• Title/Summary/Keyword: 타입 2

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Performance evaluation of high-performance lattice girder using numerical analysis (수치해석을 통한 고성능 격자지보재의 성능 평가)

  • Kim, Dong-Gyou;Ahn, Sungyoull
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.21 no.6
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    • pp.897-908
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    • 2019
  • The objective of this study is to evaluate the field support performance of highperformance lattice girder (BK-Lattice Girder) by using numerical analysis. Three types (50, 70, 95-type) of existing and high performance lattice girders were applied to the cross section of highway 2, 3, and 4 lane tunnels to compare the supporting performance. The numerical analysis was the finite element method and the lattice girder was modeled in three dimensions with an elasto-plastic frame. The ground was modeled as a spring receiving only compression. The load was applied as a concentrated load on the central ceiling of the tunnel section. The yield strengths of the lattice girders were determined from the numerical results to compare the supporting performance of lattice girder. In case of 50-type, the yield strengths of high-performance lattice girders were increased by 6.7~10.0% compared with those of the existing lattice girders. In the case of 70-type, the high-performance lattice girders increased yield strengths by 12.1~14.9% than the existing lattice girder. In the case of 95-type, the high-performance lattice girders increased yield strengths by 13.3~20.0% than the existing lattice girder. As a result of numerical analysis, it was considered that the high-performance lattice girder supported better than the existing lattice girder when only the lattice girders were constructed.

Investigation and Improvement of the Comfort and Convenience of Domestic Ambulances (국내 구급차의 안락성 및 편의성 조사와 개선에 관한 연구)

  • Yoo, In-Sool;Shin, Dong-Min;Jeong, Jae-Han;Han, Yong-Taek
    • Fire Science and Engineering
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    • v.31 no.2
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    • pp.119-126
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    • 2017
  • This study examined the soundness, vibration, and size of ambulances currently used in Korea as well as the comfort and convenience of ambulancesin Korea. The target vehicles were measured and investigated using the currently used freight type, van type, and Benz ambulance. Currently, the ambulance standards in Korea have only formal production standards, and there is no regulation on safety for ambulances, space regulation for first aid, comfort, and convenience. Therefore, comparative experiments on the comfort and convenience were measured using noise and vibration measurement experiments, and research was conducted on the size and interior rearrangement of ambulances to investigate the areas that can improve the comfort and convenience. The noise measurementsshowed that the noise was large in the order of the van type, Benz type, and freight type. In the case of a speed of 40 km/h or more, the noise measurement result was 60 to 70 dB or more. In the case of vibration, the Benz type and van type ambulance were good, and the vibration of the freight type showed the worst result, highlighting the need for improvement. Lastly, it is not possible to increase the internal size of the structure of domestic ambulance. On the other hand, it is important that through ambulance relocation and the position of first aid personnel, it will be possible to use it more comfortably and conveniently.

A Study on the Design Identity of Optical Shop Brands (안경원 브랜드의 디자인아이덴티티에 관한 연구)

  • Hong, Sung-Il;Son, Jeong-Sik
    • Journal of Korean Ophthalmic Optics Society
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    • v.19 no.4
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    • pp.435-443
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    • 2014
  • Purpose: The purpose of this study was to analyze the design identity visual elements of optical shop brand$\underline{s}$ in order to provide objective data necessary for optical shop brands' design development. Methods: This study examined the design identity concept of the optical shop brands and analyzed visual elements of brand design identity with a focus on the symbols of domestic franchise optical shops, type of a symbol mark, representation style of logo type, color usage, use or non-use of character, etc. Results: Many symbols were directly associated with the eyeglasses, such as eyeglasses and eyes, face and iris. Along with that, letters or figures were also observed. For the type of symbol, most types were found to have the designs that took spherical and word mark shapes. Particularly, the word mark type had English words more often than Korean words. For logo types, the gothic format was dominant. In relation to the thickness of letter, thick boldface type was commonly used. The combination of 2 degrees was the color frequency used most often in the optical shop brand design. For the frequency of color usage, black and red colors were used most often. Particularly, the orange color, as well as the black color, was also often used for the main color of symbols or logo types. Meanwhile, the characters were used only in some optical shop. Most characters were animals and expressed in the cartoon and graphical forms. Conclusions: Typifier, symbol mark, logo type, color, and character are the elements forming the basic development system for brand design identity. Systematic design is needed which clearly ensures the function and role along with the mutual consistency as a important visual component of the optical shop brand.

Detecting Security Vulnerabilities in TypeScript Code with Static Taint Analysis (정적 오염 분석을 활용한 타입스크립트 코드의 보안 취약점 탐지)

  • Moon, Taegeun;Kim, Hyoungshick
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.2
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    • pp.263-277
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    • 2021
  • Taint analysis techniques are popularly used to detect web vulnerabilities originating from unverified user input data, such as Cross-Site Scripting (XSS) and SQL Injection, in web applications written in JavaScript. To detect such vulnerabilities, it would be necessary to trace variables affected by user-submitted inputs. However, because of the dynamic nature of JavaScript, it has been a challenging issue to identify those variables without running the web application code. Therefore, most existing taint analysis tools have been developed based on dynamic taint analysis, which requires the overhead of running the target application. In this paper, we propose a novel static taint analysis technique using symbol information obtained from the TypeScript (a superset of JavaScript) compiler to accurately track data flow and detect security vulnerabilities in TypeScript code. Our proposed technique allows developers to annotate variables that can contain unverified user input data, and uses the annotation information to trace variables and data affected by user input data. Since our proposed technique can seamlessly be incorporated into the TypeScript compiler, developers can find vulnerabilities during the development process, unlike existing analysis tools performed as a separate tool. To show the feasibility of the proposed method, we implemented a prototype and evaluated its performance with 8 web applications with known security vulnerabilities. We found that our prototype implementation could detect all known security vulnerabilities correctly.

Moving beyond today's reactors - a viable route? (원자력 동향 - 오늘날의 원자로를 뛰어넘는 기술의 실현은 가능한 것인가?)

  • Kidd, Steve
    • Nuclear industry
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    • v.34 no.2
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    • pp.60-63
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    • 2014
  • 현재 3세대 원자로의 엄청난 건설 비용과 사용후핵연료를 재처리 하지 못하고 폐기물로 보관 처리함에 따라 장기간의 지속적 가동이 불가능한 일회성 연료 사이클 때문에 원자력 발전 업계는 4세대 고속로 시대로 진입할 수밖에 없을 것인데 현재 개발중인 SMR 과 HTGR 타입의 두 원자로가 그 대안이 될 것이다.

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게임리뷰- 싸워

  • Sin, Seung-Cheol
    • Digital Contents
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    • no.7 s.146
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    • pp.78-79
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    • 2005
  • 귀여운 캐릭터를 바탕으로 한 슈팅타입의 캐주얼 대전액션 게임인 ‘싸워(SSaWar: Small Soldier Action War)’는‘라그하임’·‘라스트 카오스’를 개발, 서비스하고 있는 나코인터랙티브의 모회사 나코엔터테인먼트가 게임사업부 신설 1년만에 선보이는 온라인게임으로 엽기와 코믹을 메인 소재로 하고 있다. 지난달 23일부터 25일까지 진행했던 이 게임의 2차 클로즈베타 서비스에 참여, 어떤 모습인지 살펴봤다.

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Usability Evaluation and Development of Design Prototyping for MP3 Smart Clothing Product (MP3 스마트웨어 제품 상용화를 위한 디자인 프로토타입 개발 및 사용성 평가 연구)

  • Chea, Heang-Suk;Hong, Ji-Young;Kim, Jun-Hee;Kim, Jin-Hyung;Han, Kwang-Hee;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.10 no.3
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    • pp.331-342
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    • 2007
  • This study focused on developing MP3 smart clothing products and usability evaluation. MP3 smart clothing which was developed in this study contains e-textile keypad and a kit. The kit consists of MP3 Player, remote controller module and ear phone, and are easy to assemble and dismantle. And usability evaluation about MP3 smart Clothing which was developed in this study contains e-textile keypad and a kit. For making the MP3 Smart clothing, e-textile signal line and keypad was developed and a metal connection ring also was manufactured to adhere closely e-textile signal line to keypad. The last products are two kinds of MP3 smart clothing, jacket style of MP3-YSJ(Yonsei Smart Jacket) and safari style of MP3-YSS(Yonsei Smart Safari). Then usability evaluation conducted two times about MP3 smart clothing developed. Usability evaluation is classified by a module evaluation and an item evaluation. The module evaluation measured external appearance, material, a music controller, an ear phone(or a mini speaker) and connector. The item evaluation measured social acceptance, feeling of wearing, utility, easiness of maintenance and safety. The module evaluation described totally positive results in the first usability evaluation about MP3-YSJ 1.0 and MP3-YSS 1.0. The item evaluation shows a lower score in the social acceptance, especially the easiness of connector maintenance and the social acceptance of music-controller in MP3-YSJ 1.0 and MP3-YSS 1.0. The second usability evaluation conducted with improved products by the first usability test results. Results from second item evaluation indicated needs to improve the easiness of connector & music-controller maintenance and the social acceptance of music-controller in MP3-YSJ 2.0. In MP3-YSS 2.0, the easiness of material management and the social acceptance of music controller & connector needed to improvement. In particular, users felt inconvenience in the social acceptance because of e-textile keypad arrangement. To outweigh this disadvantage, further study is needed about keypad interface of the music controller.

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Continuous Photolithography by Roll-Type Mask and Applications (롤타입 마스크를 이용한 연속 포토리소그래피 기술과 그 응용)

  • Kwak, Moon-Kyu
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.36 no.10
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    • pp.1011-1017
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    • 2012
  • We report the development of an optical micro-nanolithography method by using a roll-type mask. It includes phase-shift lithography and photolithography for realizing various target dimensions. For sub-wavelength resolution, a structure is achieved using the near-field exposure of a photoresist through a cylindrical phase-mask, allowing high-throughput continuous patterning. By using a film-type metal mask, continuous photolithography was achieved, and this method could be used to control the period of resultant patterns in real time by changing the rotating speed of the cylinder mask. As an application, we present the fabrication of a transparent electrode in the form of a metallic mesh by using the developed roll-type photolithography process. As a result, a transparent conductor with good properties was achieved by using a recently built cylindrical phase-shift lithography prototype, which was designed for patterning on 100-mm2 substrates.

A Serious Game Design and Prototype Development for Rehabilitation using KINECT Tools (KINECT를 활용한 재활 치료용 기능성 게임 개발)

  • Chae, Young Soog
    • Journal of Korea Multimedia Society
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    • v.17 no.2
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    • pp.248-256
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    • 2014
  • This paper designs a serious game for rehabilitation of patients with body pains because they sit down for a long time in the same position, or less physical movement. Activity-based game induces to player improvements in physical exercise with fun elements of the game through entertainment to help the body function and substantially increases the player's commitment during challenging goal. This research is a game design that combines the treatment of color and movement of body to the rhythm of the music. We constructed with XNA Game Studio and KINECT interface with gesture recognition technology. We need to research of evaluation system and test for the actual effect of the treatment and advanced functions of game playes like adding various musics and variety of motion.