• Title/Summary/Keyword: 콘텐츠변형

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Design and Implementation of Learning Contents Using Interactive Genetic Algorithms with Modified Mutation (변형된 돌연변이를 가진 대화형 유전자 알고리즘을 이용한 학습 콘텐츠의 설계 및 구현)

  • Kim Jung-Sook
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.6 s.38
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    • pp.85-92
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    • 2005
  • In this Paper, we develope an effective web-based learning contents using interactive genetic algorithms with modified mutation operation. In the interactive genetic algorithm, reciprocal exchange mutation is used. But. we modify the mutation operator to improve the learning effects. The new web-based learning contents using interactive genetic algorithm provide the dynamic learning contents providing and real-time test system. Especially, learners can execute the interactive genetic algorithm according to the learners' characters and interests to select the efficient learning environments and contents sequences.

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Contents Experience according to Deformation Types of Smart Device (스마트 디바이스의 형태 변화 유형에 따른 콘텐츠 경험)

  • Han, Sugyo;Yoo, Hoon Sik;Ju, Da Young
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.411-412
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    • 2015
  • 형태 변형이 가능한 스마트 디바이스 관련 기술이 급성장하고 있다. 스마트폰과 스마트패드의 등장이 사용자들의 콘텐츠 활용방식에 큰 영향을 끼쳤던 것과 같이 스마트 디바이스의 형태 변형은 사용자들의 콘텐츠 활용 경험에 많은 영향을 미칠 것이다. 이에 이 연구에서는 미래 디바이스의 형태변화 유형을 Bendable, Foldable, Stretchable, Squishable로 정의하고 형태 변형을 인터랙션 관점에 따라 Input과 Output의 영역으로 분류하며, 분류된 유형별 특성을 기존 연구를 기반으로 콘텐츠 경험의 관점에서 분석하여 향후 각 유형별로 형태 변화가 콘텐츠 조작 및 소비에 미치는 영향을 정립 및 예측하였다.

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Current Research Trends and Present Conditions on Visual Transformation of Digital Text (디지털텍스트의 시각적 변형에 관한 연구 동향 및 실태 분석)

  • Jin, Sung-Hee
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.486-497
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    • 2010
  • The purpose of this study is to investigate the research trends and the present conditions of real digital texts on "Visual Transformation." For the purpose of this study adopted two different methods: meta analysis and case study. The research trends on visual transformation of digital text were investigated through analyzing the total of 167 literature by means of synthetic meta analysis. Relevant literature was categorized into three types of research: functional, dynamic, and interactional transformation. The type of literature and research methods in each literature were analyzed. The present conditions of real digital texts on visual transformation were investigated by means of case study. The well designed 12 e-learning contents selected and analyzed in terms of the analysis framework which was drawn by the research trends. The results suggested problems as follows in designing e-learning contents. Firstly, there were some cases that did not follow the basic design principles related to typography. Secondly, the content was just provided in each learning steps without consideration of design to enhance text comprehension in many cases. Thirdly, web technology adequately was not applied to design e-learning contents.

Design and Implementation of Multi-Media Contents Services for Rights Protection (저작권 보호를 위한 멀티미디어 콘텐츠 서비스 설계 및 구현)

  • Park, Mi-Young;Seung, Hyon-Woo;Lee, Yong-Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10b
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    • pp.399-403
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    • 2007
  • 멀티미디어 콘텐츠는 개인 사용자에 의해서 콘텐츠 변형이 쉽게 이루어지고 있으며, 변형되거나 복제된 콘텐츠들은 초고속 인터넷 보급의 확산으로 콘텐츠 시장에 부정적인 파급 효과를 증가시키고 있다. 이에 본 논문은 다양한 멀티미디어 콘텐츠의 서비스 구현 시 발생할 수 있는 저작권 및 암호화 기술에 대한 방안을 제시한다. 특히 CD/DVD 기반의 다양한 소프트웨어 및 솔루션에 대한 서비스를 저작권 문제나 불법적인 해킹에 대비할 수 있도록 하는 방안을 제시하고 디지털 콘텐츠 이용 시 자료 유출에 대해 시스템 적으로 대응하기 위해 제안하였다.

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UCI Embedder: A Real-time Broadcast-Content-Identifier Watermarking System for Broadcast Content Distribution Services (방송콘텐츠 유통서비스를 위한 실시간 콘텐츠식별자 은닉삽입 시스템)

  • Kim, Youn-Hee;Kim, Hyun-Tae;Lee, Joo-Young;Nam, Je-Ho
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.394-402
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    • 2011
  • We introduce the standard content identifier Universal Content Identifier (UCI) and a watermarking system that embeds UCI for the broadcast content distribution services. Our proposed UCI embedder is designed in consideration of integrating with the previously established broadcast system and protecting the illegal distribution of broadcast contents. Our goal is that when broadcast content is transmitted, 28 byte UCI is embedded imperceptibly in the content itself in real-time and the embedded UCI is successfully extracted not only in the typical format used in the broadcast content distribution service but also in the illegally distributed broadcast contents. Usually the illegally distributed contents are modified from the original by changing resolutions, frame rates, or adjusting colors. In this paper, we present a watermarking scheme that embeds 28 byte UCI in broadcast content in real-time while keeping the visual quality high and the embedded watermark robust enough to survive through the various modification. The experimental results show that the embedded UCI remains in the various modified versions of content and that the visual degradation by embedding is not noticeable.

Polyphonic Adaptation of Double Spy Motif in Visual Contents -Focusing on the Novel and Movie <Tinker, Tailor, Soldier, Spy> (이중첩자 모티프 영상서사의 다성성(polyphony)적 변형 연구 -<팅커, 테일러, 솔저, 스파이>를 중심으로)

  • Lee, Young-Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.7
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    • pp.29-39
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    • 2012
  • This paper focused on the difference between an adaptation of novel and movie and the common process of making spy novel into an action-packed movie. The polyphony what Mikhail Bakhtin said turned out to be the way of description for double spy, a major motif of narrative in this novel and movie. There is a new possibility of adaptation that has a dialogical narrative, character description by multiple narrators and repetition of the same place. It was suggested the possibility of polyphonic adaptation by the consideration for a narrative aspect in the process of making the novel into the movie. This study will be expected to be help for studies of an adaptation between the novel and movie.

Deformation of Ocean Object Using Anisotropic Metacube (비등방성 메타큐브를 이용한 해양 객체 변형 방법)

  • Youn Jae-Hong;Park Ju-Yeon;Kim Eun-Seok;Hur Gi-Taek
    • The Journal of the Korea Contents Association
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    • v.6 no.9
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    • pp.164-173
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    • 2006
  • As the CG images in the films and the games are getting more realistic by the development of computer graphics, the requests of technique that can develop the various digital contents has also increased. However, the techniques developed for the studies and simulations of the ecological system and adaptation in the ocean, are insufficient compared with those on the ground. This paper propose a method of modeling to simulate the growth of ocean objects according to the variation of virtual ocean environment and the efficient metamorphosis based on the movement of the objects. By modeling the ocean objects with the anisotropic metacubes, it is possible to represent easily the growth and metamorphosis of fishes as the movement in the virtual environment of ocean.

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Fractal Deformation using Code and Displacement Vectors (코드와 변위 벡터를 이용한 프랙탈 변형)

  • Han, Yeong-Deok;Kim, Gi-Ok
    • The Journal of the Korea Contents Association
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    • v.7 no.12
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    • pp.322-332
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    • 2007
  • We consider a deformation method suitable for fractal. In IFS fractal, the position of a point is characterized by its code as well as by its coordinates. Code has a meaning of address for fractal. If we move a point by changing its code, the resulting movement shows fractal behavior. We propose three deformation methods based on code information. For the deformation vector of a point in fractal, 1) we use the vector of a given vector field at the point obtained by code transformation, 2) we use the vector constructed by adding predefined displacement vectors according to the code information of the point. Both methods show a fractal-like character as well as an ordinary continuous deformation character. Also, 3) we can deform fern-fractal more naturally by restricting its deforming region using code form.