• Title/Summary/Keyword: 플러그 인

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Analysis of Working Capacity of a Hand-fed Transplanter (반자동정식기 작업 성능 분석)

  • 문성동;민영봉;박중춘
    • Journal of Bio-Environment Control
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    • v.6 no.3
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    • pp.159-167
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    • 1997
  • To cope with the mass-production and supply of plug seedling, the supply of transplanters is necessary. In the study, a transplanting test was carried out to find the optimum working condition in the mechanizd transplantation and to acquire the basic data for the improvement of transplanters by the research and analysis of working capacity of the local manual transplanters. The size of hopper affected transplanting stand and rate. Re-irrigation was required for the transplanted seedlings because they wilt 1 day after the transplanting if soil compaction is incomplete. Consequently, back-forth-left-right compaction method was good for soil covering and compaction. It may be thought to increase the amount of irrigation water at the time of transplanting by double-irrigation mechanism, but it needs to increase the larger water tank which makes the operation uneasy. So, assuming the working model by 1 or 2 operators with the machine size as small as possible, it seemed that eliminating of automatic irrigation method was desirable in view of efficiency. Though semiautomatic transplanter needs some structural improvements, it seemed still suitable for transplanting of plug seedlings such as 45-day red pepper seedlings in 128-hole tray and 25-day Chinese cabbage seedling in 128-hole tray. If traveling speed of the transplanter is limited to less than 14 m/min, with the transplanting depth of 2~3cm and transplanting space of 30cm.

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Design and Implementation of Ganga Plugins for Grid Interoperability (그리드 상호 운용을 위한 Ganga 플러그인 설계 및 구현)

  • Kim, Han-Gi;Hwang, Soon-Wook;Lee, Yoon-Ki;Kim, Eun-Sung;Yeom, Heon-Y.
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.12
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    • pp.881-890
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    • 2009
  • To solve big problem in high energy physics or bioinformatics, it needs a large number of computing resources. But it hard to be provided by one grid environment. While user can submit each job by using it's own user interface in each grid environment, it may need many cost and efforts to manage several hundred jobs conserved in each grid environment separately. In this paper, to solve this problem we develop Ganga's Gridway backend and InterGrid backend. Therefore as we provide the same grid user interface between different grid environments. We developed a Gridway backend module that provide users with access to globus-based grid resources as well. We have also developed an InterGrid backend that allows users to submit jobs that have access to both glite-based resources and globus-based resources. In order to demonstrate the practicality of the new backend plugin modules, we have integrated the AutoDock application used by WISDOM project into Ganga as a new built-in application plugin for Ganga. And we preformed interoperability experiment between PRAGMA grid based on Globus and EGEE grid based on gLite.

Facial Expression Animation which Applies a Motion Data in the Vector based Caricature (벡터 기반 캐리커처에 모션 데이터를 적용한 얼굴 표정 애니메이션)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.90-98
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    • 2010
  • This paper describes methodology which enables user in order to generate facial expression animation of caricature which applies a facial motion data in the vector based caricature. This method which sees was embodied with the plug-in of illustrator. And It is equipping the user interface of separate way. The data which is used in experiment attaches 28 small-sized markers in important muscular part of the actor face and captured the multiple many expression which is various with Facial Tracker. The caricature was produced in the bezier curve form which has a respectively control point from location of the important marker which attaches in the face of the actor when motion capturing to connection with motion data and the region which is identical. The facial motion data compares in the caricature and the spatial scale went through a motion calibration process too because of size. And with the user letting the control did possibly at any time. In order connecting the caricature and the markers also, we did possibly with the click the corresponding region of the caricature, after the user selects each name of the face region from the menu. Finally, this paper used a user interface of illustrator and in order for the caricature facial expression animation generation which applies a facial motion data in the vector based caricature to be possible.

Growth of 'Nokkwang' Hot Pepper Plug Seedlings as Influenced by Various Ratios of Pre-planting NH4+:NO3- in Root Substrate (상토에 기비로 혼합된 NH4+:NO3- 비율에 따른 '녹광' 고추 플러그 묘의 생장)

  • Oh, Sang Se;Park, Myong Sun;Kim, Hyun Cheul;Choi, Jong Myung
    • Journal of Bio-Environment Control
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    • v.28 no.2
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    • pp.110-116
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    • 2019
  • This study was conducted to determine the effects of a pre-planting fertilizers with various $NH_4{^+}:NO_3{^-}$ ratios in a coir dust:peatmoss:perlite (3.5:3.5:3.0, v/v/v) medium on the growth of hot pepper (Capsicum annuum L. cv. Nokkwang) plug seedling. Nitrogen levels were fixed to $300mg{\cdot}L^{-1}$ and the $NH_4{^+}:NO_3{^-}$ ratios were varied to 0:100, 27:73, 50:50, 73:27, and 100:0. The 50-cell trays were filled with treatment media containing pre-plant fertilizers, then seeds were sown. After seeds were germinated, the trays were moved to greenhouse and seedlings were feed with 13-2-13 and 20-9-20 fertilizers, alternatively. The changes in pH and EC were measured every week and soil solution for nutrient concentrations were analyzed in week 0, 3, and 7. The measurements of seedling growths as well as analysis of tissue nutrient contents were also conducted in week 7. The varied $NH_4{^+}:NO_3{^-}$ ratios did not influence on the pHs of root media after incorporation of pre-planting fertilizers, but the ECs were heightened as proportion of $NH_4{^+}$ to $NO_3{^-}$ were elevated. During the raising of seedlings, the pHs rose over time in the treatments of 0:100 and 27:73 ($NH_4{^+}:NO_3{^-}$). The concentrations of all macro-elements in root media decreased gradually as seedlings grew in all treatments. The seedling growths 7 weeks after seed sowing were the highest in the treatments of 27:73 and 50:50 ($NH_4{^+}:NO_3{^-}$) and those became worse in the treatments of higher $NH_4{^+}$ ratios than 73%. In terms of inorganic element contents based on the dry weight of above ground tissue, the treatment of 0:100 showed the lowest content of Ca, Mg, Na, Cu, Mn, and Zn. Based on the results, it is desired that $NH_4{^+}$ ratio in pre-planting fertilization is maintained to be 50% or less for the raising of hot pepper plug seedlings.

Test Case Generation Strategy for Timing Diagram (Timing diagram의 테스트 케이스 생성 전략)

  • Lee, Hong-Seok;Chung, Ki-Hyun;Choi, Kyung-Hee
    • The KIPS Transactions:PartD
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    • v.17D no.4
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    • pp.283-296
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    • 2010
  • Timing diagram is a useful tool for describing the specification of system, but there is no study for test case strategy of a timing diagram. To solve this problem, we followed the steps to generate test cases from timing diagram in this paper. 1) We defined a timing diagram formally. 2) We describe the method of transforming from a timing diagram model into a Stateflow model which has an equivalent relationship between a timing diagram model and a transformed Stateflow model. 3) We generated test cases from a transformed Stateflow model using SDV which is plugged in Simulink. To show that our approach is useful, we made an experiment with a surveillance model and arbitrary timing diagram models. In the experiment we transformed timing diagram models into Stateflow models, generated test cases from transformed Stateflow models using SDV, and analyzed the generation results. The conclusion that can be obtained from this study is that timing diagram is not only a specification tool but also a useful tool when users are trying to generate test cases based on model.

A Study on Service Migration in HTML5 based HTTP Streaming Environments (HTML5 기반 HTTP 스트리밍 환경에서의 서비스 이동성 연구)

  • Choi, Hun-Hoi;Kim, Geun-Hyung
    • Journal of Korea Multimedia Society
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    • v.14 no.7
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    • pp.905-916
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    • 2011
  • Recently, the W3C has developed the HTML 5 standard to provide various multimedia services as well as a web based streaming. HTML5 based web browsers with the built-in video codecs can be used directly for streaming services, though previous web browsers should contain playback plug-in for streaming services. In addition, an adaptive streaming technology using HTTP/TCP has been standardized, since an Internet firewall does not support RTP/UDP streaming protocol but HTTP/TCP streaming protocol. In this paper, we propose the service migration mechanism among various devices in the HTML5-based adaptive HTTP streaming environments. The proposed algorithm and architecture were modeled for migrating media flows, media flow control, and session control and implemented using JavaScript. Finally, we showed that the proposed mechanism was effective to migrate HTTP streaming service among various devices by performing several experiments.

Analysis of Caustics Effect for Photo-Realistic Rendering in 3D Data (3D Data의 사실적 렌더링을 위한 Caustics 효과 분석)

  • Kim Jong-Seo;You Kang-Soo;Kwak Hoon-Sung
    • The Journal of the Korea Contents Association
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    • v.6 no.8
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    • pp.175-183
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    • 2006
  • In computer graphics, according as the rapid development of hardware can realize high-resolution image on the monitor, the more natural and accurate rendering skill is needed gradually, and the studies about high-level rendering algorithm are processing. There are two types in rendering skill. The one is photo-realistic rendering to realize accurate image like photos and the other is real-time rendering to realize rapid real-time render. This paper includes caustics expression about lights and materials of several photo-realistic rendering skills. First this paper analyzes how caustics is used and expressed in movies, and further realizes caustics effect using real renderer. This paper examines objective criterion and capability of plug-in through the objective experiment of renderer. Also this paper analyzes using environment on variables for caustics effect realization. The experimental results can be applied to many rendering works as useful data, and can be used as data to understand characteristic and capability.

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A Study on HTML5 using Real-time Video Streaming System (HTML5을 활용한 실시간 영상 스트리밍 시스템)

  • Ban, Tae-Hak;Jeong, Han-Gil;Song, Hyun-Ok;Yuk, Jung-Soo;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.561-563
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    • 2015
  • The majority of current streaming services are particular S/W I a separate setup program supports real-time streaming service a reality, will be stored until the end of the video, save for a video about editing and is not available. In this paper, allows the user to save and apply the multi threaded techniques for video based on a system without a separate plug-ins, or installation of programs HTML5 by taking advantage of Web content authoring, real-time streaming system using a Web browser. This saves the video streaming in real time can be used for editing and, on real-time communications and media sharing and streaming Web service you need and will be utilized in the field.

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A Dnlamic Variability Design Technique of Embedded Software for Improving Reusability (재사용성 향상을 위한 임베디드 소프트웨어의 동적 가변성 설계 기법)

  • Kim, Chul-Jin;Cho, Eun-Sook
    • Journal of KIISE:Software and Applications
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    • v.36 no.1
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    • pp.30-44
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    • 2009
  • Devices of home network system have different control data formats according to each product company. Therefore, types or protocols of digital devices are various. Also, interaction operating environments are different among various devices. These characteristics of home network system don't support sufficiently functionalities such as data comparability, concurrent control, dynamic plug-in, and so on. That is, the degree of reusability of home network system is very poor. This paper proposes a framework which can be coverable to the scope of reusability widely and a design technique based on framework in order to improve reusability. That is, we extract various parts of home network systems as variation points, classify and define these as variation types, propose a framework which can be reusable those, and proposes a design technique of variability to improve reusability. Finally, proposed technique can be reusable to various domains by applying proposed reusability framework into real home network system's design.

Java API Pattern Extraction and Recommendation using Collocation Analysis (연어 관계 분석을 통한 Java API 패턴 추출 및 추천 방법)

  • Kwon, Chanwoo;Hwang, Sangwon;Nam, Youngkwang
    • Journal of KIISE
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    • v.44 no.11
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    • pp.1165-1177
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    • 2017
  • Many developers utilize specific APIs to develop software, and to identify the use of a particular API, a developer can refer to a website that provides the API or can retrieve the API from the web. However, the site that provides the API does not necessarily provide guidance on how to use it while it can be partially provided in many other cases. In this paper, we propose a novel system JACE (Java AST collocation-pattern extractor) as a method to reuse commonly-used code as a supplement. The JACE extracts the API call nodes, collocation patterns and analyzes the relations between the collocations to extract significant API patterns from the source code. The following experiment was performed to verify the accuracy of a defined pattern: 794 open source projects were analyzed to extract about 15M API call nodes. Then, the Eclipse plug-in test program was utilized to retrieve the pattern using the top 10 classes of API call nodes. Finally, the code search results from reference pages of the API classes and the Searchcode [1] were compared with the test program results.