• Title/Summary/Keyword: 키스

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해외동향

  • Korea Electrical Manufacturers Association
    • 전기산업
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    • v.7 no.4
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    • pp.87-95
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    • 1996
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User Authentication Method using Vibration Cue on Smartphone (진동 큐를 이용한 스마트폰 사용자 인증 방식)

  • Lee, Jong-Hyeok;Choi, Ok-Kyung;Kim, Kang-Seok;Yeh, Hong-Jin
    • The KIPS Transactions:PartC
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    • v.19C no.3
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    • pp.167-172
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    • 2012
  • Mobile phone devices and memory card can be robbed and lost due to the carelessness that might be caused to leak personal information, and also company's confidential information can be disclosed. Therefore, the importance of user authentication to protect personal information is increasing exponentially. However, there are the limitations that criminals could easily obtain and abuse information about individuals, because the input method of personal identification number or the input method of password might not be safe for Shoulder Surfing Attack(SSA). Although various biometric identification methods were suggested to obstruct the SSA, it is the fact that they also have some faults due to the inconvenience to use in mobile environments. In this study, more complemented service for the user authentication was proposed by applying Keystroke method in the mobile environments to make up for the faults of existing biometric identification method. Lastly, the effectiveness and validity of this study were confirmed through experimental evaluations.

A human case of gastric anisakiasis by Pseudotewcnova decipiens larva (Pseudoterranova decipiens의 유충에 의한 위 아니사키스증 1례)

  • 손운목;설상영
    • Parasites, Hosts and Diseases
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    • v.32 no.1
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    • pp.53-56
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    • 1994
  • A case of gastric anisaklasis due to the larva of Pseunotewqnova decipiens was confirmed by gastroendoscoplc examination In April 23, 1991. The patient, residing In Pusan, was a 42-year-old housewife, who complained of severe epigastric pawn and recalled that the symptom suddenly attacked her about 6 hours after eating raw Sebqstes inermis. In the gastroendoscopic examination performed about 9 hours after the onset of the symptom, a long whitish nematode larva penetrating the gastric mucosa in the greater curvature of mid-body was found and removed with a biopsy forcep. The nematode was $29.73{\times}0.94mm$ in size, had an intestinal cecum reaching over mfd-level of the ventnculus and was identified as the 4th stage larva of f decfpiens.

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Distance-Based Keystroke Dynamics Smartphone Authentication and Threshold Formula Model (거리기반 키스트로크 다이나믹스 스마트폰 인증과 임계값 공식 모델)

  • Lee, Shincheol;Hwang, Jung Yeon;Lee, Hyungu;Kim, Dong In;Lee, Sung-Hoon;Shin, Ji Sun
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.2
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    • pp.369-383
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    • 2018
  • User authentication using PIN input or lock pattern is widely used as a user authentication method of smartphones. However, it is vulnerable to shoulder surfing attacks and because of low complexity of PIN and lock pattern, it has low security. To complement these problems, keystroke dynamics have been used as an authentication method for complex authentication and researches on this have been in progress. However, many studies have used imposter data in classifier training and validation. When keystroke dynamics authentications are actually applied in reality, it is realistic to use only legitimate user data for training, and using other people's data as imposter training data may result in problems such as leakage of authentication data and invasion of privacy. In response, in this paper, we experiment and obtain the optimal ratio of the thresholds for distance based classification. By suggesting the optimal ratio, we try to contribute to the real applications of keystroke authentications.

3D Stereoscopic Image Production Techniques in accordance with moving Virtual Camera (가상카메라 이동에 따른 3차원 입체영상 제작에 관한 연구)

  • Lee, Jun-Sang;Lee, Im-Geun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.2
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    • pp.337-343
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    • 2012
  • The techniques of implementing 3D movie have been developed by stereoscopic representation methods of the scene based on human visual experience. Recently, though various novel approaches for stereo movies are proposed to produce realistic 3D image, more study have to be done for compensating keystone distortion which is generated by moving virtual camera. In this paper we propose a novel production technique which minimizes keystone distortion based on analyzing pixel distance, and is easily implemented on popular graphics environment. First, in graphics environment we categorize each objects as individual layers, and extract image data to produce 3D image. The comparison between each animation sequences from proposed and conventional production methods shows that our production technique well compensate the distortion.

Infection of Parasitic Anisakis Type Larvae (Nematoda) from Some Rockfishes, Sebastes spp. (볼락류 Sebastes spp.에 있어서 선충류 아니사키스 유충의 감염)

  • Chun, Kae-Shik
    • Journal of Food Hygiene and Safety
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    • v.17 no.4
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    • pp.206-209
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    • 2002
  • From February through March 2002, sixteen rockfishes representing three species were collected from Oregon Coast Aquarium and Newport fish market and examined far nematodes. During this study, a total of 157 Anisakis type larvae were recovered from Sebastes spp. and parasitized for an average infection prevalence of 50.0%. The yellowtail rockfish, S. flavidus, darkblotched rockfish, S. crameri, and canary rockfish, S. pinniger examined were infected with 110 Anisakis simplex larva, 30 Contracaecum spp. larva and 17 Pseudoterranova decipiens larva. Of the rockfishes examined, 75.0% carried Sebastes crameri, and 12.5% S. flavidus and S. crameri, respectively. The sites of infection far Anisakis type larvae were the intestine, omentum, and stomach walls. A. simplex larvae infected 60.0% on S. crameri and 33.3% on S.flavidus and S. pinniger respectively. The prevalence of Contracaecum sp. larvae and Pseudoterranova decipiens larvae on S. pinniger was 33.3%. The intensities of A. simplex larvae ranged from 1 to 87 in S. flavidus, S. crameri, and S. pinniger. The intensity of Contracaecum spp. larvae and P. decipiens larvae ranged from 0 to 30 in S. pinniger.

Research on Use of Character Animation by Robert Zermeckis and James Cameron (로버트 저메키스와 제임스 카메론의 캐릭터 애니메이션 이용)

  • Yoon, Soo-In
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.157-171
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    • 2011
  • James Cameron's Avatar was a stunning success for digital characters. Digital animation character creation was not suddenly enabled by visual technology, rather it was a result of numerous attempts of combining animation and live action film with the help of technology advancement. Two pioneers in this field are James Cameron and Robert Zemeckis. Although continuous interest and research in visual technology existed, the two directors differed in how they viewed the use of technology. The difference is demonstrated in their two recent movies which will be covered in details. How these two directors differed in their approach remains a topic of study for us who continuously are exposed on advance visual technology and our reaction to the changing nature of the industry.

Robert Zemeckis's Realistic Animation and Audience Acceptance (로버트 저메키스의 사실적인 애니메이션과 관객의 수용성)

  • Lee, Jung-Ho
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.142-150
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    • 2012
  • The development of technology in traditional media is affecting a variety of ways. In particular, the influence of digital images, the animation turned to a realistic 3D animation. With the release of realistic 3D animation , Robert Zemeckis received much attention but the audience did not like the animation of this style gradually. Robert Zemeckis gave up 3D animation after that drew attention for having a huge production budget while failing at a record-setting proportion in the American box-office. A digital actor in realistic 3D animation looks like real but the audience know that it is not real and they know that realistic 3D animations and live-action movies are different. So the audience will experience an emotional conflict like confusion, hesitation. The visual completion in realistic 3D animation is due to the development of technology and technology must develop to connect the audience acceptance and movie.