• Title/Summary/Keyword: 틀 의미론

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A Discourse for the Theory of Adaptive Learning Object Design (적응적 학습객체 설계 이론을 위한 개념적 연구)

  • Jo, Il-Hyun
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.483-500
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    • 2005
  • The purpose of the study was to explore the conceptual and theoretical fundamentals of learning object. Learning object, a new paradigm for instructional design in the era of information technology, has attracted much research efforts since it has lots of advantages in terms of production efficiency and use effectiveness. A theory for the systematic design of this new instructional design, however, looks far from mature. Since the birth of the idea of a learning object has been found in the field of computer software design, such as object-oriented software development, learning object does not have enough theoretical underpinnings in terms of learning and instruction. The researcher tried to establish theoretical foundations for this new, alien concept as a learning design theory. Relevant research efforts and discourses have been discussed for this purpose.

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A Comparing Study of Two Constructivisms on L.E.M. (배중률을 둘러싼 구성주의의 두 입장 비교)

  • Oh, Chae-Hwan;Kang, Ok-Ki;Ree, Sang-Wook
    • Journal for History of Mathematics
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    • v.24 no.4
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    • pp.45-59
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    • 2011
  • Constructionists believe that mathematical knowledge is obtained by a series of purely mental constructions, with all mathematical objects existing only in the mind of the mathematician. But constructivism runs the risk of rejecting the classical laws of logic, especially the principle of bivalence and L. E. M.(Law of the Excluded Middle). This philosophy of mathematics also does not take into account the external world, and when it is taken to extremes it can mean that there is no possibility of communication from one mind to another. Two constructionists, Brouwer and Dummett, are common in rejecting the L. E. M. as a basic law of logic. As indicated by Dummett, those who first realized that rejecting realism entailed rejecting classical logic were the intuitionists of the school of Brouwer. However for Dummett, the debate between realists and antirealists is in fact a debate about semantics - about how language gets its meaning. This difference of initial viewpoints between the two constructionists makes Brouwer the intuitionist and Dummettthe the semantic anti-realist. This paper is confined to show that Dummett's proposal in favor of intuitionism differs from that of Brouwer. Brouwer's intuitionism maintained that the meaning of a mathematical sentence is essentially private and incommunicable. In contrast, Dummett's semantic anti-realism argument stresses the public and communicable character of the meaning of mathematical sentences.

Mythologies of Design Thinking: Based on Roland Barthes's Mythologies (디자인 씽킹의 신화성 - 롤랑바르트 기호의 신화론을 배경으로)

  • Kim, Kyung-Won
    • 기호학연구
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    • no.57
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    • pp.7-26
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    • 2018
  • The purpose of this paper is to interpret the discourse on design thinking through the perspective of Roland Barthes' Mythologies. To this end, this paper will explore the mythologization process of design thinking using the methodological framework of Barthes, which structurally interprets the connotations produced using semiosis. Design thinking originally refers to a method which is used in the process of planning ideas about designs in order to create the final products for professional designs. However, design thinking has recently attracted more interest from the public because it has become known as a tool for solving various problems which exist outside of the field of design, such as social issues, management, and marketing strategies. Barthes points out that myths are used as a tool to deliver ideologies. He also emphasizes the importance of 'structural thinking'. It interprets the inherent connotative meanings more than the denotative meanings, which are explicitly shown. One of the most powerful ideologies which our society embraces today is creativity. Design thinking realizes the manifestation of creativity through a schematized process. This can be explained by considering design thinking as an icon that is specifically turned into a figuration to realize its objectness, in which a discourse for solving issues and social codes meet together and form a mythology. The mythologies that Barthes cites in his book refer to mythical values created by the cultural codes which humans have produced in our modern and contemporary age. The symbolic value of design thinking has become more important than the signifier which design thinking itself presents. This means that design thinking has become a sign that has mythical properties. In other words, the ideology of creativity embodied by design thinking has attained a mythological status, as it produces a new cultural code through innovation. The process of interpreting a phenomenon using the perspective of semiotics is an important tool that allows us to examine the concept of an object and its surroundings thoroughly. This paper attempts to expand the external scope of critical analysis about social phenomena by using the signs which continuously reveal themselves in common ideologies, such as design thinking, which has been gaining more popularity recently.

Culture-Driven City Brand Communications via the Strategic Visuals

  • Kim, Seo Young;Hands, David
    • Review of Culture and Economy
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    • v.21 no.2
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    • pp.89-109
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    • 2018
  • This paper aims to offer a conceptual framework in the context of culture-driven city branding through strategic design from a cross-disciplinary approach. The key findings identified the followings: Firstly, the phenomenon of culture-driven city brand creation and the use of design value of primary attractions. Secondly, the impact of the design contents of new media in supporting city brand creation. Lastly, the importance of image/text relationships through applying coding theory to enhance city brand communications.

A Study on ChunChu in View of Post-Neo-Confucian Found in the Shim Dae-Yoon's ChunChuSaJeonSokJeon (심대윤(沈大允) 『춘추사전속전(春秋四傳續傳)』의 탈성리학적 『춘추』 이해)

  • Kim, Dong Min
    • The Journal of Korean Philosophical History
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    • no.52
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    • pp.69-106
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    • 2017
  • Shim Dae-Yoon's ChunChuSaJeonSokJeon presented a new direction of the study about ChunChu in Chosun dynasty. It broke the rigid frame for the study about ChunChu in Chosun dynasty and was an experimental challenge trying to interpret ChunChu based on the view of Post-Neo-Confucian. This study is to identify the nature of the Shim Dae-Yoon's interpretation about ChunChu based on the view of Post-Neo-Confucian and to analyze his analytical methodology. Shim Dae-Yoon's interpretation about ChunChu, first of all, newly identified its nature beyond existing Confucian approach. Second, it attempted to approach to the true nature of ChunChu criticizing existing Confucian interpretation as well as differentiating its interpretation methodology. In this approach, Shim Dae-Yoon highlighted the realistic value of ChunChu focusing on the objectivity as a record instead of the absoluteness as a classical text. His study about ChunChu can be evaluated as a significant role in the intellectual history setting up a Post-Neo-Confucian foundation for the study about ChunChu though it failed to structure a complete theoretical frame.

A Tool for Mapping and Measuring Sustainable Capacity Development: Concepts, Methods and Contexts (균형적 능력개발의 매핑 및 측정을 위한 도구 - 개념, 방법론 및 배경 -)

  • Liou, Jae-Ik
    • Journal of the Korean Association of Geographic Information Studies
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    • v.9 no.4
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    • pp.165-175
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    • 2006
  • The discussion about capacity development (CD) has been spotlighted as significant drivers for sustainable development in recent years. Multi-dimensional natures of capacities would lead to various definitions of CD in international institutes and organizations. CD is perceived as an endogeneous process to improve actionable learning and knowledge, but most of core capacities still remain abstract notion and might be unreliable in sustainable development (SD). The paper first explicates international perspectives of CD in association with SD. An agent-based model is especially proposed to portray more details of CD. It illuminates the role of assets (or capitals, resources) in agents to impact on ingredients of CDs that are drivers or enablers for improvement of SD. A definition of sustainable capacity development is firstly articulated in international society and its conceptual framework is also creatively designed to assist concerned international organizations. The paper concludes by proposing practical spatial asset mapping linking to agent-based organizational capacity as a tool for measuring sustainable capacity development.

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CD Program Development Applied Logotherapy to Improve Quality of Life of Older School-age Children with Terminal Cancer (학령후기 말기 암 환아의 삶의 질 증진을 위한 의미요법 CD 프로그램 개발)

  • Kang, Kyung-Ah;Kim, Shin-Jeong;Song, Mi-Kyung
    • Journal of Hospice and Palliative Care
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    • v.11 no.2
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    • pp.82-90
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    • 2008
  • Purpose: The purpose of this study was to develop a CD program of applied logotherapy to improve the quality of life of older school-age children with terminal cancer. Methods: Keller's ARCS (Attention, Relevance, Confidence, Satisfaction) theory and a model for developing learning materials (Dick and Cray) were applied to develop this program which comprised four distinct phases: planning, developing, applying, and evaluation stages. Results: This program was entitled 'Finding treasures in my mind' and consisted of 5 sessions, and its educational contents were made up as follows: "Treasure One" is 'learning three natures of the human mind', "Treasure Two" is 'learning creative value as first method to find meaning of life', "Treasure Three" is 'learning experiential value as second method to find meaning of life', "Treasure Four" is 'learning attitudinal value as third method to find meaning of life', and "Treasure Five" is 'Becoming the master of my life'. The sub-menu was made up of 'Beginning', 'What is it?', 'Travelling'. 'Laughing Song', and 'End'. Conclusion: This CD program is an applied logotherapy with flash animation technique as an emotional and spiritual intervention program for easier and more scientific application in pediatric oncology and hospice area.

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A Study on the Coexistance of Ganghak(講學) and Yusik(遊息) space of Oksan Confucian Academy, Gyeongju: Directed Attention Restoration Theory Perspectives (주의집중 피로회복이론의 장으로 본 경주 옥산서원 강학 및 유식공간의 일원적 공간성)

  • Tak, Young-Ran;Sung, Jeong-Sang;Choi, Jong-Hee;Kim, Soon-Ae;Rho, Jae-Hyun
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.34 no.3
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    • pp.50-66
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    • 2016
  • This study attempts to understand and explain how "Directed Attention Restorative Environment (DARE)" is managed and fostered in "Gang-Hak (講學)" and "Yu-Sik (遊息)" spaces both inside and outside of Oksan Seowon Confucian Academy, Gyeongju. Directed Attention is a pivotal element in human information processing so that its restoration is crucial for effective thinking and learning. According to Kaplan & Kaplan's Attention Restoration Theory, an environment, in order to be restorative, should have four elements: 'Being Away,' 'Extent,' 'Fascination,' and 'Compatibility.' We could confirm OkSan Seowon Confucian Academy has an inner logic that integrates two basically different spacial concepts of "Jangsu" and "Yusik" and thus fosters the Attention Restorative Environment. Particularly, the Four Mountains and Five Platforms (四山五臺) surrounding the premises provides an excellent learning environment, and is in itself educational in terms of the Neo-Confucian epistemology with "Attaining Knowledge by way of Positioning Things (格物致知)" as its principle precept, and of its aesthetics with "Connectedness with Nature" as its central tenet. This study attempts to recapture the value of Korea's cultural heritage concerning the Human/Nature relationship; and it may provide useful insights and practical guidelines/grounds in designing today's schools and campuses, where the young people's needs for the Directed Attention- and Attention Restorative- Servicescapes seem to be greater than ever.

Cultural Horizon of Freedom (자유의 문화적 지평)

  • Kwon, Su Hyeon
    • Journal of Ethics
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    • no.76
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    • pp.305-329
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    • 2010
  • The problem of freedom is inseparably related to human life. It makes this not to be regarded as a problem restricted to the professional domain of ethics. It suggests rather that the problem of freedom is intimately connected with the philosophical groundwork for discussing the future direction of society, culture and science, and its regulative idea, a philosophical discussion which comes up inevitably with various social, economic and political problems, and problems related to the spirit of law. In this view, when we want to explain the problem of freedom as a fundamental one in reference to future direction of humanities and to find out a solution to this, our research only in accordance with the approach of history of philosophy runs into difficulties. The reason is that the problem of freedom has nowness together with historicity. Finding this problem to be a present one in our concrete human life, we can discuss it more meaningful under the methodological frame changed and developed by philosophical reflections since the modern age. And here I think a culturalistic approach reinterpreting hermeneutic insight and pragmatistic context methodologically can provide a pertinent clue for a theoretical work to investigate the problem of freedom and to find a solution to that because this approach considers historicity and nowness. For this purpose analysing truth intersubjectively and understanding freedom critically, this article tries to reconstruct symbolic interpretation and the concept of self constructed in community of language and action as a cultural horizon of freedom.

A Study on Masochistic Aspects of Action Games -Focusing on 'Gilles Deleuze's 『Masochism』 Theory- (액션게임에서 나타난 매저키즘적 양상 연구 -질 들뢰즈의 『매저키즘』 이론 중심으로-)

  • Lim, Yong-Seob
    • Cartoon and Animation Studies
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    • s.33
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    • pp.531-549
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    • 2013
  • Action games exhibit all the specific constellation of masochism, such as disavowal, suspense, waiting, fetishism, and fantasy. These characteristics of action games can be analyzed with respect to masochism. This study conducted an analysis excluding sadism as much as possible, as sadism is a result of etiological misconception as opposed to masochism. However, comparative analysis is included in the study so that action games are not seen as demonstrating sadism. Games create a space for virtual interaction for main agents by connecting gamer-existence and game-character in the framework of a contract. The interaction of visual tactility within this space creates a system of difference in pleasure. Masochism enables one to attain pleasure in a world created himself or herself using fetishism in contractual relationships such as the ones exhibited in games. This shows that action games and masochism are mutually related. This paper analyzed the ontology of action games using actual examples of action games. The paper concluded that action games lead to the fulfillment of masochistic pleasure.