• Title/Summary/Keyword: 콘텐츠 제작방식

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SDCS: Secure D-CAS System for Secure Contents Download in Ubiquitous Environment (SDCS: 유비쿼터스 환경의 안전한 콘텐츠 다운로드를 위한 안전한 D-CAS 시스템)

  • Yeo, Sang-Soo
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.249-257
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    • 2010
  • The emerging ubiquitous environment is improving IT technologies and the popularization of broadband Internet is encouraging creation and sharing of various contents. The contents include the concept of production and circulation of digital information/contents, in forms of characters, codes, voices, sounds, client and videos for being used on the Internet and networks. The contents are widely shared in networks and users can have a wide range of knowledge and gain the freedom of presentation from them. So now users participations are augmented gradually. However, many contents without acquiring agree of copyright are sharing on the Internet, so many problems happen in the manufacturing process of digital contents. To solve this problem, many research projects to limit contents utilization onto legitimate users and to provide secure contents protection and download, are in progress. Therefore, in this paper, we propose a secure D-CAS system (SDCS) which provides security for contents downloading.

A study on the System Process of Production pipeline of 3D animation (3D Animation 제작 파이프라인 연구 - 국내 소규모 3D애니메이션 제작을 중심으로 -)

  • Yang, sung-su
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.198-202
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    • 2008
  • Manufacturing process of large-scale 3D computer animation is becoming sophistication, ramification because of development of manufacturing technique and extravagant budget. Form of manufacturing pipeline has been variously changed to production type, manufacturing scale, manufacturing form. But it is time that renewed discussion is needed because change and development for the organization is insufficient in small manufacturing company. The project aims to try to help understanding for manufacturing pipeline of internal small-scale 3D animation and to find a plan of organization for internal small-scale production of the real situation. Organization model and methodology of manufacturing pipeline of small manufacturing company is not absolute because it is enough possible to be changed to inclination of the project and its environment. People must fully understand the purpose for organization of manufacturing pipeline of 3D computer animation and it must be organized to the situation for small-scale production so that every worker in production can share the information perfectly.

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Fluid Interaction of Digital Media -Based on Net Art- (디지털미디어의 유동적 인터렉션 - 넷 아트를 중심으로 -)

  • Kim, Hyung-Nyun
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.193-201
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    • 2007
  • The information technology is quickly changing the paradigm of the overall society. This change has influenced the art field and exceeded the limit of prior art characteristics and methods opening up a new world of art pieces starting among the young artists based on digital art technology. Especially the internet art of the computer technology made the communication of the artist and the viewer to communicate in a bilateral manner different from one way feeding of the past and made it possible for the viewers to choose their involvement in the act of seeing the work changing the reaction into a fluid concept. This thesis is about using the digital media in the net art communication to figure out the fluid interaction by approaching the digital media concept and by analyzing the characteristics of net art communication means and thus take a overall look at the artist related web sites and see the net art as a new communication means.

Changes of Directing Capability Displayed in the Visual Expressions in TV Dramas (TV 드라마 영상표현에 나타난 연출 역량의 변화)

  • Roh, Dong-Ryul
    • The Journal of the Korea Contents Association
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    • v.14 no.8
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    • pp.50-60
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    • 2014
  • A writer's text signals are converted into visual ones as a director exerts his fundamental capability to interpret and direct. On the other hand, his situational capability comes into play as the production environment changes. Such latest developments as the increasing popularity of production outsourcing, the sapped advertising market, and the growth in the number of the media channels and consequently heightened level of competition have led to changes in the way of advertising and production sponsorship. In turn, directors are faced with a new environment, where they are now required to pick up the role of an advertising director. Given that the production costs have been rising faster than the advertising revenue, such change in the director's situational capability seems to be part of the overall drama industry's evolution.

Competition among Chinese Broadcastings, CCTV1, Hunan and Gangso Satellite Broadcasting : The Programming Niche Dimension (중국 방송사들의 프로그램 자원의존 전략에 관한 연구 -CCTV1, 후난 위성방송, 강소 위성방송의 편성행위 분석을 중심으로-)

  • Yu, Sae-Kyung;Gu, Yang
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.116-126
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    • 2015
  • The purpose of this study is to analyze the change of programming strategies of chinese broadcasting as competitions intensify in the niche dimension. Specifically, the niche breadth which indicates the diversity of program genre and way of program production, the niche overlap which indicates the degree of competition among the channels, are investigated. The results show, as the competition has intensified, three chinese television pursued different programming strategies; CCTV1 maintained programming strategy without big change, while Hunan and Gangso pursued change of programming strategy. However the change of programming strategies of Hunan and Gangso showed different direction; Hunan has tended narrows niche breadth of program genre and the way of progrm production, while Gangso broadens niche breadth. In overall, Chinese broadcastings have found the way of co-exist pursuing different programming strategy. And the programming strategy of Gangso satellite broadcasting which broadens niche breadth has showed better performance in rating and advertising revenue.

Design and Implementation of DVB-CSA3 Scramble System (DVB-CSA3 스크램블 시스템의 설계 및 구현)

  • Cho, Yong Seong;Jung, Joon Young;Hur, Namho;Im, Han Jae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.06a
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    • pp.220-221
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    • 2016
  • 최근 UHD 방송서비스에 대한 관심이 고조됨에 따라 고품질 방송 콘텐츠 보호에 대한 요구가 증가하고 있다. 이에 따라, DVB, MPEG, ATSC 등 국제 표준단체에서는 기존 방식보다 보안 성능이 우수한 디지털 방송 보호 규격을 논의하고 있으며, 디즈니, 파라마운트, 소니 픽처스 등 세계 주요 콘텐츠 제작사들이 설립한 비영리 기관인 MovieLabs 에서도 고품질 콘텐츠 보호를 목적으로 AES-128 또는 그 이상의 강도를 갖는 콘텐츠 암호화 알고리즘을 필수적으로 사용하도록 규정하였다. 본 논문에서는 디지털 방송 보안을 위해 널리 사용되고 있는 DVB-CSA 및 AES-128 보다 보안성능이 우수한 것으로 알려진 방송 콘텐츠 암호화 규격인 DVB-CSA ver3 표준 규격 기반으로 설계 및 구현된 스크램블 시스템에 대해 소개한다.

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A study on online one-person shopper shopping platform for second hand sales (중고판매를 위한 온라인 1인 제작자 쇼핑콘텐츠 플랫폼에 관한 연구)

  • Ahn, In-Soo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.461-462
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    • 2019
  • IT 기술의 발전으로 온라인 서비스의 혜택과 활용이 늘어나면서 기존의 통신사나 방송사업자 및 제3의 사업자들이 다양한 미디어 콘텐츠를 온라인을 통해 제공하게 되었다. 온라인과 모바일 기술, 플랫폼 사업자의 정책, 콘텐츠 공급자의 인식, 이용자와 이용의 형태가 복합적인 변화로 나타났고, 전문 콘텐츠 제작자뿐만 아니라 1인 제작자를 지원하는 플랫폼도 등장하게 되었다. 본 연구에서는 기존의 단순 이미지 업로드 방식의 중고판매가 아닌 동영상으로 중고물품에 대한 자세한 정보를 파악할 수 있도록 중고판매를 위한 온라인 1인 쇼핑콘텐츠 영상 제작 플랫폼을 제안한다.

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A study on the effect of introducing EBS AR production system on content (EBS AR 실감영상 제작 시스템 도입이 콘텐츠에 끼친 영향에 대한 연구)

  • Kim, Ho-sik;Kwon, Soon-chul;Lee, Seung-hyun
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.711-719
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    • 2021
  • EBS has been producing numerous educational contents with traditional virtual studio production systems since the early 2000s and applied AR video production system in October 2020, twenty-years after. Although the basic concept of synthesizing graphic elements and actual image in real time by tracking camera movement and lens information is similar to the previous one but the newly applied AR video production system contains some of advanced technologies that are improved over the previous ones. Marker tracking technology that enables camera movement free and position tracking has been applied that can track the location stably, and the operating software has been applied with Unreal Engine, one of the representative graphic engines used in computer game production, therefore the system's rendering burden has been reduced, enabling high-quality and real-time graphic effects. This system is installed on a crane camera that is mainly used in a crane shot at the live broadcasting studio and applied for live broadcasting programs for children and some of the videos such as program introductions and quiz events that used to be expressed in 2D graphics were converted to 3D AR videos which has been enhanced. This paper covers the effect of introduction and application of the AR video production system on EBS content production and the future development direction and possibility.

Study on Efficient Responsive Web Design for Individual Search Contents of Korean Portal (국내 포털의 개별형 콘텐츠 검색 영역 데이터에 기반을 둔 효율적인 반응형 웹 디자인에 관한 연구)

  • Lim, Kyeng Gyu;Cho, Hee Jun;Lee, Goo Yeon
    • Journal of Digital Contents Society
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    • v.16 no.4
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    • pp.513-522
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    • 2015
  • Various types of digital displays from PC monitor up to smart watch have been developed in response to the dramatic technological progress of electronics. Accordingly, web content creators have the need to provide web contents respectively depending on the different display environments, which increases production time and costs. As a technique for overcoming this, the responsive web design method has been proposed, which means a web page with the size of the screen being adjusted depending on the types of display. Although the responsive web system is increasingly implemented in the region of contents search pages of domestic portals, there are still many cases that contents are implemented separately for PC and for mobile. In this paper, we investigate the responsive types of the web implementation of contents search pages of domestic portal, and propose an efficient new UI for responsive web to individual types of contents search pages which responsive design is not applied to.

A Study on the Digital Image Creating through Emotional Dimension (감성차원을 통한 디지털 이미지 크리에이팅)

  • Park Sang-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.475-479
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    • 2005
  • Such changes that the digital paradigm brought propels a change of the value system itself in the existing society so that a way of thinking that differentiates oneself from others is getting much stronger. As public interests are higher in the image production on the internet, such authoring environments as development of related technologies, expansibility of information, and systematization of available information continue to change. Therefore, a variety of unique image presentations that fit to the changed environments are necessary and an expression method is indispensable for such image production. It suggests digital image application methods and examples that contain not just simple image distortion or variation but intrinsic significance. It is believed that it will be of good use to produce a variety of unique and innate digital images in the end.

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