• Title/Summary/Keyword: 프로그래밍 개념

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The Study of the Process of Design on the Application of the Architectural Field Concept (건축장 개념을 적용한 설계과정 연구)

  • Lee, Seung-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.8
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    • pp.3698-3703
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    • 2012
  • The architectural design process is consisted of the phase of programming and the phase of the design. The contemporary architectural scheme, as a datascape, a rhizome structure and a diagram, is based on the concept of modern physics. And it is applied on the phase of design by synthesizing data. Like this, the design of the architectural field is accomplished in the phase of design. For design of the architectural field, the characteristics of the architectural field is considered as the viewpoint of design in the procedure. First, according to the area which is defined by relations of environments, around architectures and so on, the net system of relations is designed as area. Second, design the linkage between building and space, building and building, space and space, according to the correspondence each other. Third, design the method or form of connecting building and space to one as a building and a space are no longer divided but are understood by one. As a result, for the design of architectural field, it is necessary to define the criteria by the characteristics of architectural field and the architectural field is designed by process.

Analyzing Elementary Student Experience on Software Education: Based on Computational Thinking Framework (컴퓨팅사고 프레임워크 기반 초등 소프트웨어교육 경험 분석)

  • Lee, Jeongmin;Lee, Myunghwa
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.415-425
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    • 2019
  • The purpose of this study is to analyse of elementary student experience in software education based on computational thinking framework. A total of 27 students (5th grade) were interviewed who took software education during 4 months in A elementary school which located in Seoul. The findings revealed were as follows: First, the elementary learners were able to perform scratch projects and learn basic concepts for computing thinking. elementary students' studied basic concepts for computational thinking by the process of carrying out their Scratch project. Second, elementary learners were able to confirm the execution of computing accidents in the process of implementing scratch projects. Third, elementary students had change in creative expression and interactive connectivity in terms of learners' computing thinking. The result of this study is meaningful in that it analyzes the educational experience of elementary school students qualitatively and suggests the direction of software education for enhancing computing thinking ability.

Case study of extended reality education and field application of pre-service elementary teachers (예비 초등교사의 확장현실 교육 및 현장 적용 사례 연구)

  • Junghee Jo;Gapju Hong
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.307-315
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    • 2022
  • The purpose of this study was to design a training program for pre-service elementary teachers, incorporating the concepts of extended reality technologies. This program contained the basic skills necessary for them to utilize in their future classrooms. To accomplish this, 12 undergraduate students of various majors enrolled in one of Korea's national universities of education were selected as research subjects. For a total of 6 times over 6 weeks, they participated in a training program learning the basic concepts of virtual, augmented, and mixed reality, as well as creating their own education software to use in simulated classes. To improve the quality of future research efforts, this study found it would be beneficial to: 1) expand the relevant support equipment, 2) provide students with preliminary, background knowledge of text-based programming, 3) introduce short-term, more intensive training, and 4) improve the survey methods for this research.

Design and Implementation of a Question Management System based on a Concept Lattice (개념 망 구조를 기반으로 한 문항 관리 시스템의 설계 및 구현)

  • Kim, Mi-Hye
    • The Journal of the Korea Contents Association
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    • v.8 no.11
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    • pp.412-425
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    • 2008
  • One of the important elements for improving academic achievement of learners in education through e-learning is to support learners to study by finding questions they want with providing various evaluation questions. However, most of question retrieval systems usually depend on keyword search based on only a syntactical analysis and/or a hierarchical browsing system classified by the topics of subjects. In such a system it is not easy to find integrative questions associated with each other. In order to improve this problem, in this paper we proposed a question management and retrieval system which allows users to easily manage questions and also to effectively find questions for study on the Web. Then, we implemented a system that gives to access questions for the domain of C language programming. The system makes it possible to easily search questions related to not only a single theme but also questions integrated by interrelationship between topics and questions. This is done by supporting to be able to retrieve questions according to conceptual interrelationships between questions from user query. Consequently, it is expected that the proposed system will provide learners to understand the basic theories and the concepts of the subjects as well as to improve the ability of comprehensive knowledge utilization and problem-solving.

A Development Discrimination Test for Information Gifted Students using the Concepts of Computational Thinking (Computational Thinking의 개념을 활용한 정보영재 판별도구의 개발)

  • Kim, Hyeonsoo;Han, Seonkwan
    • Journal of The Korean Association of Information Education
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    • v.19 no.3
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    • pp.271-278
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    • 2015
  • This study proposed new approach for the information gifted discrimination test using EPL. We tried to distinguish high level thinking in the information gifted through test of this study. We categorized testing tool according to context type: simple attribute problem, complex same attribute problem, complex focus attribute problem, mathematic-verbal ability required problem. And testing tool divided into modifying scripts, guess scripts's result, using scratch program. In the effectiveness test of proposed tool, we confirmed content validity and credibility.

Attribute-based Dynamic Reconfiguration of USN Sensor Node (속성 기반의 USN 센서 노드 동적 재구성 기법)

  • Jung, Hyun-June;Kim, Ju-Il;Khil, A-Ra;Chong, Ki-Won;Lee, Woo-Jin
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06d
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    • pp.191-195
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    • 2008
  • 센서 노드 미들웨어는 다양한 센서 응용 소프트웨어와 운영체제 및 네트워크 기능 사이에 존재하며, 유지보수, 설치, 배포, 응용 수행에 필요한 제반 사항을 지원하며, 센서 노드에 탑재되어 센서 네트워크의 프로그램 갱신, 응용 변화에 따른 프로그래밍 조정을 수행한다. 본 논문에서는 센서 노드 미들웨어가 센서 노드의 응용 모듈을 동적으로 재구성하기 위한 방법으로 속성 값 단위의 동적 재구성 기법을 제안한다. 제안하는 기법은 센서 노드의 응용 모듈을 변경해야 할 필요가 있을 경우, 응용 모듈과 관련된 속성의 값을 변경시켜 줌으로써 응용 모듈을 재구성하는 방법이다. 논문에서는 제안하는 동적 재구성의 개념과 동적 재구성을 위한 프로세스 및 알고리즘을 설명한다. 제시하는 기법은 각처에 설치되어 동작중인 센서 노드들을 무선 통신을 이용하여 재구성함으로써 직접 센서 노드들을 떼어내거나 동작을 중단시키지 않고도 재구성함으로써 운영의 편의를 도모할 수 있는 효과가 있다. 또한 속성 값을 통한 동적 재구성방법을 통하여 용량이 큰 이미지 파일 전송으로 인한 통신 오버헤드를 줄이고 그로인해 배터리 소모를 줄 일수 있다.

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Comparative Content Analysis of Middle School Informatics Textbooks and Suggestions for Improvement (중학교 정보 교과서 비교 분석 및 개선 방안)

  • Jin, Young-Hak;Huh, Min;Kim, Yung-Sik
    • The Journal of Korean Association of Computer Education
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    • v.13 no.3
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    • pp.25-34
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    • 2010
  • This study is done to compare and to analyze middle school Informatics textbooks developed according to 2007 revised national curriculum. In this paper, suggestions are made for improvement on Informatics textbooks. Textbooks were analyzed based on two criteria, in framework and content, and collected data were analyzed according to Content Analysis method. As a result of analysis, a framework of textbooks showed differences in the entire construction, discipline-specific weight, content developing structure, and types of assessment, and content of textbooks showed differences in the concepts and the kinds of programming language. Six improvements in developing Informatics textbook from the results of content analysis were suggested and this will be helpful in developing the Infomatics textbook in the future.

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Balancedness of generalized fractional domination games (일반화된 분수 지배게임에 대한 균형성)

  • Kim, Hye-Kyung;Park, Jun-Pyo
    • Journal of the Korean Data and Information Science Society
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    • v.20 no.1
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    • pp.49-55
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    • 2009
  • A cooperative game often arises from domination problem on graphs and the core in a cooperative game could be the optimal solution of a linear programming of a given game. In this paper, we define a {k}-fractional domination game which is a specific type of fractional domination games and find the core of a {k}-fractional domination game. Moreover, we may investigate the balancedness of a {k}-fractional domination game using a concept of a linear programming and duality. We also conjecture the concavity for {k}-fractional dominations game which is important problem to find the elements of the core.

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A Study on the Building of Open Operational System for the Integration Management System of the Maritime Traffic Facilities (해양교통시설 통합관리시스템을 위한 개방형 운영시스템 구축 방안에 관한 연구)

  • Jeon, Joong-Sung;Lee, Seo-Jeong
    • Journal of Advanced Marine Engineering and Technology
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    • v.34 no.8
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    • pp.1135-1144
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    • 2010
  • The high tech marine transportation infrastructure is an innovative transportation infrastructure that may be able to secure a safe transportation environment as well as efficient operation by connecting up-to-date skills including a broad range of wire and wireless communication-based information, control and electronics technologies. When integrated into the marine transportation infrastructure by the standard requirements, these standard technologies help monitoring and managing navigational aids. This paper defined a concept of middleware in the marine traffic management systems which gives characteristics of system independency, scalability, extensibility, and researches a functionality of the middleware and a software block of the middleware.

A Proposal Of The Horizontality Development Method On The Spring MVC (스프링 MVC에서 수평 개발 방법의 제안)

  • Yang, Ill Deung;Kim, Seong Ryeol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.10
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    • pp.2350-2358
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    • 2015
  • The Spring framework including the MVC design concept is the standard in web development in the JAVA environment. The programming style of the structure must be kept strictly, so every web program is able to employ the same structure. It is convenient to distribute jobs, but there are some side effects, like duplication of code, deterioration of professionalization, and deterioration of program performance. To ameliorate those problems, we propose the horizontality development method(HDM) on Spring MVC. We proved that the HDM can solve the problems through the experiment to keep the MVC structure.