• Title/Summary/Keyword: 퍼셉트론

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New Temporal Features for Cardiac Disorder Classification by Heart Sound (심음 기반의 심장질환 분류를 위한 새로운 시간영역 특징)

  • Kwak, Chul;Kwon, Oh-Wook
    • The Journal of the Acoustical Society of Korea
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    • v.29 no.2
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    • pp.133-140
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    • 2010
  • We improve the performance of cardiac disorder classification by adding new temporal features extracted from continuous heart sound signals. We add three kinds of novel temporal features to a conventional feature based on mel-frequency cepstral coefficients (MFCC): Heart sound envelope, murmur probabilities, and murmur amplitude variation. In cardiac disorder classification and detection experiments, we evaluate the contribution of the proposed features to classification accuracy and select proper temporal features using the sequential feature selection method. The selected features are shown to improve classification accuracy significantly and consistently for neural network-based pattern classifiers such as multi-layer perceptron (MLP), support vector machine (SVM), and extreme learning machine (ELM).

Effect of Training Sequence Control in On-line Learning for Multilayer Perceptron (다계층 퍼셉트론의 온라인 학습에서 학습 순서 제어의 효과)

  • Lee, Jae-Young;Kim, Hwang-Soo
    • Journal of KIISE:Software and Applications
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    • v.37 no.7
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    • pp.491-502
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    • 2010
  • When human beings acquire and develop knowledge through education, their prior knowledge influences the next learning process. As this is a fact that should be considered in machine learning, we need to examine the effects of controlling the order of training sequence on machine learning. In this research, the role of the supervisor is extended to control the order of training samples, in addition to just instructing the target values for classification problems. The supervisor sequences the training examples categorized by SOM to the learning model which in this case is MLP. The proposed method is distinguished in that it selects the most instructive example from categories formed by SOM to assist the learning progress, while others use SOM only as a preprocessing method for training samples. The result shows that the method is effective in terms of the number of samples used and time taken in training.

Recognition of Numeric Characters in License Plates using Eigennumber (고유 숫자를 이용한 번호판 숫자 인식)

  • Park, Kyung-Soo;Kang, Hyun-Chul;Lee, Wan-Joo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.3
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    • pp.1-7
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    • 2007
  • In order to recognize a vehicle license plate, the region of the license plate should be extracted from a vehicle image. Then, character region should be separated from the background image and characters are recognized using some neural networks with selected feature vectors. Of course, choice of feature vectors which serve as the basis of the character recognition has an important effect on recognition result as well as reduction of data amount. In this paper, we propose a novel feature extraction method in which number images are decomposed into linear combination of eigennumbers and show the validity of this method by applying to the recognition of numeric characters in license plates. The experimental results show the recognition rate of 95.3% for about 500 vehicle images with multi-layer perceptron neural network in the eigennumber space. Compared with the conventional mesh feature, it shows a better recognition rate by 5%.

Analysis of Malignant Tumor Using Texture Characteristics in Breast Ultrasonography (유방 초음파 영상에서 질감 특성을 이용한 악성종양 분석)

  • Cho, Jin-Young;Ye, Soo-Young
    • Journal of the Institute of Convergence Signal Processing
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    • v.20 no.2
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    • pp.70-77
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    • 2019
  • Breast ultrasound readings are very important to diagnose early breast cancer. In Ultrasonic inspection, it shows a significant difference in image quality depending on the ultrasonic equipment, and there is a large difference in diagnosis depending on the experience and skill of the inspector. Therefore, objective criteria are needed for accurate diagnosis and treatment. In this study, we analyzed texture characteristics by applying GLCM (Gray Level Co-occurrence Matrix) algorithm and extracted characteristic parameters and diagnosed breast cancer using neural network classifier. Breast ultrasound images were classified into normal, benign and malignant tumors and six texture parameters were extracted. Fourteen cases of normal, malignant and benign tumor diagnosed by mammography were studied by using the extracted six parameters and learning by multi - layer perceptron neural network back propagation learning method. As a result of classification using 51 normal images, 62 benign tumor images, and 74 malignant tumor images of the learned model, the classification rate was 95.2%.

Speaker Independent Recognition Algorithm based on Parameter Extraction by MFCC applied Wiener Filter Method (위너필터법이 적용된 MFCC의 파라미터 추출에 기초한 화자독립 인식알고리즘)

  • Choi, Jae-Seung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.6
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    • pp.1149-1154
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    • 2017
  • To obtain good recognition performance of speech recognition system under background noise, it is very important to select appropriate feature parameters of speech. The feature parameter used in this paper is Mel frequency cepstral coefficient (MFCC) with the human auditory characteristics applied to Wiener filter method. That is, the feature parameter proposed in this paper is a new method to extract the parameter of clean speech signal after removing background noise. The proposed method implements the speaker recognition by inputting the proposed modified MFCC feature parameter into a multi-layer perceptron network. In this experiments, the speaker independent recognition experiments were performed using the MFCC feature parameter of the 14th order. The average recognition rates of the speaker independent in the case of the noisy speech added white noise are 94.48%, which is an effective result. Comparing the proposed method with the existing methods, the performance of the proposed speaker recognition is improved by using the modified MFCC feature parameter.

Machine Learning-Based Signal Prediction Method for Power Line Communication Systems (전력선 통신 시스템을 위한 머신러닝 기반의 원신호 예측 기법)

  • Sun, Young Ghyu;Sim, Issac;Hong, Seung Gwan;Kim, Jin Young
    • Journal of Satellite, Information and Communications
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    • v.12 no.3
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    • pp.74-79
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    • 2017
  • In this paper, we propose a system model that predicts the original signal transmitted from the transmitter using the received signal in the power line communication system based on the multi - layer perceptron which is one of the machine learning algorithms. Power line communication system using communication system using power network has more noise than communication system using general communication line. It causes a problem that the performance of the power line communication system is degraded. In order to solve this problem, the communication system model proposed in this paper minimizes the influence of noise through original signal prediction and mitigates the performance degradation of the power line communication system. In this paper, we prove that the original signal is predicted by applying the proposed communication system model to the white noise environment.

Background Noise Classification in Noisy Speech of Short Time Duration Using Improved Speech Parameter (개량된 음성매개변수를 사용한 지속시간이 짧은 잡음음성 중의 배경잡음 분류)

  • Choi, Jae-Seung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.9
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    • pp.1673-1678
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    • 2016
  • In the area of the speech recognition processing, background noises are caused the incorrect response to the speech input, therefore the speech recognition rates are decreased by the background noises. Accordingly, a more high level noise processing techniques are required since these kinds of noise countermeasures are not simple. Therefore, this paper proposes an algorithm to distinguish between the stationary background noises or non-stationary background noises and the speech signal having short time duration in the noisy environments. The proposed algorithm uses the characteristic parameter of the improved speech signal as an important measure in order to distinguish different types of the background noises and the speech signals. Next, this algorithm estimates various kinds of the background noises using a multi-layer perceptron neural network. In this experiment, it was experimentally clear the estimation of the background noises and the speech signals.

A Study on the Implementation of Hybrid Learning Rule for Neural Network (다층신경망에서 하이브리드 학습 규칙의 구현에 관한 연구)

  • Song, Do-Sun;Kim, Suk-Dong;Lee, Haing-Sei
    • The Journal of the Acoustical Society of Korea
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    • v.13 no.4
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    • pp.60-68
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    • 1994
  • In this paper we propose a new Hybrid learning rule applied to multilayer feedforward neural networks, which is constructed by combining Hebbian learning rule that is a good feature extractor and Back-Propagation(BP) learning rule that is an excellent classifier. Unlike the BP rule used in multi-layer perceptron(MLP), the proposed Hybrid learning rule is used for uptate of all connection weights except for output connection weigths becase the Hebbian learning in output layer does not guarantee learning convergence. To evaluate the performance, the proposed hybrid rule is applied to classifier problems in two dimensional space and shows better performance than the one applied only by the BP rule. In terms of learning speed the proposed rule converges faster than the conventional BP. For example, the learning of the proposed Hybrid can be done in 2/10 of the iterations that are required for BP, while the recognition rate of the proposed Hybrid is improved by about $0.778\%$ at the peak.

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Opponent Move Prediction of a Real-time Strategy Game Using a Multi-label Classification Based on Machine Learning (기계학습 기반 다중 레이블 분류를 이용한 실시간 전략 게임에서의 상대 행동 예측)

  • Shin, Seung-Soo;Cho, Dong-Hee;Kim, Yong-Hyuk
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.45-51
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    • 2020
  • Recently, many games provide data related to the users' game play, and there have been a few studies that predict opponent move by combining machine learning methods. This study predicts opponent move using match data of a real-time strategy game named ClashRoyale and a multi-label classification based on machine learning. In the initial experiment, binary card properties, binary card coordinates, and normalized time information are input, and card type and card coordinates are predicted using random forest and multi-layer perceptron. Subsequently, experiments were conducted sequentially using the next three data preprocessing methods. First, some property information of the input data were transformed. Next, input data were converted to nested form considering the consecutive card input system. Finally, input data were predicted by dividing into the early and the latter according to the normalized time information. As a result, the best preprocessing step was shown about 2.6% improvement in card type and about 1.8% improvement in card coordinates when nested data divided into the early.

Learning Heuristics for Tactical Path-finding in Computer Games (컴퓨터 게임에서 전술적 경로 찾기를 위한 휴리스틱 학습)

  • Yu, Kyeon-Ah
    • Journal of Korea Multimedia Society
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    • v.12 no.9
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    • pp.1333-1341
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    • 2009
  • Tactical path-finding in computer games is path-finding where a path is selected by considering not only basic elements such as the shortest distance or the minimum time spend but also tactical information of surroundings when deciding character's moving trajectory. One way to include tactical information in path-finding is to represent a heuristic function as a sum of tactical quality multiplied by a weighting factor which is.. determined based on the degree of its importance. The choice of weighting factors for tactics is very important because it controls search performance and the characteristic of paths found. In this paper. we propose a method for improving a heuristic function by adjusting weights based on the difference between paths on examples given by a level designer and paths found during the search process based on the CUITent weighting factors. The proposed method includes the search algorithm modified to detect search errors and learn heuristics and the perceptron-like weight updating formular. Through simulations it is demonstrated how different paths found by tactical path-finding are from those by traditional path-finding. We analyze the factors that affect the performance of learning and show the example applied to the real game environments.

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