• Title/Summary/Keyword: 트랜스미디어

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An Application-Independent Multimedia Adaptation framework for the Mobile Web (모바일 웹을 지원하는 응용 독립적 멀티미디어 적응 프레임워크)

  • Chon, Sung-Mi;Lim, Young-Hwan
    • Journal of Internet Computing and Services
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    • v.6 no.6
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    • pp.139-148
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    • 2005
  • The desired level for multimedia services in the mobile web environment, the next generation web environment, is expected to be of PC level quality. And great efforts have been made in the development of hadware technology, communication technology, various kinds of services and standardization to support these services, In the mobile web environment, multimedia contents adaptation services should be available through supporting various kinds of devices, network abilities and users' preferences. It means that due to the variety of both desired devices' hardware specifications, called destinations, and desired QoSes, the QoSes in the destinations are not fixed or defined. If a new user wants to stream multimedia contents in a server through a new kind of terminal device, it should be considered whether the existing transcoders are able to adapt the multimedia contents. However, the existing libraries for multimedia adaptation have heavy transcoder figures which include all adaptive functions in one library, The challenge of universal access is too complex to be solved with these all in one solutions. Therefore, in this paper we propose an application independent multimedia adaptation framework which meets the QoS of new and varied mobile devices. This framework is composed of a group of unit transcoders having only one transcoding function respectively, Instead of heavy transcoders. Also, It includes the transcoder manager supporting the dynamic connections of the unit transcoders in order to satisfy end to end QoS.

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Meta Storytelling & Character Storytelling Model (메타이야기적 상상력과 캐릭터 중심 스토리텔링 모델)

  • Lee, Dong-Eun
    • Cartoon and Animation Studies
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    • s.42
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    • pp.213-240
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    • 2016
  • The character is not dependent on an original story world any more. It is not limited to it's own story, but gets out and expands the other story with new character, background story, and event regardless of genre and media. The purpose of this study is to analyze why should this phenomenon happen from the media perspective and to build a character storytelling model through the specific examples. With the advent of the digital paradigm the storytelling model is emphasized character storytelling. Character is no longer limited to just one narrative and extended beyond the boundary narrative, media and genre. There are four background. First, disappearance of the big story with the advent of postmodernism and the emergnece of small story. Second, the emergence of fandom culture and charater's liberalization. Third, character as public goods with database. Fourth, changes in author's position. In fact, in the traditional narrative theory there has been discussion about the character all the time. But character storytelling meets transmedia storytelling, discussions were accelerated. The character was preceded by a narrative independent existence. Even if that character has occurred even while leading cause narrative. In this paper, we suggest two model as specific methodology to expand the story world fixed character. One is phychology transition, another is roll transition. This study get the value to build the new storytelling model with digital paradigm.

EPOB Based Transcode Scheduling Method of a Multimedia Presentation for Mobile Terminals in a Mobile Internet (이동 단말기에서 멀티미디어 프리젠테이션을 재생하기 위한 EPOB 기반의 트랜스코드 스케줄링 기법)

  • 홍마리아;윤준성;임영환
    • Journal of Korea Multimedia Society
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    • v.7 no.4
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    • pp.496-504
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    • 2004
  • This paper preposes a various policies and experiment results to select streams in a presentation to be transcoded for mobileterminals after distinguishing the characteristics of streams in the presentation. This applies to the presentation composed of various data streams on a PC server. The rationale of the research is that the stream selection polices for transcoding enhances the speed of presentation in mobile terminals considerably faster than in the case when every stream has to be transcoded. Thus, the thesis suggests a stream selection polices for transcoding based on EPOB (End Point of Over Bandwidth) and aims to lower the requiring bandwidth of the presentation to the network bandwidth as well as to minimize early delay time for the presentation to be played in mobile terminals.

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A transcode scheduling technique to reduce early-stage delay time in playing multimedia in mobile terminals (이동 단말기에서 멀티미디어 연출시 최초 재생 지연시간을 줄이기 위한 트랜스코드 스케줄링 기법)

  • Hong, Maria;Yoon, Joon-Sung;Lim, Young-Hwan
    • The KIPS Transactions:PartB
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    • v.10B no.6
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    • pp.695-704
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    • 2003
  • This paper proposes a new scheduling technique to play multimedia data streams in mobile terminals. The paper explores the characteristics of multimedia data streams , firstly. On basis of these characteristics, selection of specific data stream can be possible as well as transcoding protest. Our approach aims at reducing the early-stage delay time more effectively since it makes possible to select and transcodes some specific streams by employing a selection policy rather than transcoding all streams in the playing process Thus, this paper suggests a stream selection policy for the transcoding based on EPOB (End Point of Over Bandwidth). It aims to lower the required bandwidth of multimedia streams than the network bandwidth level and also to minimize early-stage delay time for multimedia streams, which is to be played in mobile terminals.

The Effect of Trance Media Using Webtoon on Loyalty and Perceived Pleasure - Focusing on The Mediating Effect of Commitment and The Moderating Effect of Gender - (웹툰을 활용한 트랜스 미디어가 충성도 및 지각된 즐거움에 미치는 영향 - 몰입의 매개효과 및 성별의 조절효과를 중심으로 -)

  • Liu, Fan-Jia;Choi, Eun-Kyoung
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.295-306
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    • 2022
  • This study examined the effects and roles of transmedia such as trailer (i.e., trailer) and webtoon OST (i.e., Original Sound Track), which have recently served as extended content in webtoons. In recent years, the number of transmedias using webtoons has increased rapidly, and production and consumption in various directions have been taking place. However, studies on whether these contents lead to positive emotions and attitudes toward webtoons are not actively conducted. Therefore, this paper examined the effect through loyalty and perceived enjoyment, and found that 'increasing immersion in content through transmedia' plays a major role as a major variable. In addition, it is determined whether these mechanisms appear differently by gender, and in the case of women, media consumption tends to be based on emotional signals compared to men, so transmedia will further increase the level of immersion, but webtoon content did not show gender effects on media consumption. This is a meaningful result that shows that in general, media consumption methods according to gender appear differently in webtoons. Therefore, based on the results, this study presented directions and implications to keep in mind when planning the production of various transmedias using webtoons.

A Degraded Quality Service Policy for reducing the transcoding loads in a Transcoding Proxy (트랜스코딩 프록시에서 트랜스코딩 부하를 줄이기 위한 낮은 품질 서비스 정책)

  • Park, Yoo-Hyun
    • The KIPS Transactions:PartA
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    • v.16A no.3
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    • pp.181-188
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    • 2009
  • Transcoding is one of core techniques that implement VoD services according to QoS. But it consumes a lot of CPU resource. A transcoding proxy transcodes multimedia objects to meet requirements of various mobile devices and caches them to reuse later. In this paper, we propose a service policy that reduces the load of transcoding multimedia objects by degrading QoS in a transcoding proxy. Due to the tradeoff between QoS and the load of a proxy system, a transcoding proxy provides lower QoS than a client's requirement so that it can accomodate more clients.

UHD Video Transcoding System in Cloud Computing Environment (클라우드 기반 UHD 영상 트랜스코딩 시스템)

  • Moon, Hee-Cheol;Kim, Yong-Hwan;Kim, Dong-Hyeok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.11a
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    • pp.203-205
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    • 2014
  • UHD 영상 콘텐츠는 FHD 영상에 비해 생생하고 더 좋은 고화질의 영상을 제공하지만 영상정보의 데이터 양은 4K UHD 경우 4 배 이상이다. 이러한 초대용량의 UHD 영상을 기존의 병렬/분산 처리를 이용하여 비디오 코딩 한다면 UHD 의 초대용량 특성으로 인하여 연산량 부하가 발생하게 된다. 따라서 UHD 영상은 기존의 분산처리 방식이 아닌 초대용량 데이터를 빠르게 처리 할 수 있는 새로운 분산 처리기술이 필요하다. 본 논문은 UHD 콘텐츠를 빠르게 트랜스코딩 할 수 있는 클라우드 기반 UHD 영상 트랜스코딩 시스템을 제안한다. 본 논문에서 제안하는 UHD 영상 트랜스코딩 시스템은 다음 3 가지 패킷 분석기, 분산 트랜스코더, 스트림 합성기로 구성된다. 패킷 분석기는 입력 영상을 분석하여 오디오와 비디오 스트림을 분할하고 비디오 스트림은 분산처리를 할 수 있도록 영상 패킷을 분할한다. 분산 트랜스코더는 클라우드 환경을 이용하여 분할된 영상 패킷들을 분산 디코드 및 인코드 처리한다. 스트림 합성기는 트랜스코딩이 완료된 비디오 스트림과 패킷 분석기에서 획득하였던 오디오 스트림을 합성하는 기능을 한다. 제시하는 방안을 적용하여 클라우드 기반 영상 트랜스 코딩 시스템을 구현하였으며, 구현된 시스템은 대용량의 UHD 영상을 빠른 속도로 트랜스코딩이 가능하다.

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A Dynamic Frame-skipping Scheme for Transcoder Using the Prediction Period (예측주기를 이용한 동적 프레임 삭제 트랜스코딩 기법)

  • Kim Sung-Min;Kim Young-Ju;Park Seong-Ho
    • Journal of Korea Multimedia Society
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    • v.9 no.1
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    • pp.59-72
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    • 2006
  • The rapid growth of technology for network and terminal devices is able to service multimedia contents in mobile environments. But as the environment of networks and the performance of devices is varied, the same quality service is very difficult to be provided for user in internet and mobile environment. Therefore, multimedia streaming system must provide an adaptive service in considering network and device environment. Video transcoding techniques are the good solution that can provide video streaming service in various network environments adaptively. This paper proposes a dynamic frame-skipping transcoding scheme to provide adaptive streaming service in various network environments. This scheme uses the prediction period for transcoding. A proposed transcoding scheme can reduce time complexity through combination of prediction period and skipping period to control frame-skipping rate in encoder. In simulation results, the performance of proposed scheme is similar to the performance of a traditional dynamic frame-skipping scheme in PSNR value. But the performance of proposed scheme outperforms the performance of traditional scheme in time complexity.

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Multicast Service Architecture Applicable to Various Transport Networks (다양한 트랜스포트 네트위크에 적용 가능한 멀티캐스트 서비스 구조)

  • Kim, Sang-Gyeong;An, Sun-Sin
    • Journal of KIISE:Information Networking
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    • v.28 no.1
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    • pp.93-101
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    • 2001
  • 멀티캐스트 응용을 다루는 기존의 많은 네트워킹 솔루션들은 특정한 트랜스포트 기술에 기반을 두고 있기 때문에 인터넷, ATM과 같은 하부 트랜스포트 네트워크에 따라 서로 다른 접근 방법을 필요로 한다. 본 논문에서는 여러트랜스포트 네트워크에 적용 가능한 새로운 멀티캐스트 서비스 구조(MSA: Multicast Service Architecture)를 제안한다. MSA는 기존의 트랜스포트 네트워크 프로토콜들이 연결제어를 위하여 그대로 사용될수 있도록 설계되어 최소한의 변경으로 기존 트랜스포트 네트워크 상에서 운용될 수 있다. MSA는 트랜스포트 네트워크에 독립적으로 다양한 멀티미디어 멀티캐스트 응용들을 수용할 수 있으며 망 중심의 통신관리체계를 규정한다. MSA는 여러 가지 개념들을 도입하여 유연하고 확장성 있는 통신관리를 지원하는데 특히 호/연결제어 기능을 단말로부터 분리하여 정의함으로써 원격제어와 제어의 이동성을 지원할 수 있다. 따라서 사용자는 보다 다양한 방법으로 멀티미디어 멀티캐스트 서비스를 이용할 수있게된다. 또한 단말관리자와 가상 디바이스 개념을 도입하여 응용 개발자가 트랜스포트 네트워크나 물리적 디바이스의 상세한 특성을 모르더라도 응용을 설계할 수 있도록하였다. MSA를 구성하는 여러개의 서비스 컴포넌트들은 미들웨어 상에서 동작한다. 우리는 시뮬레이션을 통하여 MSA를 분석하였다.

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A Study on effective parallel processing in Transputer (트랜스퓨터에서의 효율적인 병렬처리에 관한 연구)

  • 김영희;박두순
    • Proceedings of the Korea Multimedia Society Conference
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    • 1998.04a
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    • pp.355-360
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    • 1998
  • 병렬처리 컴퓨터는 하드웨어, 소프트웨어적인 두 가지 측면에서 동시에 만족되어질 때 최적의 성능 향상을 가져올 수 있다. 본 연구는 다양한 토폴로지를 제공하고 가격대 성능비가 좋은 트랜스퓨터상에서 자료간 종속 관계에 있는 병렬 코드를 수행하는 방법들을 소프트웨어적인 기법을 통해 알아보고 종속 관계에 있는 자료 처리 시 프로세서 수의 증가를 통한 속도향상을 실험하였다. 그 결과 본 논문에서 제시한 코드로 자료의 교환량을 최소화하기 위한 기법인 경우 프로세서의 수가 2개 일 때 cost-effective임을 제시하였다. 따라서 트랜스퓨터에서 효율적인 병렬 처리를 위해서는 각 node의 토폴로지, 자료분산 모델, processor의 개수들이 반드시 고려되어야 한다.

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