• Title/Summary/Keyword: 콘텐츠 효과 평가

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Development of Guidelines for Raid Response to Acute Deteriorating of Hospitalized Patients (입원환자의 급성 악화 신속대응 가이드라인 개발)

  • Lee, Ha-Nui;Park, Jeong-Sook
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.359-373
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    • 2022
  • The purpose of this study was to develop evidence-based practice guideline for rapid response to acute deterioration of hospitalized patients. The guideline was developed according to the Clinical Practice Guideline Adaptation Manual. and evaluated using AGREE II tool. The guidelines were checked content validation by an expert group, final 130 recommendations in 5 sections including management, recognition, activation, response, and evaluation. The average of the overall practical application to the guidelines was 4.41±0.78 out of 5, which showed high applicability in clinical work.

Research On Development of Usability Evaluation Contents and Weight of Importance for the Fire Detector Product (화재감지기 제품디자인 사용성 평가항목 개발 및 이해관계자 가중치평가 연구)

  • Jung, Ji-Yoon;Lee, Sang-Ki;Kim, Ji-Hyang;Yun, Su-Ji;Jang, Gi-Yong;Lee, Sung-Pil
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.404-412
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    • 2019
  • The purpose of this study is to develop the usability evaluation contents based on the needs of different stakeholder's related to the usability of the product, and to derive the design direction and apply it as the evaluation standard by applying the product design based on the results. I created a stakeholder map for a fire detector product and identified stakeholders related to usability. Based on 3 factors(Physical, cognitive, emotional) of the usability evaluation, I conducted survey on the building users and the building managers who have different requirements. There are 12 directions (ease of installation, durability, maintainability, additional functionality, effectiveness, attractiveness, visibility, consistency of information, environmental harmony, consistency, Image suitability, reliability). Through weighted analysis of three usability evaluation factors, I found factors were ranked in the same order of importance, but they were different in importance figure. Based on the results of the survey, overall product usability aspects were improved but effectiveness and environmental coordination aspects needed to be improved.

Development of Management and Evaluation System for Realistic Virtual Reality Field Training Exercise Contents : A Case Study (실감형 가상현실 실전훈련 콘텐츠를 위한 관리 평가 시스템 개발 사례연구)

  • Kim, J.;Park, D.;Lee, P.;Cho, J.;Yoon, S.H.;Park, S.
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.111-121
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    • 2020
  • Realistic training contents utilizing intensive immersion of virtual reality are being used in various fields such as industry, education, and medical care. High-risk, high-cost education training, in particular, is difficult to conduct in reality, but it can be applied with the latest virtual reality technology that enhances educational effectiveness by efficiently and safely experiencing it in an environment similar to reality. This study introduces a management system that systematically manages realistic virtual training contents and visualizes training results in schematic pictures based on defined evaluation elements. The management system can store the information generated from the content in the database and manage the training records of each trainee in a practical way. In addition, a content-based scenario can be created in multiple scenarios by setting training goals, number of participants, and methods for applying evaluation elements. This paper describes the management system's production method and the results based on the virtual reality training content as an application example.

Process-Oriented Measurement Model for Impacts of IT Investment (프로세스 중심의 IT 투자 효과 측정 모형)

  • Kim, Lark-Sang
    • The Journal of the Korea Contents Association
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    • v.7 no.9
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    • pp.156-166
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    • 2007
  • Traditional financial approaches have been failed to satisfy the firms in evaluating the payoffs from information technology(IT) investment. This research developed a processed-oriented model to evaluate the impacts of IT on the primary business activities within the value chain. The model proposed in this research incorporates corporate goals for IT and strategic alignment as key measurements of IT impacts. We found that corporate goals for IT can be classified into one of four categories: unfocused, operations focus, market focus, and dual focus(operations and market focus), using survey data collected from 137 corporate executives in Korea. The empirical analysis confirms that corporate goals for IT are useful indicators of impacts from IT in that executives in firms with more focused goals for IT perceive higher payoffs from IT in the value chain. We also found that strategic alignment contributes to higher perceived levels of IT payoffs.

Development and Effectiveness of Child Abuse Prevention Program for Marriage Immigrant Women in Korea (결혼이주여성을 위한 아동학대예방프로그램의 개발과 효과성 검증)

  • Park, Myungsook;Lee, Jaekyoung
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.117-131
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    • 2016
  • The purpose of this study is to develop the prevention program of child abuse and to verify the effects of the program for marriage immigrant women in Korea. The prevention program was consist of 5 sessions and it was provided to participants once a week for five weeks. Participants were recruited thru the community centers for multi-cultural families in Korea. This study verified the effects of the prevention program with the comparison groups(pre-post). With the independent-samples t-test and paired-samples t-test, the program verified significant effects on the variables of acculturation stress, social support, and recognition of social policy. This study suggests the parenting education of child abuse for multi-cultural families in Korea.

Shading Algorithm Evaluation based on User Perception (사용자 인지 실험 기반 쉐이딩 알고리즘 평가)

  • Byun, Hae-Won;Park, Yun-Young
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.106-115
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    • 2011
  • In this paper, we evaluate the effectiveness of previous shading algorithms in depicting shape of 3d objects. We perform a study in which people are shown an image of one of ten 3D objects shaded with one of eight styles and asked to orient a gauge to coincide with the surface normal at many positions on the object's surface. The normal estimates are compared with each other and with ground truth data provided by a registered 3D surface model to analyze accuracy and precision. Our experiments suggest that people interpret certain shape differently depending on shading of 3d object. This paper offers substantial evidence that current computer graphics shading algorithms can effectively depict shape of 3d objects where the algorithms have the properties of lots of tone steps and uniformly distributed tone steps. This type of analysis can guide the future development of new CG shading algorithms in computer graphics for the purpose of shape perception.

A Weapon Assignment Algorithm for Rapid Reaction in Multi-Target and Multi-Weapon Environments (다표적-다무장 환경에서 신속 대응을 위한 무장 할당 알고리즘)

  • Yoon, Moonhyung
    • The Journal of the Korea Contents Association
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    • v.18 no.8
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    • pp.118-126
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    • 2018
  • In order to dominate the multiple-targets of high threat in the initial stage of combat, it is necessary to maximize the combat effect by rapidly firing as many weapons as possible within a short time. Therefore, it is mandatory to establish the effective weapon allocation and utilize them for the combat. In this paper, we propose a weapon assignment algorithm for rapid reaction in multi-target and multi-weapon environments. The proposed algorithm maximizes the combat effect by establishing the fire plan that enables the rapid action with the operation of low complexity. To show the superiority of our algorithm, we implement the evaluation and verification of performances through the simulation and visualization of our algorithm. Our experimental results show that the proposed algorithm perform the effective weapon assignment, which shows the high target assignment rate within the fast hour even under the large-scale battle environments. Therefore, our proposed scheme are expected to be highly useful when it is applied to real weapon systems.

Development of a Family Resilience Program for Families of Children with Attention-Deficit Hyperactivity Disorder: A Preliminary Study (주의력결핍 과잉행동장애 아동 가족을 위한 가족탄력성 프로그램 개발: 예비연구)

  • Lee, Eun-Hee
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.723-741
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    • 2021
  • The purpose of this study is to develop a family resilience program for families of children with ADHD. For this purpose, a preliminary program was developed as a pre-program development stage and its effectiveness was evaluated. To develop a preliminary program, a prior study was reviewed before developing the program, which was carried out. The program was conducted after recruiting seven mothers of children diagnosed with ADHD. It was operated for a total of eight sessions, two times a week, for 120 minutes. A single system design was designed to assess the effectiveness of the developed Family Resilience program. Then, the Family Resilience goals of the individuals set by the research participants were measured. The results of the study showed a slight increase in scores for all participants in the program. By discussing the effects, limitations and suggestions of the developed preliminary program, we hope that a family resilience program for families of children with ADHD will be developed based on this preliminary program research.

Satisfaction Analysis about Courses and Management of a Culture Content Interdisciplinary Program in a University (대학에서 문화콘텐츠 연계전공 강의와 관리에 대한 만족도 분석)

  • Lee, Hyun-Ju;Kim, Han-Il;Park, Chan-Jung
    • The Journal of the Korea Contents Association
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    • v.8 no.11
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    • pp.426-437
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    • 2008
  • As culture content industry is regarded as a high value-added creation industry, many universities have run various kinds of programs such as interdisciplinary programs to develop human resources recently. J University has also offered a culture content interdisciplinary program since 2006. 6 departments are engaged in the interdisciplinary program. However, the research related to the assessment of courses and management about interdisciplinary programs rarely exists. In this paper, we firstly analyze the satisfaction levels of the classes and the management of the culture content interdisciplinary program runs in our University. In addition, in order to propose a desirable method to run the interdisciplinary program, we analyze the comprehension levels of students and the effectiveness of the education. Finally, we propose a future direction for a successful program based on our analysis results.

Effects of the Space Storytelling Factors for Building Artwork on Decision Making Processes of Apartment Purchasing (건축물 미술작품의 공간스토리텔링 적용이 아파트 구매의사결정에 미치는 영향)

  • Kwon, Hyeog-In;Lee, Jin-Hwa;Kim, Mi-Young
    • The Journal of the Korea Contents Association
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    • v.13 no.8
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    • pp.396-408
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    • 2013
  • The purpose of this research is to derive space storytelling factors newly among the evaluating factors of the building artwork and to present their roles and functions and to verify the effectiveness thereof. Random sampling was carried out on 204 residents who experience space storytelling in Ilsan Wi-City. The new evaluation factor was extracted by deriving the space storytelling factor through a theoretical study on the building artwork evaluation factors: formativeness factor, sociality factor, and environmental factor. And the effects of the space storytelling factor extracted in this way and the existion sculpture evaluation factor on the facilities affinity and the purchase intention were examined. This study will serve as a momentum for the building artwork to be harmonized with the surrounding fine view within urban space and to raise the quality of life of the residents.