• 제목/요약/키워드: 케이패션

검색결과 17건 처리시간 0.035초

방한 대중문화 관광객의 관광행동에 대한 탐색적 연구 (An Exploratory Study on Tourism-related Behavior of Popular Cultural Tourists Visiting Korea)

  • 백운지
    • 디지털융복합연구
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    • 제19권7호
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    • pp.87-94
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    • 2021
  • 본 연구의 목적은 관광동기로 작용하는 한국의 대중문화에 따라 관광객을 유형화하고 그 특성과 의사결정과정에서의 관광행동 차이를 탐색하는 것이다. 2018 외래관광객 실태조사 자료를 활용하여 12,914명의 여가관광객 표본에 대해 다항로짓(MNL)분석 및 일원분산분석(ANOVA)을 실시하였다. 분석 결과, 음식, 패션, 팝으로 구분된 대중문화 관광객 집단은 그 외 여가관광객 집단과 비교하여 인구통계학적 특성과 관광행동에서 유의미한 차이가 발견되었다. 대중문화 관광객은 다른 여가관광객에 비하여 여성의 비율과 소셜미디어의 활용, 한국과 지리적으로 가까운 국가에서 방문하는 비중이 높았다. 특히 K-pop 관광객은 목적지로서 한국을 선택함에 가장 주저함이 없었고, 한국 방문빈도가 가장 높았다. 또한 관광만족도와 재방문의도, 타인추천의도가 가장 높게 나타나 충성도와 성장 잠재력을 보였다. 본 연구는 세계적 영향력을 넓혀가는 한국 대중문화와 관광의 상호작용에 대한 이해 확장에 의의가 있다.

팬데믹 시대의 패션쇼의 디지털화 - 패션 필름과 패션 게이미피케이션을 중심으로 - (Digitalization of Fashion Shows in the Pandemic Era - A Focus on Fashion Films and Fashion Gamification -)

  • 강수정;전재훈
    • 한국의류산업학회지
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    • 제24권1호
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    • pp.29-41
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    • 2022
  • With the outbreak of the COVID-19 pandemic, global fashion brands have been hosting online fashion shows instead of offline ones. In light of the current pandemic scenario, this research conducted a study on digital fashion shows held online, specifically focusing on two types of shows: fashion films and games. This study examined the characteristics of changes in digital fashion shows as well as their limitations. The case studies analyzed fashion shows from January 2020 to July 2021, with a focus on the 2021 S/S and 2021 F/W seasons, and 26 fashion shows from 23 brands. The results of this study were as follows: First, digital fashion shows transcended physical limitations through virtualization and non-face-to-face communication, breaking free of the limits of space and time in reality. Second, the entertainment role of fashion shows was strengthened. However, online fashion shows had limitations as they lacked a sense of reality and distracted viewers' attention from fashion products. This study has practical implications as it proposes a path for the development of digitalized fashion shows by addressing its current limitations. Overcoming these shortcomings, post-pandemic fashion shows would be more diverse, flexible, and creative. Consequently, following the pandemic period, we look forward to new types of fashion shows using digital imaging technologies.

현대패션에 나타난 케이프디자인의 특성 (Cape Design Characteristics in Contemporary Fashion)

  • 김선영
    • 한국의류학회지
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    • 제36권4호
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    • pp.400-411
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    • 2012
  • This study analyzes the formative changes and trends of cape design in modern fashion. In this study, a total of 496 cape designs were collected through the four major fashion collections of Paris, Milan, New York, and London from 2006S/S to 2010F/W, and a literature overview on capes was performed. The results of this study show that the cases with collars and hoods attached outnumbered the non-collared designs. In addition, the cases of lengthy cape in the hip or knee line represent more portions in designs. As to the material, it indicated that generic cloth was used the most. In most cases, decorations with various details and trimmings were also used. For expression characteristics, cases only with unique texture to cloth material and formative beauty were the most remarkable without decoration. For the formative feature, the independent item style was found the most, even though it was worn together with other kinds of clothing. Integration with other types also appeared such as cape jacket, cape dress, cape one-piece, or cape coat. Cape design features in contemporary fashion and could be characterized as feministic elegancy, harmony of practical value and fashion, authoritativeness, and decorativeness from the design trend analysis.

인터넷 패션쇼핑몰의 e-서비스스케이프가 구매의도에 미치는 영향 (Effects of E-servicescape and Positive Emotion on Purchase Intention for Fashion Products)

  • 이채연;박은주
    • 한국생활과학회지
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    • 제22권1호
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    • pp.157-166
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    • 2013
  • The purpose of this paper is to develop and test a conceptual model of purchase intentions, positive emotion, and e-servicescape that is defined as the online environment factors that exist during service delivery. Survey research method was used to gather data regarding consumers' perceptions of e-servicescape. Surveys were administered to 681 college students who experienced purchasing fashion products on the Internet. The results showed that e-servicescapes perceived by fashion consumers were composed of three dimensions: (1) Aesthetic appeal, (2) Ambient conditions, and (3) Layout & functionality. These dimensions of e-servicescape influenced consumers to lead positive emotions and purchase intentions. Additionally, positive emotions constituted a key variable for the purchase intention of fashion products during online exchange. The study revealed that consumers' interpretations of online environments exerted a powerful influence over positive emotion and purchase intentions. Also, it strongly endorsed the view that the purchase intentions of customers were linked to the extent to which they feel positive emotions by the e-service provider. This study provides insights into how consumers' interpretations of e-servicescape affect their subsequent positive emotions and ultimately their intentions to purchase. The findings of this study also have numerous implications for both services managers and internet developers related to fashion products.

럭셔리 패션제품의 아티피케이션 연구 (Artification of Luxury Fashion Products)

  • 범서희;임은혁
    • 한국의류학회지
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    • 제45권2호
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    • pp.346-355
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    • 2021
  • Art strategies have been addressing the problem of volume growth caused by changes in the distribution environment of luxury brands. Art is a universal language that transcends borders and communicates across cultures, therefore, artification acts as a strategy for the globalization of luxury brands. This study aims to study how contemporary luxury brands communicate their artifacts strategically through branded products via artification. As a research method, a literature review and case studies were combined. The cases of artification range from the 2000s to the present, and the top 100 brands in the luxury category of Millward Brown were selected. Drawing on the characteristics of artification defined in this study we analyzed the cases of articulation of luxury brands. As a result, first, appropriation of art in the product frame is carried out by borrowing ideas from renowned works or artists. Second, as an experimental attempt, it is effective to associate the international reputation of an artist with a product through a reinterpretation of the product. Third, as an artistic creation for the brand narrative, luxury products are sublimated into artwork and idealized.

뷰티샵의 서비스 스케이프와 관계혜택이 고객가치에 미치는 영향에 관한 연구 (An Effect of Servicescape and Relational Benefits on Customer Value - Focusing on Beauty Salon -)

  • 허경;오희선;서용한
    • 한국패션뷰티학회지
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    • 제2권2호
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    • pp.23-33
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    • 2004
  • As we continue to enjoy economic growth, there is an abundance of disposable income for consumer to spend. Consumers are spending more and more of these income in beauty service. However, relatively little is known about which factors influence consumer' behavior intentions in this area. The purpose of this study is to investigate the relationships between the servicescape and relational benefits on customer value in beauty salon area. The Results are summarized as follows First, as the results of data analysis, among the composition factor of servicescape, spatiality, comfortableness, cleanness and convenience are shown to give positive effect on customer value. Second, among the composition factor of relational benefits, economic honest, functional benefit, private benefit, social benefit and psychological benefit are found to have a positive relationship with customer value.

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한국문화축제 전략 제언 (Proposal of a sustainable K-Culture Festival Strategy)

  • 조이킴
    • 문화기술의 융합
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    • 제8권4호
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    • pp.213-217
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    • 2022
  • 지속가능한 한국문화축제 전략이 필요한 시기다. 한국문화축제는 2020년부터 전 세계적인 열풍을 이끌고 있는 K 콘텐츠를 중심으로 한식, 뷰티, 패션 등 다양한 한국문화를 종합적으로 소개하는 한류문화축제다. 문화체육관광부 신한류 진흥 핵심사업으로써 코로나 이후 실감 콘텐츠 무대를 적용한 첫 대면 콘서트 개최를 비롯하여 다양한 팬 참여 챌린지 진행 및 전시 등 월드 케이팝 콘서트와 K컬쳐 팬 페어를 바탕으로 했던 2021년 한국문화 축제는 이제 글로벌 한류 문화 축제로 도약해야 한다. 이를 위해서 드라마, 케이팝, K컬처 팬 페어, K밋업, K컬처 퍼레이드, 어워즈로 구성될 수 있다. 이러한 구분은 한류를 이끄는 프로슈머적 콘텐츠를 중심으로 고전적인 축제 프로그램을 보여주는데 이러한 철학이 동시대에 효율적으로 연계되기 위해서 학습된 유희성을 통해 잠재적 고객 확보를 위한 Business to Business(B2B), Businesss to Consumer(B2C) 테크테인먼트(Techtainment) 전략이 필요하다.

음악방송에 나타난 K-pop 걸 그룹의 패션 디자인 및 스타일 연구 -BLACKPINK, TWICE, Red Velvet을 중심으로- (A Study on the Fashion Style of K-pop Girl Group on Music Broadcasting -Focusing on BLACKPINK, TWICE, Red Velvet-)

  • 양명열;김윤경;이경희
    • 패션비즈니스
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    • 제25권5호
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    • pp.1-24
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    • 2021
  • This study aimed to explore the fashion design and style features, and differences in BLACKPINK, TWICE, and Red Velvet girl groups. A total of 469 fashion photos (132 BLACKPINK, 217 TWICE, 120 Red Velvet) focusing on 23 title songs (7 BLACKPINK, 9 TWICE, 7 Red Velvet) were collected. Photo classification work was carried out in accordance with the design analysis criteria and the results were derived by combining statistical analysis and content analysis. BLACKPINK's fashion design characteristics showed a lot of complex colors, shade tone, pure tone, contrast color coordination, stylistic pattern, slit, patchwork, checklist method, sexy and avant-garde images. TWICE's fashion design characteristics included warm color, complex color, tint tone, monotone, contrast color coordination, tone-on-tone, geometric & stylistic patterns, cotton, silk, a combination of the same material, frill, beads, ribbon decoration, blouse, skirt, and many romantic and ethnic images. Red Velvet's fashion design characteristics were a cold color, moderate tone, monotone, cotton, velvet, geometric pattern, zipper, sequins, T-shirt, pants, tie, belt, and many retro and active images. The fashion styles of BLACKPINK, TWICE, and Red Velvet were as follows. BLACKPINK was divided into sexy avant-garde, sexy active, sexy romantic styles. TWICE was divided into romantic active, romantic classical, and romantic ethnic styles. Red Velvet was divided into retro active, retro sexy, and retro avant-garde styles.

한국 가상 아이돌 그룹의 콘텐츠에 나타난 디지털 기술 및 패션의 특징 (Digital Technology and Fashion Features in the Contents of Korean Virtual Idol Groups)

  • 설가예;서승희
    • 패션비즈니스
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    • 제27권1호
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    • pp.110-125
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    • 2023
  • Virtual idol groups are a product of changes in cultural content and development of digital technology. The purpose of this study is to derive the characteristics of technical expression and fashion of virtual idol groups of Korean entertainment companies, and the significance of this study is to provide basic data for creating a new content business model for virtual idol groups. The research method of this study consisted of literature research and case analysis. Korean virtual idol groups 'K/DA', 'Aespa', and 'Eternity', which show the evolved business model of the entertainment industry through rapid advances in digital technology, were selected as the subject of case analysis for this study, and newspaper articles were searched by keywords and analyzed. As a result of the study, the technical expressions shown in Korean virtual idol groups were 'implementation of realistic content through interaction technology', 'delicate motion expression through motion capture technology', and 'convergence of information between the real world and virtual world through AR technology', 'provision of experience similar to reality by VR technology' and 'formation of cultural contents by Deep Real technology' were deriven. In addition, the characteristics of the Korean virtual guide idol group's fashion are 'marketing strategy through collaboration with fashion items', 'giving recognition as a digital fashion icon of real existence', 'creating a sensuous image as a fashion brand ambassador' and 'fashion style expression of the Z generation's sensibility'.

니들워크 기법과 조직의 확장 적용 경향 (A Study on the Expanded Application Trends of Needlework Techniques and Structures)

  • 김성달
    • 패션비즈니스
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    • 제22권1호
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    • pp.71-81
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    • 2018
  • This study aims at exploring how the existing stereotypes of needlework, which has long been regarded as a tribute to domestic labor and hobbies which are the purview of women, have come into play in the current trend of convergence among various fields, techniques and materials. This research examines these trends based on cases in two categories applied to the fields of art and space use products. In the field of art, it can be seen that needlework is applied in a variety of ways in the overall diffusion of craftivism, which is a way of asserting opinions about politics and societies. In yarn bombing and performance art, not only do needlework experts, but also, artists of other genres, underscore their propensity of carrying out projects that take advantage of the basic principles of needlework and various physical properties. Various needlework projects applied to the space use products showed the tendency to interact with the spectator or the user as a basic element through examples of playscape, which has the function of being used for relaxation and play. The study was able to confirm the tendency of interior products, which are made from needlework to furniture and tableware directly, and the tendency of materials' expansion. Based on this research, we are going to explore the possibilities for diverse new fusion attempts in fashion and textiles, as well as art, craft and design fields, in the future.