• Title/Summary/Keyword: 패킷 분석

Search Result 1,698, Processing Time 0.03 seconds

A Hierarchical Underwater Acoustic Sensor Network Architecture Utilizing AUVs' Optimal Trajectory Movements (수중 무인기의 최적 궤도 이동을 활용하는 계층적 수중 음향 센서 네트워크 구조)

  • Nguyen, Thi Tham;Yoon, Seokhoon
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.37C no.12
    • /
    • pp.1328-1336
    • /
    • 2012
  • Compared to terrestrial RF communications, underwater acoustic communications have several limitations such as limited bandwidth, high level of fading effects, and a large underwater propagation delay. In this paper, in order to tackle those limitations of underwater communications and to make it possible to form a large underwater monitoring systems, we propose a hierarchical underwater network architecture, which consists of underwater sensors, clusterheads, underwater/surface sink nodes, autonomous underwater vehicles (AUVs). In the proposed architecture, for the maximization of packet delivery ratio and the minimization of underwater sensor's energy consumption, a hybrid routing protocol is used. More specifically, cluster members use Tree based routing to transmit sensing data to clusterheads. AUVs on optimal trajectory movements collect the aggregated data from clusterhead and finally forward the data to the sink node. Also, in order to minimize the maximum travel distance of AUVs, an Integer Linear Programming based algorithm is employed. Performance analysis through simulations shows that the proposed architecture can achieve a higher data delivery ratio and lower energy consumption than existing routing schemes such as gradient based routing and geographical forwarding. Start after striking space key 2 times.

Performance Analysis of Smartphone based u-NMS (스바트폰 기반의 u-NMS 성능 분석)

  • Kim, Chae-Hwan;Sohn, Woo-Jin;Lee, Kyung-Geun
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.36 no.6B
    • /
    • pp.608-617
    • /
    • 2011
  • ubiquitous network management system (u-NMS) is the network management system based on smartphone which are recently of wide use. The purpose of the u-NMS is to provide convenience for network administrator utilizing the mobility of smartphone and to manage the network efficiently. This paper proposes the smart NMS agent and the mobility management server (MMS). The smart NMS agent enables to use the monitoring web server and remote control application on the smartphone in wireless network. The MMS is developed to reduce the problems such as handover latency and packet loss, which can be taken place in wireless network. The network manager can monitor traffic in real time through the smart NMS agent and remotely control the network efficiently when sudden failures happen in the u-NMS. In this paper, performance evaluation is carried out with our test-bed system implemented. We focus on the measurement of the MMS performance. When the MMS is compared to previous mobility management protocol, our mobility management server reduces the average latency up to 65% in initial access, handover latency and processing delay to the network management center.

Autonomic Period Determination for Variable Rate Limiter of Virus Throttling (바이러스 감속기의 가변 비율 제한기를 위한 자율적 주기 결정)

  • Shim, Jae-Hong;Sohn, Jang-Wan
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.32 no.1C
    • /
    • pp.67-77
    • /
    • 2007
  • Virus throttling technique, one of many early worm detection techniques, detects Internet worm propagation by limiting connect requests within a certain ratio. The typical virus throttling controls the period of rate limiter autonomically by utilizing weighted average delay queue length to reduce connection delay time without hanving a large effect on worm detection time. In the existing virus throttling research, a minimum period of variable rate limiter is fired and a turning point which is a point that the period of rate limiter has been being decreased and starts to be increased is also fixed. However, these two performance factors have different effects on worm detection time and connection delay. In this paper, we analyze the effect of minimum period and turning point of variable rate limiter, and then propose an algorithm which determines values of performance factors by referencing current traffic pattern. Through deep experiments, it is verified that the proposed technique is more efficient in respect of reducing worm detection time and connection delay than the existing virus throttling which fixed the performance factors.

Performance Evaluation of DiffServ Networks Considering Self-Similar Traffic Characteristics (자기유사 트래픽 특성을 고려한 차등서비스 망의 성능 평가)

  • Park, Jeong-Sook;Jeon, Yong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.33 no.5B
    • /
    • pp.344-355
    • /
    • 2008
  • In this paper, we are dealing with the problems of performance evaluation of Differentiated Services(DiffServ) networks. For successful performance evaluation, the ability to accurately represent "real" traffic on the network by suitable traffic models is an essential ingredient. Many research results on the nature of real traffic measurements demonstrated LRD(long-range dependence) property for the Internet traffic including Web, TELNET, and P2P traffic. The LRD can be effectively represented by self-similarity. In this paper, we design and implement self-similar traffic generator using the aggregated On/Off source model, based on the analysis of the On-Off source model, FFT-FGN(Fast Fourier Transform-Fractional Gaussian Noise) model, and RMD(Random Midpoint Displacement) model. We confirmed the self-similarity of our generated traffic by checking the packet inter-arrival time of TCPdump data. Further we applied the implemented traffic generator to the performance evaluation of DiffServ networks and observed the effect of performance to the a value of the On/Off model, and performance of EF/BE class traffic by CBQ.

Efficient Flooding Mechanisms with Considering Data Transmission Characteristics of the Wireless Sensor Network (무선 센서 네트워크의 데이터 전송 특성을 고려한 효율적인 플러딩 기법)

  • Ahn, Sang-Hyun;Lim, Yu-Jin;Kim, Mahn-Hee
    • The KIPS Transactions:PartC
    • /
    • v.16C no.2
    • /
    • pp.209-216
    • /
    • 2009
  • In the wireless sensor network, flooding is required for the dissemination of queries and event announcements. The simple flooding causes the implosion and the overlap problems, so the simple flooding may result in the reduced network lifetime. Therefore, in this paper, we propose the flooding overlay structure (FOS) so that the overhead caused by flooding can be reduced. We propose two variants of FOS mechanisms, the centralized FOS (CFOS) and the distributed FOS (DFOS). In CFOS, the sink collects the network topology information and selects forwarding nodes based on that information. On the other hand, DFOS allows each sensor node to decide whether to act as a forwarding node or not based on its local information. For the performance evaluation of our proposed mechanisms, we carry out NS-2 based simulations and compare ours with the simple flooding and the gossiping. The simulation results indicate that the proposed FOS mechanisms outperform the simple flooding in terms of the network lifetime and the gossiping in terms of the data delivery ratio.

Asymmetric distributed multi server architecture for efficient method of client connection process at online game servers (온라인게임 서버에서의 효율적인 클라이언트 접속 처리를 위한 비대칭 분산형 다중 서버 구조)

  • Hwang Doh-Yeun;Lee Nam-Jae;Kwak Hoon-Sung
    • The KIPS Transactions:PartB
    • /
    • v.12B no.4 s.100
    • /
    • pp.459-464
    • /
    • 2005
  • The online game system could be largely divided into two parts: servers and clients. Clients accesses to a game server and analyzes the packets transmitted from a server. A game server manages users information and database. U a game server allows a new client to access the server to execute a game, it should accept the access request of the new client maintaining the online connection of the existing users. In this paper, we compare Process method and Thread method within the multiple jobs process methods of a server. Then we propose an asymmetric distributed multi server architecture that is adequate to asymmetric distributed architecture that is widely applied to most game servers. The proposed asymmetric distributed multi server architecture includes login server, game server, communication server and database server to perform its own feature independently. Comparing its other architectures, it shows better performance economically and technically. Especially it improves the stability and expandability of a server.

A High-speed Pattern Matching Acceleration System for Network Intrusion Prevention Systems (네트워크 침입방지 시스템을 위한 고속 패턴 매칭 가속 시스템)

  • Kim Sunil
    • The KIPS Transactions:PartA
    • /
    • v.12A no.2 s.92
    • /
    • pp.87-94
    • /
    • 2005
  • Pattern matching is one of critical parts of Network Intrusion Prevention Systems (NIPS) and computationally intensive. To handle a large number of attack signature fattens increasing everyday, a network intrusion prevention system requires a multi pattern matching method that can meet the line speed of packet transfer. In this paper, we analyze Snort, a widely used open source network intrusion prevention/detection system, and its pattern matching characteristics. A multi pattern matching method for NIPS should efficiently handle a large number of patterns with a wide range of pattern lengths and case insensitive patterns matches. It should also be able to process multiple input characters in parallel. We propose a multi pattern matching hardware accelerator based on Shift-OR pattern matching algorithm. We evaluate the performance of the pattern matching accelerator under various assumptions. The performance evaluation shows that the pattern matching accelerator can be more than 80 times faster than the fastest software multi-pattern matching method used in Snort.

A Design of FHIDS(Fuzzy logic based Hybrid Intrusion Detection System) using Naive Bayesian and Data Mining (나이브 베이지안과 데이터 마이닝을 이용한 FHIDS(Fuzzy Logic based Hybrid Intrusion Detection System) 설계)

  • Lee, Byung-Kwan;Jeong, Eun-Hee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.5 no.3
    • /
    • pp.158-163
    • /
    • 2012
  • This paper proposes an FHIDS(Fuzzy logic based Hybrid Intrusion Detection System) design that detects anomaly and misuse attacks by using a Naive Bayesian algorithm, Data Mining, and Fuzzy Logic. The NB-AAD(Naive Bayesian based Anomaly Attack Detection) technique using a Naive Bayesian algorithm within the FHIDS detects anomaly attacks. The DM-MAD(Data Mining based Misuse Attack Detection) technique using Data Mining within it analyzes the correlation rules among packets and detects new attacks or transformed attacks by generating the new rule-based patterns or by extracting the transformed rule-based patterns. The FLD(Fuzzy Logic based Decision) technique within it judges the attacks by using the result of the NB-AAD and DM-MAD. Therefore, the FHIDS is the hybrid attack detection system that improves a transformed attack detection ratio, and reduces False Positive ratio by making it possible to detect anomaly and misuse attacks.

Analysis of the TCP performance over IEEE1394 based Home Networkings (IEEE1394 기반의 홈 네트워킹에서의 TCP 성능 분석)

  • 장종욱
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.5 no.4
    • /
    • pp.706-715
    • /
    • 2001
  • TCP typically offers reasonable end-to-end performance to users regardless of the bandwidth and error characteristics of particular network technology, The robustness of TCP has contributed to its success in the internet environment. The role of communications is already well established in the office environment. With the advent of cheap, affordable broadband communications and the increasing complexity of consumer goods, it seems natural to extend the network into homes. In-home networking means a high-speed communication among the digital appliances within a home. Introduction of application over high-speed home network using TCP/IP protocol is increasing. The integrated environment of internet and home network is demanding as well. We have validated TCP model over high speed home network environment, investigated the throughput behavior of TCP over IEEE 1399 home networks, and evaluated a potential solution for high performance of TCP over IEEE 139t home networks. The simulation model has produced several interesting results in the performance of TCP over IEEE 1394 home network.

  • PDF

Power Model of Sensor Node for Relative Comparison of Power Consumption in Mobile Sensor Network (모바일 센서 네트워크 라우팅 알고리즘 간의 전력 소비량 비교를 위한 센서 노드 전력 모델)

  • Kim, Min-Je;Kim, Chang-Joon;Jang, Kyung-Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.05a
    • /
    • pp.886-889
    • /
    • 2010
  • Power consumption measurement in sensor network is difficult to proceed by survey in real field. Thus, through simulation, the power consumption is estimated and replacement time of nodes are decided. A simulation tool simulates various facts such as power consumption, packet transmission traffic, network topology and etc. In this paper, it suggests sensor node power model to simulate power consumption which has large importance among simulation facts in sensor network. This model omits calculating expressions that the data originally surveyed can substitute with, according to power consumption property of each functions in sensor node in order to minimize calculations in simulation. In this case accuracy of power consumption estimation will be reduced, but can simulate it faster due to reduced calculation. Suggested model is fitted to analyze power consumption difference between two or more sensor network algorithms with rapid simulation speed rather than accurate simulation.

  • PDF