• Title/Summary/Keyword: 표현기법

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Analysis of Access Authorization Conflict for Partial Information Hiding of RDF Web Document (RDF 웹 문서의 부분적인 정보 은닉과 관련한 접근 권한 충돌 문제의 분석)

  • Kim, Jae-Hoon;Park, Seog
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.18 no.2
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    • pp.49-63
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    • 2008
  • RDF is the base ontology model which is used in Semantic Web defined by W3C. OWL expands the RDF base model by providing various vocabularies for defining much more ontology relationships. Recently Jain and Farkas have suggested an RDF access control model based on RDF triple. Their research point is to introduce an authorization conflict problem by RDF inference which must be considered in RDF ontology data. Due to the problem, we cannot adopt XML access control model for RDF, although RDF is represented by XML. However, Jain and Farkas did not define the authorization propagation over the RDF upper/lower ontology concepts when an RDF authorization is specified. The reason why the authorization specification should be defined clearly is that finally, the authorizatin conflict is the problem between the authorization propagation in specifying an authorization and the authorization propagation in inferencing authorizations. In this article, first we define an RDF access authorization specification based on RDF triple in detail. Next, based on the definition, we analyze the authoriztion conflict problem by RDF inference in detail. Next, we briefly introduce a method which can quickly find an authorization conflict by using graph labeling techniques. This method is especially related with the subsumption relationship based inference. Finally, we present a comparison analysis with Jain and Farkas' study, and some experimental results showing the efficiency of the suggested conflict detection method.

Analysis of User's Continuous Utilization of Social Apps Using the Model of Gamification (게이미피케이션 모델을 이용한 사용자의 소셜 앱 지속 활용도 분석)

  • Gu, Xue-ping;Lee, Hyun-Seok
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.315-325
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    • 2021
  • The value and importance of Gamification has intensified as the way Gamification is applied to social networking applications has added to users' interest and involvement to the product. Gamification entails the adoption of gaming techniques and modes of thinking in non-gaming domains to elicit user engagement. To this end, the paper draws on Gamification's analytical model, Octalysis, with the aim of identifying user loyalty of the three major Chinese social networking applications and extracting their characteristics. In this regard, the first task in the advancement of the study is to establish an understanding of the components and characteristics of Gamification within the context of available examples. Next, a questionnaire survey covering China's three dominant social applications, WeChat, QQ, and Xiaohongshu, is administered and their user loyalty is examined through Octalysis's eight analytical frameworks. By virtue of analysis, the results demonstrate that the three elements of game mechanics, Point, Badge, and Leadboard, which are external to the game, fail to sustain the user loyalty, but are merely a means to an end. Only by including a combination of social application features, contents and user needs can Gamification considerations be maximized to ensure that users are subjectively engaged with the product.

An Investigation on the Network Analysis Papers by Content Analysis and Bibliometric Analysis (네트워크 분석 논문의 고찰: 계량서지적 분석과 내용분석을 중심으로)

  • Chung, EunKyung
    • Journal of the Korean Society for information Management
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    • v.38 no.1
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    • pp.169-190
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    • 2021
  • Research in various academic fields using network analysis techniques has been conducted and grown. This study performed bibliographical analysis and content analysis on a total of 2,187 network analysis papers published in journals from 2003 to 2021. The results showed that the fields of Pedagogy, Interdisciplinary Research, Computer Science, Library and Information Science, Public Administration, and Business Administration were higher in terms of the number of research papers. From the perspective of journal, mega-journals were indicated as the most productive journals. However, when looking at the impact based on the number of citations, the strength of Public Administration, Library and Information Science, and Pedagogy is clearly revealed. The results of the analysis by authors can also confirm the higher impact of Journalism, Public Administration Science, and Library and Information Science. Of the 1,537 authors identified, very few authors are active in research, confirming the need to expand the researcher base. The results of content analysis showed that the weighted and non-directional network was the most common network type with using the research papers as a data set. Generally nodes are expressed as words and links are expressed as relationship. For network analysis, the use of KrKwic, UCINET, NetMiner, and NetDraw is the most prominent.

Prototype Design and Development of Online Recruitment System Based on Social Media and Video Interview Analysis (소셜미디어 및 면접 영상 분석 기반 온라인 채용지원시스템 프로토타입 설계 및 구현)

  • Cho, Jinhyung;Kang, Hwansoo;Yoo, Woochang;Park, Kyutae
    • Journal of Digital Convergence
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    • v.19 no.3
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    • pp.203-209
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    • 2021
  • In this study, a prototype design model was proposed for developing an online recruitment system through multi-dimensional data crawling and social media analysis, and validates text information and video interview in job application process. This study includes a comparative analysis process through text mining to verify the authenticity of job application paperwork and to effectively hire and allocate workers based on the potential job capability. Based on the prototype system, we conducted performance tests and analyzed the result for key performance indicators such as text mining accuracy and interview STT(speech to text) function recognition rate. If commercialized based on design specifications and prototype development results derived from this study, it may be expected to be utilized as the intelligent online recruitment system technology required in the public and private recruitment markets in the future.

Serious Game Scenario Design for Earthquake Response Education and Training in the Gyeongsangbuk-do Province (지진대응 교육 및 훈련을 위한 Serious Game 시나리오 설계방법론 개발 -경상북도를 사례로-)

  • Kim, Seong-Jae;Choi, Ji-Hyang;Nam, Kwang-Hyun
    • Journal of the Society of Disaster Information
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    • v.17 no.4
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    • pp.769-777
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    • 2021
  • Purpose: Earthquake disasters are frequently occur unpredictable situations due to various variables and unexpected situations. As a result, the work process itself is not uniform, making it difficult for public officials in the disaster safety department to familiarize themselves with the earthquake field manual. This paper is specifically and accurately grasp the current work situation conducted by the Disaster and Safety Countermeasures Headquarters of the Gyeongsangbuk-do Office and present a plan for designing serious game scenarios necessary for field manual learning. Method: In this study, scenarios were designed based on the GBS(Goal Based Scenario) model, and in the process of assigning missions and roles based on the Gyeongsangbuk-do earthquake field manual, public officials related to earthquakes were able to acquire knowledge and skills to solve practical tasks. Result: Scenario data of the proposed technique was implemented as a systematic procedure by processing various earthquake-related information into logical data and simplifying and abstracting it for game expression for earthquake situation training. Conclusion: In the event of an earthquake due to learning through serious games, related public officials of Gyeongsangbuk-do provincial are expected to be able to respond quickly to various earthquake disasters.

Measuring the Goodness of Fit of Link Reduction Algorithms for Mapping Intellectual Structures in Bibliometric Analysis (계량서지적 분석에서 지적구조 매핑을 위한 링크 삭감 알고리즘의 적합도 측정)

  • Lee, Jae Yun
    • Journal of the Korean Society for information Management
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    • v.39 no.2
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    • pp.233-254
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    • 2022
  • Link reduction algorithms such as pathfinder network are the widely used methods to overcome problems with the visualization of weighted networks for knowledge domain analysis. This study proposed NetRSQ, an indicator to measure the goodness of fit of a link reduction algorithm for the network visualization. NetRSQ is developed to calculate the fitness of a network based on the rank correlation between the path length and the degree of association between entities. The validity of NetRSQ was investigated with data from previous research which qualitatively evaluated several network generation algorithms. As the primary test result, the higher degree of NetRSQ appeared in the network with better intellectual structures in the quality evaluation of networks built by various methods. The performance of 4 link reduction algorithms was tested in 40 datasets from various domains and compared with NetRSQ. The test shows that there is no specific link reduction algorithm that performs better over others in all cases. Therefore, the NetRSQ can be a useful tool as a basis of reliability to select the most fitting algorithm for the network visualization of intellectual structures.

Lightweight Super-Resolution Network Based on Deep Learning using Information Distillation and Recursive Methods (정보 증류 및 재귀적인 방식을 이용한 심층 학습법 기반 경량화된 초해상도 네트워크)

  • Woo, Hee-Jo;Sim, Ji-Woo;Kim, Eung-Tae
    • Journal of Broadcast Engineering
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    • v.27 no.3
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    • pp.378-390
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    • 2022
  • With the recent development of deep composite multiplication neural network learning, deep learning techniques applied to single-image super-resolution have shown good results, and the strong expression ability of deep networks has enabled complex nonlinear mapping between low-resolution and high-resolution images. However, there are limitations in applying it to real-time or low-power devices with increasing parameters and computational amounts due to excessive use of composite multiplication neural networks. This paper uses blocks that extract hierarchical characteristics little by little using information distillation and suggests the Recursive Distillation Super Resolution Network (RDSRN), a lightweight network that improves performance by making more accurate high frequency components through high frequency residual purification blocks. It was confirmed that the proposed network restores images of similar quality compared to RDN, restores images 3.5 times faster with about 32 times fewer parameters and about 10 times less computation, and produces 0.16 dB better performance with about 2.2 times less parameters and 1.8 times faster processing time than the existing lightweight network CARN.

An analysis of the Spatial Narrative of the Film Parasite (영화 <기생충>의 공간서사 분석)

  • Fang, Xiao
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.1
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    • pp.41-49
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    • 2020
  • Narrative activities are closely related to the space where human beings live and their awareness of space. In the film Parasite (2019), Director Bong Joon-ho demonstrated his unique insights into the spatial layout of the city. He not only built opposing up and down spaces with clear differentiation of distinct classes, but also conducted complex and smooth narratives in space. Bong Joon-ho used realism to express differences and some unresolvable contradictions between the classes in capitalist society by showing the daily lives of people living in different spaces. This present research focuses on Bong Joon-ho's spatial narrative in the film Parasite, hoping to observe the relationship between characters and between social classes, further exploring Director Bong Joon-ho's spatial narrative awareness and his film creation style. The research reveals that space, an important element of film narrative, has been paid attention to in the film Parasite and space is the narrative's foundation in this film. The narrative of film space is not limited to physical space but also refers to the relationship between characters and the society in which they live, showing metaphorical significance. This film transcends a genre film, portraying the changes of social classes in the development of the society. The film as a whole is one combining ideology and artistry. Every viewer can feel resonated from this film and understand the thought-provoking social situation.

Korean Musical Actress Jung Sun-Ah's Acting Skill and Style from the Projection and Back-projection Perspectives ('투사-역투사 이론' 관점의 한국 뮤지컬 배우 정선아의 연기 스킬과 스타일 특성)

  • Kim, Jeong-Seob;Lee, Eun-Hye
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.45-54
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    • 2021
  • Jeong Sun-Ah built up her performance career for twenty years with bold and energetic acting and solidified her status as a leading actress of Korean musical since her debut. To benefit from the value of her experience this study performed an in-depth interview with her, applying the Theory of "Projection" and "Back-projection", which are the psychological principles of acting, and derived "acting(entering the roles)" and "de-acting(leaving the roles)" techniques. As result, Her acting mechanism involved emptying her ego, embodying a persona by projecting the role created by intensive exploration of materials like previous performance, film of the same title, original novel, and script, and then getting the ego back by back-projecting through dynamic activities such as overseas travel and dance. She pre-studied the roles by physically visiting sites that are important to the characters. She was unique in that she pursued a difference by changing vocal trainers for each musical production and undertook more intense physical training than vocal practice to achieve powerful singing performance. In most of her works (75%), she suffered from aftereffects such as depression, narcissism, hysteria, and insomnia due to disorder caused by breaking away from the roles. However, she relied on self-help and alternatives are needed in the future such as reinforcement of expert counselling. Jeong Sun-Ah appeared on an average of 1.6 productions per year, practiced for an average of 1.7 months, and performed for an average of 3.9 months with an average of 100 days of break between productions. Her performance record from this research demonstrates her constant preparation and passion, as well as the know-how of reserving and distributing energy. So, it has a valuable implications for acting education and self-management of actors and actress.

Applications of Thermal Imaging Camera to Detect the Physiological States Caused by Soil Fertilizer, Shading Growth, and Genetic Characteristic (열화상 카메라 활용을 위한 토양비료, 차광생육, 유전특성 차이 관련 작물생리 원격탐지)

  • Moon, Hyun-Dong;Cho, Yuna;Jo, Euni;Kim, Hyunki;Kim, Bo-kyeong;Jeong, Hoejeong;Kwon, Dongwon;Cho, Jaeil
    • Korean Journal of Remote Sensing
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    • v.38 no.6_1
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    • pp.1101-1107
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    • 2022
  • The leaf temperature is principally regulated by the opening and closing of stomata that is sensitive to various kinds of plant physiological stress. Thus, the analysis of thermal imagery, one of remote sensing technique, will be useful to detect crop physiological condition on smart farm system and phenomics platform. However, there are few case studies using a thermal imaging camera on the agricultural application. In this study, three cases are presented: the effect of lime fertilizer on the rice, the different physiological properties of soybean under shading condition, and the screening of soybean breeds for salinity tolerance characteristic. The leaf temperature measured by thermal imaging camera on the three cases was used effectively to the physiological change and characteristics. However, the thermal imagery analysis requires considering the accuracy of measured temperature and the weather conditions that affects to the leaf temperature.