In order to respond to changes in the industrial environment such as the 4th industrial revolution, university education also needs active educational innovation efforts. This study proposed a construction construction hybrid curriculum that can actively utilize online education in the direction of educational innovation in domestic universities. The hybrid curriculum was based on online learning through lecture videos used in team-based learning. The hybrid curriculum additionally allows learners to choose their learning methods. In a hybrid class, learners can choose the class participation method they want from offline classroom or online real-time. Hybrid classes are considered to strengthen learners' options and take a step forward in learner-centered education.

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Development of a Rich Media Framework for Hybrid IPTV (하이브리드 IPTV를 위한 리치 미디어 프레임워크 개발)

  • Sung, Min-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.6
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    • pp.631-636
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    • 2010
  • With the growing trends of communication- broadcasting convergence, a hybrid IPTV that supports both IP network-based on-demand media and terrestrial or cable-based broadcast media is gaining attraction. This paper proposes a rich media framework for hybrid IPTV with support of the latest H.264 codec. For this purpose, we design and implement a media component and a RIA run-time engine customized for TV with the hybrid media. The media component has been designed to provide a uniform and efficient application interface to the various playback methods for RF broadcast and IP-based stored or live media. For performance and portability, it exploits media stream abstraction, adaptive on-demand I-frame search, and automatic calculation of play duration. Based on the proposed media interface, we develop a RIA run-time prototype. It has been carefully designed to fully utilize the built-in graphic acceleration hardware for optimized rendering in the resource-constrained IPTV environments. Demonstration and experiment results validate the performance and usefulness of the developed framework. The framework is expected to be used effectively to support graphics and hybrid media in the applications of IPTV-based VOD, advertisement, and education.

Proposal of Edutainment Content for Type 1 Diabetes Childhood Patient (제1형 당뇨 환아를 위한 에듀테인먼트 콘텐츠 제안)

  • Kim, Yu-jin;Kim, Sang-a;Yun, Hee-rim;Lee, Jin-young;Jeon, Hye-bin;Park, Su-e
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.1
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    • pp.77-83
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    • 2019
  • With the recent development of medical technology, the diagnosis rate of type 1 diabetes is increasing and patients are increasing. However, diabetes education content is not aligned with the interest level of children. As a result of the interviews with experts, It was found that the measures of coping with the change of blood sugar and the behavior therapy require steady and repetitive learning. Therefore, this study proposes Edutainment content which can be repeatedly Learned by 10~11year old children. For effective learning, the contents of the laboratory practice were constructed and the hybrid method was used for the repetitive learning. Usability test showed that this configuration is effective. This study is expected to contribute to the study of diabetic education content that is suitable for the children's level of understanding which will be developed easily in the future.

Performance Analysis of Cooling Tower-Assisted Hybrid Ground-Coupled Heat Pump (HGCHP) System (냉각탑 병용 하이브리드 지열 히트펌프 시스템의 성능 분석)

  • Sohn, Byonghu;Lee, Doo-Young;Choi, Jae-Ho;Min, Kyong-Chon
    • Transactions of the KSME C: Technology and Education
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    • v.4 no.1
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    • pp.19-26
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    • 2016
  • This paper presents the measurement and analysis results for the performance of HGCHP system using a cooling tower as a supplemental heat rejector. In order to demonstrate the performance of the hybrid approach, we installed the monitoring equipments including sensors for measuring temperature and power consumption, and measured operation parameters from February 1, 2014 to February 28, 2015. Leaving load temperatures to building showed an average value of $11.7^{\circ}C$ for cooling and $39.5^{\circ}C$ for heating, respectively. From the analysis, the daily PF of hybrid GCHP system varied from 2.6 to 6.6 over the measurement period.

Merits and Demerits of Information Security Education Using SaaS Based Virtual Training Systems (SaaS 기반 가상훈련 시스템을 이용한 정보보호 교육의 장단점)

  • Lee, Hae Young;Park, Hyun Min;Min, GyeongTae;Park, Young Sun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.211-212
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    • 2019
  • 서로 다른 지역에서 서로 다른 과정의 실습 중심의 정보보호 단기 교육을 진행하기 위하여 SaaS 기반 가상훈련 시스템을 사용하였다. 본 논문에서는 SaaS 기반 가상훈련 시스템을 이용한 정보보호 실습 교육의 장단점을 정리한다. 강사 및 수강생들은 교육 과정 중 데스크톱 가상화를 사용하여 실습 환경을 구축하는 시간을 절약할 수 있었다. 또한, 원격 실습 지원, 진행 상황 확인도 가능하였다. 관리자는 강사 및 장소와 무관하게 균등한 실습 교육을 제공할 수 있다는 점이 가장 큰 장점이었다. 향후에는 서버 가상화와 데스크톱 가상화가 결합된 하이브리드 형태의 실습 환경 개발을 고려할 필요가 있다.

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Implementation of a Web-based Hybrid Engineering Experiment System for Enhancing Learning Efficiency (학습효율 향상을 위한 웹기반 하이브리드 공학실험시스템 구현)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Lee, Sun-Heum
    • Journal of Engineering Education Research
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    • v.10 no.3
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    • pp.79-92
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    • 2007
  • To enhance the excellence, effectiveness and economical efficiency in the learning process, we implement a hybrid educational system for engineering experiments where web-based virtual laboratory systems and distance education systems are properly integrated. In the first stage, we designed client/server distributed environment and developed web-based virtual laboratory systems for digital systems and electrical/electronic circuit experiments. The proposed virtual laboratory systems are composed of four important sessions and their management system: concept learning session, virtual experiment session, assessment session. With the aid of the management system every session is organically tied up together to achieve maximum learning efficiency. In the second stage, we have implemented efficient and cost-effective distant laboratory systems for practicing electric/electronic circuits, which can be used to eliminate the lack of reality occurred during virtual laboratory session. The use of simple and user-friendly design allows a large number of people to access our distant laboratory systems easily. Thus, self-guided advanced training is available even if a lot of expensive equipment will not be provided in the on-campus laboratories. The proposed virtual/distant laboratory systems can be used in stand-alone fashion, but to enhance learning efficiency we integrated them and developed a hybrid educational system for engineering experiments. Our hybrid education system provides the learners with interactive learning environment and a new approach for the delivery of engineering experiments.