• Title/Summary/Keyword: 플로우이론

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Design and Implementation of a BPEL Engine for Dynamic Function using Aspect-Oriented Programming (동적 기능 추가를 위하여 관점지향 프로그래밍 기법을 이용한 BPEL 엔진의 설계와 구현)

  • Kwak, Dong-Gyu;Choi, Jae-Young
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.4
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    • pp.205-214
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    • 2010
  • BPEL is a standard workflow language, which interacts with Web Services and is used in various applications. But it is difficult to use BPEL for specific applications which require additional functions. In this paper, we present a system which can add new functions to BPEL based on an aspect-oriented programming (AOP) technique. In order to add new functions to BPEL, we define a JWX document format that can describe new functions to apply to BPEL. JWX is XML-oriented document that can code the corresponding Java program in order to dynamically add new functions to BPEL documents. It is possible for BPEL workflow to add new functions without modifying the existing programs using the AOP technique, which guarantees low degree of coupling between key and additional requirements. Additionally this systems weaves based on new functions of Java program and JWX document by expanding BPEL engine called B2J based on AOP and execute them. Therefore it is possible to develop a new BPEL engine with additional functions easily and with low cost. The new system can execute additional conditions that the current BPEL engine doesn’t provide. The new system using functions of BPEL supplied by B2J. The new system can be used to add a new rule engine, which isn't currently provided.

Change Drivers and Advance of Business Process Management Model for Construction Companies (건설기업의 업무 프로세스 경영 모델의 변화와 발전방향)

  • Song, Young-Woong;Choi, Yoon-Ki
    • Korean Journal of Construction Engineering and Management
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    • v.9 no.6
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    • pp.194-203
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    • 2008
  • Construction companies require management system to increase efficiency and profit because of receiving competition and globalizing business environment. Since 1990s, construction companies have made various attempts to innovate business structure both internally and externally by means of BPR, 6 Sigma, PI, and Workflow. Some improvements were made, but most of them were temporary, and insufficient to provide the much-needed promptness of business process in responding to the changes. Furthermore, the recent methods of applying BPM and practical using are limited to the theory and method of other industries, and also the attempts of applying BPM in construction industry are at the stage of theoretical approaching and examining in a few construction companies. Accordingly, this study deduces the necessity of adopting BPM based on change of business paradigm for construction companies and limits of current researches, failure causes and problems of application attempts of BPM and process management. And also, we analyze Advance of BPM and suggest the application method of business process management model for construction companies.

Performance Analysis of Shared Stack Management for Sensor Operating Systems (센서 운영 체제를 위한 공유 스택 기법의 성능 분석)

  • Gu, Bon-Cheol;Heo, Jun-Young;Hong, Ji-Man;Cho, Yoo-Kun
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.1
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    • pp.53-59
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    • 2008
  • In spite of increasing complexity of wireless sensor network applications, most of the sensor node platforms still have severe resource constraints. Especially a small amount of memory and absence of a memory management unit (MMU) cause many problems in managing application thread stacks. Hence, a shared-stack was proposed, which allows several threads to share one single stack for minimizing the amount of memory wasted by fixed-size stacks. In this paper, we present the memory usage models for thread stacks by deriving the overflow probability of the fixed-size stack and the shared-stack and also show that the shared-stack is more reliable than the fixed-size stack.

Adaptive rate control for video communication (동영상 통신을 위한 적응 비트율 제어)

  • 김학수;정연식
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.9A
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    • pp.1383-1391
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    • 1999
  • This paper presents a rate control method that minimizes global distortion under given target bit rates for video communication. This method makes the quality of reconstructed images better than that of the conventional ones based on R-D model at the same bit rates. Given a set of quantizers, a sequence of macroblocks to be quantized selects the optimal quantizer for each macroblock so that the total cost measure is minimized and the finite buffer is never in overflow. To solve this problem we provide a heuristic algorithm based on Lagrangian optimization using an operational rate-distortion framework and a quantization method follows H.263recommendation.

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Determinants of participation in UCC services (UCC 서비스 사용자의 참여수준 결정요인분석)

  • Kim, Yeon-Jeong;Jun, Bang-Gi;Kim, Yoo-Jung;Kang, So-Ra
    • Journal of Korea Technology Innovation Society
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    • v.10 no.3
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    • pp.486-508
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    • 2007
  • This study identifies key determinants of participation in UCC services. Incorporating insights from the flow theory, we examine the effects of psychological factors of social presence, self expression, arousal, and challenge as well as web-site characteristics variables of media easiness, contents usability, and immediateness. We have done a sample survey of internet users and collected 260 responses. Using Windows SPSS/PC 12.0 Package, we have performed statistical analyses including a correlation analysis, a factor analysis, and a multiple regression analysis. The result of the study is as follows. Psychological variables of perceived social presence, self expression, arousal, and challenge all show positive significant effect on participation in UCC service. Among web site characteristics, media easiness, which consists of a web structure that is easy-to-use, user friendliness, and personalized service, demonstrates a positive significant effect on participation in UCC services. Immediateness also has a positive significant effect. Some of the practical implications of the result are follows. We should improve user access to platforms of UCC service by opening up platforms. This will heighten perceived challenge which has the strongest influence on participation in UCC services. We need to focus on multimedia services and adjust to the cultural code of netizen who crave for visual expressions and on the spot on-line activities. Also suggested is that contributions made by participants need to be acknowledged through such provisions as profit sharing. Needs for individualized service, which is an aspect of media easiness, should also be addressed. Participants tend to value individuality while at the same time accepting broader trends. Information services need to be customized for individuals. In UCC centered internet businesses, netizen consumers are presumer. They are consumers and producers at the same time, and consumer needs should also be explored for the success of internet businesses.

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A Multipurpose Design Framework for Hardware-Software Cosimulation of System-on-Chip (시스템-온-칩의 하드웨어-소프트웨어 통합 시뮬레이션을 위한 다목적 설계 프레임워크)

  • Joo, Young-Pyo;Yun, Duk-Young;Kim, Sung-Chan;Ha, Soon-Hoi
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.9_10
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    • pp.485-496
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    • 2008
  • As the complexity of SoC (System-on-Chip) design increases dramatically. traditional system performance analysis and verification methods based on RTL (Register Transfer Level) are no more valid for increasing time-to-market pressure. Therefore a new design methodology is desperately required for system verification in early design stages. and hardware software (HW-SW) cosimulation at TLM (Transaction Level Modeling) level has been researched widely for solving this problem. However, most of HW-SW cosimulators support few restricted ion levels only, which makes it difficult to integrate HW-SW cosimulators with different ion levels. To overcome this difficulty, this paper proposes a multipurpose framework for HW SW cosimulation to provide systematic SoC design flow starting from software application design. It supports various design techniques flexibly for each design step, and various HW-SW cosimulators. Since a platform design is possible independently of ion levels and description languages, it allows us to generate simulation models with various ion levels. We verified the proposed framework to model a commercial SoC platform based on an ARM9 processor. It was also proved that this framework could be used for the performance optimization of an MJPEG example up to 44% successfully.

Exploratory Research on the Success Factors of YouTube Music Cover Channel Based on the Post Acceptance Model(PAM) and Flow Theory (후기기술수용모형(PAM)과 플로우(Flow)이론을 기반으로 한 유튜브 커버음악 채널의 성공 요인에 대한 탐색적 연구)

  • Lee, Jin-Hyung;Chae, Myung-Sin;Jang, Jun-Geun
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.6
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    • pp.91-107
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    • 2020
  • The purpose of this study is to explore quantitatively the success factors of YouTube's music cover channel. Along the process, constructing and testing the measurement for music cover channel's characteristics. The research constructed the measurement items based on results of qualitative studies. To perform the purposes the study suggest a research model which integrated the Post Acceptance Model with five music cover channel's characteristics based on the recent case studies. The five characteristics were contents, video, creator, interactivity, and publicity. The characteristics were integrated with Post Acceptance Model. After testing reliability and validity the research model was revised then, the research hypothesis was tested. The research results show: first, it was found that the content characteristics did not meet the expected value of users. Second, among the five factors of channel characteristics presented in creator's characteristics have the largest effect on user's value perception Third, in the factor analysis process, the content factor and the video were loaded on the same factor thus integrated as one factor. Fourth, satisfaction and intention for continual usage were also loaded on the same factor thus integrated as one factor. The research results suggest that music cover channel operators need to enhance the creator's attraction, communication with user, and publicity in various ways.

A Study on the Digital Holographic Image Acquisition Method using Chroma Key Composition (크로마키 합성을 이용한 디지털 홀로그래피 이미지 획득 방법 연구)

  • Kim, Ho-sik;Kwon, Soon-chul;Lee, Seung-hyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.313-321
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    • 2022
  • As 5G is getting developed, people are getting interested in immersive content. Some predicts that immersive content may be implemented in real life such as holograms, which were only possible in movies. Holograms, which has been studied for a long time since Dennis Gabor published the basic theory in 1948, are constantly developing in a new direction with digital technology. It is developing from a traditional optical hologram, which is produced by recording the interference pattern of light to a computer generated hologram (CGH) and a digital hologram printer. In order to produce a hologram using a digital hologram printer, holographic element (Hogel) image must first be created using multi-view images. There are a method of directly photographing an actual image and a method of modeling an object using 3D graphic production tool and rendering the motion of a virtual camera to acquire a series of multi-view images. In this paper, we propose a new method of getting image, which is one of the visual effect, VFX, producing multi-view images using chroma key composition. We shoot on the green screen of actual object, suggest the overall workflow of composition with 3D computer graphic(CG) and explain the role of each step. We expected that it will be helpful in researching a new method of image acquisition in the future if all or part of the proposed workflow to be applied.

A Study on Forecasting Model of the Apartment Price Behavior in Seoul (서울시 아파트 가격 행태 예측 모델에 관한 연구)

  • Kwon, Hee-Chul;Yoo, Jung-Sang
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.175-182
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    • 2013
  • In this paper, the simulation model of house price is presented on the basis of pricing mechanism between the demand and the supply of apartments in seoul. The algorithm of house price simulation model for calculating the rate of price over time includes feedback control theory. The feedback control theory consists of stock variable, flow variable, auxiliary variable and constant variable. We suggest that the future price of apartment is simulated using mutual interaction variables which are demand, supply, price and parameters among them. In this paper we considers three items which include the behavior of apartment price index, the size of demand and supply, and the forecasting of the apartment price in the future economic scenarios. The proposed price simulation model could be used in public needs for developing a house price regulation policy using financial and non-financial aids. And the quantitative simulation model is to be applied in practice with more specific real data and Powersim Software modeling tool.

Effects of Abuse, Neglect, and Excessive Interference of Parents on Adolescent Aggression: Moderating Effect of Playing Computer Game (부모의 학대, 방임, 과잉간섭이 청소년 자녀의 공격성에 미치는 영향: 컴퓨터 게임 이용빈도의 조절효과)

  • Lee, Jinhee
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.330-342
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    • 2018
  • The purpose of this study was to investigate effects of abuse, neglect, and excessive interference of parents on adolescent aggression in the longitudinal context and examine the moderating effect of playing computer game theoretically guided by the flow theory. 2,351 adolescents from the Korean Children & Youth Panel Survey was analyzed using Linear Mixed Effects Regression procedures. Primary findings are as follows: (1) adolescents with higher level of abuse or excessive interference showed higher level of aggression. (2) the aggression level of adolescents with higher level of abuse or excessive interference consistently decreased over time. (3) the link between abuse and aggression was significantly moderated by playing computer game. In conclusion, the negative effect of the abuse on adolescent aggression could be significantly decreased by playing computer game.