• Title/Summary/Keyword: 평면 이미지

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Robot Design Trend Analysis using the Interactive Mapping Method (인터랙티브 매핑 기법을 활용한 로봇 디자인 트랜드 분석)

  • Seo, Jong-Hwan;Byeon, Jae-Hyeong;Kim, Myeong-Seok
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2007.05a
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    • pp.164-167
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    • 2007
  • 2D 평면상에 이미지를 매핑 하는 것은 디자인 프로세스의 초기에 디자인 트랜드를 이해하는 방법의 하나로써 자주 이용되어 왔다. 이러한 유형의 분석 방법은 로봇 디자인 과정에도 필요하다. 본 연구는 로봇 디자인 분석을 위한 보다 진보된 방법으로써의 인터랙티브 맵의 개발과 활용에 초점을 맞추고 있다. 우선 매핑을 위한 기초 자료로써 로봇 디자인 샘플들을 대상으로 휴리스틱 평가와 사용자 설문조사가 실시하였다. 그 결과는 선형 스케일로 변환되었으며 이를 기초로 매크로미디어사의 플래시를 이용한 인터랙티브 매핑 툴이 개발되었다. 본 연구에서 개발된 인터랙티브 맵은 로봇 디자인의 객관적인 특성을 나타내는 6가지 키워드와 사용자의 유형에 따른 9가지 주관적인 선호도로부터 추출되는 2개의 요소들로 구성되는 105가지 맵을 제시할 수 있다. 디자이너가 2가지 다른 요소들을 자유롭게 선택함에 따라 선택된 2가지 요소를 축으로 하는 이미지 맵이 자동적으로 구성되어 제시된다. 본 연구에서는 이와 같은 인터랙티브 맵을 이용해 실제 사례연구를 진행함으로써 디자이너들이 보다 다양한 발견점과 직관적인 통찰력을 얻을 수 있음을 제시하였다. 이러한 방법은 기존의 전통적인 직접적인 2D 매핑과 비교해서 보다 객관적이고 효율적인 방법으로 생각된다.

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Narration Drawing & Narration Painting (서사묘${\cdot}$서사회 [敍事描${\cdot}$敍事繪])

  • Baek, Jun-Gi
    • Cartoon and Animation Studies
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    • s.5
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    • pp.460-465
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    • 2001
  • 글과 그림 사이에서 진동하는 상호보완적 절층주의로부터 벗어나, 텍스트와 이미지의 벽을 넘어서서 신개념의 그래픽 문법으로 형성되는 ‘제3의 지지체(支持體, referance)'이길 바란다. 더 나아가서는 새로운 장르 개념의 ’참조들${\cdot}$frame work'이 조성되길 바라며 작업을 지속한다. 그 방버론의 적용으로는 보여지거나 인식되는 사물과 사태를 ‘서사적 조망${\cdot}$Narration View'으로 회유하여 서사묘${\cdot}$Narration Drawing, 혹은 서사회${\cdot}$Narration적 담론과 리사이틀의 체계를 구축하고자 한다. 따라서 나의 작업은 개념도 실재(행동)도 아닌 양자의 삼투막(?透幕)과도 같은 것으로 최소한의 표현, 그리고 그에 상응하는 선택과 결정이 주어지게 된다. 마치도 ’평면조건‘위에서 글도 아닌 도상적 스키마의 조그마한 끄나풀 하나를 붙들고 연명하는 미물의 절실함이 그것이리라. 또 한편에서는 글이기도 그림이기도한 한 ’이코노텍트성 Iconotextuality'의 보편적 열람성과 보존성의 현전의 세속적 희열과 자유로움을 느낀다. 일품 회화의 오리지날리티로 벗어나 ‘원고개념’을 전제한 작품제작의 출발은 A4 배상용지 위에서 실현된다. 끊임없이 증식되는 생물학적 상상력의 구축은 매카닉한 기계류의 반복과 중첩 이미지, 확대와 축소의 개념적 확산, 용품과 도구 tool character에 의한 드로잉의 산출 및 페인팅의 점착성으로 이어진다. 실제의 프레임과 패널, 액틀을 쓰지 않는 연유는 좀더 벽에 밀착하여 붙이기를 원하기 때문이다.

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Spray Pattern Analysis of the Injector in a Small Liquid-Rocket Engine (소형 액체로켓엔진 인젝터의 분무패턴 분석)

  • Jung, Hun;Kim, Jin-Seok;Kim, Jeong-Soo;Park, Jeong;Kim, Sung-Cho;Jang, Ki-Won
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2006.11a
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    • pp.146-149
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    • 2006
  • Spray characteristics of an injector employed in mono-propellant hydrazine thrusters were investigated by PIV(particle image velocimetry) and LDA/PDA(laser/phase Doppler anemometry) techniques. The instanteneous plane image data captured by PIV measurement were examined in order to judge a pass-fail criteria of spray injection performance according to the specific pressure supplied. LDA/PDA technique were also applied to measure the velocity and droplet size of spray were not obtained from PIV measurement. The objective of this experimental study was the clear understanding of spray characteristics as well as the derivation of injector performance to understand clearly the spray characteristics by comparing the both results.

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Pattern Recognition using Two-Pupil Optical Scanning Technique and PAL-Spatial Light Modulator (Two-pupil 광학 스캐닝 기술과 PAL-공간변조기를 이용한 패턴 인식)

  • Doh, Kyu-Bong;Kim, Kwan-In;Kim, Myeong-Soo
    • Journal of Advanced Navigation Technology
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    • v.12 no.6
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    • pp.659-665
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    • 2008
  • We demonstrate experimentally that the method of Two-pupil optical scanning technique with PAL-spatial light modulator is capable of performing real-time joint transform correlation(JTC) optical system. Optical addressing is achieved by the use of a photosensitive layer of $\alpha$ - Si which controls the electric field across the liquid crystal The demonstrated technique is based on two-pupil optical heterodyne scanning. The method is independent of a spatial light modulator (SLM) in the Fourier plane. We develop the theory of the technique and evaluate a performance of the method by experimentally estimating the correlation between the target image and the reference image.

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Effect of a Finite Substrate on the Mutual Coupling of a Pair of Microstrip Patch Antennas Positioned along the E-plane (유한한 기판 크기가 E-평면상에 배열된 두 개의 패치안테나간의 상호결합에 미치는 영향)

  • Kim, Tae-Young;Kim, Gun-Su;Kim, Boo-Gyoun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.6
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    • pp.26-34
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    • 2010
  • The mutual coupling of a pair of microstrip patch antennas on a finite grounded dielectric substrate is influenced by the diffracted field of surface waves from the edges of a substrate. The effective dielectric constant of a grounded dielectric substrate determines the distance between the antenna center and the edge of a substrate to obtain the minimum mutual coupling between a pair of microstrip patch antennas. The optimum substrate size with the minimum mutual coupling is easily calculated using the image method. The optimum substrate sizes using the linage method are in good agreement with the results obtained by the full wave simulation.

Realization for Moving Object Sensing and Path Tracking System using Stereo Line CCDs (스테레오 라인 CCD를 이용한 이동객체감지 및 경로추적 시스템 구현)

  • Ryu, Kwang-Ryol;Kim, Young-Bin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.11
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    • pp.2050-2056
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    • 2008
  • A realization for moving object sensing and tracking system in two dimensional plane using stereo line CCDs and lighting source is presented in this paper. The system is realized that instead of processing camera images directly, two line CCD sensor and input line image is used to measure two dimensional distance by comparing the brightness on line CCDs. The algorithms are used the moving object sensing, path tracking and coordinate converting method. To ensure the effective detection of moving path, a detection algorithm to evaluate the reliability of each measured distance is developed. The realized system results are that the performance of moving object recognizing shows 5mm resolution, and enables to track a moving path of object per looms period.

Production of 3D Mongyudowondo with Reinterpretation of Traditional Paintings (전통회화의 재해석을 통한 3차원 몽유도원도 제작)

  • Kim, Jong-il;Kim, Jong-chan;Cho, Seung-il;Kim, Eung-Kon;Joo, Hae-jeong;Kim, Cheeyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.116-119
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    • 2009
  • Culture is an element of showing the quality of life as the factor that a human can become a human being. Furthermore, culture plays a role to make something new and a source for a higher value-added business. In 21C, the term of cultural contents to combine art with digital technology was derived. In this paper, we reconstruct a 3D Mongudowondo which is improved a plain appreciation into a 3D experience of traditional picture to make better user's convenience and approach. It is a device of restoration for cultural contents and a graft on virtual reality after reinterpreting 15C pictures and analyzing text and image.

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Face Detection for Automatic Avatar Creation by using Deformable Template and GA (Deformable Template과 GA를 이용한 얼굴 인식 및 아바타 자동 생성)

  • Park Tae-Young;Kwon Min-Su;Kang Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.1
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    • pp.110-115
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    • 2005
  • This paper proposes the method to detect contours of a face, eyes and a mouth in a color image for making an avatar automatically. First, we use the HSI color model to exclude the effect of various light condition, and we find skin regions in an input image by using the skin color is defined on HS-plane. And then, we use deformable templates and Genetic Algorithm(GA) to detect contours of a face, eyes and a mouth. Deformable templates consist of B-spline curves and control point vectors. Those can represent various shape of a face, eyes and a mouth. And GA is very useful search procedure based on the mechanics of natural selection and natural genetics. Second, an avatar is created automatically by using contours and Fuzzy C-means clustering(FCM). FCM is used to reduce the number of face color As a result, we could create avatars like handmade caricatures which can represent the user's identity, differing from ones generated by the existing methods.

A Study on LED Motion Graphic Formative Image on TV Music Show (TV음악쇼 LED모션그래픽 조형이미지 구성 연구)

  • Oh, Hojun
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.823-834
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    • 2015
  • This study analysed motion graphic formative image composition of TV LED backdrop to be used as background display for performers such as singers appeared on TV music show. Motion graphic LED images are comprised of various plane figures, and backdrop's design function as background screen has a goal to convey synesthesia and sensibility of visual elements. And this analyse classified sensibility concept about color, motion direction and speed to be elements of transmitting sensibility. As the analyse of graphic form among transmitting sensibility elements, this classified form type into its' applied elements, and studied how these elements' motion pattern and arrangement could be placed and replaced at song's four step composition, intro, verse, bridge, chorus part, and also characterized differences of backdrop design for male and female performers. As a case study, it included terrestial broadcasting TV song ranking shows targeted at teenagers. Because they carried out various motion design utilizations. Finally, this reasoned out mainly designing form type, its' applied elements, motion pattern and its' arrangements type division according to the song developing four steps.

A Study on Realistic 360 Degree Panorama Webtoon-Metaverse Service

  • Lee, Byong-Kwon;Jung, Doo-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.147-153
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    • 2022
  • Most of the metaverse service is a gamification type of metaverse solution composed by placing 3D objects on a 360 panoramic world base. However, the metaverse webtoon service is lacking in implementation and research. In this study, a method for realizing a 2D flat image form in a 3D space and a realistic 360-degree panoramic webtoon metaverse service were studied. The research process consisted of basic storytelling and design work for webtoon production, panoramic image creation to convert the produced image into 360-degree form, and content creation process for viewing 360-degree directions. Finally, we implemented shading and material work with game engine tools so that you can enjoy virtual reality-based webtoons. The webtoon-based metaverse study studied the process of creating a 360-degree panoramic webtoon from content that can only be viewed in 2D format. Accordingly, it is thought that webtoons will also be presented as a standard for the production and implementation method for the metaverse service.