• Title/Summary/Keyword: 탄도학

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Derivation of JIC based JFC Analysis of the Aegis Korean BMD Using CASE Tool (CASE 도구를 활용한 기능범주 분석 기반 이지스급 함정의 한국적 탄도미사일방어 JIC 도출)

  • Lim, Chong-Su;Kwon, Yong-Soo;Lee, Kyoung-Haing
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.3
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    • pp.421-430
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    • 2010
  • This work describes a derivation process of JIC(Joint Integrating Concept) based JFC(Joint Functional Concept) analysis of an Aegis BMD(Ballistic Missile Defense). JIC is developed through JOC(Joint Operating Concept) and JFC based on capstone strategy and concept. Aegis BMD is a sea-based ballistic missile defense to detect ballistic missile threat, increase engagement battlespace and enable multiple engagement based on Aegis ships. Aegis BMD is a good case of JIC due to performing an Joint operations based on System of Systems under highly complicated NCW environment. This work analyses JFC using QFD(Quality Function Deployment) and UJTL(Universal Joint Task List). From this analysis the JIC of Aegis Korean BMD is derived using a CASE tool.

A Requirement Assessment Algorithm for Anti-Ballistic Missile Considering Ballistic Missile's Flight Characteristics (탄도미사일의 비행특성을 고려한 요격미사일 소요 알고리즘)

  • Kim, Heung-Seob;Kim, Ki-Tae;Jeon, Geon-Wook
    • Journal of the Korea Institute of Military Science and Technology
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    • v.14 no.6
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    • pp.1009-1017
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    • 2011
  • A Ballistic Missile(BM) is a missile that follows a sub-orbital ballistic flightpath with the objective of delivering one or more wardheads to a predetermined target and An Anti-Ballistic Missile(ABM) is a missile designed to destroy a ballistic missile before reaching its target. The main objective of this study is to assess the requirement of ABM by considering both flight characteristic of the SCUD-B/C, Nodong missiles and intercept performance of ABM in the Lower tier Ballistic Missile Defense(BMD). The Ballistic Missile's flight characteristics, such as trajectory, velocity etc., are estimated by simulation using the physical motion equations. The requirement of ABM is calculated by evaluating whether the BMD forces can defend those when the ballistic missiles attack prime facilities.

An Analysis Study about Relationship between Ballistic Coefficient and Accuracy of Predicted Intercept Point of Super-High Speed Targets (초고속 표적의 탄도계수와 예상요격지점 정확도의 상관관계 분석 연구)

  • Lee, Dong-Gwan;Cho, Kil-Seok;Shin, Jin-Hwa;Kim, Ji-Eun
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.2
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    • pp.265-274
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    • 2014
  • A recent air defense missile system(ADMS) is required to have a capability to intercept super-high speed targets such as tactical ballistic missiles(TBMs) by performing engagement control efficiently. The air defense missile system should be ready to engage the TBMs as soon as the ADMS detects TBMs because falling velocity of TBM is very high and remaining time interval to engage TBM is very short. As a result, the ADMS has to predict the trajectories of TBMs accurately with estimated states of dynamics to generate predicted intercept point(PIP). In addition, it is needed to engage TBMs accurately via transmitting the obtained PIP data to the corresponding intercept missiles. In this paper, an analysis about the relationship between ballistic coefficient and PIP accuracy which is depending on geodetic height of the first detection of TBM is included and an issue about effective engagement control for the TBM is considered.

Characteristic Property of Combustion and Internal Ballistics of Triple-Based Propellant including RDX (RDX를 적용한 다기추진제의 연소 및 강내탄도 특성)

  • Son, Soojung;Lee, Wonmin;Lee, Woojin;Kwon, Soonkil;Jung, Jinyoung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.25 no.3
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    • pp.321-328
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    • 2022
  • The current development tend of the gun propellants that they should have low sensitivity and high energy. We studied a nitrocellulose based propellant composition that replaced sensitive NG with RDX and DEGDN which high energy and low sensitivity. The important factors in the design of the gun propellant were impetus and flame temperature. NC-based propellant containing RDX showed similar impetus but low flame temperature compared to KM30A1, a triple-based propellant. The developed propellant composition didn't show any abnormal combustion reaction and the characteristics of ballistic resistance were also confirmed.

Characteristic Property of Combustion and Internal Ballistics of Triple-Based Propellant according to Particle Size of RDX (RDX 입도에 따른 다기추진제의 연소 및 강내탄도 특성)

  • Soojung Son;Wonmin Lee;Woojin Lee;Daegeon Kim
    • Journal of the Korea Institute of Military Science and Technology
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    • v.27 no.3
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    • pp.428-435
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    • 2024
  • The important factors in the design of the gun propellant are impetus, flame temperature and pressure. In this paper, we considered a nitrocellulose based propellant composition that replaced sensitive NG(Nitroglycerin) with RDX(Cyclotrimethylenetrinitramine) and DEGDN(Diethylene glycol dinitrate) which high energy and low sensitivity. Particle size and content of RDX are the two main factors that affect the burning stability of RDX-based propellants. Among them, the characteristics of the propellant according to the particle size of RDX were confirmed. The relative combustion rate(R.Q., Relative Quickness) of the propellant changed according to the RDX particle size, and internal ballistics of properties of propellant were also varied. The particle size of RDX can be confirmed as a major factor in the combustion and internal ballistics characteristics of the propellant.

Accuracy of Fire of a Mortar via Multibody Dynamics Analysis (다물체 동역학 해석을 통한 포의 사격정확도 분석)

  • Jin, Jae Hoon;Jung, Samuel;Kim, Tae Yoon;Kim, Young Ku;Ahn, Chang Gi;Yoo, Wan Suk
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.2
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    • pp.229-236
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    • 2016
  • For this research, the trajectory of a projectile was simulated via the multibody dynamics analysis of a self-propelled mortar. The dynamic model was composed of a mortar model and a vehicle model, and was simulated using the RecurDyn program. Interior ballistic was applied to the mortar model, and exterior ballistic was conducted by Matlab using the simulation results of the interior trajectory. Through repetitive Monte-Carlo simulations, the accuracy of the mortar was analyzed by considering variations in the aiming angle and vehicle dynamic response.

A Study on Numerical Perforation Analysis of Axisymmetric Bullet by the Particle Method (입자법을 이용한 축대칭 탄자의 관통거동 수치해석 연구)

  • Kim, Yong-Seok;Kim, Yong-Hwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.6
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    • pp.164-171
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    • 2008
  • A modified generalized particle algorithm, MGPA, was suggested to improve the computational efficiency of standard SPH method in numerical analysis of high speed impact behavior. This method uses a numerical failure mechanism than material failure models to describe the target penetration. MGPA algorithm was more effective to describe the impact phenomena and new boundaries produced during the calculation process were well recognized and treated in the target penetration problem of a bullet. When bullet perforation problems were analyzed by this method, MGPA algorithm calculation gives the stable numerical solution and stress oscillation or particle penetration phenomena were not shown. The error range in ballistic velocity limit is less than $2{\sim}13%$ for various target thickness.

Implementation of Arduino Air Mouse for Sniper Simulator Game (저격 시뮬레이터 게임을 위한 아두이노 에어 마우스 구현)

  • Jang, Myeong-Soo;Sim, Young-Hoon;Lee, Woo-Beom
    • Journal of the Institute of Convergence Signal Processing
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    • v.17 no.2
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    • pp.61-66
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    • 2016
  • With the recent introduction of HMD devices, there is a growing interest in simulator games that are difficult to experience directly like a FPS, racing game. However, because these gaming require a large volume consol and a additive user manipulating devices for the more reality experience, most of these games are very expensive. Therefore, we propose the Arduino Air Mouse for a sniper simulator game, which maximizes realism and can be enjoyed with small volume and low cost devices. The implemented Arduino Air Mouse uses an acceleration sensor and gyro sensor. Specially, after this device was tested in the a sniper simulator game that is applied the ballistics in the Unity3D environment, the implemented game showed more reality.

Stability Analysis on Guided Munition at Slow Spin (유도포탄 저속 회전 시 안정성 분석)

  • Kim, Youngjoo;Bang, Hyochoong;Seo, Songwon;Pak, Chang-Ho;Kim, Jin-Won;Seo, Ilwon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.46 no.9
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    • pp.752-759
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    • 2018
  • This paper presents methods and results of nonlinear simulations for a guided munition for verifying stability at slow spin. The munition is launched by an artillery and it deploys the rear fins to reduce its spin. While the spin speed command is set to 1 rps and 3 rps, wind gusts of 3m/s, 7m/s, 10m/s, and 15m/s in amplitude, and 26 different directions were generated as disturbance for each simulation run. Whereas the munition with the spin speed of 3 rps didn't flip, that with 1-rps spin flipped under some gusts. However, the gusts which increase airspeed in the flight direction didn't introduce harmful effect. Most importantly, all the flips of the munition was observed near the end of the simulation where the munition is going down. No problem was observed near the summit of trajectory.

A study on the actual precision shooting training based on virtual reality (가상현실 기반 실전적 정밀사격훈련 구현 연구)

  • Lee, Byounghwak;Kim, Jonghwan;Shin, Kyuyoung;Kim, Dongwook;Lee, Wonwoo;Kim, Namhyuk
    • Convergence Security Journal
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    • v.18 no.4
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    • pp.62-71
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    • 2018
  • The rapid growth of virtual reality technology in the era of the 4th Industrial Revolution has accelerated scientification of combat training systems in addition to ICT(information and communications technology) in military field. Recently, research and development of simulators based on virtual reality have been actively conducted in order to solve sensitive issues such as increase of civil complaints due to the noise of a shooting range, prevention of shooting accident, and reduction of training cost. In this paper, we propose two key solutions: spatial synchronization method and modified point mass trajectory model with small angle approximation to overcome technical limitations of a current training simulator. A trainee who wears a haptic vest in a mixed reality environment built in MARS(medium-range assault rifle shooting simulator) is able to conduct not only precision shooting but also two-way engagement with virtual opponents. It is possible for trainee to receive more reliable evaluations in the MARS than an existing rifle simulator based on laser.

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