• Title/Summary/Keyword: 특징점 추적

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Augmented Reality Game Interface Using Hand Gestures Tracking (사용자 손동작 추적에 기반한 증강현실 게임 인터페이스)

  • Yoon, Jong-Hyun;Park, Jong-Seung
    • Journal of Korea Game Society
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    • v.6 no.2
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    • pp.3-12
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    • 2006
  • Recently, Many 3D augmented reality games that provide strengthened immersive have appeared in the 3D game environment. In this article, we describe a barehanded interaction method based on human hand gestures for augmented reality games. First, feature points are extracted from input video streams. Point features are tracked and motion of moving objects are computed. The shape of the motion trajectories are used to determine whether the motion is intended gestures. A long smooth trajectory toward one of virtual objects or menus is classified as an intended gesture and the corresponding action is invoked. To prove the validity of the proposed method, we implemented two simple augmented reality applications: a gesture-based music player and a virtual basketball game. In the music player, several menu icons are displayed on the top of the screen and an user can activate a menu by hand gestures. In the virtual basketball game, a virtual ball is bouncing in a virtual cube space and the real video stream is shown in the background. An user can hit the virtual ball with his hand gestures. From the experiments for three untrained users, it is shown that the accuracy of menu activation according to the intended gestures is 94% for normal speed gestures and 84% for fast and abrupt gestures.

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Tracking of eyes based on the spatial moment using weighted gray level (명암 가중치를 이용한 공간 모멘트기반 눈동자 추적)

  • Choi, Woo-Sung;Lee, Kyu-Won;Kim, Kwan-Seop
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.198-201
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    • 2009
  • In this paper, an eye tracking method is presented by using on iterated spatial moment adapting weighted gray level that can accurately detect and track user's eyes under the complicated background. The region of face is detected by using Haar-like feature before extracting region of eyes to minimize an region of interest from the input picture of CCD camera. And the region of eyes is detected by using eigeneye based on the eigenface of Principal component analysis. And then feature points of eyes are detected from darkest part in the region of eyes. The tracking of eyes is achieved correctly by using iterated spatial moment adapting weighted gray level.

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Improvement Method of Tracking Speed for Color Object using Kalman Filter and SURF (SURF(Speeded Up Robust Features)와 Kalman Filter를 이용한 컬러 객체 추적 속도 향상 방법)

  • Lee, Hee-Jae;Lee, Sang-Goog
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.336-344
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    • 2012
  • As an important part of the Computer Vision, the object recognition and tracking function has infinite possibilities range from motion recognition to aerospace applications. One of methods to improve accuracy of the object recognition, are uses colors which have robustness of orientation, scale and occlusion. Computational cost for extracting features can be reduced by using color. Also, for fast object recognition, predicting the location of the object recognition in a smaller area is more effective than lowering accuracy of the algorithm. In this paper, we propose a method that uses SURF descriptors which applied with color model for improving recognition accuracy and combines with Kalman filter which is Motion estimation algorithm for fast object tracking. As a result, the proposed method classified objects which have same patterns with different colors and showed fast tracking results by performing recognition in ROI which estimates future motion of an object.

Fast Vehicle Detection based on Haarlike and Vehicle Tracking using SURF Method (Haarlike 기반의 고속 차량 검출과 SURF를 이용한 차량 추적 알고리즘)

  • Yu, Jae-Hyoung;Han, Young-Joon;Hahn, Hern-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.71-80
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    • 2012
  • This paper proposes vehicle detection and tracking algorithm using a CCD camera. The proposed algorithm uses Haar-like wavelet edge detector to detect features of vehicle and estimates vehicle's location using calibration information of an image. After that, extract accumulated vehicle information in continuous k images to improve reliability. Finally, obtained vehicle region becomes a template image to find same object in the next continuous image using SURF(Speeded Up Robust Features). The template image is updated in the every frame. In order to reduce SURF processing time, ROI(Region of Interesting) region is limited on expended area of detected vehicle location in the previous frame image. This algorithm repeats detection and tracking progress until no corresponding points are found. The experimental result shows efficiency of proposed algorithm using images obtained on the road.

SIFT based Image Similarity Search using an Edge Image Pyramid and an Interesting Region Detection (윤곽선 이미지 피라미드와 관심영역 검출을 이용한 SIFT 기반 이미지 유사성 검색)

  • Yu, Seung-Hoon;Kim, Deok-Hwan;Lee, Seok-Lyong;Chung, Chin-Wan;Kim, Sang-Hee
    • Journal of KIISE:Databases
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    • v.35 no.4
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    • pp.345-355
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    • 2008
  • SIFT is popularly used in computer vision application such as object recognition, motion tracking, and 3D reconstruction among various shape descriptors. However, it is not easy to apply SIFT into the image similarity search as it is since it uses many high dimensional keypoint vectors. In this paper, we present a SIFT based image similarity search method using an edge image pyramid and an interesting region detection. The proposed method extracts keypoints, which is invariant to contrast, scale, and rotation of image, by using the edge image pyramid and removes many unnecessary keypoints from the image by using the hough transform. The proposed hough transform can detect objects of ellipse type so that it can be used to find interesting regions. Experimental results demonstrate that the retrieval performance of the proposed method is about 20% better than that of traditional SIFT in average recall.

Effective Pose-based Approach with Pose Estimation for Emotional Action Recognition (자세 예측을 이용한 효과적인 자세 기반 감정 동작 인식)

  • Kim, Jin Ok
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.3
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    • pp.209-218
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    • 2013
  • Early researches in human action recognition have focused on tracking and classifying articulated body motions. Such methods required accurate segmentation of body parts, which is a sticky task, particularly under realistic imaging conditions. Recent trends of work have become popular towards the use of more and low-level appearance features such as spatio-temporal interest points. Given the great progress in pose estimation over the past few years, redefined views about pose-based approach are needed. This paper addresses the issues of whether it is sufficient to train a classifier only on low-level appearance features in appearance approach and proposes effective pose-based approach with pose estimation for emotional action recognition. In order for these questions to be solved, we compare the performance of pose-based, appearance-based and its combination-based features respectively with respect to scenario of various emotional action recognition. The experiment results show that pose-based features outperform low-level appearance-based approach of features, even when heavily spoiled by noise, suggesting that pose-based approach with pose estimation is beneficial for the emotional action recognition.

Hand Gesture Sequence Recognition using Morphological Chain Code Edge Vector (형태론적 체인코드 에지벡터를 이용한 핸드 제스처 시퀀스 인식)

  • Lee Kang-Ho;Choi Jong-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.4 s.32
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    • pp.85-91
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    • 2004
  • The use of gestures provides an attractive alternate to cumbersome interface devices for human-computer interaction. This has motivated a very active research area concerned with computer vision-based analysis and interpretation of hand gestures The most important issues in gesture recognition are the simplification of algorithm and the reduction of processing time. The mathematical morphology based on geometrical set theory is best used to perform the processing. The key idea of proposed algorithm is to track a trajectory of center points in primitive elements extracted by morphological shape decomposition. The trajectory of morphological center points includes the information on shape orientation. Based on this characteristic we proposed the morphological gesture sequence recognition algorithm using feature vectors calculated to the trajectory of morphological center points. Through the experiment, we demonstrated the efficiency of proposed algorithm.

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Realistic 3D Scene Reconstruction from an Image Sequence (연속적인 이미지를 이용한 3차원 장면의 사실적인 복원)

  • Jun, Hee-Sung
    • The KIPS Transactions:PartB
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    • v.17B no.3
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    • pp.183-188
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    • 2010
  • A factorization-based 3D reconstruction system is realized to recover 3D scene from an image sequence. The image sequence is captured from uncalibrated perspective camera from several views. Many matched feature points over all images are obtained by feature tracking method. Then, these data are supplied to the 3D reconstruction module to obtain the projective reconstruction. Projective reconstruction is converted to Euclidean reconstruction by enforcing several metric constraints. After many triangular meshes are obtained, realistic reconstruction of 3D models are finished by texture mapping. The developed system is implemented in C++, and Qt library is used to implement the system user interface. OpenGL graphics library is used to realize the texture mapping routine and the model visualization program. Experimental results using synthetic and real image data are included to demonstrate the effectiveness of the developed system.

Detection of Optical Flows on the Trajectories of Feature Points Using the Cellular Nonlinear Neural Networks (셀룰라 비선형 네트워크를 이용한 특징점 궤적 상에서 Optical Flow 검출)

  • Son, Hon-Rak;Kim, Hyeong-Suk
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.6
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    • pp.10-21
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    • 2000
  • The Cellular Noninear Networks structure for Distance Transform(DT) and the robust optical flow detection algorithm based on the DT are proposed. For some applications of optical flows such as target tracking and camera ego-motion computation, correct optical flows at a few feature points are more useful than unreliable one at every pixel point. The proposed algorithm is for detecting the optical flows on the trajectories only of the feature points. The translation lengths and the directions of feature movements are detected on the trajectories of feature points on which Distance Transform Field is developed. The robustness caused from the use of the Distance Transform and the easiness of hardware implementation with local analog circuits are the properties of the proposed structure. To verify the performance of the proposed structure and the algorithm, simulation has been done about various images under different noisy environment.

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Application of various flow visualization techniques on complicated three-dimensional flows (3차원 유동내에서 다양한 유동가시화 기술의 응용)

  • 정진택
    • Journal of the KSME
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    • v.33 no.9
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    • pp.803-810
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    • 1993
  • 벽면에서의 전단응력 분포와 유동장 내에서의 3차원 유동 요소를 추적하는 유동가시화 기법중 에서 몇 가지를 그 응용 예와 함께 살펴보았다. 3차원 유동의 주요 특징들과 한계유선(limiting streamlines)을 관찰하기 위해서는 oil and lampblack 기법이 충분하나 유속이 작거나 유동의 방향이 분명하지 않은 곳에서는 ink dot 기법을 적용하는 것이 좋다. Oil and lampblack 기법은 실험하고자 하는 유동의 조건에 따라 기름과 분말의 혼합비, 기름의 점도 등을 잘 선택하여야 한다. 안장점(Saddle point) 이나 재부착선(reattachment line)과 같이 성격상 중요한지점을 찾기 위해서는 털실 프로브(single tuft probe)가 유용하게 쓰이며, 이는 또 유동내에서 와동의 존재와 위치를 찾는데 쓰이기도 한다. 수치해석 결과 얻을 수 잇는 속도벡터와 같이 비교적 넓은 유동 장을 한눈에 관찰하기 위해서는 털실 격자망 (tuft grid)을 사용할 수 있으며 각 털실은 그 지 점세서의 유동의 방향과 그 안정성(steadiness)를 나타내준다. 이러한 유동가시화 방법들은 각 유동의 특성에 맞는 적절한 조건을 맞추기 위해서 많은 시행착오를 거쳐야 하며, 하나의 만족 스러운 결과를 얻기 위해서는 많은 기술과 시간과 연습을 요구하고 있어서 다른 정량적인 측정 기술과 더불어 커다란 노력과 관심을 기울여서 발전시켜야만 할 것이다.

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