• Title/Summary/Keyword: 파노라마 전망

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A Study of UHD Sound for Future TV Broadcasting (차세대 TV 방송을 위한 UHD 오디오 기술 개발)

  • Jang, Daeyoung;Seo, Jeongil;Yoo, Jae-hyoun;Park, Tae-jin;Lee, Taejin
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.11a
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    • pp.186-189
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    • 2014
  • 그 동안 오디오 기술은 채널 개수, 해상도, 매체의 특징에 따라 구분되어 발전해 왔다. 그러나 채널 개수에 있어서는 5.1 채널을 정점으로 가정에서의 설치 및 유지의 어려움으로 인해 시장에서의 고전을 면치 못하고 있다. 최근 영화 사운드 시장에서 돌비 ATMOS, IOSONO, AURO3D 등 잇단 객체기반 오디오 기술이 도입되면서, 방송 오디오 시장에서도 도입이 검토되고 있는 실정이다. 이러한 오디오 기술의 변화는 유연성이 결여된 채널기반 오디오의 기술 발전 및 시장 성장의 활로를 개척하는 기회가 될 것으로 전망된다. 따라서, 본 논문에서는 UHDTV, 무안경 3DTV, 파노라마 영상, 홀로그램 영상 등 차세대 TV 방송 매체에 활용할 수 있는 UHD 오디오 기술의 콘텐츠 포맷 및 재현 기술에 대해서 논하고 향후 전망을 고찰해 보고자 한다.

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유인등대의 친수문화적 특성에 따른 해양문화공간 조성에 관한 연구

  • Ahn, Woonghee
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2014.10a
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    • pp.367-369
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    • 2014
  • 대한민국에 근대적인 항로표지가 처음으로 개설된 이래 지난 2003년에는 대한민국 등대 100주년을 맞이하여 '유인등대 해양문화공간 조성계획'을 수립하고 유인등대 시설보완 및 개방, 등대 박물관 확장 개관 등을 실시하였다. 이러한 다각도의 노력은 폭발적인 성과를 거두어 2001년 한 해 동안 유인등대를 다녀간 방문객이 공식적으로 기록된 것만 300만 명이 넘게 되었다. 이후 대한민국의 등대는 40여 개의 유인등대와 60여 개의 무인등대가 널리 알려지게 되었고 문화적 가치를 인정받아 현재 23개의 등대가 등대문화유산으로 지정되었으며 지속적으로 발굴하고 있다. 대한민국의 등대가 많은 국민들의 관심 속에서 방문객이 지속적으로 늘어나면서 특히 유인등대는 해양문화공간으로서의 기능이 요구되었고 향후로도 더욱 가속화될 전망이다. 이러한 맥락에서 본 연구는 대한민국 유인등대의 친수문화적 특성을 체계적으로 살펴보고 그에 따라 해양문화공간의 조성 방향을 적절하게 설정할 수 있도록 하기 위한 기본적인 지침을 설정하는 것을 목적으로 한다.

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Status and development direction of Virtual Reality Video technology (가상현실 영상 기술의 현황과 발전방향 연구)

  • Liu, Miaoyihai;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.405-411
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    • 2021
  • Virtual reality technology is a new practical technology developed in the 20th century. In recent years, the related industry is rapidly developing due to the continuous development and improvement of virtual reality (VR) technology, and various image contents that are realistic through the use of virtual reality technology provide users with a better visual experience. In addition, it has excellent characteristics in terms of interaction and imagination, so a bright prospect can be expected in the field of video content production. This paper introduced the types of display of VR video, technology, and how users view VR video at the current stage. In addition, the difference in resolution between the past VR equipment and the current equipment was compared and analyzed, and the reason why the resolution affects the VR image was explored. Among the future development of VR video, we will present some development directions and provide convenience to people.

Realization Method for Landscape Architecture Design Using Virtual Reality Technology - Focused on the Residential Garden Design - (가상현실(VR)기법을 이용한 조경설계 구현방법 - 주택정원 설계 중심으로 -)

  • Deng, Bei-Jia;Kim, Young-Hun;Cao, Lin-Sen;Heo, Sang-Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.47 no.3
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    • pp.71-80
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    • 2019
  • The Fourth Industrial Revolution, centered on intelligence and information, began to take hold in 2016. This study uses virtual reality technology, which is the most popular technology of the Fourth Industrial Revolution. The purpose of this study is to explore a Virtual Walk-through method, which can be easily applied to landscape architecture. At present, virtual reality technology is widely used in the fields of games, emergency training, and architectural design. However, in the field of landscape architecture, it is still in the development stage. In addition, most of the traditional ways to display virtual reality use 2D images, but such methods have some limitations. Therefore, this research addresses the three stages of "design-exhibition-experience" and puts forward a new simple method called 'Virtual Walk-through' that breaks from traditional landscape design exhibitions. The results show that compared with traditional methods, virtual reality has many advantages, such as the freedom of experience, a diversity of viewing angles, information supply, interaction, etc. It can show high quality images and effects, which are suitable for landscape design. It provides an evaluation method for garden design that can be utilized in the future. It is simple and has value as it can reflect the method and the expected effects. Virtual reality technology can bring an infinite number of prospects to the development of landscape architecture.

Primary School Spatial Characteristics and Architectural Design Methods based on Prospect and Refuge Concept (조망과 은신개념으로서의 초등학교 공간특성과 건축설계 방법연구)

  • Shim, Eun-Ju
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.22 no.1
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    • pp.1-12
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    • 2023
  • With the possibility of preventing crime through environmental design, CPTED guidelines have been introduced and applied to various places. However, although guidelines may be a useful design tool, there are also limitations to referencing it in the early conceptual phase of school architecture. Therefore, the purpose of this study is to examine the concept of "prospect and refuge", which serves as the basis of CPTED, and derives architectural characteristics and application methods based on the concept. For the case study, this research selected six small to medium-scale elementary schools with outstanding creative ideas built within the last 10 years. The results showed that the spatial characteristics of the "prospect" can be achieved by organizing the three-dimensionality of the space, vista prospect, and design attention on circulation areas. The concept of "refuge" was realized through the segmentation of the mass and spatial enclosure. Although the subjects had different social conditions and educational directions in Korea, this study may be used as a theoretical framework for designing a safe school environment.