• Title/Summary/Keyword: 테마

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Design and Implementation of an Analysis System for Diseases and Protein Based on Components (컴포넌트 기반의 질병 및 단백질 분석 시스템의 설계 및 구현)

  • Park, Jun-Ho;Yeo, Myung-Ho;Lee, Ji-Hee;He, Li;Kang, Gwang-Goo;Kwon, Hyun-Ho;Lee, Jin-Ju;Lee, Hyo-Joon;Lim, Jong-Tae;Jang, Yong-Jin;WeiWei, Bao;Kim, Mi-Kyoung;Ryu, Jae-Woon;Kang, Tae-Ho;Kim, Hak-Yong;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.59-69
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    • 2010
  • The research on protein for the diseases analysis and the new medicines development is one of the most important themes in biotechnology. Since the analysis on diseases and protein needs to handle a large scale of data, we don't use the way to approach it by the experiments anymore. In recent, we have accelerated the research on diseases and protein analysis by sharing and connecting the various experimental data by combining the biotechnology with the IT technology. However, many biotechnology researchers have difficulty in handling the protein analysis tools based on the IT knowledge. In order to solve such problems, data analysis tools through the cooperation between IT researchers and biologists have been developed. However, the existing data analysis tools still have the problems that it is very hard for biologists to extend their functions and to use them. In this paper, we design and implement an effective analysis system for diseases and protein based on components that alleviates the problems of the existing data analysis systems.

A Study on the Developmental Governance of Hyunpo Port (울릉도 현포항 개발 거버넌스 인식에 관한 연구)

  • Hwang, Yunwon;Song, Yongchan
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.35-42
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    • 2016
  • This study investigated development method of governance of local residence, central and local government based on fishing ports as a new paradigm for restoration of sustainable space environment on Hyeonpo Harbor in Ulleung Island. According to the result of conducting a questionnaire survey on residents of Ulleung Island in order to carry out the research purposes, vulnerable living environment as poor accessibility and lack of hospital, community health center, and shopping district were pointed out as the biggest problem of residential environment in Ulleung Island of today. Secondly, there was a high recognition that development project on Ulleung Island of the government and local government is not actually contributing to the revitalization of regional economy and improvement in quality of life of Ulleung Island residents, and thirdly, lack of understanding on the importance or usage of various resources in Ulleung Island and insufficient support of the central government and local autonomous entity were pointed out as the bottleneck factors in implementation of the Ulleung Island development project. Fourthly, they perceived the current management level of Hyeonpo Harbor to be unsatisfactory. The results of this study demonstrated the importance of durability of development entities, vision of development of Hyeonpo Harbor, effort for the change of ownership mind, phased implementation considering reality of the area, and development that can provide small-scale profitable contents than a large theme.

A Study on the Types of Local Restaurant Management and the Activation of Food Tourism - Focused on Jeonju Area - (향토음식점의 운영 형태와 음식관광 활성화 방안 - 전주 지역을 중심으로 -)

  • Min, Kye-Hong
    • Culinary science and hospitality research
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    • v.15 no.1
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    • pp.47-58
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    • 2009
  • Recently, tourists and sightseers are increasingly showing their interests in the native local food cultures as their living standards improve. This is why the local autonomy bodies are vigorously trying to develop their local native foods as tourism commodities, which is a part of their efforts to bring a life to their local economies. This study explores the solutions to promote the native local foods of Jeonju area as a tourism item, eventually contributing to the progress of the local economy. The target population of this study was the owners of native local food restaurants in Jeonju area, and the survey was conducted from February 10th to 25th, 2008. For data analysis, frequency analysis was used. In order to achieve this goal, analysis on local restaurant managers for their business operation should be conducted. The results showed they had daily sales of under 100,000 won and did restaurant promotions through pamphlets, brochures and so forth. The development of food was carried out mostly by the restaurant owners and the restaurant management type was independent. To activate the food tourism in Jeonju area, it is necessary to develop a representative native local food restaurants of Jeonju area as a tourism attraction, excavating new food festivals and food tourism courses suited to different areas and developing various food ingredients and spice packages.

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Discovery of Market Convergence Opportunity Combining Text Mining and Social Network Analysis: Evidence from Large-Scale Product Databases (B2B 전자상거래 정보를 활용한 시장 융합 기회 발굴 방법론)

  • Kim, Ji-Eun;Hyun, Yoonjin;Choi, Yun-Jeong
    • Journal of Intelligence and Information Systems
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    • v.22 no.4
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    • pp.87-107
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    • 2016
  • Understanding market convergence has became essential for small and mid-size enterprises. Identifying convergence items among heterogeneous markets could lead to product innovation and successful market introduction. Previous researches have two limitations. First, traditional researches focusing on patent databases are suitable for detecting technology convergence, however, they have failed to recognize market demands. Second, most researches concentrate on identifying the relationship between existing products or technology. This study presents a platform to identify the opportunity of market convergence by using product databases from a global B2B marketplace. We also attempt to identify convergence opportunity in different industries by applying Structural Hole theory. This paper shows the mechanisms for market convergence: attributes extraction of products and services using text mining and association analysis among attributes, and network analysis based on structural hole. In order to discover market demand, we analyzed 240,002 e-catalog from January 2013 to July 2016.

Structural Conditions of Greenspace in a Rural Region and Strategies for its Functional Improvement - In the Case of Yanggu, Gangwon Province - (전원지역의 녹지구조 현황과 기능개선 방안 - 강원도 양구를 대상으로 -)

  • Jo, Hyun-Kil;Ahn, Tae-Won
    • Korean Journal of Environment and Ecology
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    • v.20 no.4
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    • pp.493-502
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    • 2006
  • This study analyzed greenspace structure focused on greenspace areas and vegetation structure for Yanggu, investigated resident attitudes to the greenspace, and explored strategies to improve greenspace functions in a rural region. Woody plant cover was approximately 29% for parks and only 3% for commercial gardens. The amount of planting for Yanggu was poor, as compared with the results of similar studies for urban areas. Trees, of which dbh was below 20cm, accounted for 91% of all trees and the tree-age structure was largely characterized by a young, growing tree population. Based on the analysis of mean importance values (MIV) of woody plant species, only a few were different in dominant species from urban areas. Four species among 10 species with highest MIV in Yanggu were very common species also ranked among 10 in cities. The most dominant species planted in residential and commercial gardens were practical plants such as fruit or edibles. Greenspace covered about 69% of parks, 39% of residential gardens, 37% of institutional gardens, 24% of streets, and 15% of commercial gardens, respectively. Tree planting potential revealed that present woody plant cover can be increased additionally by 6 times in the streets and by 2 times in the residential and commercial gardens. Based on the results of greenspace structure, planting patterns, and questionary investigation, some strategies were suggested to enlarge greenspace including its environmental functions. They included identifying each street section through setting up themes and planting appropriate species, creating multilayered vegetation structures, and promoting planting in bare grounds of gardens and around a buildings for saving energy.

Measurement of Velocity-Lag of Suspended-Sediment Particles in Turbulent Open-Channel Flows (난류 중 부유사의 속도 지체 측정)

  • Yu, Kwon-Kyu;Marian Muste;Robert Ettema;Yoon, Byung-Man
    • Journal of Korea Water Resources Association
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    • v.39 no.2 s.163
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    • pp.99-108
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    • 2006
  • To describe the behavior of suspended-sediment particles in turbulent open-channel flows, the advection-diffusion equation or its simplified form has been used. Though this equation was derived upon several assumptions, only a few studies tried to evaluate the limit of the assumptions. The reason is that it is very difficult to measure turbulence in open-channel flows and to discriminate the velocities of water and sediment particles. The present study aims to measure the velocity profiles of water and sediment particles in open-channel flows by using PTV (Particle Tracking Velocimetry), a kind of PIV (Particle Image Velocimetry). The measured results showed that sediment particles moved slower than water tracers did in the outer region. In the present study, the amount of velocity-lag reached about $5\%$ of the mom flow velocity and the position of the maximum velocity-lag was $g/h\approx0.05\;(g^{+}=30\~50)$ The main cause of the velocity-lag of sediment particles seems that the sediment particles have larger density than water has. On the other hand, in the viscous sublayer, sediment particle has a larger velocity than water tracers. The reason of the inversion of velocity-lag may be due to the no-sleep condition of water at the solid boundaries.

The Development and the Application of a Collaborative Design Prototyping Tool for Digital Products (디지털 제품의 협동적 디자인을 위한 프로토타이핑 도구 개발 및 활용 사례 연구)

  • Nam, Tek-Jin
    • Archives of design research
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    • v.17 no.4
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    • pp.119-128
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    • 2004
  • There is a lack of user centered design methods that support effective collaboration between designers and end-users for designing hardware and software integrated digital products. This paper presents the application of Collaborative Design and a new collaborative design prototyping tool for interactive digital product design projects. The tool consists of STCtools(State Transition Chart tools) software, hardware modeling materials, and physical interface toolkits for integrating software and hardware. STCtools allow users to create and edit States, to compose Events describing transitions between States, and to run intermediate or final results of STC. Using the hardware modeling materials and the physical interface toolkit, designers and end-users can collaborately examine the hardware and software integrated concepts in an early stage of the design process. Three collaborative design workshops of designing a portable digital guide for a theme park were accomplished to examine the feasibility of the tool. The results suggested that the tool supported iterative concept development and interactions between designers and end users. Although several user interface problems of STCtools were identified, the participants gave positive feedback on the role of the tool in collaborative concept generation and deployment. It is expected that the results of this study contribute not only to the collaboration between designers and end users, but also to the collaboration between designers, and between designers and other professionals.

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Perception and Satisfaction among Zoological Park Visitors (동물원 방문객의 인식 및 만족도 영향요인 연구)

  • Lee, Hyung-Sook
    • Journal of the Korean Institute of Landscape Architecture
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    • v.40 no.3
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    • pp.51-59
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    • 2012
  • Zoological parks are considered to be a recreational place for family outings and most importantly the starting place of contact with animals in the modem society. Due to environmental threats and the loss of wildlife habitats, the zoos have significant roles to play in education, research and conservation in addition to the traditional role-entertainment, but research on zoos and their visitors is very limited in Korea. The present study surveyed that the zoo visitors' perceptions of the role of zoos, satisfaction, and behaviors in 6 public zoos, during which 730 zoo visitors were interviewed. The results indicated that the zoos represent an opportunity for family-based trips, enjoyment with family or friends and education that are the primary motives for visiting the zoos. The findings demonstrate that respondents considered the four main roles of zoos namely conservation, education, entertainment, and research to be important and recognize its value for conservation and environmental education. The determinants of satisfaction of zoo visitors were ease of visibility, welfare of captive animals, and the availability of information. Most respondents believed that naturalistic exhibits and animal welfare were very important. In order to reinforce the roles of the zoo in modem society, multidisciplinary efforts are needed to improve the animal welfare, replicate native habitats, and develop various education programs.

Development of multimedia Contents for Paintings and Orignal Forms of Shaman Spirit in Korean shamanism (한국 무속신앙에 나타난 무신도(巫神圖)와 무신원형의 멀티미디어 컨텐츠 개발 방안 연구)

  • 한지애;류시천;김병욱;고광필;남병호
    • Archives of design research
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    • v.17 no.3
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    • pp.199-208
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    • 2004
  • From the aspect that design should respond to the necessity of various cultural bases, design is important to be grafted to Korean traditional culture. This circumstance leads this study to clarify the plan of multimedia contents development of 'paintings and original forms of shaman spirit' in Korean shamanism as one of realistic re-illumination works for Korean cultural original forms. The main study results are conduded as followings through literature reviews, internet searches and case studies. First, 'the planning process' necessary for the development of scenarios, characters and multimedia contents are suggested based on the establishment of hierarchy structure among shaman spirits which are classified into necromancer, human being, nature and life after death. Second, relating to execution of process above, it is suggested that 'the strategic. plan by business items and its genres' such as blessing fancy goods, characters for mobile or game, scenarios for game or animation, online digital exorcisms, e-cards, e-talismans and so on. Finally, as future industrialization concerns, 'the industrial development plan' is suggested which can be extended to scenario-based original businesses such as game scenarios for online or mobile and heroism fictions. The study results highlight the fact that multimedia design approach are considered for expanding the target and scope of creative material for Korean cultural original forms. Future researches, based on the results of the study, are expected to be expanded to the various designerly-thinking approaches into 'Shaman' themes and rather to be re-illuminated to the development of Korean cultural original forms as a nation's strategic standpoint.

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Cinematic Method on Kihachiro Kawamoto's works (카와모토 키하치로 작품의 영화적 표현 기법)

  • Park, Gi-Ryung
    • Cartoon and Animation Studies
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    • s.25
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    • pp.65-85
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    • 2011
  • In this essay, Japanese animator Kihachiro Kawamoto's works will be analyzed. Kawamoto made Breaking of Branches is Forbidden in 1968 and was famous for puppet animation as The Demon(1972), Dojoji Temple(1976) and House of Flame(1979) used Japanese traditional elements in his works. The themes are the agony and despair of a human being, and the narrative is developed dramatically. This is possible through a variety of techniques in animation expression. For example of this are the movement of the puppets and the lighting. In the case of Kawamoto's works, above all, it can be said that the dramatic development depends on editing - the relation of each shot to the next shot. Therefore, this analysis will focus especially on the editing of The Demon, Dojoji Temple and House of Flame. Kawamoto's method of editing will be examed and the analysis will confirm that classical continuity edting by controling space and time has been used. Namely that the effect of editing enhances dramatic development of the narrative on Kawamoto's works. This study will also discuss the benefit of using cinematic methods of in animation. Eventhough it is not essential, Kawamoto chooses cinematic method editing. Through their use, he is able to absorb the audience in the traditional Japanese world which ordinarily could be too difficult to understand through puppet animation.