• Title/Summary/Keyword: 텍스춰

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Comparison of Compression Schemes for Real-Time 3D Texture Mapping (실시간 3차원 텍스춰 매핑을 위한 압축기법의 성능 비교)

  • Park, Gi-Ju;Im, In-Seong
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.4
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    • pp.35-42
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    • 2000
  • 3D texture mapping generates highly natural visual effects in which objects appear carved from lumps of materials rather than laminated with thin sheets as in 2D texture mapping. Storing 3D texture images in a table for fast mapping computations, instead of evaluating procedures on the fly, however, has been considered impractical due to the extremely high memory requirement. Recently, a practical real-time 3D texture mapping technique was proposed in [11], where they attempt to resolve the potential texture memory problem by compressing 3D textures using a wavelet-based encoding method. In this paper, we consider two other encoding schemes that could also be applied to the compression-based 3D texture mapping. In particular, we extend the vector quantization and FXT1 for 3D texture compression, and compare their performance with the wavelet-based encoding scheme.

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Efficient Text Localization using MLP-based Texture Classification (신경망 기반의 텍스춰 분석을 이용한 효율적인 문자 추출)

  • Jung, Kee-Chul;Kim, Kwang-In;Han, Jung-Hyun
    • Journal of KIISE:Software and Applications
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    • v.29 no.3
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    • pp.180-191
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    • 2002
  • We present a new text localization method in images using a multi-layer perceptron(MLP) and a multiple continuously adaptive mean shift (MultiCAMShift) algorithm. An automatically constructed MLP-based texture classifier generates a text probability image for various types of images without an explicit feature extraction. The MultiCAMShift algorithm, which operates on the text probability Image produced by an MLP, can place bounding boxes efficiently without analyzing the texture properties of an entire image.

Texture Descriptor Using Correlation of Quantized Pixel Values on Intensity Range (화소값의 구간별 양자화 값 상관관계를 이용한 텍스춰 기술자)

  • Pok, Gouchol
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.3
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    • pp.229-234
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    • 2018
  • Texture is one of the most useful features in classifying and segmenting images. The LBP-based approach previously presented in the literature has been successful in many applications. However, it's theoretical foundation is based only on the difference of pixel values, and consequently it has a number of drawbacks like it performs poorly for the images corrupted with noise, and especially it cannot be used as a multiscale texture descriptor due to the exploding increase of feature vector dimension with increase of the number of neighbor pixels. In this paper, we present a method to address these drawbacks of LBP-based approach. More specifically, our approach quantizes the range of pixels values and construct a 3D histogram which captures the correlative information of pixels. This histogram is used as a texture feature. Several tests with texture images show that the proposed method outperforms the LBP-based approach in the problem of texture classification.

Image Compression by Texture Expression Method of Wavelet Coefficients (웨이브렛 계수의 텍스춰 표현에 의한 영상 압축)

  • Wang, Jiang-Qing;Park, Min-Sheik;Kwak, Hoon-Sung
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.39 no.3
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    • pp.83-89
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    • 2002
  • A new scheme for image compression based on texture expression in the wavelet transform domain is presented. After taking wavelet transform, using the fact that the high-pass filtered bands has a lower variance than that of the original, a texture expression for the homogeneous polygonal regions can be more efficiently performed in the wavelet transform domain. The estimated texture parameters are transmitted to the receiver and later used for reconstruction after storing in disk. In most cases, the proposed method has yields good results with respects to the compression ratio and reconstructed image quality when our system has compared to conventional SPIHT scheme. 

Automated Green House Extraction Method Using Texture Information in High Spatial Resolution Satellite Images (텍스춰 기반의 자동 물체인식방법 연구: 비닐하우스를 중심으로)

  • Lee, Jong-Yeol;Kim, Byoung-Sun
    • Proceedings of the KSRS Conference
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    • 2008.03a
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    • pp.48-52
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    • 2008
  • 지형지물은 각각의 특징적 요인을 내포하고 있다. 이 특징적 요인들은, 공간해상도에 따라 정도의 차이가 있겠지만, 수집된 위성영상에도 반영된다. 이러한 요인들 중에서는 영상분류에 활용될 경우 영상 분류의 정확도를 높혀 주고, 때로는 이것이 거의 물체인식의 수준까지 기여할 수 있는 것들이 있다. 이 연구에서는 텍스춰 및 지형지물의 배열에 있어서 특징적 현상을 보이는 비닐하우스를 대상으로 spatial auto-corelation 개념을 기반으로 자동적으로 이를 인지하는 방법을 개발하였다. 사용된 알고리즘은 디지타이징과 같은 사람의 직접적인 개입이 없이 자동화된 방법으로 비닐하우스의 특정한 패턴이 반복적으로 나타나는 것을 감지할 수 있도록 개발되었다. 패턴의 인식에 더하여 비닐하우스의 기하학적 모양을 고려하는 방법도 도입하였다. 그럼으로써 비닐하우스의 추출에 단순히 화소 단위의 분석이 아닌 보다 객체지향적인 방법으로 비닐하우스를 추출하도록 하였다. 개발된 방법을 제주지역의 IKONOS에 적용시켜 본 결과, 연구대상지역 내의 비닐하우스가 매우 정확하게 적출되었다.

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A Research about Digital Texture for Photo Realistic Computer Graphic (Photo Realistic Computer Graphic 제작에 따른 Digital Texture 구현)

  • Eum, Young-Sik;Kim, Ji-Hong;Kim, Cheeyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.647-650
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    • 2009
  • In recent years, an understanding and concern about the Photo Realistic CG increased while the CG industry grew. The overall understanding of a system, an output and algorithm, and etc. are needed in order to implement the Photo Realistic CG. Moreover, for the realistic output on CG, the texture task that it is logical the various environment condition according to the physical environment and time, and etc.s has to show. For carrying out the Photo Realistic CG texture task, the extensity of a texture, the physical properties, a material, and an environment, the various access and the logical analysis are needed. Analyzed data reaches the direct affect to the final product for expressing. The realistic ancient history site, and the cultural inheritance and industrial product will be implemented with the ground of the research of the upper part in the imaginary realistic world.

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Three Step Face Region Detection Using Wavelet Packet Analysis (Wavelet Packet Analysis를 이용한 3단계 얼굴 영역 추출)

  • 안미선;송호근
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.370-372
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    • 2001
  • 본 논문에서는 컬러 정지 영상을 대상으로 상반신 인물 영상이 입력되었을 때, 얼굴 영역을 추출하고 검증하는 방법을 제안한다. 본 논문의 얼굴 추출과정은 1단계로 영상 내 피부색 영역을 추출한 다음, 후보 영역들에 대한 공간적 제한조건을 이용하여 1차 얼굴 후보 영역을 결정한다. 2단계에서는 얼굴 구성 요소 중 가장 두드러진 특징으로서 눈 영역을 탐색하고, 눈 영역을 기준으로 한국인의 얼굴에 대한 구조적 통계값을 적용한다. 이로서 얼굴 포함 최소 사각형 후보 영역을 결정한다. 마지막 3단계에서는 영상 내 색상 정보와 공간 정보 그리고 구조적 통계치로부터 결정된 얼굴 후보 영역에 대하여 얼굴 영역의 텍스춰(texture)를 Wavelet Packet Analysis를 이용해 조사함으로써 얼굴 영역을 확정하게 된다. 일반적으로 2단계에서 대부분의 얼굴 영역이 결정되지만 3단계에서 얼굴 내 텍스춰 정보를 활용하면 보다 적절한 얼굴 포함 사각형의 범위를 결정할 수 있었다.

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Hardware-Accelerated Multipipe Parallel Rendering of Large Data Streams

  • Park, Sanghun;Park, Sangmin;Bajaj, Chandrajit;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.7 no.2
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    • pp.21-28
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    • 2001
  • As a result of the recent explosive growth of scientific data, extremely large volume datasets have become increasingly commonplace. While several texture-based volume rendering algorithms have been proposed, most of them focused on volumes smaller than the hardware's available texture memory. This paper presents a new parallel volume rendering scheme for very large static and time-varying data on a multipipe system architecture. Our scheme subdivides large volumes dynamically into smaller bricks, and assigns them adaptively to graphics pipes to minimize the costs of texture swapping. With the new method, Phong shaded images can be easily created by computing the gradients on the fly and using the color matrix feature of OpenGL. We report experimental results on an SGI Onyx2 for the various large datasets.

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A New Bit-rate Converter for Considering Texture and Shape Information in MPEG4 (MPEG4에서의 텍스춰 및 모형정보를 고려한 새로운 비트율 변환기)

  • 이종배
    • Journal of Korea Multimedia Society
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    • v.3 no.4
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    • pp.333-338
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    • 2000
  • MPEG2(or some situations, MPEG is mostly used to change the raw image into the compressed bitstreams for digital image processing. Also these bitsreams are stored in computer for several applications such as multimedia area. Transmission channels have various capacities according to the application area, and the bitstreams stored in computer should be converted in order not to exceed the capacities of a transmission channel. So the problem is how to convert compressed bitstreams of a given bit-rate into compressed bitstreams of other bit-rates. Such a specific transcoding problem in this paper is referred to as bit-rate conversion. Several researches have been done on bit-rate conversion for the bitstreams compressed by MPEG. But the existing schemes are not suitable fort MPEG4 applications because it needs to transmit shape information( which is not necessary for MPEG2) as well as texture information in MPEG4 system. So we propose a new bit-rate converter which considers both texture and shape information.

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