• Title/Summary/Keyword: 포즈 인식

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A Study on Applying Real Card to Online Trading Card Game (온라인 TCG 게임에의 현실 카드 적용 방안 연구)

  • Park, Jong-Il;Kim, Soo-Hong
    • Journal of Korea Game Society
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    • v.12 no.4
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    • pp.45-51
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    • 2012
  • Current virtual game interfaces cannot comprehend our metaphor, cannot reflect on our natural behavior aspect, cannot make us immerse into a game, and makes a barrier between virtual game space and our real behavior. It is very meaningful issue to use real objects tightly related to human-being's behaviors or reactions for interacting with game applications. Interactive Augmented Reality interfaces may augment users' perception of the real world by adding virtual information to it. We attempted an experiment on camera-based non-marker interface for online TCG application. This experiment uses real TCG cards which are recognized by our two phases Image KeyPoint Extraction/Matching Algorithm. These initiative experiments not only enlarge immersion and reality to the game, but also make real and virtual world seamless.

Image Recognition by Using Hybrid Coefficient Measure of Correlation and Distance (상관계수과 거리계수의 조합형 척도를 이용한 영상인식)

  • Hong, Seong-Jun;Cho, Yong-Hyun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.3
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    • pp.343-347
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    • 2010
  • This paper presents an efficient image recognition method using the hybrid coefficient measure of correlation and distance. The correlation coefficient is applied to measure the statistical similarity by using Pearson coefficient, and distance coefficient is also applied to measure the spacial similarity by using city-block. The total similarity among images is calculated by extending the similarity between the feature vectors, then the feature vectors can be extracted by PCA and ICA, respectively. The proposed method has been applied to the problem for recognizing the 960(30 persons * 4 expressions * 2 lights * 4 poses) facial images of 40*50 pixels. The experimental results show that the proposed method of ICA has a superior recognition performances than the method using PCA, and is affected less by the environmental influences so as lighting.

3D Facial Animation with Head Motion Estimation and Facial Expression Cloning (얼굴 모션 추정과 표정 복제에 의한 3차원 얼굴 애니메이션)

  • Kwon, Oh-Ryun;Chun, Jun-Chul
    • The KIPS Transactions:PartB
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    • v.14B no.4
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    • pp.311-320
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    • 2007
  • This paper presents vision-based 3D facial expression animation technique and system which provide the robust 3D head pose estimation and real-time facial expression control. Many researches of 3D face animation have been done for the facial expression control itself rather than focusing on 3D head motion tracking. However, the head motion tracking is one of critical issues to be solved for developing realistic facial animation. In this research, we developed an integrated animation system that includes 3D head motion tracking and facial expression control at the same time. The proposed system consists of three major phases: face detection, 3D head motion tracking, and facial expression control. For face detection, with the non-parametric HT skin color model and template matching, we can detect the facial region efficiently from video frame. For 3D head motion tracking, we exploit the cylindrical head model that is projected to the initial head motion template. Given an initial reference template of the face image and the corresponding head motion, the cylindrical head model is created and the foil head motion is traced based on the optical flow method. For the facial expression cloning we utilize the feature-based method, The major facial feature points are detected by the geometry of information of the face with template matching and traced by optical flow. Since the locations of varying feature points are composed of head motion and facial expression information, the animation parameters which describe the variation of the facial features are acquired from geometrically transformed frontal head pose image. Finally, the facial expression cloning is done by two fitting process. The control points of the 3D model are varied applying the animation parameters to the face model, and the non-feature points around the control points are changed by use of Radial Basis Function(RBF). From the experiment, we can prove that the developed vision-based animation system can create realistic facial animation with robust head pose estimation and facial variation from input video image.

Gabor Wavelet Analysis for Face Recognition in Medical Asset Protection (의료자산보호에서 얼굴인식을 위한 가보 웨이블릿 분석)

  • Jun, In-Ja;Chung, Kyung-Yong;Lee, Young-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.10-18
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    • 2011
  • Medical asset protection is important in each medical institution especially because of the law on private medical record protection and face recognition for this protection is one of the most interesting and challenging problems. In recognizing human faces, the distortion of face images can be caused by the change of pose, illumination, expressions and scale. It is difficult to recognize faces due to the locations of lights and the directions of lights. In order to overcome those problems, this paper presents an analysis of coefficients of Gabor wavelets, kernel decision, feature point, size of kernel, for face recognition in CCTV surveillance. The proposed method consists of analyses. The first analysis is to select of the kernel from images, the second is an coefficient analysis for kernel sizes and the last is the measure of changes in garbo kernel sizes according to the change of image sizes. Face recognitions are processed using the coefficients of experiment results and success rate is 97.3%. Ultimately, this paper suggests empirical application to verify the adequacy and the validity with the proposed method. Accordingly, the satisfaction and the quality of services will be improved in the face recognition area.

Recognition method using stereo images-based 3D information for improvement of face recognition (얼굴인식의 향상을 위한 스테레오 영상기반의 3차원 정보를 이용한 인식)

  • Park Chang-Han;Paik Joon-Ki
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.3 s.309
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    • pp.30-38
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    • 2006
  • In this paper, we improved to drops recognition rate according to distance using distance and depth information with 3D from stereo face images. A monocular face image has problem to drops recognition rate by uncertainty information such as distance of an object, size, moving, rotation, and depth. Also, if image information was not acquired such as rotation, illumination, and pose change for recognition, it has a very many fault. So, we wish to solve such problem. Proposed method consists of an eyes detection algorithm, analysis a pose of face, md principal component analysis (PCA). We also convert the YCbCr space from the RGB for detect with fast face in a limited region. We create multi-layered relative intensity map in face candidate region and decide whether it is face from facial geometry. It can acquire the depth information of distance, eyes, and mouth in stereo face images. Proposed method detects face according to scale, moving, and rotation by using distance and depth. We train by using PCA the detected left face and estimated direction difference. Simulation results with face recognition rate of 95.83% (100cm) in the front and 98.3% with the pose change were obtained successfully. Therefore, proposed method can be used to obtain high recognition rate with an appropriate scaling and pose change according to the distance.

Building a 3D Morphable Face Model using Finding Semi-automatic Dense Correspondence (반자동적인 대응점 찾기를 이용한 3차원 얼굴 모델 생성)

  • Choi, In-Ho;Cho, Sun-Young;Kim, Dai-Jin
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.7
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    • pp.723-727
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    • 2008
  • 2D face analysis has some limitations which are pose and illumination sensitive. For these reasons, even if many researchers try to study in the 3D face analysis and processing, because of the low computing performance and the absence of a high-speed 3D scanner then a lot of research is not being able to proceed. But, due to improving of the computing performance in these days, the advanced 3D face research was now underway. In this paper, we propose the method of building a 3D face model which deal successfully with dense correspondence problem.

SVM Kernel Design Using Local Feature Analysis (지역특징분석을 이용한 SVM 커널 디자인)

  • Lee, Il-Yong;Ahn, Jung-Ho
    • Journal of Digital Contents Society
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    • v.11 no.1
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    • pp.17-24
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    • 2010
  • The purpose of this study is to design and implement a kernel for the support vector machine(SVM) to improve the performance of face recognition. Local feature analysis(LFA) has been well known for its good performance. SVM kernel plays a limited role of mapping low dimensional face features to high dimensional feature space but the proposed kernel using LFA is designed for face recognition purpose. Because of the novel method that local face information is extracted from training set and combined into the kernel, this method is expected to apply to various object recognition/detection tasks. The experimental results shows its improved performance.

Vision and Depth Information based Real-time Hand Interface Method Using Finger Joint Estimation (손가락 마디 추정을 이용한 비전 및 깊이 정보 기반 손 인터페이스 방법)

  • Park, Kiseo;Lee, Daeho;Park, Youngtae
    • Journal of Digital Convergence
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    • v.11 no.7
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    • pp.157-163
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    • 2013
  • In this paper, we propose a vision and depth information based real-time hand gesture interface method using finger joint estimation. For this, the areas of left and right hands are segmented after mapping of the visual image and depth information image, and labeling and boundary noise removal is performed. Then, the centroid point and rotation angle of each hand area are calculated. Afterwards, a circle is expanded at following pattern from a centroid point of the hand to detect joint points and end points of the finger by obtaining the midway points of the hand boundary crossing and the hand model is recognized. Experimental results that our method enabled fingertip distinction and recognized various hand gestures fast and accurately. As a result of the experiment on various hand poses with the hidden fingers using both hands, the accuracy showed over 90% and the performance indicated over 25 fps. The proposed method can be used as a without contacts input interface in HCI control, education, and game applications.

A Hybrid Approach of Efficient Facial Feature Detection and Tracking for Real-time Face Direction Estimation (실시간 얼굴 방향성 추정을 위한 효율적인 얼굴 특성 검출과 추적의 결합방법)

  • Kim, Woonggi;Chun, Junchul
    • Journal of Internet Computing and Services
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    • v.14 no.6
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    • pp.117-124
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    • 2013
  • In this paper, we present a new method which efficiently estimates a face direction from a sequences of input video images in real time fashion. For this work, the proposed method performs detecting the facial region and major facial features such as both eyes, nose and mouth by using the Haar-like feature, which is relatively not sensitive against light variation, from the detected facial area. Then, it becomes able to track the feature points from every frame using optical flow in real time fashion, and determine the direction of the face based on the feature points tracked. Further, in order to prevent the erroneously recognizing the false positions of the facial features when if the coordinates of the features are lost during the tracking by using optical flow, the proposed method determines the validity of locations of the facial features using the template matching of detected facial features in real time. Depending on the correlation rate of re-considering the detection of the features by the template matching, the face direction estimation process is divided into detecting the facial features again or tracking features while determining the direction of the face. The template matching initially saves the location information of 4 facial features such as the left and right eye, the end of nose and mouse in facial feature detection phase and reevaluated these information when the similarity measure between the stored information and the traced facial information by optical flow is exceed a certain level of threshold by detecting the new facial features from the input image. The proposed approach automatically combines the phase of detecting facial features and the phase of tracking features reciprocally and enables to estimate face pose stably in a real-time fashion. From the experiment, we can prove that the proposed method efficiently estimates face direction.

Development of Learning Algorithm using Brain Modeling of Hippocampus for Face Recognition (얼굴인식을 위한 해마의 뇌모델링 학습 알고리즘 개발)

  • Oh, Sun-Moon;Kang, Dae-Seong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.55-62
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    • 2005
  • In this paper, we propose the face recognition system using HNMA(Hippocampal Neuron Modeling Algorithm) which can remodel the cerebral cortex and hippocampal neuron as a principle of a man's brain in engineering, then it can learn the feature-vector of the face images very fast and construct the optimized feature each image. The system is composed of two parts. One is feature-extraction and the other is teaming and recognition. In the feature extraction part, it can construct good-classified features applying PCA(Principal Component Analysis) and LDA(Linear Discriminants Analysis) in order. In the learning part, it cm table the features of the image data which are inputted according to the order of hippocampal neuron structure to reaction-pattern according to the adjustment of a good impression in the dentate gyrus region and remove the noise through the associate memory in the CA3 region. In the CA1 region receiving the information of the CA3, it can make long-term memory learned by neuron. Experiments confirm the each recognition rate, that are face changes, pose changes and low quality image. The experimental results show that we can compare a feature extraction and learning method proposed in this paper of any other methods, and we can confirm that the proposed method is superior to existing methods.