• Title/Summary/Keyword: 프로덕션

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Design of Web Based PBL(Problem Based Learning)System for Sound System Learning in Music Production (뮤직프로덕션에서의 음향시스템 학습을 위한 웹 기반 문제중심학습 시스템 설계)

  • RheePhanhee, Esther
    • Journal of The Korean Association of Information Education
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    • v.7 no.3
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    • pp.373-387
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    • 2003
  • Music production, which is a new study, has been introduced and has become part of the curricula at the university music education level in Korea. However, because of the lack of experience and depth in the subject, an effective teaching and learning atmosphere has not yet been attained. It is therefore hard to find effective teaching and learning environments through traditional curricula which deliver a simple knowledge and technique methodology. Therefore, the most important methodology for school education in music production is to domesticate not only the learning of knowledge and skills, but also to design an ability to solve any problem that typically arise when students work in their actual job environments. The purpose of this study is to design a Web delivered problem based learning(PBL) system for studying sound systems effectively in Music production on the college level.

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A study on the System Process of Production pipeline of 3D animation (3D Animation 제작 파이프라인 연구 - 국내 소규모 3D애니메이션 제작을 중심으로 -)

  • Yang, sung-su
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.198-202
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    • 2008
  • Manufacturing process of large-scale 3D computer animation is becoming sophistication, ramification because of development of manufacturing technique and extravagant budget. Form of manufacturing pipeline has been variously changed to production type, manufacturing scale, manufacturing form. But it is time that renewed discussion is needed because change and development for the organization is insufficient in small manufacturing company. The project aims to try to help understanding for manufacturing pipeline of internal small-scale 3D animation and to find a plan of organization for internal small-scale production of the real situation. Organization model and methodology of manufacturing pipeline of small manufacturing company is not absolute because it is enough possible to be changed to inclination of the project and its environment. People must fully understand the purpose for organization of manufacturing pipeline of 3D computer animation and it must be organized to the situation for small-scale production so that every worker in production can share the information perfectly.

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A study on differences in the humor embedded in stories between Korean and American feature-length animation (한·미 장편 애니메이션에서 스토리와 관련된 유머의 차이에 대한 고찰)

  • Kim, Yun-Jung
    • Cartoon and Animation Studies
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    • s.35
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    • pp.67-88
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    • 2014
  • Internationally, the Korean feature-length animation is not making a successful box office hit. Being a box office hit all around the world is related with entertainment and laughter cannot be excluded as a element that gives such enjoyment. Although the humor would be playing an important role in globalization of Korean animation, studies that analyzed humor in Korean and U.S. animation are still lacking. Recently, there are cases that several Korean animations aim at overseas market entrust pre-production of scenario or storyboard. This paper examines the humor embedded in stories of feature-length animations that had the most differences by analyzing frequency and contents, and through interviews. It also proposes ways to improve the humor embedded in stories of Korean animations.

Depaysement in Henry Selick's Animations (헨리셀릭의 애니메이션에 나타난 데페이즈망 기법)

  • Park, Youn-O;Kim, Jae-Woong
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.179-186
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    • 2010
  • In the base of tale stories, main character in Henry Selick's works is always faced with CAOS situation such as the separated world as two part real and cyber. That makes audience feel the sense of the real. I concentrated to research how audiences' estimate was formed and reversed and what type of surrealism techniques will happened in the animation for the near future. Animation will be shown the new possibilities with extension and harmony of all kinds of arts expression. This paper examines the study of animations by Henry Selick who is the world famous stop-motion animation director, production Art director. The case works are focused on 'Depaysement technique of Surrealism' in his works.

Previsualization by using 3D (3D를 이용한 사전시각화_프리비즈)

  • Kim, Ho-Kwon
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.567-568
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    • 2011
  • 미국 영상제작시장에서는 기획단계에서 충분한 시간, 비용투자와 여러 가지 검증방법을 통해, 아이디어를 거의 완벽하게 검증하고 있다. 최근에 사전시각화-프리비즈(previsualiztion)의 한 종류인 3D 씨네메틱스(cinematics)가 검증방법으로 활용되고 있다. 최신 컴퓨터 그래픽 기술을 이용하는 프리비즈는, 단기간에 저비용으로 제작자와 클라이언트들이 원하는 비주얼을 최종 결과물에 최대한 가깝게 구현하는 것을 목표한다. 고품질 프리비즈는 기획물에 대한 검증, 수정, 시장성타진 뿐만 아니라 프로덕션단계의 시행착오를 줄이는 가이드라인으로 쓰여, 프로덕션의 품질(quality)향상, 제작비 절감하는데 기여하고 있다. 이러한 기획에 대한 확실한 검증과정들이 미국의 영상제작산업을 세계최고 레벨로 올려놨다. 본 연구는 미국 영상제작시장에서 제작되고 있는 프리비즈의 동향과, 프리비즈 국내영상기획시장에서의 필요성, 기대효과를 연구하고자 한다.

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Digital Video Post-production Process with Synchronous FX System on Audio and Video (영상/음향 동시 FX 시스템을 이용한 포스트프로덕션 과정에서의 디지털 영상표현)

  • Jeong Min-Chan
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.453-455
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    • 2005
  • This paper suggests a technically advanced way of associating video with audio artistically, the synchronous FX system using its digital data information. And usages of this system are described with introducing processes to extract useful informations from digital audio/video data and methods for sharing these informations with other media.

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